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Amaranthe.3578

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Posts posted by Amaranthe.3578

  1. > @"Raknar.4735" said:

    > > @"Amaranthe.3578" said:

    > > > @"Raknar.4735" said:

    > > > > @"Amaranthe.3578" said:

    > > > > > @"Raknar.4735" said:

    > > > > > > @"Amaranthe.3578" said:

    > > > > > > > @"Raknar.4735" said:

    > > > > > > > > @"Amaranthe.3578" said:

    > > > > > > > > > @"Raknar.4735" said:

    > > > > > > > > > > @"Amaranthe.3578" said:

    > > > > > > > > > > > @"Raknar.4735" said:

    > > > > > > > > > > > > @"Amaranthe.3578" said:

    > > > > > > > > > > > > If you're looking for good single player experiences I'd suggest looking for single player games.

    > > > > > > > > > > >

    > > > > > > > > > > > Same goes for lobby based instanced content ;)

    > > > > > > > > > >

    > > > > > > > > > > Oh you can play those on a SP game? Interesting.

    > > > > > > > > >

    > > > > > > > > > Ah sorry, guess you didn't understand my statement that was based on yours. I'll elaborate: If you're looking for good lobby based experiences, I'd suggest looking for lobby coop games.

    > > > > > > > >

    > > > > > > > > But I'm not. Are you alright? Your statement makes no sense.

    > > > > > > >

    > > > > > > > If my sentence makes no sense, then I guess your initial sentence also doesn't. The OP wasn't looking for a different game, but for more solo opportunities in GW2. Are you ok? You however do seem to look for more instanced content, as shown by some of the polls you create.

    > > > > > > MMORPGs offer multiplayer gameplay in an open world and in instances, they provide a world, not just a lobby. A MMORPG can never provide a top notch SP experience like a true SP game(Like Skyrim for example) due to the fact that the world is designed around the fact that THERE ARE OTHER PLAYERS

    > > > > > > Ive seen some impaired people here but you take the cake, Jesus Christ

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > Ah, resorting to personal attacks and derailings the thread.

    > > > > > OP wasn't asking for single player games, he's asking for more single player content in GW2. The same way GW2, as an MMORPG, has massive open world content and lobby based content like instances.

    > > > >

    > > > > Again, your stupidity boggles my mind. A MMORPG is NOT the place to to look for GOOD solo content. It just doesn't work.

    > > >

    > > > And more personal attacks, nice going. There's plenty of good solo content in many MMORPGs. GW2 also has good solo content via the story. Queen's Gauntlet was excellent solo content and OP is just suggesting to Anet to add more of that.

    > >

    > > Look, telling a stupid person that they are stupid is something that just needs to be done. GW2 can never give a quality solo experience like a SP title can. If the OP is interested in a good quality solo experience he should look for other games. I can't be more clearer than this. You can the story good solo content? Give me a break, any half decent build rofl stomps all the solo content in GW2.

    >

    > Challenging = good is not always the case. There are also other aspects like storytelling. The OP is interested in more end-game solo content in GW2 first and foremost.

     

    Which is not going to happen because GW2 is primarily a MP game. NOT the place to look for a solo experience.

    Btw, Zero challange (like gw2 story) = boring, in all cases. In a SP game you can tune the difficulty to your liking, can't do that here.

  2. > @"Raknar.4735" said:

    > > @"Amaranthe.3578" said:

    > > > @"Raknar.4735" said:

    > > > > @"Amaranthe.3578" said:

    > > > > If you're looking for good single player experiences I'd suggest looking for single player games.

    > > >

    > > > Same goes for lobby based instanced content ;)

    > >

    > > Oh you can play those on a SP game? Interesting.

    >

    > Ah sorry, guess you didn't understand my statement that was based on yours. I'll elaborate: If you're looking for good lobby based experiences, I'd suggest looking for lobby coop games.

     

    But I'm not. Are you alright? Your statement makes no sense.

    MMORPGs offer multiplayer gameplay in an open world and in instances, they provide a world, not just a lobby. A MMORPG can never provide a top notch SP experience like a true SP game(Like Skyrim for example) due to the fact that the world is designed around the fact that THERE ARE OTHER PLAYERS

  3. > @"Julischka Bean.7491" said:

    > > @"Amaranthe.3578" said:

    > > If you're looking for good single player experiences I'd suggest looking for single player games.

    >

    > Hmm..are there any computer single player games? If so, which would you suggest?

    >

     

    Oh yeah, there are many single players games for the PC LoL

  4. > @"Methuselah.4376" said:

    > I think I will go condi core necro for pvp once the new patch hits. Fights will become battles of attrition, and core necro does excel at that I find. On a personal note, can't wait for Warriors' stun skills to have their damage nerfed to the ground, it's insane that they can keep you perma stunned while doing massive damage at the same time.

     

    I actually think Reaper will be better.

  5. > @"Westenev.5289" said:

    > > @"Amaranthe.3578" said:

    > > > @"Shikaru.7618" said:

    > > > > @"Amaranthe.3578" said:

    > > > > > @"Dante.1763" said:

    > > > > > > @"Amaranthe.3578" said:

    > > > > > > > @"Dante.1763" said:

    > > > > > > > > @"White Kitsunee.4620" said:

    > > > > > > > > The open world is waaaaay too easy.

    > > > > > > > > And that's without mentioning that it hasent kept up with power creep.

    > > > > > > > >

    > > > > > > > > But this is more so due to how little consequence death Caries now.

    > > > > > > >

    > > > > > > > -always-

    > > > > > > >

    > > > > > > > Death never had consequences in this game, aside from the armor repair cost, which was minimal.

    > > > > > > >

    > > > > > > > > @"Hannelore.8153" said:

    > > > > > > > > I'm not sure if this thread is a joke, but I have my Ele in mostly glass gear (Marshal's w/ Celestial trinkets), and I only barely struggle in most content, even the latest stories and meta events, and that's the weakest class defense wise and a glassy support gear combination.

    > > > > > > > >

    > > > > > > > > I can't imagine this game being even a slight challenge for someone on a meta class & build for example.

    > > > > > > >

    > > > > > > > id be surprised if most players ran meta builds + gear.

    > > > > > > >

    > > > > > > > And even if they did, i doubt theyd understand how to use it. Given how large the disparity of DPS is between average players and good players.

    > > > > > >

    > > > > > > You're basically saying here that the average player is a moron

    > > > > > >

    > > > > >

    > > > > > Not me. Anet has given the qoute on the massive DPS disparity. Im sure alot of can be put down to no reason to try*(not how i feel about it) in open world, but hey say what you want on that.

    > > > >

    > > > > Probably because the open world doesn't resist at all and falls down to spamming autos. But still, you doubt they would be able to understand a build? that's low

    > > >

    > > > I'd take that wager. I think most players in open world are actually clueless when it comes to game knowledge and if you give them a meta raid build they wouldn't be able to figure out what it's doing. I'm not even referring to rotations, but just general "logic behind the build". If any of the streamers are any indication, people struggle with even keeping the boss targetted so they can auto attack it.

    > >

    > > Because they cant or cant be bothered to understand? Either way if you don't understand your build there's no point playing a RPG.

    >

    >

    > You seem to forget that RPG stands for "role play game". Success or Failure are always a result of player decisions - but those decisions should be up to the player to make. Otherwise, you're just telling people how to have fun - even if your fun is "optimal".

     

    Again, I really want to know which one is it. If they lack the capacity to understand how a certain build works then nothing can done about that, a game can't help someone who is impaired. I find it hard to believe though that players with impairments are a major population.

    If they can't be bothered to then their choice of game seems really odd but that at least I can understand. If someone wants to just copy a build and run around failing that's their choice to make, perhaps their masochists? I don't know. If a MMORPG attracts a lot of players who cant be bothered to comprehend how their build works something is really wrong. This is especially allarming since GW2 gives you a lot of freedom in build crafting. You never really have to play a build you don't like. The emphasis is always on understanding your build and the mechanics of the battle

  6.  

     

    Again, I really want to know which one is it. If they lack the capacity to understand how a certain build works then nothing can done about that, a game can't help someone who is impaired. I find it hard to believe though that players with impairments are a major population.

    If they can't be bothered to then their choice of game seems really odd but that at least I can understand. If someone wants to just copy a build and run around failing that's their choice to make, perhaps their masochists? I don't know. If a MMORPG attracts a lot of players who cant be bothered to comprehend how their build works something is really wrong. This is especially allarming since GW2 gives you a lot of freedom in build crafting. You never really have to play a build you don't like. The emphasis is always on understanding your build and the mechanics of the battle.

     

     

  7. > @"kharmin.7683" said:

    > What this poll (and others like it) fail to take into account is the varying levels of skill that the player community has. Of course some will find GW2 easy whereas others will not. This has less to do with the content than with individual skill.

     

    That's kinda the whole point, to see what people think of the game difficulty with relation to their abilities.

  8. > @"Shikaru.7618" said:

    > > @"Amaranthe.3578" said:

    > > > @"Dante.1763" said:

    > > > > @"Amaranthe.3578" said:

    > > > > > @"Dante.1763" said:

    > > > > > > @"White Kitsunee.4620" said:

    > > > > > > The open world is waaaaay too easy.

    > > > > > > And that's without mentioning that it hasent kept up with power creep.

    > > > > > >

    > > > > > > But this is more so due to how little consequence death Caries now.

    > > > > >

    > > > > > -always-

    > > > > >

    > > > > > Death never had consequences in this game, aside from the armor repair cost, which was minimal.

    > > > > >

    > > > > > > @"Hannelore.8153" said:

    > > > > > > I'm not sure if this thread is a joke, but I have my Ele in mostly glass gear (Marshal's w/ Celestial trinkets), and I only barely struggle in most content, even the latest stories and meta events, and that's the weakest class defense wise and a glassy support gear combination.

    > > > > > >

    > > > > > > I can't imagine this game being even a slight challenge for someone on a meta class & build for example.

    > > > > >

    > > > > > id be surprised if most players ran meta builds + gear.

    > > > > >

    > > > > > And even if they did, i doubt theyd understand how to use it. Given how large the disparity of DPS is between average players and good players.

    > > > >

    > > > > You're basically saying here that the average player is a moron

    > > > >

    > > >

    > > > Not me. Anet has given the qoute on the massive DPS disparity. Im sure alot of can be put down to no reason to try*(not how i feel about it) in open world, but hey say what you want on that.

    > >

    > > Probably because the open world doesn't resist at all and falls down to spamming autos. But still, you doubt they would be able to understand a build? that's low

    >

    > I'd take that wager. I think most players in open world are actually clueless when it comes to game knowledge and if you give them a meta raid build they wouldn't be able to figure out what it's doing. I'm not even referring to rotations, but just general "logic behind the build". If any of the streamers are any indication, people struggle with even keeping the boss targetted so they can auto attack it.

     

    Because they cant or cant be bothered to understand? Either way if you don't understand your build there's no point playing a RPG.

  9. > @"Dante.1763" said:

    > > @"NorthernRedStar.3054" said:

    > > > @"Westenev.5289" said:

    > > > I don't think GW2 is easy or hard - but I do think it's somewhat unfair. Attacks require reactions to avoid, yet the NPC's have few tells and damage just sort of happens.

    > >

    > > What NPCs have no tells with attacks you *have to* avoid?

    >

    > Awakened canids come to mind. being CC locked by them is so fun. but the number of mobs that do that are few and far between.

    >

    > > @"Amaranthe.3578" said:

    > > > @"Dante.1763" said:

    > > > > @"Amaranthe.3578" said:

    > > > > > @"Dante.1763" said:

    > > > > > > @"White Kitsunee.4620" said:

    > > > > > > The open world is waaaaay too easy.

    > > > > > > And that's without mentioning that it hasent kept up with power creep.

    > > > > > >

    > > > > > > But this is more so due to how little consequence death Caries now.

    > > > > >

    > > > > > -always-

    > > > > >

    > > > > > Death never had consequences in this game, aside from the armor repair cost, which was minimal.

    > > > > >

    > > > > > > @"Hannelore.8153" said:

    > > > > > > I'm not sure if this thread is a joke, but I have my Ele in mostly glass gear (Marshal's w/ Celestial trinkets), and I only barely struggle in most content, even the latest stories and meta events, and that's the weakest class defense wise and a glassy support gear combination.

    > > > > > >

    > > > > > > I can't imagine this game being even a slight challenge for someone on a meta class & build for example.

    > > > > >

    > > > > > id be surprised if most players ran meta builds + gear.

    > > > > >

    > > > > > And even if they did, i doubt theyd understand how to use it. Given how large the disparity of DPS is between average players and good players.

    > > > >

    > > > > You're basically saying here that the average player is a moron

    > > > >

    > > >

    > > > Not me. Anet has given the qoute on the massive DPS disparity. Im sure alot of can be put down to no reason to try*(not how i feel about it) in open world, but hey say what you want on that.

    > >

    > > Probably because the open world doesn't resist at all and falls down to spamming autos. But still, you doubt they would be able to understand a build? that's low

    >

    > I do yes. Ive set up builds for my parents and they cant figure out how to use them properly, or they outright refuse to use the weapons attached to the build(super frustrating.). Im sure thats not the majority of players, but im sure they exist elsewhere.

     

    I don't get it. They cant or cant be bothered to? What's the point of playing a RPG if you don't understand your build?

  10. > @"Westenev.5289" said:

    > > @"Xenash.1245" said:

    > > After all these years I still see people that don't know what combo fields are.

    >

    > Can you blame them? You could delete every field except light, water, smoke and maybe fire - and nobody would notice due to how little impact they have in battle.

     

    Kinda hard to miss them...

  11. > @"Dante.1763" said:

    > > @"Amaranthe.3578" said:

    > > > @"Dante.1763" said:

    > > > > @"White Kitsunee.4620" said:

    > > > > The open world is waaaaay too easy.

    > > > > And that's without mentioning that it hasent kept up with power creep.

    > > > >

    > > > > But this is more so due to how little consequence death Caries now.

    > > >

    > > > -always-

    > > >

    > > > Death never had consequences in this game, aside from the armor repair cost, which was minimal.

    > > >

    > > > > @"Hannelore.8153" said:

    > > > > I'm not sure if this thread is a joke, but I have my Ele in mostly glass gear (Marshal's w/ Celestial trinkets), and I only barely struggle in most content, even the latest stories and meta events, and that's the weakest class defense wise and a glassy support gear combination.

    > > > >

    > > > > I can't imagine this game being even a slight challenge for someone on a meta class & build for example.

    > > >

    > > > id be surprised if most players ran meta builds + gear.

    > > >

    > > > And even if they did, i doubt theyd understand how to use it. Given how large the disparity of DPS is between average players and good players.

    > >

    > > You're basically saying here that the average player is a moron

    > >

    >

    > Not me. Anet has given the qoute on the massive DPS disparity. Im sure alot of can be put down to no reason to try*(not how i feel about it) in open world, but hey say what you want on that.

     

    Probably because the open world doesn't resist at all and falls down to spamming autos. But still, you doubt they would be able to understand a build? that's low

  12. > @"Hannelore.8153" said:

    > I'm not sure if this thread is a joke, but I have my Ele in mostly glass gear (Marshal's w/ Celestial trinkets), and I only barely struggle in most content, even the latest stories and meta events, and that's the weakest class defense wise and a glassy support gear combination.

    >

    > I can't imagine this game being even a slight challenge for someone on a meta class & build for example.

     

    Well, I offered a thread about challange in Group events and many people said they are way too hard anyways and that they would like to see a reduction in difficulty.

  13. > @"Dante.1763" said:

    > > @"White Kitsunee.4620" said:

    > > The open world is waaaaay too easy.

    > > And that's without mentioning that it hasent kept up with power creep.

    > >

    > > But this is more so due to how little consequence death Caries now.

    >

    > -always-

    >

    > Death never had consequences in this game, aside from the armor repair cost, which was minimal.

    >

    > > @"Hannelore.8153" said:

    > > I'm not sure if this thread is a joke, but I have my Ele in mostly glass gear (Marshal's w/ Celestial trinkets), and I only barely struggle in most content, even the latest stories and meta events, and that's the weakest class defense wise and a glassy support gear combination.

    > >

    > > I can't imagine this game being even a slight challenge for someone on a meta class & build for example.

    >

    > id be surprised if most players ran meta builds + gear.

    >

    > And even if they did, i doubt theyd understand how to use it. Given how large the disparity of DPS is between average players and good players.

     

    You're basically saying here that the average player is a moron

     

  14. > @"Dante.1763" said:

    > I wouldnt mind there being more raids and strikes though there does need to be some variation among difficulty in those too(theres some, but its all over and it wouldnt hurt to have more easier, and harder ones.), its a shame anet abandoned dungeons as i wouldnt mind seeing more side story driven content that was instanced and challenging(but not to the point of raids).

    >

    > Open World PVE and the story is supposed to be easy going, and i for sure think they need to keep the content split as such, Add a "Challenge mode" that makes it harder for -you- and -you- alone. Toggle it on? lose 1/3, 1/4 or 1/2 of your stats.

     

    I think that LS can be the potential holy grail of flexible content. For example, you can have your regular story mode if you like to just see the story and chill. If you want a challange you can activate "challange mode" for a certain instance, perhaps it could be tied to certain achievements, which scales the encounter to whatever number of players they want. For example, a certain episode's challange mode is tuned for 3 players who have to really pay attention in order to beat it.

  15. > @"Inculpatus cedo.9234" said:

    > Like what? You said "take down two Champions at the same time". Tarir and Triple Trouble use that mechanic, and the resulting 'conversation' is as posted. I thought the OP was about encouraging map/say/squad? chat through challenges.

     

    The whole point of adding those mechanics to regular 10 people group events is to encourage people to communicate and not just mindlessly zerg the event down.

  16. > @"otto.5684" said:

    > > @"Sobx.1758" said:

    > > > @"DarkRam.1572" said:

    > > > Maybe for a role player these might be fun

    > > > i surely have no need or want for emotes as a grand prize for quite alot of hard work. it just doesnt feel sufficient or something i want to work towards.

    > > > Emotes used to be added for free / no grind.

    > >

    > > And what reward would you want instead?

    >

    > Weapons.

    > Weapon skins.

    > Armor skins.

    > Mount skins.

    >

    > A cosmetic that I can constantly see..

    >

    > I do not do achievements, but if there a really good looking skin, I may go for it. Why the kitten would I do that for a kitten emote?

     

    Mount skins outside the gem store? Won't happen

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