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sigur.9453

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Posts posted by sigur.9453

  1. > @"blackheartgary.8605" said:

    > > @"sigur.9453" said:

    > > > @"sorudo.9054" said:

    > > > > @"sigur.9453" said:

    > > > > > @"sorudo.9054" said:

    > > > > > > @"mauried.5608" said:

    > > > > > > Why do people play games they DONT like ?

    > > > > > >

    > > > > >

    > > > > > the question is more, why is the game changed so that it isn't fun anymore?

    > > > > > they add allot of stuff but in the end it still feels empty, before they catered to hardcore players and looked more at making the world exiting i had allot of fun.

    > > > > > believe me, i love to play this game more often but when they make the boring stuff important and abandon fun things you can't really blame the players anymore.

    > > > >

    > > > > OH yeah, so much content for hardcore players. They should definitely make more for the casual playerbase. Too much fokus on raids, fraktals, wvw and pvp. - nobody

    > > >

    > > > thanks for calling casuals nobodies....

    > >

    > > Ugh, no. Casuals won't say that. At least noone in their right mind. 90% of this game caters to the casual audience if not more. But feel free to prove me wrong.

    >

    > The thing is, 99% of the community knew that Guild Wars 2 was a fantastic game for the casual player. It Is kind of in the business model (kind of). As for Casuals being "nobodies".... I appreciate the opinions of yours and everyone's in this thread, however, I am asking nicely to kindly refrain from making any remark that might be construed as "seperatist" or "elitist". we are all on a level playing field, regardless of how much we play this game or how much time we put into this game. I would like to think that after 6 years of the game's existence, those entering the game for the first time and those that have been around since launch both entered the game for the same reason and are still playing for the same reason: It's a kitten good game to play.

     

    Read again, I have never said that casuals are nobodies. Edit: It is still a good casual game. It surely isn't for a more hardcore audience. Sadly.

  2. > @"Astralporing.1957" said:

    > > @"sigur.9453" said:

    > > > @"Astralporing.1957" said:

    > > > > @"Digit.1823" said:

    > > > > Everything you said here has been said before. That's why **multiple** people have already told you to go read the whole thread because everything you brought up has been done-and-dealt-with before.

    > > > Said, yes. Dealt with, not really. Although it is true that we shouldn't expect the same people having different reaction now to arguments they ignored before. Still, those arguments are still there, and i see no reason to stay quiet and pretend they disappeared just because some people didn't like them.

    > > >

    > > >

    > >

    > > That's the thing, we can't deal with most arguments. Since the discussions always (need to) stop, when it's about actuall work, since we do not have any insights on that. We can jerk our brains off as long as we like over this, but there will be no solution on our (player) side. As far as we know for now, easy mode raid is not going to happen, as long as anet says otherwise. This thread here is nothing but hot air.

    > Mount threads were also "nothing but hot air" up to a point anet released PoF. Do you really believe, though, that they had no impact whatsoever on Anet's decision of having mounts in that expac? Not even in the slightest?

    >

    > > @"maddoctor.2738" said:

    > > > @"Astralporing.1957" said:

    > > > You claim that doing easy mode would require doubling the amount of resources raids have. In that case i have a better proposal: do not make raid CMs - that will surely shorten the timeframe between new raid wings by half.

    > >

    > > Let's take a look at Deimos CM:

    > > > Saul no longer spawns a bubble to safely block Mind Crush, however Aegis and any other self-blocks will prevent the damage from it, so use those instead. Saul can no longer be healed, so it is vital to kill as many Prides and Greeds as possible before they can damage him.

    > >

    > > Plus some increase to Deimos Health. Basically it adds no extra mechanics to the fight, but tweaks some of them.

    > >

    > > Let's take a look at a proposal for Vale Guardian easy mode:

    > > Greens should take longer to explode, greens should deal less damage

    > > Vale Guardian should have less health, Vale Guardian should have shorter break bar, Vale Guardian should deal less damage

    > > Seekers should deal less damage, maybe even slower

    > > Lit platforms should deal less damage and/or take longer to activate

    > > Am I missing anything?

    > >

    > > Now compare a CM with the proposals for easy mode and you will find that the "easy modes" proposed on these forums alter every single mechanic of the fight, while CMs either add a completely new mechanic, or do small tweaks on existing ones.

    > Yeah, let's compare that. Quadim/Dhuum CM changes for example do not make more changes that would be needed for easy mode.

    > (and not every change included in every easy mode proposal should probably be included, you picked the most extensive list, while in reality less damage/less health and a tweak to a single mechanic - basically a mirror of most CMs - would easily be enough)

    >

    >

     

    yes ,anet released mounts because they came to the conclusion that they could monetize this quite "easily".. which worked out quite well as it seams. not because some ppl on the forum wanted it. money leads the way. raid easy mode? how do you monetize it? exaclty.

     

    and no, i dont think the forum had any impact. theire intern buisiness department had enough (extern)data to compare to. forums do not matter.

     

    Edit: and we are back to the guessing game. yay.

  3. > @"Astralporing.1957" said:

    > > @"Digit.1823" said:

    > > Everything you said here has been said before. That's why **multiple** people have already told you to go read the whole thread because everything you brought up has been done-and-dealt-with before.

    > Said, yes. Dealt with, not really. Although it is true that we shouldn't expect the same people having different reaction now to arguments they ignored before. Still, those arguments are still there, and i see no reason to stay quiet and pretend they disappeared just because some people didn't like them.

    >

    >

     

    That's the thing, we can't deal with most arguments. Since the discussions always (need to) stop, when it's about actuall work, since we do not have any insights on that. We can jerk our brains off as long as we like over this, but there will be no solution on our (player) side. As far as we know for now, easy mode raid is not going to happen, as long as anet says otherwise. This thread here is nothing but hot air.

     

    I have been in this mess since the beginning, and there was not a single argument. That didn't end with guessing what's easy to make and what's not. That's no discussion, that's a guessing game. Zero value

  4. > @"sorudo.9054" said:

    > > @"mauried.5608" said:

    > > Why do people play games they DONT like ?

    > >

    >

    > the question is more, why is the game changed so that it isn't fun anymore?

    > they add allot of stuff but in the end it still feels empty, before they catered to hardcore players and looked more at making the world exiting i had allot of fun.

    > believe me, i love to play this game more often but when they make the boring stuff important and abandon fun things you can't really blame the players anymore.

     

    OH yeah, so much content for hardcore players. They should definitely make more for the casual playerbase. Too much fokus on raids, fraktals, wvw and pvp. - nobody

  5. > @"Zelanard.5806" said:

    > > @"sigur.9453" said:

    > > > @"Zelanard.5806" said:

    > > > > @"sigur.9453" said:

    > > > > > @"Zelanard.5806" said:

    > > > > > > @"nosleepdemon.1368" said:

    > > > > > > There appears to be a prevailing thought pattern among players crying for Arc DPS to be banned, that their poor performance should somehow be hidden from scrutiny, and that those of us who prefer to benchmark the performance of the group are infected with that *dastardly* word - *Toxic* behaviour.

    > > > > > >

    > > > > > > Rather than improve their own performance, or indeed, even face the possibility that they are not (yet) able to perform at the required level for whatever content they are attempting, they would force their team mates to carry them until the entire group falls apart.

    > > > > > >

    > > > > > > I've used Arc DPS to benchmark my Revenant's damage, as the rotation is rather more complex than what I've previously been used to. I also use it in Fractals to check how me and my team mates are doing. It is an invaluable tool for self improvement, and for checking who in a group may not be suitable for whatever content that group is doing. On several occasions I have apologised for my own poor performance in T4 fractals and voluntarily left the group, because it has been obvious that I have been holding my group back, that I need more practice at lower tiers or with a practice group. That's the fair, right and responsible thing to do, in my opinion.

    > > > > > >

    > > > > > > Rather than ban Arc DPS, I think it might be time for everyone to accept that they can't necessarily do all content all of the time; That there might be some content that is a little more exclusive, requires a little more experience and time investment in the game, and that this is not a bad thing.

    > > > > > >

    > > > > > > Arc DPS isn't the problem; It's this attitude of forced inclusivity and the removal of any tool that may get in the way of this agenda.

    > > > > > >

    > > > > > > I urge Arena Net and the player base at large not to give in to this, and instead to encourage the use of tools that allow players to see, with a degree of accuracy, how they actually measure up to their own and other's expectations.

    > > > > >

    > > > > > Have you ever heard of the term "Privacy"? ARC DPS and programs like it, is toxic. Not for any of the reasons you mentioned, It's fine that high end players kick low end players if they don't want them there. It's fine that they advertise for elite parties and that they kick people who do not live up to that standard.

    > > > > > But invading peoples private space, is not okay. I urge you to consider how it feels for players who are here to play a game, to have their performance IN A GAME, measured, as though it was some kind of job.

    > > > > > The toxicity of these kinds of software, is making people back away from the game, because we're here to have fun, not to work.

    > > > > > Maybe it's time for the High end elitist's to accept that this is a game, you're supposed to play it, not work it. Even if you do work it, you cannot by any means demand the right to invade other peoples private space, doing so is not okay.

    > > > >

    > > > > you damage IS NOT private. invalid argument,sry.

    > > >

    > > > My gear, my inventory, what food I chose to eat, how well I perform that day due to whatever reason, yes, it is private.

    > >

    > > thats not my opinion, thats a FACT. no use for arguing about it.

    > > they can not see you inventory.

    > > everyone (!) can see your food.

    > >

    >

    > So you say, yet they do. maybe not the specific 3rd party in question. I have not embarked into the world of 3rd party programs because I'm not interested in them.

    > All I know, is that I've seen my gear linked in chat, without me linking it. And that's not okay.

    > And yes everyone can see my food after I've chosen to use it.

    > EDIT: But whether I chose to use food or not, is My problem. If you don't like it, kick me. But don't nag at me.

     

    nobody can link your gear in chat.

    maybe, but this is ARC DPS discussion, not random hack that maybe exists discussion.

     

  6. > @"Zelanard.5806" said:

    > > @"sigur.9453" said:

    > > > @"Zelanard.5806" said:

    > > > > @"nosleepdemon.1368" said:

    > > > > There appears to be a prevailing thought pattern among players crying for Arc DPS to be banned, that their poor performance should somehow be hidden from scrutiny, and that those of us who prefer to benchmark the performance of the group are infected with that *dastardly* word - *Toxic* behaviour.

    > > > >

    > > > > Rather than improve their own performance, or indeed, even face the possibility that they are not (yet) able to perform at the required level for whatever content they are attempting, they would force their team mates to carry them until the entire group falls apart.

    > > > >

    > > > > I've used Arc DPS to benchmark my Revenant's damage, as the rotation is rather more complex than what I've previously been used to. I also use it in Fractals to check how me and my team mates are doing. It is an invaluable tool for self improvement, and for checking who in a group may not be suitable for whatever content that group is doing. On several occasions I have apologised for my own poor performance in T4 fractals and voluntarily left the group, because it has been obvious that I have been holding my group back, that I need more practice at lower tiers or with a practice group. That's the fair, right and responsible thing to do, in my opinion.

    > > > >

    > > > > Rather than ban Arc DPS, I think it might be time for everyone to accept that they can't necessarily do all content all of the time; That there might be some content that is a little more exclusive, requires a little more experience and time investment in the game, and that this is not a bad thing.

    > > > >

    > > > > Arc DPS isn't the problem; It's this attitude of forced inclusivity and the removal of any tool that may get in the way of this agenda.

    > > > >

    > > > > I urge Arena Net and the player base at large not to give in to this, and instead to encourage the use of tools that allow players to see, with a degree of accuracy, how they actually measure up to their own and other's expectations.

    > > >

    > > > Have you ever heard of the term "Privacy"? ARC DPS and programs like it, is toxic. Not for any of the reasons you mentioned, It's fine that high end players kick low end players if they don't want them there. It's fine that they advertise for elite parties and that they kick people who do not live up to that standard.

    > > > But invading peoples private space, is not okay. I urge you to consider how it feels for players who are here to play a game, to have their performance IN A GAME, measured, as though it was some kind of job.

    > > > The toxicity of these kinds of software, is making people back away from the game, because we're here to have fun, not to work.

    > > > Maybe it's time for the High end elitist's to accept that this is a game, you're supposed to play it, not work it. Even if you do work it, you cannot by any means demand the right to invade other peoples private space, doing so is not okay.

    > >

    > > you damage IS NOT private. invalid argument,sry.

    >

    > My gear, my inventory, what food I chose to eat, how well I perform that day due to whatever reason, yes, it is private.

     

    thats not my opinion, thats a FACT. no use for arguing about it.

    they can not see you inventory.

    everyone (!) can see your food.

     

  7. > @"Zelanard.5806" said:

    > > @"nosleepdemon.1368" said:

    > > There appears to be a prevailing thought pattern among players crying for Arc DPS to be banned, that their poor performance should somehow be hidden from scrutiny, and that those of us who prefer to benchmark the performance of the group are infected with that *dastardly* word - *Toxic* behaviour.

    > >

    > > Rather than improve their own performance, or indeed, even face the possibility that they are not (yet) able to perform at the required level for whatever content they are attempting, they would force their team mates to carry them until the entire group falls apart.

    > >

    > > I've used Arc DPS to benchmark my Revenant's damage, as the rotation is rather more complex than what I've previously been used to. I also use it in Fractals to check how me and my team mates are doing. It is an invaluable tool for self improvement, and for checking who in a group may not be suitable for whatever content that group is doing. On several occasions I have apologised for my own poor performance in T4 fractals and voluntarily left the group, because it has been obvious that I have been holding my group back, that I need more practice at lower tiers or with a practice group. That's the fair, right and responsible thing to do, in my opinion.

    > >

    > > Rather than ban Arc DPS, I think it might be time for everyone to accept that they can't necessarily do all content all of the time; That there might be some content that is a little more exclusive, requires a little more experience and time investment in the game, and that this is not a bad thing.

    > >

    > > Arc DPS isn't the problem; It's this attitude of forced inclusivity and the removal of any tool that may get in the way of this agenda.

    > >

    > > I urge Arena Net and the player base at large not to give in to this, and instead to encourage the use of tools that allow players to see, with a degree of accuracy, how they actually measure up to their own and other's expectations.

    >

    > Have you ever heard of the term "Privacy"? ARC DPS and programs like it, is toxic. Not for any of the reasons you mentioned, It's fine that high end players kick low end players if they don't want them there. It's fine that they advertise for elite parties and that they kick people who do not live up to that standard.

    > But invading peoples private space, is not okay. I urge you to consider how it feels for players who are here to play a game, to have their performance IN A GAME, measured, as though it was some kind of job.

    > The toxicity of these kinds of software, is making people back away from the game, because we're here to have fun, not to work.

    > Maybe it's time for the High end elitist's to accept that this is a game, you're supposed to play it, not work it. Even if you do work it, you cannot by any means demand the right to invade other peoples private space, doing so is not okay.

     

    you damage IS NOT private. invalid argument,sry.

  8. > @"InvaGir.9158" said:

    > > @"tasmaniajones.4376" said:

    > > I don't think the analytics tools are the issue here; and this isn't the first time I've seen this issue brought up. The real issue is that some commanders have poor communication skills and just want everything for themselves by setting unrealistic expectations.

    > >

    > > My suggestion would be to find groups that can actually communicate well and have realistic expectations - they do exist if you look for them.

    >

    > How do you explain that some people can literally read your gear/build/inventory/bank.

    > The thought of that is terrifying right?! But I was a victim to this kind of kitten several times.

     

    first: these are in fact bannable offenses, and have been removed as feature from arc dps a long time ago. (inventory and bank was never been able to read though)

    second: i couldn´t care less if someone did that with my account. i wouldn´t go so far and call myself victim.

  9. > @"Applejuice.4083" said:

    > Had two instances today, before anyone comments on gear, my guild and rotation comes from snowcrows to the T, including food. Went in for nostalgia on a dungeon run and got kicked towards the end of AC P2 because "Dps sucks", really? On AC P2? , 2nd instance was at VG was hitting 30-40k+ but it was "too low" and people started to get boot left and right. How do you expect people to learn and stay end game, when its filled with elitism? Ban ArcDPS please. It breeds toxic people.

     

    30-40k+?

    Damage Per Second? or your hits/attacks did so much damage? not trying to offend here, but to get this sadly common mistake out of the way.

  10. > @"Walhalla.5473" said:

    > > @"Henry.5713" said:

    > > > @"Blaeys.3102" said:

    > > > The other big problem with DPS meters is that they encourage selfish individualized gameplay that often runs counter to the needs of the group. Dodge that damage? Better not - it will hurt my rotation and put me lower on the meter? Rez that healer? Better not - it will hurt my rotation and put me lower on the meter. Move poison out of the squad? Better not - it will hurt my rotation and put me lower on the meter. Share that boon? Better not - (you get the idea).

    > > >

    > > > Some people look at meters as this great tool, but the truth is they usually hurt far more than they help, even in top level competitive groups.

    > >

    > > I sometimes wonder if those complaining ever even used the current DPS meters, let alone if they ever bothered to look at an uploaded report.

    > > If you actually had then you would never make such silly claims as damage meters hurting play at the top level.

    > > Anyone who isn't blinded by their prejudice should have been able to notice the often quite dramatic improvement that happened across most squads ever since they were provided with these logs. More than anything, they make the selfish behaviour you criticized far more obvious to everyone, they show boon uptimes and failed mechanics and anything else people always claim is neglected while all raiders jerk off to their personal DPS.

    >

    > I think most people who want the DPS-Meter gone don't have an idea on what would happen if Anet would ban them. It seems like there is no thought put into it at all. I even asked what would happen after such a ban, but so far, there wasn't even an one-word-answer to that question.

     

    peronally, this would make endgame less interesting for me.

    in fact, i think i would actually quit this game for good. i know i am in a super minority spot here, but i do not raid for LI + Loot, my "enjoyment" comes from high % raidar logs.

    in general, we would fall back into the "meta dps class or gtfo" era. which wasn´t that flawless if i remember correctly.

  11. > @"zealex.9410" said:

    > > @"Astralporing.1957" said:

    > > It can be easily inferred from the first post of this thread. When after a balance patch devs tell you to wait with making changes to your builds until the next path a month away, it's clear that they feel that the balance patch was only a part of bigger changes, which you are in the middle of.

    > >

    > > Basically, that they intended bigger changes, but they've decided to split them into more than one patch. Thus making the first patch incomplete.

    >

    > What i read its the intent with changes in the future, nothing that this was intented to be a bigger patch and was instead cut in two smaller ones. They said in the past they planned to change how condition builds work too. They are just giving us a heads up.

     

    you need to read between the lines.

    generally, if they say " we will keep working on _stuff_", it pretty much implies that they are not happy with the current outcome.

    in this special case (i have never withnessed in a mmo before btw) they are mentioning directly not to change your gear asap, since there in a new stat combo comming. Implying that they did this balance patch with a future balance/gear patch in mind ---> incomplete.

  12. > @"Henry.5713" said:

    > > @"rabenpriester.7129" said:

    > > > @"DeadlySynz.3471" said:

    > > > Easiest solution would be to ban the use of all dps meters. If people can't learn to play nicely based on them, then remove them.

    > >

    > > Just... stop. Just stop it. Please.

    >

    > Next thing would be to ban the chat.

     

    does not go far enough. some emotes could totaly be used for harassment.

  13. > @"Obtena.7952" said:

    > > @"sigur.9453" said:

    > > > @"Obtena.7952" said:

    > > > > @"sigur.9453" said:

    > > > > > @"Obtena.7952" said:

    > > > > > I don't see a reason they need to ... it's not like there are so few comps that can complete content where raids need to be toned down to those comps. Maybe if people didn't try to just play how some website tells them, they would realize there ARE solutions to complete content outside of their narrow ideas of what they have been told is optimal.

    > > > > >

    > > > > > See, this is the problem with pushing meta ... hardly any players know how to figure out how to play for themselves anymore. The can't figure out what to do when something changes.

    > > > >

    > > > > for a lot of people it isn´t about completing the content anymore, if you are just in for the loot, maybe it isn´t the right content for you anyway. you can pretty much kill almost every boss with 10 necros autoatacking, but would that be fun? and thats the problem right now, you can either choose to play without optimal boons which is super akward and feels cluncky or play a super strict settup that make anoying (yes there are no hard mechanics, just anoying ones) mechanics even more anoying. missing out alc/quickness especially when you simply went for deleting a bomb at sabetha is the wort feeling ever. doing mechanics should be rewarding not punishing for your own gameplay expierience,

    > > >

    > > > If the content isn't about completion and about the 'fun', then why is the thread complaining about how difficult the content is to complete? Seems to me we should stick to the thread for now.

    > > >

    > > > The idea that the raid design team needs to talk to the class balance team so that raids are not 'impossible' to complete makes no sense. Anet knows what mechanics are possible to do in a raid, they know by what margins teams are successful at completing them. Stats they have will tell them what is reasonable for class changes and what isn't. The idea that these two groups talk to 'hard-engineer' raids is unnecessary and not based on what is happening in the game.

    > >

    > > Did you read op? I don't see the word difficult. Raids are still easy, but a bit more annoying or unfun you could say.

    >

    > yes I read it ... he was complaining about stacking mechanics punishing people for not stacking. That's a performance-based complaint ... even if the OP wants us to think it's not.

     

    Its about group optimization and that its hard to find a good setup without having to change not only your dps on each encounter, but now also your whole support team. it apears you don´t care about optimization, so what are you even doing here exept derailing the thread?

  14. > @"Obtena.7952" said:

    > > @"sigur.9453" said:

    > > > @"Obtena.7952" said:

    > > > I don't see a reason they need to ... it's not like there are so few comps that can complete content where raids need to be toned down to those comps. Maybe if people didn't try to just play how some website tells them, they would realize there ARE solutions to complete content outside of their narrow ideas of what they have been told is optimal.

    > > >

    > > > See, this is the problem with pushing meta ... hardly any players know how to figure out how to play for themselves anymore. The can't figure out what to do when something changes.

    > >

    > > for a lot of people it isn´t about completing the content anymore, if you are just in for the loot, maybe it isn´t the right content for you anyway. you can pretty much kill almost every boss with 10 necros autoatacking, but would that be fun? and thats the problem right now, you can either choose to play without optimal boons which is super akward and feels cluncky or play a super strict settup that make anoying (yes there are no hard mechanics, just anoying ones) mechanics even more anoying. missing out alc/quickness especially when you simply went for deleting a bomb at sabetha is the wort feeling ever. doing mechanics should be rewarding not punishing for your own gameplay expierience,

    >

    > If the content isn't about completion and about the 'fun', then why is the thread complaining about how difficult the content is to complete? Seems to me we should stick to the thread for now.

    >

    > The idea that the raid design team needs to talk to the class balance team so that raids are not 'impossible' to complete makes no sense. Anet knows what mechanics are possible to do in a raid, they know by what margins teams are successful at completing them. Stats they have will tell them what is reasonable for class changes and what isn't. The idea that these two groups talk to 'hard-engineer' raids is unnecessary and not based on what is happening in the game.

     

    Did you read op? I don't see the word difficult. Raids are still easy, but a bit more annoying or unfun you could say.

  15. > @"mindcircus.1506" said:

    > Just about every raid "training" group I ever looked at had a large number of raid sellers just you know..."hanging around".

    > Behavior like this would be an integral part of the show around it. Put "trainees" in a frustrating toxic environment so they quit and want to buy a clear just to get it over with.

    >

    > You should have expected it, really.

     

    THIS would ned an extra thread honestly. content.

  16. > @"Clyan.1593" said:

    > > @"sigur.9453" said:

    > > > @"Clyan.1593" said:

    > > > > @"sigur.9453" said:

    > > > > not trying to offend anyone, but why we need a thread for every bad expierience someone expierienced?

    > > > > needless to say that this here will not help these "bad commanders" anyway. you wont change ones mentality by creating a forum post. tell them in ingame chat if you really feel to, but that wont change the result (none) either. block and move on.

    > > >

    > > >

    > > > I'm not trying to offend you either, but

    > > > 1) threads don't take up much server space I think and since it's not your server it is none of your concern

    > > > 2) uninteresting threads will die out pretty fast

    > > > 3) This is the raid channel and I posted something concerning raids

    > > > 4) Yes it is very needed to address this since as I and many other already said the community is too small

    > > > 5) I believe in the good of every person, so I personally think that some of these bad coms (or maybe future coms) actually might change their ways

    > > > 6) Getting kicked usually goes with being blocked too, so there is no way I could have confronted the com (I actually tried)

    > >

    > > 1) my only concern is that thread is missing a clear purpose other than "blogging" you expierience.

    > > 2) ok

    > > 3) you posted something concerning Clyan in an isolated raid expierience, there is a difference.

    > > 4) i don´t see the connection between a small community and bad isolated commanders,sry. there are a lot of good training commies out there.

    > > 5)i will not challenge your believes here or deny your good intentions,but my expierence tells me something different.

    > > 6)see my first post, you would´t have changed that persons behavour anyway. best case you would get a feedback why you were kicked.

    > >

    > > to avoid such isolated expieriences, join a guild, raid with friends. as others already have said.

    >

    > 1) this thread isn't missing any purpose, you are.

    > 2) ok

    > 3) it's not an individual experience, it's an experience the whole squad has, considering the nature of raids, everything in it is isolated

    > 4) of course there are, yet the bad coms still exist. should i just act like they don't?

    > 5) your experience with what? my intentions? you don't have any

    > 6) maybe, however by this philosophy the french revolution would have never happened and its citizens today'd be still suffering from a selfish monarch.

    > point is, just because something seems to be pointless doesn't mean I shouldn't hope for a better outcome.

     

    just keep on fighting for the good cause.

    right now this thread is the first on when one is opening the raid/fractal part of the forum (my fault at this moment). the second one is "raiding is destroying the community". this is surly helping new players that want to inform themself about raids and will get them some extra motivation to start with that content.

  17. > @"Clyan.1593" said:

    > > @"sigur.9453" said:

    > > not trying to offend anyone, but why we need a thread for every bad expierience someone expierienced?

    > > needless to say that this here will not help these "bad commanders" anyway. you wont change ones mentality by creating a forum post. tell them in ingame chat if you really feel to, but that wont change the result (none) either. block and move on.

    >

    >

    > I'm not trying to offend you either, but

    > 1) threads don't take up much server space I think and since it's not your server it is none of your concern

    > 2) uninteresting threads will die out pretty fast

    > 3) This is the raid channel and I posted something concerning raids

    > 4) Yes it is very needed to address this since as I and many other already said the community is too small

    > 5) I believe in the good of every person, so I personally think that some of these bad coms (or maybe future coms) actually might change their ways

    > 6) Getting kicked usually goes with being blocked too, so there is no way I could have confronted the com (I actually tried)

     

    1) my only concern is that thread is missing a clear purpose other than "blogging" you expierience.

    2) ok

    3) you posted something concerning Clyan in an isolated raid expierience, there is a difference.

    4) i don´t see the connection between a small community and bad isolated commanders,sry. there are a lot of good training commies out there.

    5)i will not challenge your believes here or deny your good intentions,but my expierence tells me something different.

    6)see my first post, you would´t have changed that persons behavour anyway. best case you would get a feedback why you were kicked.

     

    to avoid such isolated expieriences, join a guild, raid with friends. as others already have said.

  18. not trying to offend anyone, but why we need a thread for every bad expierience someone expierienced?

    needless to say that this here will not help these "bad commanders" anyway. you wont change ones mentality by creating a forum post. tell them in ingame chat if you really feel to, but that wont change the result (none) either. block and move on.

  19. there are enrage timers?

    more serious: people that have problem in raids are already dying before enrage timers hit. if you would remove them it wouldn´t change anything in that regard.

    it would open up the possibility to run an "undefeatable" comp though. 10 healers as example. this would not be to much fun, and in fact trivialise every encounter. i also doubt there would be a huge LFG crowd that would want to spent 40min+ for one boss kill.

  20. > @"Nimon.7840" said:

    > Finally chrono is nerfed after 3 years.

    >

    > It was way to overpowered.

    >

    > All I hear from original post is like: I wanna get the op chrono back, cause we are too bad to play without.

    >

     

    "All in all, current balancing might not make raiding impossible. But it sure makes it unpleasant, unfun and frustrating. Especially if you are trying to optimize squad dps"

     

    read again. its about optimizing. its also a rich statement comming from someone that was outrageous after the epi nerf.

  21. > @"Obtena.7952" said:

    > I don't see a reason they need to ... it's not like there are so few comps that can complete content where raids need to be toned down to those comps. Maybe if people didn't try to just play how some website tells them, they would realize there ARE solutions to complete content outside of their narrow ideas of what they have been told is optimal.

    >

    > See, this is the problem with pushing meta ... hardly any players know how to figure out how to play for themselves anymore. The can't figure out what to do when something changes.

     

    for a lot of people it isn´t about completing the content anymore, if you are just in for the loot, maybe it isn´t the right content for you anyway. you can pretty much kill almost every boss with 10 necros autoatacking, but would that be fun? and thats the problem right now, you can either choose to play without optimal boons which is super akward and feels cluncky or play a super strict settup that make anoying (yes there are no hard mechanics, just anoying ones) mechanics even more anoying. missing out alc/quickness especially when you simply went for deleting a bomb at sabetha is the wort feeling ever. doing mechanics should be rewarding not punishing for your own gameplay expierience,

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