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LetoII.3782

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Posts posted by LetoII.3782

  1. > @"XenesisII.1540" said:

    > > @"Dawdler.8521" said:

    > > Other than updating the engine? Yeah thats sort of **why you make games**.

    > >

    > > Or are you saying that since we had The Witcher, we didnt need The Witcher 2 or 3 sequels? They are all rpgs!

    > > Since we had Starcraft, it was meaningless to create Starcraft 2? Its still the same rts!

    > > Half-Life 2 was just like Half-Life, Valve could have just stopped right there. Didnt need a sequel.

    > > Dont even get me started on Grand Theft Auto. The first game was *fine*. Why create 5 freaking copies? We didnt need them.

    > >

    >

    > You're going to use single player games as your examples? ok then.

     

    What's so special or different about an online game? EA, 2k and Activision all pump out a new iteration of their titles yearly.

     

    Personally I'd really like to see the other 7 cores of my CPU not sitting idle while the game chugs along at 20 fps in a zerg fight.

  2. > @"Nuka Cola.8520" said:

    > > @"LetoII.3782" said:

    > > The game launched with all the incentive it needs, for me.

    > > To do what I bought the game to do.

    > >

    > > I shudder to think of the game's state were there actually some _reason_ to all pile onto a winning side.

    >

    > I wish everyone was like you. Wvw would be as lively as it was in 2012-2013.

     

    In 2012-2013 I was sitting in queues because my server won too much.

     

    xD

     

    But thanks <3

  3. > @"ThunderPanda.1872" said:

    > > @"DemonSeed.3528" said:

    > > I'd like to start but I wouldn't know where to begin sorry - perhaps the others would be more eloquent at describing the changes that have happened over time since you left. Sounds like a rather long time ago though, if you were talking about tomes? I wasn't around at the time so I can't relate to the changes.

    >

    > Let’s start from the release of HoT and it’s DBL and power creep

     

    No, lets start with the rework of traits in preparation for HoT and elite specs.

    A lot of hard work before the game launched went out the window and the new "balance" became a series of hard to miss best-in-slot trait choices.

    Then we start rotating flavor-of-the month with power creep.

    Then sell our expansions with power creep.

    Then balance our classes on static dps sponges instead of PvP playtesting like at launch.

     

    Five years later. shout guard has gone from essential, to essentially a redshirt

     

  4. > @"Offair.2563" said:

    > > @"Dawdler.8521" said:

    > > > @"JustDemons.4358" said:

    > > > This bug has nothing to do with Wvw on its own. u have the same explosions and noises in open world pve. i read a couple of times this bug is tied to the skimmer mount. idk if that is true but i think i saw some official respond about it.

    > > Its most definetly not. Its player attacks vs certain "static" objects. Doors in WvW is one example. The Tarir meta is another. Behemoth. Etc and so on. The "explosions" you are seeing is the impact effects of player attacks not culling properly at distance - once you go within proper rendering distance (ie you start seeing player models) the effect will trigger at the correct location.

    >

    > Please tell me why i see em even in guild halls when im all alone there.

    >

    > Edit; or spawns when theres obviously nothing around to be attacked. Nice theory crafting on a bug though.

     

    Fine, don't believe it.

    Just follow the pops once, see where they lead.

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