Jump to content
  • Sign Up

sigur.9453

Members
  • Posts

    639
  • Joined

  • Last visited

Posts posted by sigur.9453

  1. > @"Farkon.2170" said:

    > The point of the topic is the mentality of everyone not allowing necros in groups for PVE

    > It happens if you're a necro.

    > If you're a guardian main or an engineer, you're not going to understand why and come up with whatever means you can get so you don't have a necro outdps you, I get that.

    > But, the point of the topic is that people don't want a Necro for their serious PvE content, serious spvp (except one build), or serious raiding due to low dps and nothing brought to the table. (among other problems)

    > We have lower dps then other classes with conditions, it's a fact, and "educating" other necros with "advice" doesn't solve this mentality because we're not always the ones leading the groups.

     

    everyone? really? thats complete BS.

    i also have very rarly the issue when joining a group as war dps (very very rarly) but through my amazing social interaction skills, i always got at least one try to "proof my worth" to the group.

    so you mean one meta build for pvp issn´t enough? you might want to disscuss this in other class forums with 0 builds in the current meta.

    necro is meta on various bosses, sry, you sound like you want necro to be the be all, end all meta dps/support/power/condi class.

    on freaking paper, yes. i have been in pug runs with necros on top dps spot. get a static, problem solved.

  2. > @"DragonFury.6243" said:

    > > @"Dace.8173" said:

    >

    > > There is more to this game than straight DPS, the sooner you understand that the better.

    >

    > not ture in this game you can skip a lot of mechanics if you have high enough dps

    > no updraft Gorseval , less canon in sabetha , less mushroom in Slothasor , less green in dhuum etc

    > that is why its a dps driven meta where you cant have the lowest dps class in end game

    >

    >

     

    while its true what you are saying, its interessting that you choose exampe of bosses where necro is actually taken.

    gorseval---> see video above

    sabetha ---> kiter +dps

    dhumm---> kiter, dps not the best choice on normal, but pretty cheesy on CM

    sloth ---> just for the fun of killing a teammate with epi

  3. > @"Axl.8924" said:

    > > @"sigur.9453" said:

    > > > @"Axl.8924" said:

    > > > > @"sigur.9453" said:

    > > > > > @"Nimon.7840" said:

    > > > > > > @"Eutuxia.1537" said:

    > > > > > > > @"Farkon.2170" said:

    > > > > > > > It's really hard to play my favorite class (reaper) in all forms of the game. They suck at pvp, they suck at raiding, they suck at fractals. I always get called out for being a Reaper if I manage to get into a raid or fractal and something goes wrong. It's like playing Shaman all over again in WoW.

    > > > > > >

    > > > > > > Reaper is pretty strong now in pvp and fractals. I think reaper and power herald are in the same boat, 30kish dps in fractals and does crazy burst damage in spvp

    > > > > >

    > > > > > But rev has a spec that can reach more DPS, necro doesn't.

    > > > > >

    > > > >

    > > > > witch is pretty useless in fractals.

    > > > > necro has 3 decent raid builds pretty much in line with other professions. whats the problem?

    > > >

    > > > The real issue is that we are tied to boon corrupts. These boon corrupts hold us back in some ways, and are fairly useless, except in fractals where its used a lot.The best usage of it is in fractals and wvw and spvp.

    > > >

    > > > Other classes have multiple builds, such as heralds are good in spvp and renegade is probably good in raids.

    > > >

    > > > Mesmers are a prime example of a class that is good in all 3.They got mirage who is good in spvp you got chronomancer buff god, and power and condi god, or you could go mirage who is also really good at condi.

    > > >

    > > > Now I know that its unfair that every class has their problem.I heard for instance that revenants are locked into doing some sorta sword build in herald, because other stuff suck hard, but at least they got godly dps in raids and are desired.

    > > >

    > > > pushing reaper is a problem, because damage lowers our shroud a lot, and we got a 10 second or so plus we need those 10 sec for getting more energy and possibly more.

    > > >

    > > >

    > > >

    > >

    > > i really can´t say anything about pvp, and wvw it would be more about hearsay, so i won´t talk about that.

    > > but as far as i can see in your everyday pug/static runs, dps scourge is doing fine, support scourge is doing fine, and even power reaper is doing fine. will all of them be included in speeclear runs? probaply not, but most other professions won´t be neither. to me it seams its in a good spots atm, with decent build choice, and even some meta usage on various bosses. im sorry to say but complains about necro on the forum tends to be a bit overdramatic. (Edit: not to offend anyone, most complains about every class are)

    >

    > Fractals is less a issue, because things like boon corrupt really stand out.Even condi corrupts are very powerful in groups, since you got a lot of enemies who spam boons all day long, so of course scourge will be very very strong in fractals.

    >

    > Raids is still a issue though. Even though reaper isn't that far behind: Around 30 to 31k dps which is about 2 to 3k behind most classes who are full dps. that is still enough for the leader to say: Hey we don't want you because you don't offer much of anything in raids besides dps on reaper, and even that isn't that great. I believe someone said something about the dps ceiling, and that has to do with the problem of maintaining the shroud, which in turn effects your dps, since you get a lot of quickness in shroud while attacking,

     

    i can only speak for myself here, but if i command, i´d prefer a good reaper player over a mediocre "flavour of the month top dps" player 100% of the time. if the dps of a player sucks (compared to the rest of the team and unter consideration of mechanics) s/he will propably be kicked, or at least asked what the problem was. 2nd time, goodbye. i don´t see to many commis that handly this another way. obviously if you ask for a condi class, and a reaper joins, you wont get the spot. im not denying that there are also some rotten eg commis, but they are far from the mayority. and even then, its their group, whatever. it´s not like gw2 is the most "twink" friendly mmo i have ever played.

  4. > @"Axl.8924" said:

    > > @"sigur.9453" said:

    > > > @"Nimon.7840" said:

    > > > > @"Eutuxia.1537" said:

    > > > > > @"Farkon.2170" said:

    > > > > > It's really hard to play my favorite class (reaper) in all forms of the game. They suck at pvp, they suck at raiding, they suck at fractals. I always get called out for being a Reaper if I manage to get into a raid or fractal and something goes wrong. It's like playing Shaman all over again in WoW.

    > > > >

    > > > > Reaper is pretty strong now in pvp and fractals. I think reaper and power herald are in the same boat, 30kish dps in fractals and does crazy burst damage in spvp

    > > >

    > > > But rev has a spec that can reach more DPS, necro doesn't.

    > > >

    > >

    > > witch is pretty useless in fractals.

    > > necro has 3 decent raid builds pretty much in line with other professions. whats the problem?

    >

    > The real issue is that we are tied to boon corrupts. These boon corrupts hold us back in some ways, and are fairly useless, except in fractals where its used a lot.The best usage of it is in fractals and wvw and spvp.

    >

    > Other classes have multiple builds, such as heralds are good in spvp and renegade is probably good in raids.

    >

    > Mesmers are a prime example of a class that is good in all 3.They got mirage who is good in spvp you got chronomancer buff god, and power and condi god, or you could go mirage who is also really good at condi.

    >

    > Now I know that its unfair that every class has their problem.I heard for instance that revenants are locked into doing some sorta sword build in herald, because other stuff suck hard, but at least they got godly dps in raids and are desired.

    >

    > pushing reaper is a problem, because damage lowers our shroud a lot, and we got a 10 second or so plus we need those 10 sec for getting more energy and possibly more.

    >

    >

    >

     

    i really can´t say anything about pvp, and wvw it would be more about hearsay, so i won´t talk about that.

    but as far as i can see in your everyday pug/static runs, dps scourge is doing fine, support scourge is doing fine, and even power reaper is doing fine. will all of them be included in speeclear runs? probaply not, but most other professions won´t be neither. to me it seams its in a good spots atm, with decent build choice, and even some meta usage on various bosses. im sorry to say but complains about necro on the forum tends to be a bit overdramatic. (Edit: not to offend anyone, most complains about every class are)

  5. > @"Nimon.7840" said:

    > > @"sigur.9453" said:

    > > > @"Nimon.7840" said:

    > > > > @"Eutuxia.1537" said:

    > > > > > @"Farkon.2170" said:

    > > > > > It's really hard to play my favorite class (reaper) in all forms of the game. They suck at pvp, they suck at raiding, they suck at fractals. I always get called out for being a Reaper if I manage to get into a raid or fractal and something goes wrong. It's like playing Shaman all over again in WoW.

    > > > >

    > > > > Reaper is pretty strong now in pvp and fractals. I think reaper and power herald are in the same boat, 30kish dps in fractals and does crazy burst damage in spvp

    > > >

    > > > But rev has a spec that can reach more DPS, necro doesn't.

    > > >

    > >

    > > witch is pretty useless in fractals.

    > > necro has 3 decent raid builds pretty much in line with other professions. whats the problem?

    > >

    >

    > In line with other professions?

    > Not really.

    > 6-8k behind all other classes isn't in line (scourge)

    > And 3-6k behind the other classes in case of reaper (which is btw way more conditional than other classes)

    >

    > 0-1k ok.

    > Or if the necro would bring some great utility or buffs to justify such a large dps-difference

    > But it doesn't.

    > The barrier a full DPS scourge can do is not mentionable.

    > The problem only occurs, when you start stacking scourges, that you might get very high barrier uptimes and values.

    >

    >

    >

     

    No i meant, by the amount of playable (viable) builds its in line with other professions.

    that the balance isn´t perfect is out of question, but if you want to play any profession, you can. if a commi doesn´t want your favoured profession for any given reason (good, or bad), its their decission. idc, there are a lot of groups on LFG to choose from and in statics it shouldn´t be a porblem at all.

  6. > @"Nimon.7840" said:

    > > @"Eutuxia.1537" said:

    > > > @"Farkon.2170" said:

    > > > It's really hard to play my favorite class (reaper) in all forms of the game. They suck at pvp, they suck at raiding, they suck at fractals. I always get called out for being a Reaper if I manage to get into a raid or fractal and something goes wrong. It's like playing Shaman all over again in WoW.

    > >

    > > Reaper is pretty strong now in pvp and fractals. I think reaper and power herald are in the same boat, 30kish dps in fractals and does crazy burst damage in spvp

    >

    > But rev has a spec that can reach more DPS, necro doesn't.

    >

     

    witch is pretty useless in fractals.

    necro has 3 decent raid builds pretty much in line with other professions. whats the problem?

     

  7. > @"Laila Lightness.8742" said:

    > > @"hellsqueen.3045" said:

    > > > @"maxwelgm.4315" said:

    > > > You answered it yourself, most seasoned raiders only do it with their statics and the other bunch of seasoned raiders are leaving or flat out don't make an effort anymore lest they end up stressed like you during their pugging. There is no new blood at all, everyone either gives up as soon as they realize they have to _train for the content before doing the content_, which doesn't matter if you think this is OK and natural, as I also do, but this is unique to GW2 even among other raiding games, and it is directly related to the lack of vertical progression to trivialize encounters. **Or**, they don't even try to start because they have a predisposition to not get involved in organized group content.

    > > >

    > > > A high selling point of GW2 since release was the play how you want and _when_ you want motto. It has always been a game friendly to players who play sporadically and leave for several months before returning again. Even fractals follow this with a reliable, tiered structure and sporadic updates that allow people to get back on it soon as they return to the game. sPvP and WvW are just as friendly to plug&play grouping even if you happen to be in an organized guild. Raids changed this logic and remain the only content to shake up this established feature of the game, while at the same time not "going all the way" and actually presenting the challenge that raiders have asked for. Said challenge would admittedly even further diminish the population anyway, so not worth it. In short, nothing happened to pug raiding, it was always bad but now you have become reasonably good amidst everyone else who hasn't, in a game that is not even about raiding, let alone pug raiding.

    > >

    > > I agree with a lot of what this person says.

    > >

    > > All the new blood gets alienated if they don't want to conform to this constant push for people to be whatever the Meta is on their character.

    > > Not everyone wants to become this cookie cutter version of their class.

    > > This game was supposed to allow you to break the molds of other MMO's by allowing you to really be whatever you want via stats and builds.

    > > Yet, there are certain classes with certain builds no matter how good someone has made it that people will not give a chance too.

    > >

    > > I want to participate in raids, but I don't want to do it with the community that is there that expects you to be whatever they want you to be. I want to take people through who don't care about failure and have a build that is right for them and see what we can do.

    > > The community at large doesn't allow people to be whatever they want in raids which goes against the rest of the game.

    > > Heck, there isn't even different difficulties in the sense like other games with raids in them, that can allow the average player to get through them but with slightly lowered reward that can help them train up their basics with whatever they have and it can help them work up to harder difficulties if they so wish to because learning the main mechanics will be the focus with the bosses health pool and attack damage lower and a small safety net to allow time for people to find their feet. For example, one of the bosses that knock you off a platform. For new players, dodging the attacks isn't easy and it can take a while to get the rhythm but even one small mistake could mess them up. Lower difficulties could have like a small wall block to stop people from getting knocked off and instead knock them down longer so the incentive to learn is still there until they no longer fall off, etc.

    > >

    > > Raids took all the elitist people from dungeons who wanted the maximum DPS to kill level 30 dungeons in like 2 minutes and gave them a place to just hate everyone who doesn't do what they want. It's pretty kitten.

    >

    > Yes you are right in this game was meant to be easy and the sooner anet nerf raids the better to as easy as player want it to be.and nerf all meta builds to the lowest possible combo so all will have exact same dps that will be best for all. And remove mechanics wich forces the use of specific skills like cc.

     

    i heard for the player that want easier content there is this small niche project called open world and living story. could be wrong here, just rumors from an elitist ingame friend.

  8. First, thank you for the insight of the "new raider expierience", i will comment on thought below

     

     

    > @"Froh.3072" said:

    > I'm one of thoses "low skill players" as I'm really new to raids.

    > So I'll kinda explain why we do suck (or at least, why I do suck right now), feel free to dismiss my opinion or not, but remember that I took on my time to write this post so you do not go into a full circle of "raids are too easy, others players are too bad, they don't deserve...". Also remember it is HOW I perceive the game as a rather "new" player. So if I'm wrong, that means that the game does something bad at teaching me some stuff :

    >

    true, the game up till lvl 80, teach you nothing exept WASD and general keybindings. or to be exact, not until the point where more knowledge in reguired (Fractal T3+, Raids, Competetive Pvp, & Wvw) and then you need to inform yourself outside the game or if you are lucky someone will explain it to you. poor job of anet, but the majority likes the rather casual aspect of 90% of the game , so they do simply not cary it appears.

     

    > -> Game is not readable enough. This is the main point, and this is probably due to the number of differents mechanics at one time on the boss + players skills (which we can hardly see) + combos of skills. Sound does help (indicate big hits etc), the red area too (even if you have to know the timing beforehand as the dodge is short). For the rest, I have hard time to see if I'm targeted by something, if I'll explode, etc... Oh ok I have a red zone growing around me, then I'll go away from my mates. Oh wait, someone of my mate have to come on me. The sentence "Choose your allies wisely", yeah, thanks, it helps me a lot to understand what's going on.

    >

    i have to dissagree here, at least for raids. i find dungeons harder in that case since there a no red cicles of death. you actually have to look at animations for that.

    Edit: oh and you can always tick the LOD thingy in the options, less visual clutter (not perfect though)

     

    > -> Bosses have really strange mechanics. This is okay, refreshing and kinda fun, but the fact that you can't really do any boss without reading about all of his 10 patterns of attacks beforehand because they are not to be understood easily is weird. Maybe Anet could introduce thoses mechanics by not one shotting you when you fail at the beginning (and could increase in damage each time).

    >

    > -> Extra skills given for a fight can't really be read during the actual fight. Extra points when you actually have to earn this specific extra skill during the fight by doing something like catching blue bullets while escaping red ones.

     

    There are no strange mechanics, there are only new ones.

    and thats the main challenge of raids (by design) to overcome these mechanics.

    for example, if my group is doing a boss for the first time, we don´t just go in and start dps rotation, wipe and repeat, we do the following

    Ping buffs on Boss

    Ping eventually debuffs on players.

    Ping special action key.

    WIPE by special mechanic.

    Read the above and talk about it.

    start again, dps till mechanic, try to solve it, wipe, repeat.

     

    this goes on for hours, and frankly speacking thats THE MOST FUN times raids can give you.

    clearly you miss something when you only "reading about it" beforhand.

    thats why i allways recomment: for your own group with players on your exp level. sure itneeds longer, but its also more fun/rewarding to do.

     

     

     

    > -> Stuff. It is hard for someone new, to come up with more than exotic pieces. It is probably fine when you're doing T4 fractal all the days, but I'm currently stuck into lower fractal tiers because I have only 2 rings and 1 necklace to put agony on. When I say "stuck", I probably have ways to unstuck myself, but thoses ways are kinda obscure at the moment without reading a full guide on how to do it. Then you'll tell me "Hey you can do thoses raids in full exo", yeah, but it's harder. And if the harder part is for the new players rather than the veterans. Yeah, I can guess why they're bored (or why they suck).

    >

    first set of asc. gear is the hardest one, yes. but in case you didn´t know, there are arhievments that give you asc. armour and weapons. they still are time consuming, but you may even get some fun out of it.

     

     

    > -> Rotations. Mesmer, which is my main currently have a "26" rotation combo to learn as a chrono to be useful (on snowcrows at the moment). The fact that the game depends on learning thoses rotations before everything else as you'll really be useless without them doesn't really help. Could have more "easiers specs" on each class while still being relevant to boss fight would have helped.

    >

    if your are going for support chrono, i can guaranty you, everyone would love to get you in theit static/pug group, if you manage it half decently.

    also whilce SC rotations are "optimal" there are other ways to play your charakter and achiev equal results. don´t "try to hard" make it so you are confy playing it. (nobody is expecting 100%)

     

    > So, I don't mind trying again and again a boss. Doing dailies to slowly, really slowly grind stuff to be ABLE to grind it faster. And I certainly don't expect to master a boss the first time I come against. It's just that I'd like an easier time to go in, rather than the current state. But this mostly list my current gripes with the game so far.

     

    its sounds you already have the right mindset, but are afraid of failing (sorry if my assuming goes to far), but i can assure youthat if you find the right ppl/guild you can be a seasoned raider in no time.

     

    Edit: lots of typos, but inet is really slow, and i can´t fix it in a "reasonable" time. sorry for the hard read

  9. > @"Trevor Boyer.6524" said:

    > lol I love you guys, coming in here as if no one out there is using +5 stat infusions on raid characters.

    >

    > Funny stuff, very funny stuff.

     

    i have about 14 raid ready characters, 4 of them are full infused. yet im also perfectly capable of doing full runs with the other ones. in fact i have been kicked 0 times, and not one complaint of my lack of dps so far. hell i don´t even run BIS food and utility the whole time. while i am a hugh fantasy fan, you should rather try to stay in reality.

  10. > @"STIHL.2489" said:

    > > @"Cyninja.2954" said:

    > > > @"STIHL.2489" said:

    > > > > @"Cyninja.2954" said:

    > > > > > @"runeblade.7514" said:

    > > > > > Th> @"mortrialus.3062" said:

    > > > > > > > @"runeblade.7514" said:

    > > > > > > > I remember raiders saying that they don't want easy mode difficulty because Raids will take longer to release.

    > > > > > > >

    > > > > > > > How is that new raid going so far?

    > > > > > >

    > > > > > > Okay. And It's a literally fact that despite the new raid taking too long, adding easy mode would make it take even longer.

    > > > > >

    > > > > > If it takes that, then I am all for it. I've been waiting years for raids that I can play. You guys merely waited for months for a new wing.

    > > > >

    > > > > I call nonsense.

    > > > >

    > > > > It's fine if you are in favor of an easy mode but don't bring this kitten argument here.

    > > > >

    > > > > Lack of content has been an issue in the past in all areas of the game. It's always been very damaging. Adding debatable difficulties and thus prolonging the developement time for a niche game mode which is already on the brink of no content because YOU think it's worth it is plain idiotic.

    > > > >

    > > > > It's a poor argument and if you were in any way interested in this game mode not one you would make.

    > > > >

    > > > > There is easier and less demanding instanced content in the game. Play that instead of wishing harm to a game mode which is very obviously not for you.

    > > >

    > > > has it ever dawned on you that it remains a niche game mode because it does not have an easy mode to attract a wider audience?

    > > >

    > >

    > > Hi STIHL, how nice of you to be back.

    > >

    > > No it hasn't since I do not believe the barrier of entry to be that high to begin with, which is supported by new players and their occasional shared stories of how they entered raids.

    > >

    > > I'm sure though that if I went by every unsuccessful story and the expectations and effort demonstrated in those (usually none) I might have a different view.

    > >

    > > Which leads me to my next point, I'm not even sure I'd want raids to become mainstream. It would require a fundamental shift in this entire games design and focus, not something I'm sure would be necessary healthy.

    >

    > I'd say it's nice to be back, but that would be a lie.. my internet went to kitten, and now, since I can't really play anything, I am posting on the forums to kill time. Don't get too used to my presence. I'm just scratching an itch with this abomination of a topic.

    >

    > Anyway.. yes.. a fundamental shift.. like how PoF was a Fundamental Shift from HoT. But lo, numbers are up, the game is doing better, and now it's just a matter of time before Anet realizes that trying to make Niche content for a small niche group of players, is not really profitable, and that the more inclusive they can make their content, the better the overall social and fiscal health of the game.

    >

    > But then again, they may never revise raids, just like they never revised dungeons, they might just scrap them and put in something else to fill the void like they put in fractals to replace dungeons..

    >

    > I mean, not being rude, and nothing personal at this point, because try as I might my apathy outweighs any real investment into feelings about this,, but they tried that catering to the Hardcore players, it just doesn't work.. and it's only going to get progressively harder for them to justify the budget for raids as time goes on when other content and demographics are what is making the money.

    >

    > You really should have thought about it.. especially in lieu of the rebound after PoF, and realizing that the HoT Content direction, was a failure.

    >

    >

     

    I hope your internet gets fixed soon!

  11. > @"Tyson.5160" said:

    > With this downward trend, are we going to eventually see certain pieces of content, stop being developed?

     

    i don´t think so, at least not on the near future, financially it still seams to work. i guess it will rather be a full stop of developing anything at some point in time, with longer gaps between releases beforehand. (im not to optimistic with an exp3)

    the goal is and will be to make the same money with less players. "creativity" in the gemshop is on a new high since pof.

     

  12. > @"Astralporing.1957" said:

    > > @"Blocki.4931" said:

    > > You're very anti-raid, that you're seeing a rift there doesn't surprise me. Interest is dropping because content doesn't release at a fast enough pace for them to care. Then they come back once the new raid is out, do it for a couple months and stop playing it again. Does that surprise anybody? It shouldn't.

    > Not all of them are coming back, though, and the new raiders do not make up the difference.

    > See the gw2efficiency and completion rates - they are going down from raid to raid now. w6 has significantly lower completion rates than w5. Yes, they will probably go up a little with time, because this is a most recent raid, but still, w5 is the hardest raid so far, and w6 is much, much easier.

    > And yet even the very easy first boss of w6 has only a 7.5% completion rate (compared to dhuum's 6.5% and soulles horror's 9%).

    >

    > Yes, the interest **is** dropping.

    >

    >

     

    the same thing can be also said for the living story episodes (they lose even more players in % and actuall numbers). so generally speaking its only natural in a life circle of a game to lose players anyway. sure on its peak a game will get more/same player numbers that leave, but that peak is long gone and only expansions are capable of bringing in more players then that have left over time. so while you present interesting numbers, i do not see how its a counterpoint to blocki´s comment.

  13. > @"Laila Lightness.8742" said:

    > > @"Grogba.6204" said:

    > > > @"Laila Lightness.8742" said:

    > >

    > > > Would rather see it adapted. Maybe so even the lowest performing build possible should be able to do it with ease.

    > >

    > > Now I want to see how that person clears everything with nomads staff guardian.

    > > Can I get all the shinies when I log in, plox?

    > >

    >

    > It would end toxic behavior since they wouldnt be better than anyone else. And satisfy the majority. And allow all to play how they want

     

    you seamingly forgot that raids is a niche mode for ppl that want to be challenged. its not about pleasing the majority, its for entertaining a minority and keeping them in the game to spent money. same could be said about any mode that isn´t the most popular (OW). remove that and lose players that only play those modes. or do you think people will actually start playing guild wars because they have a raid/wvw/pvp simulator now?

  14. > @"Astralporing.1957" said:

    > > @"Linken.6345" said:

    > > So the minority of casuals are larger then the minority of the raiders that yell at eachother.

    > > Were is the numbers to back that up Cristalyan

    > Are you going to seriously claim here that raiders outnumber casuals?

    >

     

    i think the important part of her/his sentence was "that yell at each other". as a comment on "I think that you see now the other problem the GW2 community have - a part of it (the small part) despise the other (larger) part." but the discussion is going nowhere anyway.

  15. > @"innocens.1582" said:

    > @"sigur.9453"

    >

    > i get my enjoyment through my interaction with others mostly.

    > Its not the game, but hanging out with people i like.

    > Its like going out in the weekend, you mostly go the the same places, but its the people you do it with

    > that makes it a good nights out.

    >

    > I respect others having other views/opinions about it, whatever suits your fancy.

    >

    >

     

    if i understood correctly we were talking about random groups?

    obviously if i play with ppl i know and like i don´t care how or what we play. its more a bout the talk in ts.

    but no random stranger has to like you or has to be liked by you, so i don´t really see how anything you listed matters. no offense.

  16. > @"qwerty.8943" said:

    > I wish I could post this anonymously....

    >

     

    >

    > So what is a 'semi-casual', "competent-but-not-uber DPS", though "wants-to-learn" supposed to do?

    >

    its fairly easy actually. you just could start where everyone else started. form a group. fail a lot, laugh a lot, get better, beat the content.

    you "fresh folks" even have more tools to use than we had back in ancient times.

    or if you get lucky you will find a willing group that will show you around and give you time to learn everything.

     

     

     

  17. > @"innocens.1582" said:

    > i dont do much, if any high level stuff, but what i notice is that some people

    > only care about rewards/money they get out of dungeons/raids/whatever, and they have to get it

    > in the shortest amount of time possible.

    > They dont play the game because the think its fun, but just for as much rewards in as little time possible.

    >

    > How i miss my gw1 guild.........

     

    well you know, if you run the content for the 100x, there is not a lot of fun left you can get out of it. fractals especially are a very effective daily farm, nothing more. and people treat it that way. everything other than a perfect run is already a "failure" and seen as a waste of time.(same could be said about some super boring raid encounters, looking at you w3) i stopped doing them for the very same reason. this happens when there is to less "high level" endgame content or lets say to big gaps between releases. and the game is to tp centric. want anything? better get gold to get it.

  18. > @"Vashan.3098" said:

    > > @"Blake.1908" said:

    > > I play my own style making me as a player unique, yes I do have not so good dps, but I have a bunch of other great attributes, so my questions are as follow

    > > 1: why are people allowed to see my dps? it is my account and allowing others to see what happens on my account is in my opinion not fair.

    > > 2: if i dont want to run Beserker stats on my warrior (meaning I don't do enough dps) then am I not entitled to get my legendary armor?

    > > 3: players say guild wars is a game about player skill... uh so wheres the "player skill" in pressing what a website says you must press? isn't that the same as bot... hmm makes it pretty hard to mess up... might aswell use macro's because its the same keys over and over, I mean who will ever know

    > > 4: and last question is... instead of making it so that players have to depend on each others healing/damage buff's. why not make it an individual thing? (will add some competitivity)

    > >

    > > thank you in advance for any feedback

    > >

    >

    > I completely agree with you, Iam quite new player (about 330hours in), playing mirage and I am still learning new things. I recently went to Jahai and started closing those rift where there are hordes of creatures and a boss, I found out that with my build I am able to deal all by myself without dieing (actualy without a problem, just requires sashing buttons for a while) yet I think I would get kicked from raids too because people are like you need to play meta or you are useless.

     

    no one requires meta DPS builds. there are off meta build that work really well in raids. im pretty confident to say a player with high knowledge of his off meta build and class will achieve higher dps numers than a player that copypasted a metabuild 15 minutes before heading in the raid.

    The Problem is, a lot of traits are pretty useless and you lose a lot of dps by n using them. also there are only 2-3 viable stat combinations for dps classes, the rest again, is pretty useless in instanced pve content. tanking mechanics and staying alive isn´t achieved through stats, its achieved via teamplay and knowing the encounter. but you can simply see for yourself. would be actually awesome if you would go to the golem trainings arena and post your results here with your "pretty good ow build" or share it with us via http://en.gw2skills.net/editor/ . remember all you are in for as a dps class in raids is doing dps.

  19. > @"Zaraki.5784" said:

    > > @"Cyninja.2954" said:

    > > > @"Valeria Mudgarden.3054" said:

    > > > I guess this is going to be a joke thread? The funny thing is there is a reason it went up 2k gold.

    > >

    > > Yes, the demand went up. That is an issue to you because?

    >

    > It's not random, it's due to an exploitable glitch with it (though I won't explain in details).

     

    is it i clitch or is it a viable tool to convert karma into gold? One would be gamebreaking, the other ine is working as intended. (although i find it more painfull to farm karma then gold, but whatever)

  20. > @"Pyroatheist.9031" said:

    > > @"ButcherofMalakir.4067" said:

    > > > @"Pyroatheist.9031" said:

    > > > > @"Jaydos.4751" said:

    > > > >

    > > > > > @"Pyroatheist.9031" said:

    > > > > > > @"Jaydos.4751" said:

    > > > > > > Weapon Swap was all timing, making sure you can fit your skills in the 7 second window.

    > > > > >

    > > > > > You say that like swapping weapons then hitting SoI, a shatter or two, and shield 5 was some groundbreaking esports mlg combo.

    > > > >

    > > > > Or I’m explaining it as it is. Timing based rather then using skills on cooldown. While making sure to sync everything up with the next c split.

    > > > >

    > > > > No it’s not that “MLG esports” as you say. but is anything “MLG esports” in gw2? Logging on will soon be the most challenging part of the game.

    > > > >

    > > >

    > > > You already just use skills off cooldown. It's not like you delay them to sync up with weapon swap. There's only 3s of downtime if you swap every 10 seconds, so it's really not that hard to do.

    > > >

    > > > I don't understand all this masturbatory back patting going on here between all you guys claiming that support Chrono is this hyper-skilled build that requires precise timing and exacting play. It doesn't. It's not that hard. The rotation is sinple and forgiving. The buff uptime is easy to sustain without having obvious vulnerable points that would disrupt it for a long period of time. Additionally, this build has been various levels of this easy to play for a very long time.

    > > >

    > > > Literally the only time that Chrono was exceedingly difficult to play was when squad-swapping worked in combat, and the Chrono would be swapping themselves between sub-squads every other SoI to cover full 10-target buffs as 1 person. That *actually* required precise timing and exacting execution or it would all fall apart.

    > >

    > > Exactly this. Chrono is not hard so kowering dificulty makes no sence.

    >

    > That's a little disingenuous too though. Chrono is not hard, therefore removing one semi-inconsequential mechanic is not a big deal, particularly if it enables the balance team to better control stat allocation.

    >

    > The obvious problem here is that sigil of concentration provides an absolutely titanic amount of boon duration for extremely little investment. It's way out of line with anything else in the game that provides boon duration. The obvious intent of the sigil was to lock that boon duration behind an appropriately challenging mechanic, but that clearly didn't work out as intended. Therefor, they're toning it down to a more reasonable power level.

     

    while i agree of the sigil beeing to powerfull, making an easy rotation even easier might be no big deal for you, but i think thats exactly the point was argued about. fact is, it WILL be easier, doesn´t matter if it get form super hard to super easy or from easy to braindead. right now you are just arguing for the sake of arguing. Making it 10% and keep the weapon swap would have been fine i guess. but anet preoceeds to rework everything instead of adjusting little bites (like always). but we will see how it will turn out, could be everything from super awesome to super broken.

     

  21. > @"Talindra.4958" said:

    > > @"zombyturtle.5980" said:

    > > tbh i am fed up of these contant 'hate on raid' threads.

    > >

    > > The raid team is a handful of people. They do not take resources away from open world and if raids were removed entirely from the game, living world would not release any faster, and additional content would MAYBE be 1 more acheievement per release if we judge on how fast instanced content is developed. Raids get released once per year.

    > >

    > > I can counter your argument that all your friends quit because of raids, in that all MY friends quit the game in the first 6 months because of a LACK of raids ( or equivalent endgame challenge).

    > >

    > > Everything you seem to enjoy, like hot meta events, were released alongside the first raid. They arent mutually exclusive.

    > >

    > > Living world gets way more than any other game mode invested in it already. If it cant hold your interest than thats probably the fault of anets design to make throwaway lw maps that have almost no replay ability outside the few weeks it takes to complete all the achievements in them.

    > >

    > > If you are still convinced that raids are killing the game. Please explain how LESS content would be good for gw2.

    > >

    > >

    >

    > It's not a raid hate post. I still play raids on two accounts. I'm saying from my observation since beta.. the most fun time in guildwars for me was gw1 pvp and gw2 pve before raids was introduce.. I had fun after raid too and did enjoy the new content , but the community is not the same .. even update for guild is to none. There is a lot of update for gemstore and mount skins etc.. gamble tickets and so on....

     

    thing is, thats exactly anets buisness plan. they "don´t really" gift us LS episodes for free, they use them to lure people back in the game every few months to spent their money on the gemshop.

    without (the announcement of) raids i would have never returned for gw2, because i found the "endgame" rather stale and boring. i also had no reason to even speak/engage with other players since it was pretty much a soloplayer experience. sure "we" have some rather rude community members, but my freindlist would be much shorter without that content.

×
×
  • Create New...