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Sovereign.1093

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Posts posted by Sovereign.1093

  1. > @"Katuhstrofik.6480" said:

    > Hi. I just bought the game yesterday. I am looking for a neat PvE guild. I am an experienced raider/PvEer in many other MMOs. Looking for a nice laid back environment to chat in while I am questing and leveling. Located in CST NA. :)

    >

    > Katuhstrofik is my name in game.

    >

    > Thank you for your consideration.

     

    pls go nsp =) you are welcome here

  2. > @"Pretty Pixie.8603" said:

    > > @"Sovereign.1093" said:

    > > > @"Pretty Pixie.8603" said:

    > > > > @"Sovereign.1093" said:

    > > > > A permanent fix is to have 3 factions. This removes population imbalances because there will always be players to play.

    > > > >

    > > > > The hard fix is to remove linking and merge servers, increase pop cap. This also ensure timezones are covered.

    > > > >

    > > > > The easy fix is to manually adjust pop cap based on this calculation. Every week.

    > > > >

    > > > > count 1 player per skirmish, which is normally 2 hours. 80 map cap. 4 maps.

    > > > >

    > > > > 12 x 80 x 4 = 3840. so if a wvw server does not have an average player of 3840 a day for 2 weeks, manually open it for a week. then recalculate. Auto lock only if in a day = 3840 x 1.05

    > > > >

    > > > > If wvw stats can count it, anet has a more intricate way to do it.

    > > > >

    > > > > The irresponsible way to fix this is to do nothing and say nothing. because the player base is in need of answers.

    > > >

    > > > Previous RvR games have shown that just two or three factions lead to one faction being stacked and dominating the other ones. No one likes to be on the losing team. Populations aren't a fixed thing, new players join, old one takes break or retire. Unless you manually assign populations, this will remain a likely problem, and manually assigning populations come with a heap of problems of their own.

    > > >

    > > There can be only one winner in the end

    >

    > I'm not sure what you mean with that. Are you're saying you're fine with one Faction being the dominant one? that seems to go against the general argument.

     

    yes, just like now in the current setup. bg outshines all other servers.

  3. > @"Pretty Pixie.8603" said:

    > > @"Sovereign.1093" said:

    > > A permanent fix is to have 3 factions. This removes population imbalances because there will always be players to play.

    > >

    > > The hard fix is to remove linking and merge servers, increase pop cap. This also ensure timezones are covered.

    > >

    > > The easy fix is to manually adjust pop cap based on this calculation. Every week.

    > >

    > > count 1 player per skirmish, which is normally 2 hours. 80 map cap. 4 maps.

    > >

    > > 12 x 80 x 4 = 3840. so if a wvw server does not have an average player of 3840 a day for 2 weeks, manually open it for a week. then recalculate. Auto lock only if in a day = 3840 x 1.05

    > >

    > > If wvw stats can count it, anet has a more intricate way to do it.

    > >

    > > The irresponsible way to fix this is to do nothing and say nothing. because the player base is in need of answers.

    >

    > Previous RvR games have shown that just two or three factions lead to one faction being stacked and dominating the other ones. No one likes to be on the losing team. Populations aren't a fixed thing, new players join, old one takes break or retire. Unless you manually assign populations, this will remain a likely problem, and manually assigning populations come with a heap of problems of their own.

    >

    There can be only one winner in the end

  4. > @"setdog.1592" said:

    > i dont play much wvw. it basically comes down to my being a solo pve artist. the problem i encounter when i join a wvw map is this terrible feeling of being lost.

    > one of the obstacles to new players is learning how to engage the entire wvw game mode.

    >

    > are there any plans to help players bridge this gap in understanding how wvw works? it often feels like nothing is happening out there. in the mists.

    >

    > or maybe the solution is as simple as wvw exclusive skins. after all players love fashion in gw2.

     

    hi, what time do you play?

     

    wvw is a community game, thus you have to find friends there.

  5. A permanent fix is to have 3 factions. This removes population imbalances because there will always be players to play.

     

    The hard fix is to remove linking and merge servers, increase pop cap. This also ensure timezones are covered.

     

    The easy fix is to manually adjust pop cap based on this calculation. Every week.

     

    count 1 player per skirmish, which is normally 2 hours. 80 map cap. 4 maps.

     

    12 x 80 x 4 = 3840. so if a wvw server does not have an average player of 3840 a day for 2 weeks, manually open it for a week. then recalculate. Auto lock only if in a day = 3840 x 1.05

     

    If wvw stats can count it, anet has a more intricate way to do it.

     

    The irresponsible way to fix this is to do nothing and say nothing. because the player base is in need of answers.

     

     

     

     

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