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Shirlias.8104

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Posts posted by Shirlias.8104

  1. > @"Illconceived Was Na.9781" said:

    > > @Shirlias.8104 said:

    > > But ofc if mystic coins return to 1s price per piece, everybody would be able to benefit, **with the difference that nobody instead will be able to make money by selling 'em**.

    >

    > On the contrary, that benefits the wealthiest players the most: they'd no longer have to use some of their gold for luxury items. And it hurts the poorest: they'd no longer have access to easy money from logging on.

     

    So it would be the normal way?

    If you play you gain something, if you don't you don't gain anything.

     

    Complains about those who decide, or can afford, to play the game more than those who can't is something which i was waiting for.

     

    @"Nilson.9865" There's no need to have money for a X eur purchase. If you consider rich somebody who chose to spend 40 eur for 4 core accounts, bad news for you.

  2. > @Rauderi.8706 said:

    > Because the notion of replacing Mystic Coins for useless junk as a daily "reward" is worthy of :-1:

     

    Because the people join the thread and reply before reading the post itself, they won't be able to read the disclaimer part, and that the whole image is something made up in few seconds, with the reason to remove only the rewards which could have been traded for golds.

     

    @"TheGrimm.5624" :

    > Maybe instead roll that into the dailies. Receive your daily for doing some number of dailies and advance your account for the chest of loyalty.

     

    That could be really a good idea.

    Reward which needs to be earned.

     

    @"IndigoSundown.5419" : You probably don't get any of what i wrote, though the concept is simple.

    It's not a dislike for MC, it's a dislike for reward, in terms of golds, without playing the game, which can be used as a way of sustain in terms of earnings ( and the fact that you can do it with multiple accounts in order to give your main more rewards ).

     

  3. > @MMAI.5892 said:

    > > @Shirlias.8104 said:

    > > > @ReaverKane.7598 said:

    > > > Why would you want to add USELESS stuff as daily login rewards? To discourage people from loging in?

    > > > Karma and Obsidian Shards are interchangeable, and pretty much useless after a point. Karma was always a pretty useless currency, and it hasn't improved much, even though LS3 maps make it extremely easy to get a ton of it.

    > > >

    > > > And why shouldn't it be worth gold?

    > > >

    > > > What other sources of Mystic coins do you suggest?

    > > >

    > > > They paid for alt accounts, it's a legit account, and because you're envious you want everyone to get useless crap from daily logins.

    > > >

    > > > And let me explain something to you:

    > > > The thing about alt accounts being rewarding isn't the daily login rewards. It's the Silver Doubloons. Sure those 2 gold are nice, and the laurels and Mystic coins are handy, but having 4-5 lvl 21 chars parked at a JP's chest getting sometimes as many as 6 silver doubloons a day... That's where it makes gold.

    > > > Knowing this, now you're going to ask Silver doubloons to be removed from the game?

    > > >

    > > > It's a crappy suggestion stemming from envy and lazyness, would create more issues than it solves (there isn't an issue to start with).

    > > >

    > > > There are some issues, but the daily logins being worth gold directly or indirectly isn't one of them:

    > > >

    > > > The issue is pretty much the opposite of what you suggested, it's that stuff like spirit shards, ToKs, Transmutation Shards, and Luck Essences can become obsolete due to over-abundance. Obsidian Shards are also not something that you don't need, there's an abundance of supply of those, and not enough uses for them to be merited as a daily login reward.

    > > >

    > > > The fix needed to the Daily Login system is change The ToK and Luck rewards to something else entirely. ToK are the cure-all filler in every Reward track, you end up with so much of that junk that even converting to spirit shards doesn't cut it.

    > >

    > > Lvling characters, bring em to jp and also log every single one for a chance?

    > > I am sorry but i prefer to have 3/4 extra account ( depends how many charas you'd like to login for jp chests ) instead, since the time spent is almost the same.

    > > Overall time spent on simply login beats the rng on jps and time spent to lvl charas.

    > >

    > > Or if it was a joke the "chance on 73s" compared to 60g in 28 mins, i took the bait.

    > > I was talking about make money in the most efficient way.

    > >

    >

    > Except this *is* something people do with alt accounts. The set up takes a little leg work (but not all that much) , but after that it's open the chest > salvage > sell/keep. It takes 2 minutes tops per character and no real effort. This is the same with flax farms and other such popular spots. I've got all of my characters except my main parked at places like that for the same purpose. It may not be the only reason people get an alt account, but it's one way they're maximized.

     

    They managed their resources in the best way, but compared to spend the same time on other logins is way less efficient.

     

  4. > @ReaverKane.7598 said:

    > Why would you want to add USELESS stuff as daily login rewards? To discourage people from loging in?

    > Karma and Obsidian Shards are interchangeable, and pretty much useless after a point. Karma was always a pretty useless currency, and it hasn't improved much, even though LS3 maps make it extremely easy to get a ton of it.

    >

    > And why shouldn't it be worth gold?

    >

    > What other sources of Mystic coins do you suggest?

    >

    > They paid for alt accounts, it's a legit account, and because you're envious you want everyone to get useless crap from daily logins.

    >

    > And let me explain something to you:

    > The thing about alt accounts being rewarding isn't the daily login rewards. It's the Silver Doubloons. Sure those 2 gold are nice, and the laurels and Mystic coins are handy, but having 4-5 lvl 21 chars parked at a JP's chest getting sometimes as many as 6 silver doubloons a day... That's where it makes gold.

    > Knowing this, now you're going to ask Silver doubloons to be removed from the game?

    >

    > It's a crappy suggestion stemming from envy and lazyness, would create more issues than it solves (there isn't an issue to start with).

    >

    > There are some issues, but the daily logins being worth gold directly or indirectly isn't one of them:

    >

    > The issue is pretty much the opposite of what you suggested, it's that stuff like spirit shards, ToKs, Transmutation Shards, and Luck Essences can become obsolete due to over-abundance. Obsidian Shards are also not something that you don't need, there's an abundance of supply of those, and not enough uses for them to be merited as a daily login reward.

    >

    > The fix needed to the Daily Login system is change The ToK and Luck rewards to something else entirely. ToK are the cure-all filler in every Reward track, you end up with so much of that junk that even converting to spirit shards doesn't cut it.

     

    Lvling characters, bring em to jp and also log every single one for a chance?

    I am sorry but i prefer to have 3/4 extra account ( depends how many charas you'd like to login for jp chests ) instead, since the time spent is almost the same.

    Overall time spent on simply login beats the rng on jps and time spent to lvl charas.

     

    Or if it was a joke the "chance on 73s" compared to 60g in 28 mins, i took the bait.

    I was talking about make money in the most efficient way.

     

  5. > @ReaverKane.7598 said:

    > > @Shirlias.8104 said:

    > > > @Jojo.6140 said:

    > > > I can imagine that they will add 2 different recipes for the next legendaries. One wich uses the normal gift of maguuma mastery, and another one that uses a new PoF-Gift that you can craft out of brandsparks, intact mosaics and amalgamated gemstones.

    > >

    > > Can't find anything related here https://wiki.guildwars2.com/wiki/Amalgamated_Gemstone

    > > Could you explain about the gift you are talking about please?

    > There isn't one, he's being hypothetical. Although Amalgamated Gemstones are a HoT drop, so i don't think they belong in that recipe.

    >

     

    I guess that everybody can have em through MF, so it wouldn't be a problem.

    Btw that was close... phew...

  6. > @Jojo.6140 said:

    > I can imagine that they will add 2 different recipes for the next legendaries. One wich uses the normal gift of maguuma mastery, and another one that uses a new PoF-Gift that you can craft out of brandsparks, intact mosaics and amalgamated gemstones.

     

    Can't find anything related here https://wiki.guildwars2.com/wiki/Amalgamated_Gemstone

    Could you explain about the gift you are talking about please?

  7. They can put whatever quest/farm/timegate they want as they will put em tradable from TP ( though we will see em with the next expansion, since the rest of gen 2 leggies will come with pof and hot gift of mastery ).

    I do really hope they learnt from the second generation mystake and that are players those who are supposed to rule the market ( and so, also trading time for golds and viceversa ).

  8. > @MMAI.5892 said:

    > > @Shirlias.8104 said:

    >

    > Even if they add a crafting recipe, I don't see how this promotes your agenda unless you consider farming and crafting to be valued playtime. I don't mind either activity, but I don't play to farm either as it tends to be a process that grows tedious quickly while crafting is 'stand at this place, select recipe, click craft'. Easily obtainable mats/cheap mats would kill the market because there would be no need to buy coins anymore. Harder to get/more expensive mats will drive the price up. Markets do not exist in a vacuum. Finding a 'balance' where MCs stay where they are is not possible because the price will be very dependent on the prices of other mats used which also fluctuate - sometimes widely.

     

    Everything is farming/playing related.

    But ofc if mystic coins return to 1s price per piece, everybody would be able to benefit, **with the difference that nobody instead will be able to make money by selling 'em**.

    This would the main difference between now and then.

     

    > The only way to prevent this would be to make a recipe require players to buy things like the thermocatalytic reagents, ice rune stones, etc that are bought for gold and cannot be traded. At that point, the MC stagnates once the price of MCs reach the price (plus trading fees) of the mats. Not to mention they just become a flat gold sink requiring no other gameplay than 'buy from these vendors, go to a crafting station'.

     

    As said before, you are considering only the way that prices will be the same or higher.

    As any other materials, there should be a way to obtain em.

    They could put a 1d timegate every 10x craft if they want, and price will adjust simply depends on what materials would be used for the recipe itself.

     

     

    > Also, to your objective in general, in order to achieve your desired result, you would have to make all logins practically worthless - no HoT currencies, no dungeon tokens, no nothing but things we're already swimming in with no way to use. This includes things like bloodstone dust because, well, some people have Eaters and it takes all of 1 minute to feed them excess mats and convert them to items that can be sold. Anet isn't going to do this because there is a section of the player base who at least log in to get the rewards even if they aren't in a period of active playing. Taking any meaningful reward means they don't log in at all and that, in turn, makes it far more likely that will simply forget the game exists by the time new content comes out. I doubt Anet wants that to happen. If the player itself associate Meaningless reward at something which gives him no chance to get golds, then it's the player the problem.

     

    Not worthless, but account only related.

     

    * Do you want tokens for your ley energy converter? Get em from DL

    * Do you want dungeon tokens for your gift? Get em from DL

    * Do you want more transmutation charges than 3 every 28 days? Get em from DL

     

    There are endless examples of non tradable things which could enhance player's gameplay.

     

    And as said in my second answer, you don't have necessarily to think that MC price would be higher.

     

    > Lastly, there are several ways in this game to earn wealth with some ease that far exceed the login rewards. The only way I'd agree with the changes you want is if it were impossible to earn more in reasonable gameplay time.

     

    There are currently no way to gain more in a reasonable gameplay time.

    The fact that MC and T3/4/6 materials have a specific price is due to the fact that many you can get em from DL ( and talking about MC, also there's no standard way to get em if not farming golds and hit TP ).

     

    Nullify the MC coin's cost would be indeed a way to solve it ( it will cost you some silvers, but you won't be able to make profit from em ), as for laurels ( you won't be able any longer to buy materials, though you could still salvage ascended equipment for a few silver ).

     

    I do agree with you that resources should be earned at different speed, requiring only the players to play the game.

     

    Currently the situation is not rewarding, though it is if you multy daily login.

     

    * 1 account > 60g x month

    * 2 accounts > 120g x month

    * 3 accounts > 180g x month

    * 4 accounts > 240g x month

    * 5 accounts > 300g x month

     

    Currently gem exchange is 430g per 1600 gems, which are worth 20 eur ( which is 20 eur, the cost of hot, though as said core games copies are still avaible for half the price, but let's consider hot which is worth 20 eur ). By purchasing 1 extra account you will be able to pay your account back in 7 months.

     

    I own some accounts but i do agree with you that i would like more rewards in terms of materials and stuff by simply playing the game instead.

  9. > @Ayakaru.6583 said:

    > the only thing I would correct in this draft is the fact that there are still tomes of knowledge in there. Lets take them all out, and add them to the final chests, so people can choose a bunch of ToKs or laurels at the end, and I don't have to suffer a fourth stack of tomes in my bank

     

    Maybe the 1/2/3/4 tomes could be a chest instead, which allows you to chose between

     

    * Tome of Knowledge

    * Spirit Shard

    * Obsidian Shard

    * Guild Commendation

    * etc...

     

    I am also full with tomes tbh ( but those can be at least converted into shards. scrolls are truly the worst, unless you do the weekly key run i guess ).

  10. What about a different soloq system which allow you to queue with a specific class, and pair you with different classes as well?

    There will be only 1x class per team ( not sure about the queue's lenght though, but since many classes could have a higher Q cause of faceroll class, players could decide to change the class they are playing ).

     

     

  11. > @Ashen.2907 said:

    > So, the suggestion is designed to reduce Anet's revenue and is less fair to players. I am not sure why the company would want to enact a system designed to be unfair and to lower their income.

     

    Yeah, removing free golds which could be converted into gems will reduce their income ( since many of those who bough gems now have a decent income and can afford not to buy gems but instead to convert sometimes free golds into gems ). Not to mention that you only need a core game in order to play, and that these are still avaible for few bucks on the web ( i just wanted to specify this, cause i had the presentiment that you think that those who buy multiple accounts are going to buy HoT or PoF ).

  12. > @fizzypetal.7936 said:

    > Sorry OP, respectfully I'm gonna disagree. I have a main EU account and a secondary NA account - not for profit but because I occasionally want to play on the NA side for social reasons. I often forget that account so don't log in for weeks. Not everyone has multiple accounts for gold making purposes.

    >

    > As far as taking away Mystic Coins....no, no, no, just no. Did I say no? I don't sell coins, I horde them but unlike the Skritt, I've donated a fair few of mine to my guild hall for the upgrades and on occasion have lent/given some to in game friends so they can finish a crafting project for themselves or in game charity events (i.e Pink Day). I've never put my coins on the TP. They are too valuable to me to do so - at some point I will need them for my own legendary crafting and don't want to have to pay who knows how much on the TP to buy them back. Neither do I want to spend my time farming for yet another item, on top of gold and Tier 6.

    >

    > Have you considered that your plan could have an unintended consequence for you personally? A side effect to removing coins from the daily login: driving the prices up on the Trading post. The only winners out of that one would be the people with the gold farming accounts. And boy howdy, you think people are melting down now over the mount skin loot boxes...just try taking away something as valuable as the Mystic Coins - yeah, that would not be fun. Even the gold farmers wouldn't be all that chuffed...sure they'd get more per coin but they'd also have to work harder at it hurting their bottom line (time = money).

    >

    > I'm firmly rooted in the 'daily login rewards are fine as they are' camp. Sorry!

    >

    >

    > Edit: _I can't see anywhere in your OP where you said the crafted coins are then account bound. _ If they are, then I could see the materials costs for crafting them rising on the TP as well. I really, really don't want to spend more time farming gold, materials, etc. I don't have a lot of time to play and that is why I've only managed 1 legendary since I started playing at launch. From my pov, I don't see any advantages to the changes you propose. At first glance it seems it would just make things more expensive for everyone.

     

    I have been asking this multiple times but i could do it some more if needed...

     

    > Have you considered that your plan could have an unintended consequence for you personally? A side effect to removing coins from the daily login: driving the prices up on the Trading post. The only winners out of that one would be the people with the gold farming accounts.

     

    i suggested to remove any source of golds from DL but also to put a recipe in order to craft em.

    Depends the recipe the price could remain the same or change ( the point would be to provide a way to directly farm materials in order to craft mystic coins, and if the materials or part of em are cheap then the price will drop ).

     

    I can truly understand the fear regards both loosing a source of golds ( either if you sell em or use em, it's something gold related ) and the possibility that the new recipe could be more expensive than the current mystic coin price, but it's something which depends the materials used and the way the can be gathered.

     

    I could see more doubts about than fear.

     

    @"Ashen.2907" : please read the whoel tread. bottom part. point 2.

    @"TexZero.7910" : the market will simply change, depends the materials needed for the recipe.

    @"Astra Lux.2846" : you have a point when you say that ppl can buy gems and convert em into gold, but to me is way different ( ie, other games with itemshop give you no advantages by buying more accounts ).

  13. > @TexZero.7910 said:

    > Are you trying to intentionally kill the mystic coin market ? If so congrats mission accomplished.

     

    Didn't you read the part about

     

    > Introduce a way to craft Mystic coins ( and depends the mats needed the price could be lower, the same or higher. And even so people could specifically farm for the mats needed ).

     

    did you?

     

    I am open to criticism, but i have the feeling that was my bad to post a fac simile of how could have been partially modified the whole system ( and that the disclaimer part, and the following text was not read by all, though that was partially expected ).

     

  14. > @Haleydawn.3764 said:

    > > @Shirlias.8104 said:

    >

    > > Could you disagree if the discussion is about "the more account you have the more golds you will be able to make without playing" ?

    > > Just to know your idea of fairness.

    > > I am no Judge.

    >

    > You seem to skim over the fact that those people with multiple accounts **paid for that privilege**. They paid for those accounts, for those log in rewards.

     

    It was ANET fault indeed, and since the day of the introduction of the reward system they had the opportunity to make golds from their accounts as i did.

    Or are you suggesting that now, since they introduced the daily system, those who bought more accounts should not be nerfed because they decided to buy em in order to make easy golds?

     

    IE

     

    > I bought many other accounts and now the new reward login is useless ( or cannot be sent to my main account ). What am i supposed to do with 'em?

     

    What would you expect as an answer from ANET?

    And, whatever the answer, won't that be your fault for not knowing that purchase extra accounts to exploit extra rewards could have ended someday?

  15. > @nottsgman.8206 said:

    > >Q: Why do you propose those changes?

    > >Because i don't like the idea that players receive a reward which is worth gold by simply log in.

    >

    > yet you still left in laurels, put in tokens & karma, all of which can be used for gold? curious...

     

    I talked about laurels in the 2nd point ( removing every way to trade em for materials which could be converted into golds ).

     

    > 2. A specific recipe in order to get Mystic coin, which are now mostly related to daily login ( since not all players do the other specific task which award with some coins ). Laurels to TX materials will also be removed in order to prevent players from getting rich by trading laurels.

    - - -

     

    > @Cronospere.8143 said:

    > If you do this Mystic coins will be going up for like 10g each. Like legendaries arent expensive enough for most of us!

    > With the leyline energy converter im flooding in obs shards please dont take the mystic coins away..

     

    There would have been introduced a recipe in order to craft em.

    So the price, depends the materials, could have been lower, the same or higher.

     

    The only thing that will change with a reworked system is that players is that players won't be able any longer to get **golds** from daily login.

     

    As said at the beginning of the thread the point is not to focus yourself into the rewards i propose ( which are just mere examples ) but the reason behind the suggestion.

    - - -

     

    >@"Astra Lux.2846" said:

    > > I know that many players would be against a more fair system

    > This really feels like you're proclaiming that anybody who may disagree with your bizarre system hates fairness or something.

     

    Could you disagree if the discussion is about "the more account you have the more golds you will be able to make without playing" ?

    Just to know your idea of fairness.

    I am no Judge.

  16. Here's my proposal

     

    **DISCLAIMER**

    > Before you start to read, you have to know that this image it's only a draft. An example.

     

    ![](https://i.imgur.com/Oa5SKL9.jpg "")

     

    Now some Q/A

     

    > Q: Why do you propose those changes?

     

    Because i don't like the idea that players receive a reward which is worth gold by simply log in.

    This has been a problem since ANET introcuced that system and after a few weeks decided to lower the Core game's price ( 10 € ), with the result that many managed to buy other accounts in order to get more rewards without playing the game.

     

    Rewards should be something which provide a support to player ( account bound currencies which could help players to play, or simply receive stuff from content they don't like to play ).

     

    > Q: Unbound Magic is a HoT thing, shouldn't be rewards for all kind of players ( with all, some or no expansion )?

     

    Indeed.

    As said it's only a draft, and i just wanted to be able to provvide an example.

    Unbound magic as other things could be replaced by guild commendations, spvp shards, wvw tokens, etc... ( a box which allow the player to choose between would be great ).

     

    > Q: What is supposed to bring a different daily system?

     

    I can summarize in 3 points

     

    1. **Reward players for playing** instead of log in with different accounts for easy rewards.

    2. A **specific recipe in order to get Mystic coin**, which are now mostly related to daily login ( since not all players do the other specific task which award with some coins ). **Laurels to TX materials will also be removed** in order to prevent players from getting rich by trading laurels.

    3. **More choice** ( many players are full of tomes, luck, transmutation charges, obsidian shards, etc... whatever you like not to receive ) **offered from the daily login** in order to enhance your game the way you want.

     

    > I know that many players would be against a more fair system, but still i just wanted to propose instead something which enhanches the game ( and don't advantage those who has more than 1 account ). And i have some atm.

     

    Do any of you feel the same about this?

  17. > @Shikigami.4013 said:

    > Uhhhmmm...ok :) But that is only 2 bags of crafting mats in a whole month, the rest is almost completely account bound stuff that has no gold value at all (xp, laurels, transmutaion charges, luck, boosters...). Anyway, got you now and lets close this topic ^^

     

    Err, no.

    55 laurels per months are now 42g, according to gw2 efficiency ( months before was around 1g+ per laurel )

    20 mystic coins are now 18g,.

     

    so 60g per month by doing nothing.

    Per account ( your main maybe will only have 35 laurels and not 55, depends the last reward you chose ).

    5 accounts and you got 300 per month, which is around 20€ gems to gold.

     

    It's convenient, but... you know, it makes me laugh.

     

  18. Yeah we are getting too far from the topic.

    Just one clarification

     

    > @Shikigami.4013 said:

    > Oh I understand...you don't mean daily login rewards but daily achievement tasks which give 2 gold. I was under the impression that you were talking about the daily login chest.

     

    I am talking about the daily login chest lol.

    Currently you can login with X account and get materials by doing nothing ( every account has a cost, right, but even so in Y months you will be able to get the same amount of golds you would have get by buying gems instead ). Btw, compared to the crafting itself, while you login you do the action and then logout. You earn the reward by playing 1 or 2 seconds ( while the craft is something way longer ). That was the point i was trying to make.

     

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