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Shirlias.8104

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Posts posted by Shirlias.8104

  1. > @Shikigami.4013 said:

    > @"Shirlias.8104" Just one more question - does crafting tons of items even make you money? Realistically you cannot craft hundreds or thousands of items because of inventory space, you can only craft high amounts of stuff that stacks. What would you even craft to make this worthwhile? Refining material? Crafting ingots from base ore? I don't think there would be enough profit to be made with this that anyone would want to do this on several accounts at once. Is there any realistic scenario where you would really benefit enough to justify using an additional PC for it?

    >

    > I believe that people who make money with items do TP flipping, they don't use multiple accounts to endlessly craft stuff that makes basically no profit. So when we take the unrealistic "crafting" scenario out, what scenario remains which could disappoint you about using multiple clients being allowed? I wonder why this is even a thing to waste any thoughts on. Also, the daily login reward gives you nothing which would be so valuable that it would make any sense to log in additional accounts just for that every day. Because if it would, there would be people with dozens or hundreds of accounts doing exactly that. The login rewards are practically all account bound and will not give you any monetary profit worth talking about which you could transfer to other accounts.

    >

    > I appreciate anyone following the rules and advocating for enforcing them strictly, but I think you are exaggerating here and hate the explicitly allowed multiboxing for no good reason at all.

     

    At the beginning ( and during core game ) of the game there were many that crafted yellow items in order to sell em, and multiclient allowed em to do this multiplied x times. The damage is done, but even so i thought ( to be honest i do already think ) that was something forbidden, since it allowed a single player to gain multiple benefits from multi account without playing em. I am not sure now, since i do play TP as you said, but in the past it was a so good tactic.

     

    It's different from the daily login, because you do the specific action and then log out, though it really sucks a that strong reward system ( multiaccount for daily login are a excellent source of golds if you compare both the time spent and the rewards ). And we mustn't forget about timegate materials.

     

    Talking about me, i would like to see them and multi account changed ( and i asked for changes many times ), but since nothing came, i managed to get some extra account just for the daily login.

     

    I would be extremely glad if they will do something about the reward system and everything which can allow a player to gain any benefit by owning more than 1 account, but unltil then i am going both to follow their rules and ask for changes.

     

    But i do agree with you that i am exaggerating about the specific use of multiaccount as multicraft.

     

     

  2. > @Salonikios.3154 said:

    > So basically this sounds to me that if i want something faster,and i dont wish to spend an eternity grinding i will be effectively punished with a greater cost of the precursor i want to craft?

    > This sounds really familiar to me, almost like some new mounts that got released quite recently, isnt that what they responded to their official answer? A goal to work towards?. Guess anet never changes...

     

    It's a trade.

    You have an alternative.

     

    A legendary path will need you do to X specific tasks which will need Y hours, and also to wait Z days because of timegate on ascended materials.

    You could avoid X hours of playing and Z days of timegame by buying the item from the TP, but you have to need money.

     

    You are going to pay around 300 extra golds for the precursor, but since you will save time and currency, it could be a good deal.

     

    It's worse the way are working the T2 legendary items, trust me.

    If you want to craft one you have only 1 way, and it's pretty stupid compared to the T1.

  3. > @Salonikios.3154 said:

    > If you buy outright the mats from the TP and u dont craft the daily cooldowns it will sum up to 1000g, u just posted the daily crafting version. Do u believe an experience is good when all u do for a year is craft daily cooldown items? In my eyes its not fun.

     

    It's simply trading time for golds and viceversa.

     

    There's no point in the discussion itself, cause crafting a legendary ( and a precursor, through the achievement epic run ) is meant to be something that somebody would achieve over the weeks/months, and not instantly.

     

    You want to skip and get your item without waiting?

    You can, but you probably will pay a higher price.

  4. > @Salonikios.3154 said:

    > What the title says, it was supposed to be a great adventurous voyage, yet all i saw from crafting dusk was a major gold sink that chewed up my funds and soul. Yeah it had a few small parts which were actually fun, like the collect the gloom and find the missing pieces here and there, actual fun stuff to do, then came the gold sink which was really a major failure in my eyes and failed to deliver.

    > I know it cant be modified differently at this point cause people already made their legendaries and payed the premium to do so, so it would be taking the kitten to them if any monetary change was to take place. All i want by making this thread is to first off blow some steam off, and secondly to show to all new players what we could have gotten and what we got instead.

    > Crafted price of a dusk:1000gold Buy it from the Trading Post :650g......

    > I mean, good job arena net on this one.I think that people dont talk much about it cause they are interested only in the new legendaries which are account bound, cause the old ones are a joke to try and make these days. Its actually cheaper to outright buy them from the TP and skip the whole "adventure" of crafting one.

    >

    > I would like to know what do u guys think about this? Do u share my opinion on this? Am i right or wrong to be in this mind set?

    > Thanks for reading :)

    >

     

    https://gw2efficiency.com/crafting/legendaries?filter.type=weapon

     

    I think that gw2efficiency is pretty accurate, and it states

     

    ![](https://i.imgur.com/hYT2crv.jpg "")

     

    Here's dusk materials list

     

    https://gw2efficiency.com/crafting/calculator/a~0!b~1!c~0!d~1-29185

  5. > @Malediktus.9250 said:

    > It is way too strong and a tool no other class has. As long as mesmer has portal it will always be god tier in pvp.

     

    > @Shooka.9712 said:

    > Remove Mesmer ~~Portal~~ from PvP

    >

    > fixed it for ya

     

    > @Razor.6392 said:

    > Remove ~~Mesmer Portal from~~ PvP

     

    lol

  6. > @Shikigami.4013 said:

    > > @Shirlias.8104 said:

    > > I am refering to the part actively playing, situation which can't exist unless you play with shared keys.

    > >

    > That is where you are wrong, and I can explain it with no problem at all. It does not matter what your "view" of actively playing is, it is pure logic.

    >

    > Actively playing means that YOU must be the person who plays that account, by doing actions. Not a bot, not a macro, not your mouse software. It does **not** mean that you have to be active all the time, nonstop, and never leave your character standing around. This is perfectly clear because the point "You may use more than one account at the same time." would otherwise not work, ever, under any circumstances. To be able to allow us to use more accounts at the same time, it is absolutely mandatory that you have to be allowed to play one account, then switch to another client and play another account. It is allowed as long as the first account does not take any action that you did not activate yourself. Crafting 1000 items is an action you activated yourself if you set the number to 1000. The game does not require you to stay at the PC until these 1000 items are done, regardless of you using only one account, or multiple at the same time. You are actively crafting on the first account because you clicked the craft button yourself.

    >

    >

     

    It seems a joke to me, but since there were no ban it could also be that way ( they are not able to ban many bots, so it could simply be that they are not able to ban those who use that system too ).

     

    It's like saying "the more account you have, the better you can achieve your goals" cause you can craft 2x/3x/4x/5x and so on.

    Buy more accounts in order to gain faster better rewards!

     

    But that's also the daily login reward issue, so as said it wouldn't be that strange at all that they don't care and push toward that direction.

    It would only be another disappointment form the rules they did set.

  7. I am just saying that multiaccount is legit only if you play or gain something with 1 character per time.

     

    And that things like crafts which once you hit the key doesn't require you to play in order to Gain something, count as an exploit too, Since you are gaining something without playing.

     

    You can have x client on different or the same machine, this is not relevant.

     

    Here's the link.

    https://en-forum.guildwars2.com/discussion/352/policy-third-party-programs-multi-boxing-macros

     

    I am refering to the part actively playing, situation which can't exist unless you play with shared keys.

     

    Or if you are saying that you, or they, consider that 1 click to craft 20k items on every account counts as playing actively, well we do simply have a different opinioni about the term ( if it's considered playing actively just clicking 1 time every 30 mins on x different accounts ).

     

    That's why the only way to play actively x account would be a shared macro.

     

    My point was this.

  8. There are definitely tp bots since they do exist, but it's not that everytime you see something fishy is because of em.

     

    That said, many players play tp instead of farming events in order to make golds or simply because the do enjoy the trade market.

     

    It could be both.

    I find sometimes myself dueling with players which want the same item, or simply to incrase the minimum bid in order to make a major profit or simply sell better.

     

    Some players are also powerful enough to move the whole market due to their resources.

     

  9. I do agree with the term itself, but currently that is also the way people refer while talking about multibox. It has been used also for games like wow since years.

     

    Ofc Depends the game you are playing you could need 1 or more machines. And still you do send imputs to different clients.

     

    Ps:it was also multiboxing to craft with 5 gw2 account at once, Since you had an advantage over other players by playing more clients at once due to the crafting queue.

     

    A tricky exploit maybe, Since you are actually not playing any cause of the queue feature, and also you give commands 1 per time instead of moving x accounts at once.

  10. > @MachineManXX.9746 said:

    > > @Shirlias.8104 said:

    > > With low luck requirements as 45-90k per point it would be unfair towards those who didn't cap yet.

    > >

    > > Me and others could manage to cap in a few months and have a big advantage on those who don't.

    > >

    > > I would instead set higher goals

    > >

    > > 301% -> 1 Million required

    > > 302% -> 2 Millions required

    > > 303% -> 4 Millions required

    > > 304% -> 8 Millions required

    > > 305% -> 16 Millions required

    > >

    > > Etc...

    >

    > This is exactly what I was thinking. It could never (I believe) be maxed. 5% more would make a mathematically insignificant difference, yet still allow us to use our luck to advance our account.

     

    I will need some months to cap, but the bonuses could be infinite.

     

    This is why i suggested something even way higher ( it could be an advantage for me, but it would be unfair for the others. And Since the current way to get mf they should be aware about how much luck could a player get ).

     

    That’s why the best would be to transform the essenCes into a wallet currency.

     

    Then the will be able to think the best way to use it with no urges.

  11. 1.5 mil every 1% is imho too low.

     

    First problem to solve should be about not to waste it, which sees luck from item to wallet currency and a vendor which exchange luck for magic find for those who didn't cap.

     

    Inventory space and no luck loss should be the priority. We don't need any eater, more mf or a reward which needs luck in exchange.

     

     

    Those could be Nice ideas don't get me wrong, but it's important that they first solve the main problem which afflict luck.

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