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Amaranthe.3578

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Posts posted by Amaranthe.3578

  1. > @"Raknar.4735" said:

    > > @"Amaranthe.3578" said:

    > > > @"Raknar.4735" said:

    > > > > @"Amaranthe.3578" said:

    > > > > > @"Raknar.4735" said:

    > > > > > Also add less challenge to challenging content, so players have the time to actually communicate instead of focusing on their rotations. They might as well be bots. That way they can socialize, make friends and move into more social experiences.

    > > > >

    > > > > GW2 has no content that is so challanging it doesn't allow for communication. If you mean raids, youre supposed to be in voice chat for that. Besides, focusing on rotation? Give me a break, as long as you follow the mechanics and do a half decent job on your dps you can clear all the bosses no problem.

    > > >

    > > > I didn't know the only place you're allowed to talk is during raids. I'm sorry that I've been using the chat systems outside of that content. It will never happen again!

    > > >

    > > > Or I'm just going to continue talking in chat and socialize, while you're still waiting for people to talk to you.

    > > You misunderstood me.

    > > You're allowed to talk everywhere, its just that people don't do it because its way too easy. If you add some challange people will actually talk. In fractals for example you pretty much HAVE to talk to complete the harder ones, which is great. In raids you really need voice chat because typing might take too long for some tight mechanics.

    >

    > But if you add challenge people can't talk, since they have to focus on the gameplay and the mechanics. People also talk because they like to talk, not because they're forced to do it, which is great. Raids don't need voicecomms if your group and you are good enough, but everyone is free to use voice comms, if they'd like.

    Do you see people talk during open world events? I sure don't. Added challenge means you HAVE to talk and coordinate to succeed. I don't understand where you're coming from.

  2. > @"Raknar.4735" said:

    > > @"Amaranthe.3578" said:

    > > > @"Raknar.4735" said:

    > > > Also add less challenge to challenging content, so players have the time to actually communicate instead of focusing on their rotations. They might as well be bots. That way they can socialize, make friends and move into more social experiences.

    > >

    > > GW2 has no content that is so challanging it doesn't allow for communication. If you mean raids, youre supposed to be in voice chat for that. Besides, focusing on rotation? Give me a break, as long as you follow the mechanics and do a half decent job on your dps you can clear all the bosses no problem.

    >

    > I didn't know the only place you're allowed to talk is during raids. I'm sorry that I've been using the chat systems outside of that content. It will never happen again!

    >

    > Or I'm just going to continue talking in chat and socialize, while you're still waiting for people to talk to you.

    You misunderstood me.

    You're allowed to talk everywhere, I WANT people to talk, its just that people don't do it because its way too easy. If you add some challange people will actually talk. In fractals for example you pretty much HAVE to talk to complete the harder ones, which is great. In raids you really need voice chat because typing might take too long for some tight mechanics.

  3. > @"Raknar.4735" said:

    > Also add less challenge to challenging content, so players have the time to actually communicate instead of focusing on their rotations. They might as well be bots. That way they can socialize, make friends and move into more social experiences.

     

    GW2 has no content that is so challanging it doesn't allow for communication. If you mean raids, youre supposed to be in voice chat for that. Besides, focusing on rotation? Give me a break, as long as you follow the mechanics and do a half decent job on your dps you can clear all the bosses no problem.

  4. I think it's a shame that most group events and even world bosses can be simply zerged down. Since they are so easy people don't even talk at all during those events. They might as well be NPC's. Adding even some basic mechanics like 2 champs that have to die at the same time can make people actually communicate, make friends and move into fractals/raiding.

  5. > @"Linken.6345" said:

    > > @"Amaranthe.3578" said:

    > > > @"Inculpatus cedo.9234" said:

    > > > > @"Amaranthe.3578" said:

    > > > > > @"Linken.6345" said:

    > > > > > > @"Tanner Blackfeather.6509" said:

    > > > > > > Not knowing coding, I can't imagine it to be *that* hard/costly to add support for an extra alphabet in chat, so I fully support!

    > > > > > >

    > > > > > > Didn't GW1 support cyrillic letters?

    > > > > >

    > > > > > Well its not only that, they will have to have support persons that read Cyrillic.

    > > > > > Incase of people asking for help or reporting abuse, so yes it will cost more money if they add it.

    > > > >

    > > > > No, they wouldn't. They are only asking for the option to write in Cyrillic alphabet in game with their friends. All support interactions and in-game text will stay the same.

    > > >

    > > > So, when someone reports a player that is being abusive in chat, what then? Cyrillic users get free reign?

    > >

    > > Google translate is free to use last I checked for those rare occasions. How is that any different from the current situation though? I can still speak russian with the English alphabet if I want. Btw, I'm against allowing anything other than English in public/map chats. For Guild/Party/Whisper there's no issue.

    >

    > Not sure they can lock it to only work in guild/party and whisper tho its either all or none.

     

    Pretty sure they can.

  6. > @"Inculpatus cedo.9234" said:

    > > @"Amaranthe.3578" said:

    > > > @"Linken.6345" said:

    > > > > @"Tanner Blackfeather.6509" said:

    > > > > Not knowing coding, I can't imagine it to be *that* hard/costly to add support for an extra alphabet in chat, so I fully support!

    > > > >

    > > > > Didn't GW1 support cyrillic letters?

    > > >

    > > > Well its not only that, they will have to have support persons that read Cyrillic.

    > > > Incase of people asking for help or reporting abuse, so yes it will cost more money if they add it.

    > >

    > > No, they wouldn't. They are only asking for the option to write in Cyrillic alphabet in game with their friends. All support interactions and in-game text will stay the same.

    >

    > So, when someone reports a player that is being abusive in chat, what then? Cyrillic users get free reign?

     

    Google translate is free to use last I checked for those rare occasions. How is that any different from the current situation though? I can still speak russian with the English alphabet if I want. Btw, I'm against allowing anything other than English in public/map chats. For Guild/Party/Whisper there's no issue.

  7. > @"Jimbru.6014" said:

    > WoW both added mini-pet battles years ago based on the popularity of Pokemon. It turned out to be more a time-consuming distraction than actually fun, and revealed that the MMORPG and pet-collecting genres do not overlap strongly in player demographics. So at best, a mini-combat system would be a curiosity enjoyed by only a minority of GW2 players. Moreover, with GW2's age and ANet's present staff/technical situation, I HIGHLY doubt ANet is interested in developing an entire new sub-system for GW2 when they can't even reliably deliver on the content they've already promised.

     

    Pet battles were actually a success

     

  8. > @"Linken.6345" said:

    > > @"Tanner Blackfeather.6509" said:

    > > Not knowing coding, I can't imagine it to be *that* hard/costly to add support for an extra alphabet in chat, so I fully support!

    > >

    > > Didn't GW1 support cyrillic letters?

    >

    > Well its not only that, they will have to have support persons that read Cyrillic.

    > Incase of people asking for help or reporting abuse, so yes it will cost more money if they add it.

     

    No, they wouldn't. They are only asking for the option to write in Cyrillic alphabet in game with their friends. All support interactions and in-game text will stay the same.

  9. > @"Anchoku.8142" said:

    > > @"Amaranthe.3578" said:

    > > Low dmg + Lower healing + No change to healthpools = fights will be decided through attrition. Shroud makes Necros excel at attrition. Necros shall rule the world

    >

    > You are assuming shroud and LF generation stay the same. I suspect there will be changes like there will be to heals.

     

    But there aren't any. If anything they gave Necros more shroud.

  10. > @"KryTiKaL.3125" said:

    > > @"Trevor Boyer.6524" said:

    > > > @"Ysmir.4986" said:

    > > > > @"Amaranthe.3578" said:

    > > > > After HoT we got a bunker meta, then you spent years to buff damage and constantly state you want the combat to feel "deadly", you removed all the bunker amulets, gave people lots of stab. Now you scale the damage/healing back to make us hit like wet noodles again? You make CC skills do no damage? This isn't wow where we have 30 buttons to jerk around with...Take a look at the warriors hammer.

    > > > > Out of 6 skills on that weapon 3 will do no damage...is it just me or it feels like you need to put this on a public test server before you make such a huge step backwards?

    > > >

    > > > This is what people wanted for a long time, complete shave of the current power creep.

    > >

    > > No, that's not what people asked for at all.

    > >

    > > When they asked for a revert in power creep, most people were imaging maybe an actual 15% to 20% shave in DPS overall from what it is now, while keeping the game mechanics generally similar to how they work now, with small adjustments here or there.

    > >

    > > They did not ask for like a -50% reduction in damage output and the destruction of certain weapon kits because they have too many hard CCs on them. Have you not sat and compressed the totality of the effects that are going to happen here? First you have a -33% being applied to all non hard CC weapon coefficients. Then you have a MASSIVE reduction in quickness access and quickness uptime from the removal of conc based amulets and the nerfing of conc based runes, which is a HUGE hit to the actual "damage per second" that will be possible during bursting or even brawling on a node. And then you have all hard CCs going to 0 damage output. So some weapon kits & classes who are largely designed around hard CCs, will quite seriously be looking -50% or greater chops in their damage output compared to what it is now. And that's not even to mention the increase in cool down timers...

    > >

    > > Due to this enormous large decrease in damage output, and increase in cool downs of important skills, the post patch meta will move as slowly as a bunker meta without needing to be a bunker meta.

    > >

    > > That is not exactly what I asked for. Is that what you asked for?

    > >

    > >

    > >

    > >

    >

    > You can't think of this update in the traditional way that the standard balance patches have gone. Cmc even said in the first post that this is **not** a traditional balance patch.

    >

    > > This patch is unusual in that it’s more about establishing a new paradigm than it is a regular balance update, and the result is a giant set of changes.

    >

    > This isn't meant as a patch that goes "Here, this is a fix for these traits and these skills. Ah and yes this particular skill was overperforming." There is *some* of that, but its minimal compared to the sweeping changes made across the board to damage, healing, boon duration and some trait reworks. The only thing that was really a "balance" patch were the reworks and such in the Global changes, and those are likely tooled for the update specifically.

    >

    > I keep saying it because it doesn't seem to be really sticking with people. The entire point of the patch was to just do a wide sweep across skills and traits so they can create a baseline to then work from going forward.

    >

    > Think of it like gutting a room in a house, breaking down even the studs in the walls, and then setting new ones because the old ones were busted, broken and rotting away. Once you do that **then** you can move forward in doing the room over. Will it be better? Who knows, that all depends on the work put into it.

     

    Sounds like the kind of thing you wanna test on a PTR instead of releasing it KNOWING it's gonna be a mess and require a lot of additional work.

  11. > @"Ysmir.4986" said:

    > > @"Amaranthe.3578" said:

    > > After HoT we got a bunker meta, then you spent years to buff damage and constantly state you want the combat to feel "deadly", you removed all the bunker amulets, gave people lots of stab. Now you scale the damage/healing back to make us hit like wet noodles again? You make CC skills do no damage? This isn't wow where we have 30 buttons to jerk around with...Take a look at the warriors hammer.

    > > Out of 6 skills on that weapon 3 will do no damage...is it just me or it feels like you need to put this on a public test server before you make such a huge step backwards?

    >

    > This is what people wanted for a long time, complete shave of the current power creep. Game is at a point where everyone can do damage so quickly, the line is blurred between a good player who knows his rotations and one shot monkey that pushes 2 buttons.

    >

    > Bring it on.

     

    Trust me the last thing you want is the return of the wet noodle meta that we had after HoT launched

  12. After HoT we got a bunker meta, then you spent years to buff damage and constantly state you want the combat to feel "deadly", you removed all the bunker amulets, gave people lots of stab. Now you scale the damage/healing back to make us hit like wet noodles again? You make CC skills do no damage? This isn't wow where we have 30 buttons to jerk around with...Take a look at the warriors hammer.

    Out of 6 skills on that weapon 3 will do no damage...is it just me or it feels like you need to put this on a public test server before you make such a huge step backwards?

  13. > @"Lan Deathrider.5910" said:

    > So, how about this incoming rifle rework?

     

    Well, actually nice. We get to use our piercing skill more often so maybe it will allow for enough cleave potential. Still would like to see the auto pierce, it wont effect competitive formats and will make open world content more comfortable.

  14. > @"Teratus.2859" said:

    > > @"Amaranthe.3578" said:

    > > > @"Randulf.7614" said:

    > > > > @"Amaranthe.3578" said:

    > > > > > @"Teratus.2859" said:

    > > > > > > @"Amaranthe.3578" said:

    > > > > > > > @"Teratus.2859" said:

    > > > > > > > The amount of time needed to create and balance 9 new elite specs is far too big for them to be released outside of an expansion.

    > > > > > > >

    > > > > > > > It's far too big a task to be done as living world.. and even if it was done and Anet decided to release another expansion in the future people would quickly start to ask questions like.. why should we have to pay for this expansion when all the features in it we've been getting for free over the last few years.

    > > > > > > >

    > > > > > > > The biggest problem with promiting messages like.. Expansion like content.

    > > > > > > > Give people things for free and they will expect you to continue to do so.

    > > > > > >

    > > > > > > I wouldn't mind paying for the e-specs separately if the LW gives expac-level maps and features.

    > > > > >

    > > > > > The amount of pay to win rage that would cause though xD

    > > > > >

    > > > > >

    > > > >

    > > > > Since when paid DLC is p2w?

    > > >

    > > > It's not necs that it would be p2w, there would be a huge cry about it nonetheless. Anet have admitted in the past that elites have steadily caused a power creep over the years. It is a natural assumption therefore that a new elite would cause a new power creep. And since you exclusively are purchasing that power, that argument would be made (loudly).

    > > >

    > > > I'm not sure I agree with the reasoning, but I can understand the complaint

    > >

    > > Stupid arguements shouldn't be the reason for a desicion. Like I said, if youre mainly a spvp/wvwvw player you're buying the expac for the especs ANYWAYS.

    > > So, instead of playing 40 bucks or so for a huge expac you get free expac level content and just pay a bit for the especs. Anyone who would actually argue against that shouldn't be taken seriously.

    >

    > Yeah but having specs in expansions is a big difference to just having the specs as a monitized feature.. like on the gemstore for example.

    > Some argue the expansions are pay to win because of elite specs or in other games where they increase level caps or gear progression etc but that kind of thing is expected in expansions and would cause more outrage if you were paying for an expansion that didnt add some new way to expand/improve your character.

    > Expansions expand the pre exisrting game.. pretty much why they're called expansions.

    >

    > Putting specs on the gemstore would be much like putting a new tier of gear with higher stats than ascended exclusively on the gemstore.. people would be right to call foul on that and claim pay to win.. specially if that gear were usable in competitive modes.

    It wouldn't be on the gem store. It would be a separate DLC. The game IS buy to play after all. DLC is the backbone of that model. For crying out loud, if you don't login during a certain period you have to buy LW episodes for a small fee right? They are also DLC.

     

  15. > @"Randulf.7614" said:

    > > @"Amaranthe.3578" said:

    > > > @"Randulf.7614" said:

    > > > > @"Amaranthe.3578" said:

    > > > > > @"Fueki.4753" said:

    > > > > > > @"Randulf.7614" said:

    > > > > > > I dont really believe Anet would stoop that low either.

    > > > > > Just look at the extend of the ~~template~~ loadout monetization.

    > > > > > I wouldn't be surprised of they sell us the especs at a rate of 2000 gems per spec.

    > > > > >

    > > > >

    > > > > Would it be that bad if they sell the e-specs for lets say 15 or 20 bucks if they give you the rest of the expac for free if you login? I don't see the problem

    > > >

    > > > I think it would be a massive problem yes. It could even be the straw that breaks the game population. Monetising the templates seemed pretty reasonable to me (and people were asking for just that). The backlash however was.....significant. This would be on a whole new scale of damage

    > > >

    > > > Paying for elites is a step too far. It opens up a precedent to start selling off bits of content to those with the cash and that is very much not the Anet way.

    > > >

    > > > Elites are traitlines. If it's an expac, then they come as a feature of it. If included with the Saga, then its included for free. There is no reason for them to do it beyond pure greed and a disrespect to the playerbase. I think many things about Anet, but I am confident such a decision would never be taken or realistically considered

    > > >

    > > >

    > >

    > > I really don't see the problem. Instead of paying for the expac, you get expac-level maps and features for free and just pay for the e-specs since they are basically the core of an expac because they apply to all game modes : pve/pvp/wvwvw

    >

    > I'm not really sure how to explain it then. If you don't see it as a issue, then perhaps that's just a conflict between points of view. For me, it would be a ridiculously idiotic move for them to split chunks of content up into paid and unpaid, instead of the (relative) neatness it is now. It would be confusing, messy and achieve precisely nothing positive whatsoever.

    >

    > You either buy a package of content or you get free updates like now. I am not a fan of this micro dlc charging nonsense that is all the rage right now in the industry which irritating swathes of gamers. If it is already made content, it gets packaged with the rest of it not cut out and charged separately

     

    If you end up paying the same amount I don't care how you charge me. Knowing ANet js extremely anti-p2w they can make it work. Besides, they are a tiny studio, not Blizzard. Perhaps releasing it in chunks will make it easier for them to handle.

  16. > @"Zexanima.7851" said:

    > > @"Amaranthe.3578" said:

    > > > @"Teratus.2859" said:

    > > > > @"Amaranthe.3578" said:

    > > > > > @"Teratus.2859" said:

    > > > > > The amount of time needed to create and balance 9 new elite specs is far too big for them to be released outside of an expansion.

    > > > > >

    > > > > > It's far too big a task to be done as living world.. and even if it was done and Anet decided to release another expansion in the future people would quickly start to ask questions like.. why should we have to pay for this expansion when all the features in it we've been getting for free over the last few years.

    > > > > >

    > > > > > The biggest problem with promiting messages like.. Expansion like content.

    > > > > > Give people things for free and they will expect you to continue to do so.

    > > > >

    > > > > I wouldn't mind paying for the e-specs separately if the LW gives expac-level maps and features.

    > > >

    > > > The amount of pay to win rage that would cause though xD

    > > >

    > > >

    > >

    > > Since when paid DLC is p2w?

    >

    > If the content behind the DLC gives players an advantage (e.g. a new e-spec that is strong than any of the other specs)

     

    So the game is p2w anyways by that idiotic definition. Without the expacs you can't really compete in pvp/wvwvw.

    DLC content is absolutely not p2w. Just like expacs arent p2w. The free game is a trial version.

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