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Elxdark.9702

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Posts posted by Elxdark.9702

  1. > @"Azure The Heartless.3261" said:

    > > @"Elxdark.9702" said:

    > > Btw I use all the skills from 1 to 5 when I play staff :)

    >

    > _Lying through your teeth lmao_

    >

    > Also every thief build is trash get it right. There's no build on thief that is not obnoxious to fight.~

     

    Watch my [vods](

    "vods") then come and try to say the same thing again ;)
  2. > @"Panda.3620" said:

    > > @"Elxdark.9702" said:

    > > nerf? remove it, braindead build carrying garbage players by pressing 2 buttons

    >

    > lol, they will just go vault spammer like you and press 3 buttons

     

    I don't even use vault unless for cleave what are you talking about.

     

    did I hurt your condi thief main feelings? the build is trash and for trash players that don't know how to play d/p or s/d I don't have any problem dealing with it personally but it's the most braindead build for thief because you literally only press 2 buttons and you can kill any player.

     

    Btw I use all the skills from 1 to 5 when I play staff :)

  3. > @"Sojourner.4621" said:

    > > @"Elxdark.9702" said:

    > > **Warning** this thread isn't about how op or how trash the changes are, it's only to show personal opinions and feedback for future changes (PvP).

    > > I know, it has been only one day but I can already tell what's good, what's wrong and what's terrible.

    > >

    > > **Malice:**

    > > Good idea, bad implementation(again) yes it's faster and what? the fact that you made it relying in ONE TRAIT is dumb.

    > > At the moment you can get full malice in 2 attacks + mark if you take Malicious Intent so that's like 3-4 seconds, but it isn't rewarding anymore IF you don't use a certain trait.

    > > Maleficent Seven, the fact that you removed Perfecionist and added into this trait makes it almost a must at least in pvp. Why would I take Be Quick or Be Killed? if I can get malice so fast that it doesn't make any sense to not take MS.

    > > So if you don't take MS all you do is get full malice proc the stealth attack and you don't have initiative to repeat the same process.

    > > If you take MS you do the same while gettings boons AND you will be able to do the same combo again because you will have enough initiative.

    >

    > I disagree, running the Crit Strikes/Trickery/Deadeye build, you can gain 5 malice stacks in less than one second with Be Quick or Be Killed, just using the standard D/P Black Powder/Heartseeker combo. That means you immediately have 9% damage from initiative expense, 50% damage boost to Malicious Backstab, at least 5% damage boost from Premeditation (Fury, Might, Swiftness, Vigor from Trickery traitline, and Quickness from Be Quick, more if you steal boons cause trickery) and 10% from the mark itself for a total of a 74% damage boosted quickened backstab in 1.5 seconds from mark to backstab hit. In most cases this will be MUCH better than having M7 trait equipped because it takes more than twice as long to get just two extra stacks of malice, as well as more initiative spent.

    >

    > > **Traits:**

    > > good = Malicious Intent - Premeditation - Maleficent Seven

    > > ok = Iron Sight - Be Quick or Be Killed

    > > bad = the rest

    > >

    > > **Silent scope**, no no no no no and no revert this right now or give it a new functionality and let us stealth with kneel without traits.

    > > It feels weird, clunky and wrong to use this trait in any situation. We lost our opener and position which are the most important things Deadeye had, it was the opener and position because otherwise it's food to anyone with a brain.

    > > Please this is the trait that is giving me depression because it's so bad, I simply don't understand why you changed it, it was perfect it didn't need anything.

    > > Please revert it, we lost the opener and position before fight and that's a huge impact in pvp as a Deadeye unless you want us to take any stealth utility which is still not enough.

    > > The only time this works is when you're in the middle of the fight and you get pressured, for everything else it's terrible.

    >

    > This could mostly be fixed by making it stealth at the end of the dodge instead of the beginning. Quickened auto-attacks almost gaurantee that your projectile will unstealth you the moment you stealth as it currently stands. I do prefer the stealth being on kneel, however, and they could balance it by giving it a 6s cooldown or bringing back the ammo and reverting entirely.

    >

    > >

    > > **Rifle:**

    > > You give us DJ intead of CB and I liked it, I mean I can actually use DJ now in pvp.

    > > The fact we have to rely in stealth attack makes this change weird, because yeah you made it unblockable but at the same time it's so obvious and easy to dodge that most of the time you will miss it unless you're fighting bots.

    > > Sniper's cover, its only good use is for stealth combo nothing else.

    >

    > Sniper's Cover is situational for sure. I can see it being helpful vs the much longer range longbow rangers Deadeye rifle was having trouble with before in wvw but not much else.

     

    The backstab situation you described is in the most favorable scenario, and if you don't kill your enemy what you gonna do? if you fail your backstab (which is highly possible) you don't have anymore pressure besides spamming 3 because AA is a joke.

    I'm not saying that it doesn't work.. but most of the time people have dodges/blocks/invul etc etc which is why I don't like d/p with this new malice system because I feel it is the most obvious weapon set to dodge and predict since it relies heavily in backstabs and AA while sword can spam 3 and get malice faster since it's safer.

  4. > @"Turk.5460" said:

    > I don't understand the hate on the new Silent Scope. Is it because you can't use it for OOC stealth now? I don't think that should be a game breaker and OOC stealth is kind of a crutch (a lot of a crutch). I absolutely love it - it gives me stealth in my build where previously I had none. The one before was super clunky and slow - very adverse to a Thief archetype.

     

    don't get me wrong I actually like the stealth on dodge because it gives more chances to do more plays with rifle BUT not having stealth on kneel is crucial for this spec, we lost the opener and the position which is extremely important in Deadeye.

    Taking a stealth utility isn't enough while I lost the chance to use an utility that would help me a lot instead.

     

    Yes stealth on kneel was bad in fights because it had a casting time and it immobilized you for a second but still I'd take that anyday instead of this new sniper scope.

    why do we hate the new mechanic? because it forces us to waste a dodge when we only have 2 and it prevents us to be sneaky around the map because we no longer have the ability to stealth on kneel.

     

    we lost surprise, position, dodge, opener and we gain slightly better kite potential in fights.

    Revert it please.

  5. Agree, like I said in my feedback revert silent scope/kneel, just by doing that this update will be 20000% much better.

     

    The fact that we need to dodge to gain stealth and position just breaks Deadeye and the sole purpose of the spec.

    And as Vallun said these new traits are weak, really weak nobody will take them in pvp **never** they need to do something that matters.

     

    Please revert silent scope/kneel, not gonna lie I'm having fun trying the dodge on stealth it brings some hype plays but it isn't even remotely comparable to the old mechanic, please give it us back.

  6. > @"MUDse.7623" said:

    > first of all may i ask what other weaponset you use with your rifle?

    >

    > > @"Elxdark.9702" said:

    > > **Silent scope**, no no no no no and no revert this right now or give it a new functionality and let us stealth with kneel without traits.

    > > It feels weird, clunky and wrong to use this trait in any situation. We lost our opener and position which are the most important things Deadeye had, it was the opener and position because otherwise it's food to anyone with a brain.

    > > Please this is the trait that is giving me depression because it's so bad, I simply don't understand why you changed it, it was perfect it didn't need anything.

    > > Please revert it, we lost the opener and position before fight and that's a huge impact in pvp as a Deadeye unless you want us to take any stealth utility which is still not enough.

    > > The only time this works is when you're in the middle of the fight and you get pressured, for everything else it's terrible.

    >

    > i think i dont really understand your exact issue with this one. if you need prestealth you can still with snipers cover + DR or heartseeker altho not as comfortable as pre patch with kneel. but being able to go into stealth uninterrupted while preassured is a huge + IMO. altho this can also be a disadvantage, because if you get preassured while revealed - are you going to dodge then? it punishes bad timing for leaving the shadows!

    >

    > what if this trait was changed to grant stealth on dodgeroll allways, not just in combat? i mean your resources for evades are not higher out of combat so..

    >

    > > * Delete Burst of Shadow ( U S E L E S S )

    > if it would trigger on landing a stealth attack, it wouldnt be as useless as it is now, because it would give the DE little AoE option.

    >

    >

    >

     

    IMO I'd rather have the old kneel/sniper's cover but yeah it would be nice if it was out of combat, I still consider that wasting a dodge only to get stealth is a bit dumb but it will be much better than only in combat that's for sure.

  7. **Warning** this thread isn't about how op or how trash the changes are, it's only to show personal opinions and feedback for future changes (PvP).

    I know, it has been only one day but I can already tell what's good, what's wrong and what's terrible.

     

    **Malice:**

    Good idea, bad implementation(again) yes it's faster and what? the fact that you made it relying in ONE TRAIT is dumb.

    At the moment you can get full malice in 2 attacks + mark if you take Malicious Intent so that's like 3-4 seconds, but it isn't rewarding anymore IF you don't use a certain trait.

    Maleficent Seven, the fact that you removed Perfecionist and added into this trait makes it almost a must at least in pvp. Why would I take Be Quick or Be Killed? if I can get malice so fast that it doesn't make any sense to not take MS.

    So if you don't take MS all you do is get full malice proc the stealth attack and you don't have initiative to repeat the same process.

    If you take MS you do the same while gettings boons AND you will be able to do the same combo again because you will have enough initiative.

     

    **Traits:**

    good = Malicious Intent - Premeditation - Maleficent Seven

    ok = Iron Sight - Be Quick or Be Killed

    bad = the rest

     

    **Silent scope**, revert this right now or give it a new functionality and let us stealth with kneel without traits.

    It feels weird, clunky and wrong to use this trait in any situation. We lost our opener and position which are the most important things Deadeye had, it was the opener and position because otherwise it's food to anyone with a brain.

    Please this is the trait that is giving me depression because it's so bad, I simply don't understand why you changed it, it was fine it didn't need anything.

    Please revert it, we lost the opener and position before fight and that's a huge impact in pvp as a Deadeye unless you want us to take any stealth utility which is still not enough.

    The only time this works is when you're in the middle of the fight and you get pressured, for everything else it's terrible.

     

    **Rifle:**

    You give us DJ intead of CB and I liked it, I mean I can actually use DJ now in pvp.

    The fact we have to rely in stealth attack makes this change weird, because yeah you made it unblockable but at the same time it's so obvious and easy to dodge that most of the time you will miss it unless you're fighting bots.

    Sniper's cover, its only good use is for stealth combo nothing else.

     

    Stolen skills:

    I'm not going to do this again because I made a whole thread about this and explained why they are inferior to Steal skills.

    However the only thing I didn't understand is why you removed the malice stack scale to the best ones???? lol

     

    Conclusion: Overall good patch and when I said overall is because I take in thought all the stuff not only the bad or good.

    Good ideas bad execution (again) making malice rewards you relying in only one trait is bad and it hurts variety, in fact is the same we had before where every power build took Be Quick or Be Killed because everything else was worse( I don't take the one shot 20 seconds waiting on stealth as a valid build)

     

    Ideas:

    * One of the chamber which was the only trait that wasn't touched along with Be Quick or Be killed. Since it doesn't work with mercy and it doesn't really work in any situations, make it

    " Hitting your marked target with the stolen skill gives 1 initiave normal hit + 1 malice if it crits"

    * Add 200 Ferocity to Be Quick or Be Killed

    * Delete Burst of Shadow ( U S E L E S S )

    * Put back the new iron sight in that slot and perfecionist in the grandmaster trait.

    * Payback = make it 25% or remove it because nobody will use it otherwise.

    * REVERT SILENT SCOPE

     

    I will try to make this work regardless at least give me 1 week if you wanna see some theorycraft then come and watch my [stream](

    "stream") I will link any build there and try to make something work with this "new" elite spec.

    I'm top 10 in NA btw so no I'm not silver or gold, this is plat which is still terrible but slightly better.

  8. > @"Sojourner.4621" said:

    > > @"Blocki.4931" said:

    > > > @"kash.9213" said:

    > > > Are you guys trying to tank this elite to get ready for next expansion? I'm going to have to drop power for precision to kitten around with trying to land as many fire and forget hits as possible so that kitten up my kind of build and stealth setup players are going to have to play more like I currently do or they get no malice at all.

    > > >

    > > > I don't want to be discouraged from using my Stealth skills. Now stealth skills consume and reset my malice stacks? As it is right now apart from some skills or traits being a bit jankey, a patch fix or two can smooth that out but most play styles can currently operate with Deadeye. This change would favor my build and play style, but it sounds like it would totally dismantle and shelve other playstyles and builds.

    > > >

    > > > You're basically creating the same feedback loop of skill/initiative to trait modifiers that makes Staff daredevil/acro so fluid as a melee frontline build but with Malice and range because why?

    > >

    > > Try reading the post, hello? Yes, they consume your malice but youa lso gain it WAY faster

    >

    > Maybe, but what does that ultimately mean for DPS... old rotation was ofc auto-attack and then DJ as soon as you have initiative for it which is admittedly boring, yes. New DJ being a stealth attack means it won't cost init, and you'll have to spend init to boost its DPS by adding malice stacks, and it only did competitive DPS if it was getting the bonus from 7 stacks of malice... basically if it isn't casting a 7 stack DJ at the same speed as before, it will be a DPS loss period, unless some other things are getting major major reworks... that's not even mentioning cool-downs for entering stealth in the first place and we also don't know if DJ is a kneeling stealth attack only or if it's a standing one too... and if it's both what benefit does the kneel give? It wouldn't be the first time a rework gutted a class, and if not done VERY carefully this one (with limited information being released) might VERY likely do exactly that.

    >

    > >Any skill that spends initiative and deals strike damage to your mark will generate 1 malice.

    > >If that skill critical hits you will gain 1 additional malice.

    >

    > These are two points from the OP... it's important to note they are not separate. You will not gain malice from auto-attack crits, only from crits that occur during skills that spend initiative. Not only will we have to build malice fast enough to get DJ off at the same rate, we'll have to do it on an initiative cost, so we'll need our init to regen at a rate that gets us the same DJ rate, or we will lose DPS. To get a full seven stacks you need 4 initiative spending attacks, they need to be cheap, they need to be fast, and they need to be able to fill init quickly or this spec WILL be dead in pve, completely. There won't be a viable build. It's already bottom of the barrel, and that will kill it.

     

    what? you're saying that I actually need to play the game now to get my burst and damage??? instead of waiting in stealth for 5 minutes while taking my coffee??? wow i quit.

  9. > @"Volrath.1473" said:

    > Ok. First of all congratulations! After all this time you guys finally admitted that DE is a poor elite specialization. And I quote

    > *Malice Complexity - Malice gain rules are obscure and don't allow much interaction from the Deadeye.

    > Rifle Flexibility - Rifle optimal damage combos are bland and the weapon lacks adaptability.

    > Trait Synergies - Minor traits fight with each other and there aren't strong choices at some tiers.*

    >

    > Secondly why would you encourage thieves not to use their stealth skills by depleting all malice? I play S/D and I will never use the stealth skill again if this comes to be. I have many wais of gaining endurance, why would I sacrifice DPS for a meaningless amount of endurance? That makes no sense at all...

    >

    > I can't understand the reason for giving the deadeye a shield ability wile kneeling. I thought you were making us more versatile not encouraging camping and being self-rooted playstyle...

    >

    > DJ a stealth ability? why? So that we can't land a single DJ? Why not give it a new sound effect like someone shouting "DODGE NOW" cuz obviously that's what will happen every time a deadeye stealths in the middle of combat. All the malice will be depleted and we'll miss you he shot.

    >

    > Were better of the way we are now...

     

    Again.

     

    People don't know how to read at all.

    You will stack malice way way way FASTER than before a single skill from your weapon set will give you 1 plus 1 if it crits, so getting malice will be pretty easy.

    Robert already said you will only lose the malice if you hit, if you miss your malice won't go off.

    Imo the bonus attacks are just that a simple bonus, the main thing is the new malice system which will be million better than what we have now.

     

    I see a lot of people crying about CB being removed but at least in pvp the skill was so bugged that it was really hard to land it, not only because the extremely slow projectile but also because it has a LOT of spots where you will get los bugs. However I see the worry for the only unblockable skill rifle had but if you tell me we will have DJ instead then... I'd gladly take DJ.

     

    Also they said the effects from CB will be in one of the utility skills (cantrips)

  10. > @"kash.9213" said:

    > Are you guys trying to tank this elite to get ready for next expansion? I'm going to have to drop power for precision to kitten around with trying to land as many fire and forget hits as possible so that kitten up my kind of build and stealth setup players are going to have to play more like I currently do or they get no malice at all.

    >

    > I don't want to be discouraged from using my Stealth skills. Now stealth skills consume and reset my malice stacks? As it is right now apart from some skills or traits being a bit jankey, a patch fix or two can smooth that out but most play styles can currently operate with Deadeye. This change would favor my build and play style, but it sounds like it would totally dismantle and shelve other playstyles and builds.

    >

    > You're basically creating the same feedback loop of skill/initiative to trait modifiers that makes Staff daredevil/acro so fluid as a melee frontline build but with Malice and range because why?

     

    the idea is to generate malice and use it through your stealth attacks to gain the bonus and repeat.

     

    imo it's much better than having malice only as a % modifier and waiting for it to stack.

  11. d/p now heavily relies (even more than before) in your team, it's still the best roaming build due to its mobility so if you can plus 1v1s and generate outnumber fights for your team then it's OK. The main problem with d/p is that it doesn't do well vs war/holo/fb/chrono, s/d is much better against those matchups by far.

     

    since sind doesn't play/stream anymore due to his ban I recommend you to watch [vallun](

    "vallun"), he mainly plays d/p he also has a youtube channel where he shows rotations and stuff for thieves in pvp.

     

     

  12. this is a problem anet did for free, every damn patch where they buffed pp they added damage damage and more damage when in reality what the weapon set needs is more variety and an accesible way to disengage but no they kept adding more damage and now you see the results a one shot gimmick build that is really bad however it works because the damage is so high and fast that not many people can react to it.

     

    And the worst of this is that you only need to press 1 button just look at unload, anet basically wanted thieves to spam that skill over and over again because they weren't able to bring something else to the weapon set other than damage.

  13. top 100 eu is top 10 na, na is dead and has been like this since few seasons.

     

    But this season is the worst I've seen, not balance wise (if we don't count mesmer) but the people, the players that are currently playing ranked are the worst players i've seen in all seasons, from season 1 to this.

    They don't kite, they don't communicate, they don't focus, they don't pick targets, they tank damage on node, they die on node, they go for beasts etc etc etc.

     

    If you add a system where it PUNISHES you for playing more games then yes ranked is a joke and it should die.

     

     

     

     

     

     

  14. > @"sephiroth.4217" said:

    > > @"Ryan.9387" said:

    > > > @"oEnvy.3064" said:

    > > > > @"Ryan.9387" said:

    > > > > Banned players vs banned players. Don't hero worship the players who killed the pvp scene.

    > > >

    > > > Oh you mean the pvp scene you were never a part of? Either way I don't see what you're complaining about, the pvp scene was long dead before these banned players ever became banned players. Zan/Sind were 100% clean players around the time that pvp was alive, so I wouldn't blame them for "killing the pvp scene" use your brain.

    > >

    > > Doesn't matter if they were clean. They are and to a far lesser extent you are the public face is gw2. The way you act means this scene will never grow. No sponsors, no competition, tourneys with what, 3 competitive teams?

    > >

    > > How do you think people will react when they read that zan got banned, vannss got dishonor, sind caught rmt, naru got dishonor/banned/account sharing, nos banned, marvin account sharing, olrun using cheats, zeromis banned, toker banned, pretty sure vallun was account sharing, etc etc etc I can't even remember it all anymore its like 70% of the high mmr playerbase. Thats the scene that people discover when they start doing ATs. And what do they do? They get disheartened and quit.

    > >

    > > Attack me all you want, doesn't make me wrong.

    >

    > Please don't tell me Vallun was involved???

    >

    > He's a good player that I faced a few times, one of the few I respect due to having a sense of honor.

     

    I don't want to believe it either, I'm a huge fan of him and with this I might unfollow his channel.

  15. p/p deadeye and deadeye in general is strong against bad players which is about 95% of ranked so it isn't bad build.

     

    P/P deadeye is even more cheese because the burst is insane besides from being instant + stun most players can't react thus they die then you whole team get snowballed because they don't know how to focus or kite and then you lose the match.

     

    If you have at least 2 decent players then they won't die and actually focus the deadeye making him/her way less effective.

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