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LetoII.3782

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Posts posted by LetoII.3782

  1. > @atheria.2837 said:

    > > @BlaqueFyre.5678 said:

    > > The fix was to make sure only large damage hits Marked targets, the fact that you got hit with the Plethora Of Tells 4 Visual, 2 Audio, the Damage doesn’t even come from stealth, it’s a L2P issue, you had a giant target above your head/Below your feet, a Orange Laser, a Red Trailing projectile, the Pojectile Audio tell, the One Shot one Kill Audio tell and a Revealed Thief... all of which if you post is to be taken seriously and they passively generated that Malice then you would have been Marked for well over 12 secs to receive that damage...

    >

    > What target?

    >

    > If you are talking about wvw or pvp, I haven't seen a target above my head in over a year.

    >

    > If you're talking about 'red circle' tells, uh, lag negates that as well as so many other factors it's just ridiculous.

     

    You've never seen the big red dot over your head with corresponding red circle around you on the ground?

     

    Must be nice. -_-

  2. > @Chaba.5410 said:

    > > @OriOri.8724 said:

    > > All of that damage, all 22k of it, came from a single hit from death's judgement.

    >

    > No it didn't. It came from bonuses applied by stealth traits and Deadeye's Mark malice stacks which take over 12 seconds to accumulate to high enough stacks to provide one-shot capability. Player had more than enough time and warning to do something effective against the shot including kiting away.

    >

    >

     

    Agreed.

    Deadeye gives ample warning now to the intended target. Failing the idiot test is l2p. The guy preaching about real-life snipers should be happy the area denial aspect was preserved as well.

     

    I still think giving teef a 1500 range weapon was dumb, but it's in a good place. <,< For dumb

  3. > @Sylvyn.4750 said:

    > > @Dawdler.8521 said:

    > > > @Lahmia.2193 said:

    > > >I guess there was a way to run invisible tag with the catmander (but no one has confirmed) so I am not surprised anet patched it.

    > > Correct and the invisible tag still works. I have no idea what OP is talking about because he is obviously wrong if this is about the invisibility "oversight".

    > >

    > > Whether it should be fixed or not is another matter. It is technically a bug. I still dont think it should be possible to use the command features while not having the command tag up. It really makes WvW a lesser game when people dont want to reveal they are a squad. I am far more in favor of expanding the system with different shapes so that guilds can truly personalize their tag, rather than hiding their glorious hardcore elite presence among the peasants that are cramping their awesomeness.

    >

    > So wait...that 5 man roaming squad you'd rather see revealed to all and balloon into an ineffective zerg? Great strategy!

     

    Not to mention certain celebrity commanders having no qualms about monitoring enemy movement with alternate accounts.

    No names naturally

     

    *coughloudflycough*

  4. > @apharma.3741 said:

    > > @LetoII.3782 said:

    > > > @Jeknar.6184 said:

    > > > > @Kamara.4187 said:

    > > > > > @Jeknar.6184 said:

    > > > > > > @Kamara.4187 said:

    > > > > > > I play an old timers condi build mesmer and I fought a warrior today that just kept cleansing everything I threw at him. Many of the new builds are just crazy. By the way I have no idea what an insta down build for mesmer would be? Is it on the meta?

    > > > > >

    > > > > > I'm not exactly sure what sigils it use since I'm usually lazy and play the same sigils in both weapon sets. But the build is somenthing along these lines: http://gw2skills.net/editor/?vhAQNAR8fnELD1ohFpBmpBMMjlTDzfBGBzgkBgFwypcEsCSAA-jVRBABUq+zV7PK/MTJIe6GA4BAEA4A48zz8mHc+5nf+5nXzP/8zP/8zP/8zLFQEjBA-w

    > > > >

    > > > > Thank you for sharing that with me :). I just watched a few of the youtubes and I was pretty blown away by its power. My poor DH got munched by that build a few times. It survived the first attack but went down after a while :)

    > > >

    > > > Ironically, Dragonhunter counter Full Glass shatter Mesmer.

    > >

    > > Nop it's more either/or

    > > Full counter implies an advantage, like DH has against teef

    >

    > DH counters mesmer pretty hard, if the DH saw the mesmer they can use F3 or shelter to block 60-70% of the shatter burst, F1 the mesmer and they’re dead as they can’t stealth. A glass mesmer or any mesmer that could one shot a marauder DH will take 2.5-3k from the auto attack LB alone, traps, F1 pull, smite condition (DH will have vuln from unblockable mirror blade) and a lot of other skills can essentially burst down the mesmer. In a protracted fight they cleave clones far better than most classes with procession of blades, sword and even most LB attacks will annihilate clones. Only the phantasms might live longer on shield phantasms but even they die quite easily and that’s assuming your part of the 90% of the population that never dodges the shield phantasms summon.

     

    Yes, in a protracted fight the DH will win.

    But the Mesmer can avoid this by one-shotting the DH from stealth before he even realizes there's a fight.

     

    I stand by my statement

  5. > @Jeknar.6184 said:

    > > @Kamara.4187 said:

    > > > @Jeknar.6184 said:

    > > > > @Kamara.4187 said:

    > > > > I play an old timers condi build mesmer and I fought a warrior today that just kept cleansing everything I threw at him. Many of the new builds are just crazy. By the way I have no idea what an insta down build for mesmer would be? Is it on the meta?

    > > >

    > > > I'm not exactly sure what sigils it use since I'm usually lazy and play the same sigils in both weapon sets. But the build is somenthing along these lines: http://gw2skills.net/editor/?vhAQNAR8fnELD1ohFpBmpBMMjlTDzfBGBzgkBgFwypcEsCSAA-jVRBABUq+zV7PK/MTJIe6GA4BAEA4A48zz8mHc+5nf+5nXzP/8zP/8zP/8zLFQEjBA-w

    > >

    > > Thank you for sharing that with me :). I just watched a few of the youtubes and I was pretty blown away by its power. My poor DH got munched by that build a few times. It survived the first attack but went down after a while :)

    >

    > Ironically, Dragonhunter counter Full Glass shatter Mesmer.

     

    Nop it's more either/or

    Full counter implies an advantage, like DH has against teef

  6. I thought the old center event for DBL was great, it just never worked. Actually fighting during the event caused massive lag issues which surely did the idea of playing on DBL at any time no good. But overall it was a good idea and made sense as an evolution for our late, beloved orbs. Maybe instead of bigger maps with more going on, a number of smaller maps with just one event? Quality over quantity

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