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LetoII.3782

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Posts posted by LetoII.3782

  1. > @"steki.1478" said:

     

    > One of the best reason why pvp/wvw shouldn't be more profitable than pve because it brings lots of people who are not interested in that game mode but in its rewards.

     

    Absolutely this.

    Team PvP suffers when participants aren't there to actually play but farm. I'll use my most recent experience, Wildstar. Wildstar has instanced PvP, it was actually good PvP BUT it offered a fast-track for leveling characters. So, in most matchups half of both teams were bots and afkers, this made it impossible to have a full-participation match.

     

    It was a decent game made awful by players who had no interest in the match, but the rewards.. We see glimpses of the same behavior in WvW thanks to pip farmers. Take the warning guys, it gets worse.

  2. > @"mulzi.8273" said:

    > > @"LetoII.3782" said:

    > > > @"ThunderPanda.1872" said:

    > >

    > > > Instead mag clearly do not want to be in t1 despite being the most competitive server to BG currently.

    > >

    > > See the thing is, Mag isn't the most competitive to BG. Mag just beats BG in fights... But that's not how you "competitive" in Arenanet's WvW.

    > >

    > > No, BG realized they'd do better against Mag by denying them ppk. By denying them fights. By giving them no reason to stay in t1. In fact, incentive to NOT be in t1.

    > >

    > > So mag destacked itself, it's just not there any more.

    > >

    > > We'll go where the fights are most interesting, score is meaningless. Server is meaningless.

    > >

    > >

    >

    > Let's by honest and put Mags 'kills' against any server in perspective. Mag almost 99.99999% of the time squirrels in SMC and only comes out when they have a numbers advantage. They get the majority of their kills when BG or the other server push into the T3 SMC under tons and tons of siege. Thats why their ppk is higher than most. It's easy not to die and get kills when hiding in a T3 structure behind siege. I give the other servers more props for taking risks, moving about the maps, engaging in fights all over the place, attacking/defending structures, open field fights, etc. and actually fighting in different places.

    >

    > Take a few weeks ago. Mag completely lost their home BL almost the entire week, including their garrison. They ignore everything and squirrel in SMC for the most part. Nothing wrong with that, thats their thing and it works for them, but their kills are misleading. Anyone with half a brain can squirrel behind one t3 structure, siege it to the hilt and wait for people to come to them. Then cry the other servers are scared to fight them due to their superior skills and only fight against other walls to beat them..

    >

    > Again, nothing against this strat, as it works for Mag. But you have to put their kill numbers into perspective.

     

    Taking your EBG keeps would technically be "squirreling in smc", I suppose....

     

    And you also be honest, we don't just win with superior numbers.

     

    No apologies for not caring about DBL, flip at will homeys o7

  3. > @"ThunderPanda.1872" said:

    > > @"LetoII.3782" said:

    > > > @"ThunderPanda.1872" said:

    > >

    > > > Instead mag clearly do not want to be in t1 despite being the most competitive server to BG currently.

    > >

    > > See the thing is, Mag isn't the most competitive to BG. Mag just beats BG in fights... But that's not how you "competitive" in Arenanet's WvW.

    > >

    > > No, BG realized they'd do better against Mag by denying them ppk. By denying them fights. By giving them no reason to stay in t1. In fact, incentive to NOT be in t1.

    > >

    > > So mag destacked itself, it's just not there any more.

    > >

    > > We'll go where the fights are most interesting, score is meaningless. Server is meaningless.

    > >

    > >

    >

    > Number, coverage, guild wise, mag is still the closest to BG than every other server in NA

     

    Are we comparing Hunt's to Knt's or is there some hidden amount of large guilds still raiding on mag?

     

  4. > @"ThunderPanda.1872" said:

     

    > Instead mag clearly do not want to be in t1 despite being the most competitive server to BG currently.

     

    See the thing is, Mag isn't the most competitive to BG. Mag just beats BG in fights... But that's not how you "competitive" in Arenanet's WvW.

     

    No, BG realized they'd do better against Mag by denying them ppk. By denying them fights. By giving them no reason to stay in t1. In fact, incentive to NOT be in t1.

     

    So mag destacked itself, it's just not there any more.

     

    We'll go where the fights are most interesting, score is meaningless. Server is meaningless.

     

     

  5. > @"hunkamania.7561" said:

    > We're left in the dark on what anet are even planning to do with the gamemode in the future which is prob nothing lol

     

    Yet people get excited at the meager mention of SOON they're doing something... When it's been 5 years of back-burner maintenance mode already with an unfulfilled SOON having been tossed out 2 years ago that ended up being a meaningless calculator trick with scoring (skirmishes) that addressed no issues..

  6. > @"keelhaul.8039" said:

    > Were your numbers thin or was it Lectell and Coron having fun?. Its never going to be a full time %100 push against BG anyways, .

     

    Get the story straight BEFORE the media campaign.

    That's a rookie error guys cmon

  7. > @"Kovu.7560" said:

    > I've played a lot of dungeons & dragons and have participated both in sieges and general combat in underground dwarven cities and the tunnels connecting them.

     

    > A large underground city carved out of a mountain with lots of interconnecting tunnels connecting larger open areas is a concept for a map I'd really enjoy. But then that's the d&d in me.

    >

    > ~ Kovu

     

    I know they're only thematically connected, but like you. I'm an old tabletopper in thrall to the devil (rip 80's closed mindedness) like you. And I gotta say Creative Assembly's Total War: Warhammer series triggers massive waves of nostalgia.

  8. I remember when the game was new everybody was absolutely sure there was lots of new borderlands coming. Some guilds even cited lack of new maps as why they'd left.

     

    Then HoT launched, and we found out swapping out a borderland required taking the game entirely offline... _there was never even a mechanic in place for map rotations_

     

    Yet, I too like to dream

  9. > @"LordEnki.9283" said:

    > The word is it was manually closed even though Anet wouldn't manually open it. That's just the hearsay though,

     

    If that's true, it's humiliatingly lulcompetent of them

     

    > @"LordEnki.9283" said:

    >Honestly I would transfer at this point, but I refuse to award Anet with more cash for ruining WvW constantly.

     

    Amen brother, hope the preferred customers like them gemstore items. I resent the heck out of my traitlines being chosen for me by power creep marketing.

     

  10. > @"getalifeturd.8139" said:

    > > @"DeadlySynz.3471" said:

    > > Well perhaps if your "SOS" server actually attacked BG along with the 3rd server, there wouldn't be an issue with BG outnumbering everybody all day, every day. I can't begin to count the times I've watched SOS back cap the 3rd servers stuff leaving BG's stuff untouched when it's undefended. One problem is BG outnumbers everybody, but the problem compounds when SOS adds to their forces by refusing to attack them. It's sad because SOS actually fights far better than BG.

    > >

    > > SOS doesn't need numbers; they physically need to just go attack BG in unison with the 3rd server; problem solved.

    > >

    > > Edit - This isn't meant to be a match-up thread, but players on SOS need to think about something for a second.. BG cannot defend 2 T3 objectives at once if 2 full on zergs are attacking separate objectives. BG isn't going to be able to hold on to any of their keeps if 2 full on zergs are attacking it at once; it's just that simple. The problem is SOS refuses to attack them. Instead of asking for more players, perhaps working with the 3rd server to dethrone BG forcing the players into boredom and ultimately transferring to other servers to even out numbers is the better option. We don't need BG 2.0 in the version of SoS

    >

    > > @"ThunderPanda.1872" said:

    > > We need to bring JQ and TC back to t1

    > BlackGate was 2v1ed during Season 2 and got plenty of bags and fun fights. Bring the 2v1 on because we've fought it before:

     

     

    That's a bit of revisionist history there...

    BG was a shambles after the second tournament. To such an extent that the money-havers on the server paid quite handsomely for guilds such as the one I played for to come shore up the massive void left by fairweather's for the third tournament... Quite handsomely indeed.. enough for 50 of us to transfer on, off, and two more moves of fancy after that xD

     

  11. > @"MadBomber.3719" said:

    > > @"cobbah.3102" said:

    > > > @"MadBomber.3719" said:

    > > > > @"cobbah.3102" said:

    > > > > > @"MadBomber.3719" said:

    > > > > > SOS is a carebear server, has been for years. you all dodge when Mag is in the matchup. lets be real

    > > > >

    > > > > Hmm says a server that tanked to get away from BG cannot remember them winning many skirmishes ,prove me wrong but dont go to far back in history

    > > >

    > > > since when has mag cared about skirmishes. literally mean nothing. thought it was funny how TSYM changed their schedule to raid at 4pm and ended raid right when NA prime started :p

    > >

    > > Mag care about blob pirate ship and claim the kdr and only run when they have omni blob numbers ,no skill to spam 1

    >

    > you have a guild that runs 50 man squads and is still recruiting. you really gonna call out mag for blob numbers and no skill? LOL

    > lemme quote Coron Bale

    > "TSYM is all for making SoS stronger, more coordinated, and big enough to beat the BG Corp super Zerg. The difference is how we go about it. Within a month or two we will be able to queue a map ourselves. "

     

    Oh, and lets talk about histories, taking-of-balls-and-going-home, and of all guildsTsym

    Move to SoS, Coron might continue to play for a month or so!

     

  12. All I'm gonna say is it took longer to make a gamebreaker than it did to start obliterating everything in my path with it.

     

    Wheras all my teef frens are really, really demoralized.

     

    I know some really, really good teefs........

     

    You guys keep stumping for nerfs if you must, I guess

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