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kamikharzeeh.8016

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Everything posted by kamikharzeeh.8016

  1. those are good examples that should be removed. they have no real use, trolls can lure them next to you to get u stuck (the oakhearts), and the dredge cannon always fires a daze randomly into you. many of these random npcs should get nerfed - instead Anet could just give the NPC guards the resing skill back, bc as for now, they're just plain useless. even in 1v1, they'll rather handicap u against certain classes, since enemies can rally by killing them. (1v2 makes it even worse as all NPCs that are not red border ones, have garbage damage output) __ so to clarify this: i have no direct issue with "more pvE" in Wvw, since it is an integral part however, those useless NPC whose best job is to put a random daze, entangle, cripple or knockback onto you - or simply make u stuck in battle - are just poorly positioned. they're minor annoyances, but can get u passively killed, by seperating you from others and opening spots for small ganker groups. pvE in Wvw should be strong, well positioned and rather few. the damage of those existing has barely to no effect on anyone. 3 people groups can even flip the strong keep lords of red border.
  2. tho, what happens then with all the downstate-targetting effects, be it of skills, runes, sigils? i'd be fine with them just getting new effects for Wvw only, but do we really expect this to happen? me not. (despite that i could really live without them... imo having those skills just encourages slacking and it's sorta wasted easily)
  3. @"vier.1327" i mean we have no release date yet afaik. ppl speculate in late summer we'll be through with icebrood saga, so maybe expac comes september? i don't expect it earlier really. "this year" can also mean december 31 23:59:59 thaha. since the tengu been in the trailer for next icebrood episode, actually it could be the case that we'll get EoD i summer yet, but who knows. i mean, the base concept of alliances is full planned since years. technically takes only some finalisation, i'd guess. @"Kylden Ar.3724" i still think the trailers always talking about pvE Alliances is a bit provoking xD ("the tengu joined your Alliance" -> last trailer)
  4. ppl should watch first the firebrand and healscrapper stuff though, next healbreaker. there's anyways usually too many scourges in Wvw and twice too many reapers, and often they barely do dmg. one good scourge often out-damages ten others summed up (not even starting to talk about the strip/corrupt counts) while those would be also ten times more effective if the support would not spam random skills ;) especially for scourge and reaper, they 100% rely on firebrand having the stab under control, and for scrapper keeping the condis low or converted. at metallone's channel u also find a lot of stuff, for different PoV's https://www.youtube.com/channel/UChjZN9mZEZYRHrB_MhbNv4A (mains scourge @ RED)
  5. well... at least the wvw-designer position is now taken, and some old dev is back in the arena. maybe we'll hear something about #alliancewhen in the upcoming months (and whenever the EoD DLC will be released... it can only get better tbh) i'm also feeling no links would been better. less questionable balancing, you won't balance stuff anyways in a format where it goes often enough 20 vs 50, 30v15, 5v15, 10v3, 30v45... if we normalize every peaks of the classes, sooner or later numbers would 1:1 count and skill would be worth nothing anymore. classes may feel broken if u can use their mechanics and klick fast, but that is completely fine imo.
  6. thing is, if u get downed in spvp, most of the times u better die fast, unless u have lots of HP left and the enemy also downed and cleavable. in Wvw, rally is way more present, but also - in a strong bomb with woke enemies, you'll just get cleaved away in seconds. but it'd mess up class identity if u gave everyone the same downed skills. i see no sense in that. it's priority to not ever get into downed status anyways. (but even more, i'd against resing full dead ones. just make em autoport back to spawn...)
  7. yeah, also read that in a discord channel yesterday yet, pretty hype actually! he returned and the Wvw-designer job is now not open anymore... let us hope the best. will be taking a bit till he's worked in. will be very interesting for sure if something changes - a ray of hope is nice to have tho ;) and till then, we #allianceswhen
  8. horrible idea, lacking largescaleexperience i guess. the big push normally happens in melee. scrouge is mostly melee with its corrupts and shades, herald swords are melee as well. even for the well u need a range, where u're very open for weaver and hammerbombs some of the recommended buffs here are yet meta? i do agree with the rangenerfs, but not for wells/hammer-rev. they stole herald a ton of damage yet. aiming for hammer2 got messed up, hammer5 has no dmg anymore despite slow and obvious, herald elite (facet o chaos) has no dmg anymore... so please, just leave the class alone. also (as OP mentioned) staff was meta and just got made useless.
  9. kinda agree... either nerf downstate hurtingly, or fully remove it. imo downstate's existance was far better in the "real dps" meta, but since the nerfs, u need to waste far too many skills to finally finish a downed player often, which really favors bigger groups on similar skill-level... toptier balancing there anet /s i think they could just remove downstate. would add more risk-reward again. but many big bursts of the roamerclasses would need to be tuned down then (otherwise we'd go one step more towards rambo meta)
  10. the problem is, transfers sorta generate money. u have 1 free transfer... but guess the Alliances system didn't come bc the server transfers, that the "temporary solution" called serverlinks creates all the time, would bring just less money. the issue here is, that the gamemode becomes more chaotic, since the current system annoys many players. it is hard and expensive to stay with your guild, and guilds need to transfer to get good content every some months apparently. that's why imo keeping the #allianceswhen reminder alive is important.
  11. @"pointaction.4639" this complaint comes up always again, and only bc ppl miss that relinks cause a lot of transfers often. the link system is flawed and unhealthy for Wvw... the promised #allianceswhen just never made it out of the finalization of planning mode.
  12. i say thief portals and stealth, so the keep-camping just stops without needing to chase em for days inside and rangers sheer sustain, attack speed, and dps is too much. class is amongst the worst possible that u can bring into Wvw, yet way too common for this fact. i mean yeah, sounds simply too attractive to just press pew pew and down single players from mounted state even, from any angle with absurd range. ofc u may argue "but it doesn't matter largescale"... while that is true, the class just farms single kills and lets 5-10 teammates die in tradeoff. and ur server loses in the end. technically, also ele is a canidate, but it is so very squishy either way, while potentially providing great dmg, which most ppl won't bring on the board ever tho. so it is actually a pretty balanced class. and it's not meta in most formats, guess it's role to be good aoe ranged support dmg class is good. maybe the barriers can be tuned down a bit like been done in spvp and the regular healing reduced a small bit, but again: it's not broken, so needs no real touch i guess.
  13. yeah well. sofar we keep the #allianceswhen up and running. :9
  14. > @"Antycypator.9874" said: > > @"Zoid.2568" said: > > > @"Antycypator.9874" said: > > > Do you mean GvG Open World war when we have to complete and farm guild events, so guild with most dedicated farmers will probably win? > > > > Kills etc. > > Do you understand how damage against players would work in such unbalanced gamemode? Literally everything could one-shot you. This isn't fun, it's just annoying.** Just try your PvP arena in Guild Hall**. As a deadeye main, I could kill everyone with 2x three round burst. Its 8-10k crit per use. > You want GvG, do it in WvW or make another gamemode for it. i'm also not sure what he means. Wvw was played before dmg nerfs just alike tho, it'd be not a problem. just, i don't really see there he wants to have this "open world" for gvg'ing. upgrading rewards for guilds within Wvw maybe would be an idea. and finally releasing alliances in wvw (we wait since like 2016/17 when it was first hinted) would be a thing. currently the link system as it is now is just unhealty for the gamemode... and lacking rewards make any effort not worth putting into tryharding from players' side. and yeah, a new, bigger Wvw map that's not having a billion of NPC animals and trees and heights so nobody can move would be cute to get. also EotM dead since years, being a non-active map, unless for once a week every some months some minutes of blobfights.... i do like the idea of a more openworldish Wvw map, but idk if that'd be really doable in the end. technically it could surely work.
  15. i'm a Wvw main anyways, only started spvp bc its a chill gold and rewards farm. one game per day usually gets u the dailies... but eh, they invest even less time into Wvw, spvp is rather spoiled compared to Wvw tbh.
  16. i'm also cycling through warning steps and deleted posts constantly .... hints anet, you could fix that by bringing Alliances on the table :astonished: #allianceswhen
  17. @"XenesisII.1540" how's that comp called? Destiny's Edgy? notsure how u chose the classes that are not FB/scrapper there but well. in this meta, the firebrands alone would do a lot of work just by retal i guess xD we had one time a group of 10-15 firebrands bc we did a training for them, and we really kinda killed an attacking roamergroup of also 10 ppl by just standing in them (while there's like 2-3 roamers of us also around, and the tower npcs been barely alive as well) @"cyberzombie.7348" /drops wells/ wells pulse / downed enemy*30 /bow
  18. isn't even kdR farming at that point, i'm quite sure the biggest part gets done openfield. guilds are just far too small normally, cannot take t3 + siege + 60 players with at least 200 points per existing stat with 25-30 max. that's pretty much not possible. guilds that look huge are just a guild group on opentag which drewa a pugzerg, therefore is kinda openblob.
  19. really not, i think some german guilds are bigger, and some pvE guilds have bigger numbers, but those aren't fighting guilds, numbers don't count too much therefore. if u count together all WSR guilds, okay, that is like 50+ roughly guessed.
  20. mimimi my cookie cuter build cannot oneshot things out of nowhere anymore.... roamerclasses are far harder to kill now tho. i agree there with just reverting all the bad dmg removings, make the game so everything can kill stuff. no more free roamers' land. let them eat the full dmg. nerfing sustain would just really harm Wvw in the end.
  21. i really think that would be better, yeah. everything's designed for fast paced gameplay... it destroyed so many skills when this patch there dropped :S
  22. let's say, group composition; FB, dmg, dmg, secondary support, secondary support sec support = scrapper, healbreaker, chrono, tempest. in this rowing sorta. scrappers are nearly staple, u just want the stealth option. that's basically the magnus opum composition, which is used alike for a very long time. @"Shroud.2307" lmfao... druid? idk, i've not one time since i play wished that i had any ranger specs on my blobs... but often wished less of them on the openzergs. the group composition in roamerpacks barely really matters. adding a firebrand just forces out real groups to destroy the roamergroup..... but yeah @ OP... gankergroups are still a thing, sadly. @"Paradoxoglanis.1904" 50 m&m necros, with minis activated and golemancer runes, also as many shiny infusions and armor and weapons as possible. let the lag fight for you.
  23. Wvw is the whole mode. every thing that exists within it counts towards that. just because u think what u fantasized together there, those aren't the rules. people don't tank to get easier matchups... tier one is literally the lowest skillgrade. people "tank" to get the matchups with similar amounts of guilds to fight, and promising, challenging fights, to improve their skills at fighting coordinated. guilds want good fights, not chasing cloudy blobs of roamerclasses. yes, ppt'ers do exist. and everyone knows that. "Tankers are worst than leechers, the only way to push them out is to force them to play in T1." ... tankers (who don't play so u get farmed over and over bc u cannot defend objectives) are ... leechers (those who let other people do the work and jump into a keep the last second... a 99% only jokingly used term)? that totally makes sense. yeah, no. not really. "GvG isnt WvW"... erm, Wvw contains GvG.. probably yet since the very first months. " Tanking also lead to transfers for those expecting some real competition with a real WvW server. " nah, the transfers into t1 are called bandwagoning for a reason. people transfer there to farm very active masses of players who run no proper builds. guilds rather avoid to transfer into t1, bc ur stuck there usually for several weeks. ppt'ers transfer sometimes every relink to a t1 server or link, because they have some weird illusions about "winning ppt is life".
  24. well, virdo will have more out of infusions by just getting toughness ones, as condibuild, i guess.
  25. 40-60 weeks rather. plus, i think there was not even 0,01% of all these changes buffing anything. it was only nerfs. and again... balance? where all fights are on uneven numbers? i'd rather get that to make every weapon usable on every class, tailored towards at least one sense-making build. hell, i lately checked some skills. elite skill: balthazars hounds: summon 2 baby doges. cd time: 240 !!!!??? okay. what? why? any pet summons outside of ranger pets and minions do absolutely no serious damage, not even to light armor zerker classes. u could set that cooldown on 45 and it'd be barely use, i guess. u could add "cause burn" and it'd be still only medicore. next, human skill "avatar of melandru"; effect: become a thicc tree! cooldown 180. u have stab.... and a outdated three form without any mobility. nais. btw warclaw mountup is like permastability so yeah. why'd anyone use that? and to also touch pvE aspects of Wvw.... what's the boss wyvern doing there @ red border? hiding, nice. solid content, nobody even fights there. not even roamers. and how about the siege defense turrets? known as the most useless tactics existing, for ... well, longer than i play. one could guess that those would be obvious buff targets whenever we talk about any "world restructuring" and "balance"... but yeah no. here, take those nerfs and praise us for nerfing something every some months kekw
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