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LetoII.3782

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Posts posted by LetoII.3782

  1. > @"Elementalist Owner.7802" said:

    > > @"Aridon.8362" said:

    > > >and lets be honest, none of you would make the grade for that guild.

    > > My guild can and I can prove it. Or at least my guild is getting at that level. Also Visceral Effect, KnT/KnM, Os Guild are all already at those levels.

    > >

    >

    > vE sure, but those other guilds you mentioned don't even gvg lol. Are you an eu player?

     

    IKR? knt, the masters (and sole residents) of 4am on a list with RG xD

  2. > @MaLeVoLenT.8129 said:

    >Perhaps if they move the rest would move with them because they're like a family. You tell me whats worse. 20 people joining a family of 300, or 300 players moving to a server.

    >

    > You can easily see where the logic of just xfer falls flat.

    I know which option the current monetization model prefers.

  3. > @Genesis.5169 said:

    > Everyone has tons of condition removal on the character, you can just slot them on your bar instead of just getting damaging skills. I know its a drag that you actually have to prepare for fights and attune your bars on a fight by fight basis.

    >

    > But you guys can do it i believe in you!

     

    It's not so much that I don't know how to anti-condi

    It's that it'd be nice to use _some_ other skills occasionally.

  4. > @RodOfDeath.5247 said:

    > > @Hitman.5829 said:

    > > As a warrior, there is nothing to be thankful for. We are the ones that get the worst nerfs each patch.

    > > Why should we be thankful?

    >

    > Awww......passive traits will only get you so far in life :)

     

    I'm thankful for expacs, when whole classes get to be super-skilled for 6 months or so,

  5. > @"Strider Pj.2193" said:

    > > @Strages.2950 said:

    > > What would honestly help would be having a 1/4 second cooldown between shatters. That way the gigantic amount of macro mesmers around in WvW would become a lot more innefective. The fact that these cheaters are ruining the game for a large part of the population should be dealt with swiftly.

    >

    > It's not hard to hit all 4 shatter buttons if that was a choice, at once with a 20 button mouse.

    >

    > It's not macros that are the problem here, nor do I consider people using the build effectively cheaters.

     

    Only in an RPG <,<

  6. > @"Reaper Alim.4176" said:

    > I personally wouldn't say overstacked servers demoralizes to playerbase at all. I'd instead say that overstacked servers are more of a insult to the playerbase if anything. Here are the reasons why I say this.

    >

    > In my 16 plus years of MMO gaming. GW2 is the first that this, has become such a issue in. Other MMOs I've played would have by.

    >

    > - Permanently merged servers. (BnS and ESO are perfect examples of this.)

    > - Destroyed the servers who en masse exploited the population system. In order to overstack in the first place. (BnS was a perfect example of this.)

    > - Change the mechanics of the game mode, to adapt to the current population issues. In a way that gives more incentives to players to fight fairly. Rather than overstack and out blob others down and PvD, for easier rewards. (ESO is a perfect example of this, ZOS changed the mechanics of ESO twice to help with these issues.)

    > - Give players the tools to fight against outnumbered situations, through coordination and tactics. (Look towards ESO, Eve Online, PS, and DCUO for example of this)

    > - Give decent incentives for small groups on maps. (Look at ESO, and Eve Online for examples of this.)

    > - Make it somewhat difficult for one huge overwhelming K-Training omni blob to control the whole map. (ESO's Alliance War is a perfect example of this. Eve Online is still making active strives towards this goal.)

    >

    > All of this is coming from my experience in PS2, Eve Online, DCUO, BnS, and ESO.

    >

    > However none of these will ever happen in GW2. Because then god forbid if the casuals just can't stack and win. Oh no guys, the world would end if that came to past.

    >

    > Which is why any discussion on population balance is in vain. Because population imbalance is ANet's tool of choice. To use to elevate the gamers who are just simply garbage. To levels above gamers who are actually quite decent or better. BG is a prime example of this. Look at the types of players who decided to stack the living crap out of that server, just for sure unimposed wins through sheer numbers. Also server imbalance provides ANet with extra money.

    >

    > And players wonder why the WvW population, is not only in it low capacity state. But also in state of feeling so neglected and insulted to the point, Many have stopped players or no longer financially support the game.

     

    Warhammer Online, towards the end, implemented a unique system to reduce rewards for the overstacked faction.

    A great idea too late to matter for WAR, ignored by every MMO since.

  7. > @xDudisx.5914 said:

    > > @Dawdler.8521 said:

    > > > @xDudisx.5914 said:

    > > > > @Svarty.8019 said:

    > > > > Siege is left behind in 2012, while PoF classes obliterate the universe.

    > > > > #GW2PowerCreep

    > > >

    > > > New Elite specialization: Siege man. Uses fists to hit like a flame ram. All skills do siege dmg.

    > > You... you mean like a golem? With golem mastery? You know what would be even cooler? If you literally *punched* rockets!

    >

    > Like a golem but with the speed of a warrior

     

    Thats charrcar

  8. > @takatsu.9416 said:

    > I still don't understand where the thought no single hit should down a player from 100% health comes from. Who said that is the rules of the game?

    Arenanet used to say this. They also used to say they'd never give teef a 1200 range weapon. Then PoF

     

    I'd find the interviews for you but naaaaah

  9. > @zinkz.7045 said:

    > > @Sovereign.1093 said:

    > > ... when it was good before.

    >

    > Can I have some of what you are drinking?

    Wood League nightcappers have a different experience from prime players, akin to a champ train. More loot is more better.

  10. > @Choppy.4183 said:

    > Not sure I understand most people's position here. Wouldn't it be better if a DE *didn't* have to set up a single shot for 20s to be effective, *AND* people didn't have a dodge-or-die scenario for this single shot?

    >

    > Just seems boring for everyone, frankly. I assume that's why most people don't play DE that way, and why people don't like it when they come across someone who does.

    >

    > I bet the spec could be made more fun while simultaneously reducing forum rage. Anyway, I see more Daredevils than Deadeyes these days, so something must be up with DE's fun factor.

     

    It would, but the DJ in this club don't do requests, so macarena or sit

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