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nosleepdemon.1368

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Posts posted by nosleepdemon.1368

  1. > @"FrizzFreston.5290" said:

    > > @"nosleepdemon.1368" said:

    > > > @"Applejuice.4083" said:

    > > > ArcDPS is the problem, it is a third party program that breeds toxicity among you elitist individuals. Attacking players who do 1k damage difference from what is meta. I have seen people who use this program go as far as to issue out IRL death threats or making snarky comments like " My grandma can out dps this kid" etc, etc. I have seen people who get DC'd from a raid because of ArcDps then leech the boss at the end by coming back.

    > >

    > > You can't seriously argue that Arc DPS is the cause of such behaviour, that's on the individuals themselves. Anti social players will remain anti social no matter what, party kicks, death threats and accusations of poor performance will not go away just because you take the proverbial sledge hammer to the nail.

    >

    > If anti social players remain anti social players anyway, why did and does arenanet go through so much (re)design in order to make as little conflict as possible?

    >

    > Clearly the design of the game or allowance of third party apps can make a difference between more toxic behavior and less toxic behavior.

    >

    > This bad people will be bad argument is very flawed.

    >

    > Just so you dont get confused, it doesnt mean a DPS meter in general is bad, or should be banned. It just means it does have an influence, unless you assume that all people are stoic, and that some tools are better at making a cooperative environment that others, even if they have the same or similar functions.

    >

    > Also, while no design will be completely erasing toxic behavior (hell some people are toxic in open world events) it doesnt mean it can't be improved.

    >

    > For a discussion on that to happen we would need to be able to let go of polarising arguments, which.. well is kind of boring I guess.

     

    I suppose the question is whether or not removing Arc DPS as a means of moderating poor behaviour is a net positive for the game. In general, I am of the opinion that restricting information as a means to control behaviour is undesireable.

     

    One compromise would be building DPS metres into the game, and then allowing a party leader to enable them for all players (if they wish to see them) or to disable them entirely. Players would be able to see some sort of DPS metre icon next to a party that has them turned on, giving them the opportunity to join or not join based on their preferences.

  2. > @"Turin.6921" said:

    > > @"Applejuice.4083" said:

    > > ArcDPS is the problem, it is a third party program that breeds toxicity among you elitist individuals. Attacking players who do 1k damage difference from what is meta. I have seen people who use this program go as far as to issue out IRL death threats or making snarky comments like " My grandma can out dps this kid" etc, etc. I have seen people who get DC'd from a raid because of ArcDps then leech the boss at the end by coming back.

    >

    > What make you think this has not happen by people without DPS meters? I guessed you missed the speed running dungeon scene at launch or the original fractals near level 50.

     

    Speed running dungeons was exceptionally unforgiving, I recall the price of entry back then being achievement points, since DPS metres didn't exist. Again, don't blame the tool, which is very much designed to help players. Sometimes you just have to realise that people can be jerks, you can't easily stop that and blanket banning Arc DPS certainly won't help.

  3. > @"Applejuice.4083" said:

    > ArcDPS is the problem, it is a third party program that breeds toxicity among you elitist individuals. Attacking players who do 1k damage difference from what is meta. I have seen people who use this program go as far as to issue out IRL death threats or making snarky comments like " My grandma can out dps this kid" etc, etc. I have seen people who get DC'd from a raid because of ArcDps then leech the boss at the end by coming back.

     

    You can't seriously argue that Arc DPS is the cause of such behaviour, that's on the individuals themselves. Anti social players will remain anti social no matter what, party kicks, death threats and accusations of poor performance will not go away just because you take the proverbial sledge hammer to the nail.

  4. There appears to be a prevailing thought pattern among players crying for Arc DPS to be banned, that their poor performance should somehow be hidden from scrutiny, and that those of us who prefer to benchmark the performance of the group are infected with that *dastardly* word - *Toxic* behaviour.

     

    Rather than improve their own performance, or indeed, even face the possibility that they are not (yet) able to perform at the required level for whatever content they are attempting, they would force their team mates to carry them until the entire group falls apart.

     

    I've used Arc DPS to benchmark my Revenant's damage, as the rotation is rather more complex than what I've previously been used to. I also use it in Fractals to check how me and my team mates are doing. It is an invaluable tool for self improvement, and for checking who in a group may not be suitable for whatever content that group is doing. On several occasions I have apologised for my own poor performance in T4 fractals and voluntarily left the group, because it has been obvious that I have been holding my group back, that I need more practice at lower tiers or with a practice group. That's the fair, right and responsible thing to do, in my opinion.

     

    Rather than ban Arc DPS, I think it might be time for everyone to accept that they can't necessarily do all content all of the time; That there might be some content that is a little more exclusive, requires a little more experience and time investment in the game, and that this is not a bad thing.

     

    Arc DPS isn't the problem; It's this attitude of forced inclusivity and the removal of any tool that may get in the way of this agenda.

     

    I urge Arena Net and the player base at large not to give in to this, and instead to encourage the use of tools that allow players to see, with a degree of accuracy, how they actually measure up to their own and other's expectations.

  5. > @"Ithilwen.1529" said:

    > What I really like about Roller Beetle Racing is this: If I screw up, it's because I screwed up. It's not because some kid skill spammed his kittened super ninja move on me.

    >

    > **This is competition that is actually fun.** Notice that there is virtually no toxicity. **Well done, ANET.**

    >

    > The next step should be racing reward tracks.

     

    > @"Ithilwen.1529" said:

    > My point is that beetle racing is a successful form of PvP.

    >

    > I think ANET should implement reward tracks and etc.

     

    > @"Ithilwen.1529" said:

    > > @"Khisanth.2948" said:

    > > It's not PvP if you can't fling someone off the track.

    >

    > Precisely why the toxicity is almost non existent. Yes it is direct competition.

     

    Lol you pansies :P It's certainly not PvP as you can't interfere with another player, which would be super fun. I get that you want to pretend that you are doing actual PvP, because it sounds dangerous and scarey to you, but honestly you must know that's not the case. You are just playing a glorified set of qualifying rounds. That's fine, but these sorts of "sticking it to the man" passive-aggressive posts will get you neither the ladies nor the money. You need to join the big boys in actual PvP to earn street cred, fams.

  6. > @"Aodlop.1907" said:

    > Yeay.

    > I got my wish.

     

    Yeah wow. I was fairly sure it was curtains for her, but oh boy the way she went... Straight through! I had visions of that scene in Maniac where the dude gets blown in half by a shotgun blast, obviously ANet wouldn't show gore but it was heavily implied. I almost feel bad for wishing her dead. Almost.

  7. > @"Dante.1763" said:

    > > @"Laila Lightness.8742" said:

    > > Mobile gamming is future. It will replace pc and consoles i am sorry but profit wise

    >

    > I mean eventually it will yes, phones are already getting stronger and stronger as we get better at making smaller components. When it comes to mobiles though, the controls are the problem, i have pretty large thumbs and that makes it hard to move around on a screen on most phones that are "normal" sized. There is such a thing as going to fast though, and thats kinda whats going on now.

     

    The interface really is all that's holding mobile gaming back. Virtual joysticks are a poor solution as you have no tactile feedback and your thumbs cover part of the screen. Unfortunately there are few alternatives right now.

  8. > @"Dashingsteel.3410" said:

    > > @"nosleepdemon.1368" said:

    > > > @"BlueJin.4127" said:

    > > > > @"nosleepdemon.1368" said:

    > > > > I'd play gw2 on mobile. Just sayin'. Y'all need to get over yourselves, besides the developers are right - who here does not own a mobile phone?

    > > >

    > > > Who here does not own a PC?

    > > >

    > > > I do not own a tiny phone for games any more than I own a good PC for phone calls.

    > > >

    > > > That dev’s comment was in the wrong place at the wrong time.

    > > >

    > > >

    > >

    > > For the sake of demolishing your rather awkward argument, one can own a good PC for making phone calls. In fact, I call my Dad on Skype all the time and he's usually in his office taking the call on his PC :)

    > >

    > > Aaanyway most PC gamers, being naturally interested in technology (otherwise why would they own a PC instead of a console?), have phones capable of actually doing more than making the Nokia beep. The developers are correct in their assessment that mobile is the way to go. You may not particularly enjoy that, and apparently neither did the audience, but being able to play Diablo on your phone would be pretty great. It's not as if the game was ever particularly complex or graphically demanding. Like I said, I'd definitely play that, even though the only game I presently have on my phone is one that I made.

    > >

    > > Don't knock it until you've tried it, is what I am saying.

    >

    > I've played diablo 3 and it was much more complex than any phone game. Stockholders didn't seem to think that the developers were correct.

     

    Nothing terribly complex about it, there are certainly more strategic offerings on mobile than d3, e.g. Hearthstone. The question is, can they design a control system that allows for any complexity in the game's combat? I think they can. Beyond that, there's absolutely no reason not to make a Diablo mobile game. I think mobile gaming is unfairly derided as dumb and for casual players, but that's precisely the stigma console gamers faced. It turns out that the companies developing for those platforms were truly at fault. Consoles are perfectly capable of putting out engaging, complex and fun games. Mobiles are in a similar predicament, they just need a developer to take them seriously.

  9. > @"BlueJin.4127" said:

    > > @"nosleepdemon.1368" said:

    > > I'd play gw2 on mobile. Just sayin'. Y'all need to get over yourselves, besides the developers are right - who here does not own a mobile phone?

    >

    > Who here does not own a PC?

    >

    > I do not own a tiny phone for games any more than I own a good PC for phone calls.

    >

    > That dev’s comment was in the wrong place at the wrong time.

    >

    >

     

    For the sake of demolishing your rather awkward argument, one can own a good PC for making phone calls. In fact, I call my Dad on Skype all the time and he's usually in his office taking the call on his PC :)

     

    Aaanyway most PC gamers, being naturally interested in technology (otherwise why would they own a PC instead of a console?), have phones capable of actually doing more than making the Nokia beep. The developers are correct in their assessment that mobile is the way to go. You may not particularly enjoy that, and apparently neither did the audience, but being able to play Diablo on your phone would be pretty great. It's not as if the game was ever particularly complex or graphically demanding. Like I said, I'd definitely play that, even though the only game I presently have on my phone is one that I made.

     

    Don't knock it until you've tried it, is what I am saying.

  10. I would definitely put my lovely Sylvari Revenant into a skimpy bikini, I can almost imagine her very British accented disdain. Also, if they could release a "blushing" type head armour that'd be great. Naturally as commented above this would be hilariously applicable to an army of banana-hammocked blushing Norn warriors jiggling their way to war one manly squeak at a time.

  11. I doubt they will recolour it. I believe the intention here is to deliberately re-release items as-is because this makes them more sought after. You can see that some posters in this thread already fit exactly the demographic ANet are targeting - these guys want the prestige, the feeling that they are as special/lucky as those who originally got the item. They won't support the best of both worlds approach of recolouring an item because then they can't be a part of the original crowd. It's really quite bizarre, like a form of extremely destructive jealousy. They want what you have because they can't fathom others having something unique.

  12. > @"Heriticus Spiritus.2489" said:

    > Old and slow isn't the right way to think. Old is also a state of mind and attitude. Just think you're "challenged"! I'm getting older, and will be 73 before to much longer. I have 11 level 80 chars and all are fully trained elite spec wise. I'm a disabled vietnam vet and have been playing Guild Wars 1 & 2 since 2010.

    > It looks like you've found new ways to play, and that's great! Keep it up and don't be afraid to experiment with other ways to play. GW2 isn't aging all that well these days, but it's still one of the best games available for us oldfarts!

     

    I think their monetization model and economy are actually quite fantastic, to say nothing of the downed feature which adds an extra element to combat not found in a lot of other MMOs. The event based questing is also still rather fresh. I'd say that GW2 is still well ahead of its time in many aspects, you might be a little older but your taste in games is clearly superb.

  13. > @"ProverbsofHell.2307" said:

    > > @"nosleepdemon.1368" said:

    > > > @"ProverbsofHell.2307" said:

    > > > > @"nosleepdemon.1368" said:

    > > > > > @"Dante.1763" said:

    > > > > > > @"googel.3278" said:

    > > > > > > Wasting real money on rng black lion chests, better to buy food instead of pixels.

    > > > > >

    > > > > > Some of us are able to buy food, pay bills, and still have money to pay for pixels. Budgeting is a nice skill to have.

    > > > >

    > > > > A shame that you're wasting all that money then. Dyes especially can be easily gained from birthday gifts.

    > > >

    > > > The absurdity of saying something can be easily gained... once a year that is. Oh and only certain dyes. The celebration dye choice doesn't include all dye packs, and usually it only includes the cheapest dyes.

    > >

    > > What are you talking about? You can get nearly all of the rarest colours in celebration packs. Sure, the name might be "Mordrem Shadow" instead of "Abyss" but it is the same RGB value / material type.

    >

    > Nope. You can't get the rarest colours in the celebration packs.

    >

    > https://wiki.guildwars2.com/wiki/Celebratory_Dye_Pack

    >

    > As you can see, the price for most of them is below 100g, and only a handful are above that. The rarest dyes are hundreds of gold, and they're not available from the celebratory dye pack.

     

    Dude, you *can*. I don't know what you are talking about. It's where I got all my 50g and above dyes from. You can get nearly every colour from those birthday gifts, again the names may be different but in most cases the colours are identical. There are for example a handful of black dyes with different names, but you only need one black dye. The remaining dyes will probably remain rare as a money sink for those people who desire them for the sake of it.

  14. > @"ProverbsofHell.2307" said:

    > > @"nosleepdemon.1368" said:

    > > > @"Dante.1763" said:

    > > > > @"googel.3278" said:

    > > > > Wasting real money on rng black lion chests, better to buy food instead of pixels.

    > > >

    > > > Some of us are able to buy food, pay bills, and still have money to pay for pixels. Budgeting is a nice skill to have.

    > >

    > > A shame that you're wasting all that money then. Dyes especially can be easily gained from birthday gifts.

    >

    > The absurdity of saying something can be easily gained... once a year that is. Oh and only certain dyes. The celebration dye choice doesn't include all dye packs, and usually it only includes the cheapest dyes.

     

    What are you talking about? You can get nearly all of the rarest colours in celebration packs. Sure, the name might be "Mordrem Shadow" instead of "Abyss" but it is the same RGB value / material type.

  15. > @"Dante.1763" said:

    > > @"googel.3278" said:

    > > Wasting real money on rng black lion chests, better to buy food instead of pixels.

    >

    > Some of us are able to buy food, pay bills, and still have money to pay for pixels. Budgeting is a nice skill to have.

     

    A shame that you're wasting all that money then. Dyes especially can be easily gained from birthday gifts.

  16. > @"Zoltar MacRoth.7146" said:

    > > @"nosleepdemon.1368" said:

    > > > @"hellsqueen.3045" said:

    > > > > @"Zoltar MacRoth.7146" said:

    > > > > > @"hellsqueen.3045" said:

    > > > > > Personally, I find that with a constant 250+ ping by being in Australia and all, it is very difficult to complete this puzzle because the liquid tends to catch up on me too quickly. Like, I have completed it before but it takes more time than it is worth to try and do it because the liquid is just too quick and suddenly the grabby hands take you.

    > > > > > Personally, I feel that the Wintersday puzzle is a little kinder when it comes to ping issues.

    > > > >

    > > > > ^ Same here. Then again, the biggest pita with this jp is the waiting and waiting to play. It's the epitomy of non-active gameplay.

    > > > > If it weren't for the waiting, we could at least throw ourselves repeatedly at the tower and maybe with persistance eek out enough of a lead to overcome the ping.

    > > >

    > > > The catch to being able to allow the puzzle to do that would be removing the liquid and opening the gates and just saying "go ham". And like I would love that but those who love the challenge may feel a little ripped off. Maybe there could be an easier version that still counts for dailies and achievements? That way it has an easier option like the Wintersday puzzle and that would make a lot of people happy.

    > >

    > > It should count for its own daily and achievements, with a diminished reward equal to the significantly smaller amount of effort and skill required to complete it. Like, say, half a fragment of candy corn. Also players unable to complete the entire puzzle as originally designed must sit at the back of the bus.

    >

    > I'd be happy with a "training" version where there's no slime and the gates are permenantly open so you can practice the route before tackling the real thing. There would be no cheevo or reward for finishing it, since it's just training. That would suit me.

     

    This would be fine as long as the training version had subtley different jumps which, upon execution in the real puzzle, would get you killed most of the time. This is Mad King Thorn we are talking about afterall.

  17. > @"hellsqueen.3045" said:

    > > @"Zoltar MacRoth.7146" said:

    > > > @"hellsqueen.3045" said:

    > > > Personally, I find that with a constant 250+ ping by being in Australia and all, it is very difficult to complete this puzzle because the liquid tends to catch up on me too quickly. Like, I have completed it before but it takes more time than it is worth to try and do it because the liquid is just too quick and suddenly the grabby hands take you.

    > > > Personally, I feel that the Wintersday puzzle is a little kinder when it comes to ping issues.

    > >

    > > ^ Same here. Then again, the biggest pita with this jp is the waiting and waiting to play. It's the epitomy of non-active gameplay.

    > > If it weren't for the waiting, we could at least throw ourselves repeatedly at the tower and maybe with persistance eek out enough of a lead to overcome the ping.

    >

    > The catch to being able to allow the puzzle to do that would be removing the liquid and opening the gates and just saying "go ham". And like I would love that but those who love the challenge may feel a little ripped off. Maybe there could be an easier version that still counts for dailies and achievements? That way it has an easier option like the Wintersday puzzle and that would make a lot of people happy.

     

    It should count for its own daily and achievements, with a diminished reward equal to the significantly smaller amount of effort and skill required to complete it. Like, say, half a fragment of candy corn. Also players unable to complete the entire puzzle as originally designed must sit at the back of the bus.

  18. Jump straight, the trigger area to teleport you into the tower does not move with the outer wall, it's active for a second or two more or less straight ahead of the platform you stand on. Check some videos of people doing it successfully to get an idea of the direction. This happened to me 5 times in a row last year before I realised what was happening :(

  19. I would recommend the Revenant.

     

    1.) The Revenant has two viable builds, so two characters is the most you will need. You could also roll an Engineer, if you feel you haven't had a fit of laughter in a while.

     

    2.) Spread them out over each of your Revenants.

     

    3.) Revenant has slow wind up time on skills so lag isn't an issue, especially since attacks that travel through The Mists have a habit of bending the space-time continuum anyway.

     

    4.) Ask Shiro, he usually has a good answer on what to do. Try to avoid any and all advice that Mallyx gives you - the last time I listened to him I ended up setting my robes on fire.

     

    5.) None of these are Revenants.

     

    6.) This question seems to have vanished into The Mists, you will need to ask a Revenant to retrieve it for you.

     

    7.) See answer to 5.

     

    In conclusion, go Revenant.

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