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Sobx.1758

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Everything posted by Sobx.1758

  1. > @"Virdo.1540" said: > > @"lombomon.7268" said: > > **Herald** > > Elevated Compassion: Slightly increase healing (~10%) > > thats one of the points im waiting for a long time right now, even though it deserves a bit more than just 10% bonus to compete with the other 2 options. Kind of feels like these options don't exactly compete with each other in the same areas though?
  2. > @"Fuchslein.8639" said: > I found out that when players sit down leaning against their mount, this is a chair from the Gemshop. > That would be an emote for which I would grind You're in luck then, because you can grind for ~200 gold and then exchange it for 600 gems :D ...or when you say "grind" you don't really mean "grind"?
  3. Nah, don't disable them, it's a quick check for the exact skill facts/current actual numbers. If that's an *efficiency-motivated* request, then just change your keybinds and use them instead of clicking the skills with your mouse.
  4. > @"Solvar.7953" said: > The comments about 'if you add this, why not add this totally out of balanced thing' are not generally useful. I assume you're writing about what I said. How is what I said "totally out of balance" if the "original idea" isn't? If someone does that content daily/weekly depending on how often it "resets" then how is this any different than the claim I was answering to?
  5. > @"Tuna Bandit.3786" said: > Although I like emotes and welcome new ones, making them the end reward of a meta (as with the /shiver) is a pathetically cheap action from Anet. How is this any different than placing skins at the end of those achievements?
  6. > @"Tuna Bandit.3786" said: > Yeah I don't see how saving 5 minutes a day effects the economy. > It's supply and demand - I cannot get more out of my home daily because I can only farm it once That seems like an attempt to dodge what I wrote and definitely doesn't contradict it. > The only reason it might effect the TP is if more people decide to farm their home due to it. But considering the small amount of time saving, I very much doubt that. And I think it's reasonable to think that more people would farm it more consistently if it required less effort. Would it affect the economy? I'm not sure. But claiming that adding a limited bot to the game would 100% not affect the economy looks like just a hopeful guess to me. But sure, if we're adding "autofarming", then add it also to other parts of the game, I guess. Because why not?
  7. If I like a skin, it's because it looks good and not because it has x size :D
  8. > @"Tuna Bandit.3786" said: > I like the idea. It does not affect the economy from my point of view at all. > Reason? > I farm my home every day, I gather all nodes and stuff... instead of spending 6 to 8 minutes gathering, I talk to a butler and I get my stuff in less time. > > I still get the EXACT same stuff, just faster. So there is not more stuff suddenly going onto the market. > > I simply only saves you a few minutes of time each day. Isn't this like saying that farms with higher gph don't influence economy, *because you get the same stuff, just faster*?
  9. > @"LucianTheAngelic.7054" said: > > @"Virdo.1540" said: > > > @"LucianTheAngelic.7054" said: > > > > @"Yasai.3549" said: > > > > > @"LucianTheAngelic.7054" said: > > > > > > > > > Eh, the clutter is already insanely high on the hotbars I think that would be a bad change. Was literally in fractals yesterday with an FB that had his bar touching the middle of my screen from all the buffs > > > > > > > > Tell Anet to fix their UI :p > > > > > > Would love for that to happen, but I’m not too hopeful ? > > > > why dont u use the other group ui then? where u dont see other peoples hotbar > > Which Ui would that be? The grid, probably?
  10. > @"lare.5129" said: > > I mean, if Apple were really serious about the adoption of their API? > metal api nice soft. Yes, it not open source. But I can't say that it written bad. ...you can't because you don't know how it's written and you're just bent on repeating "apple good" no matter what? :D > @"lare.5129" said: > > @"Fuchslein.8639" said: > > I personally think that Anet is doing the right thing. They should not be responsible for Apple's decisions and spend resources on this. > So you say - They should not be responsible for Apple's decisions and spend resources on " 15% pc market and 50%+ on mobile market in USA"? > yes, may be. How does the mobile market have anything to do with it? What does "15% pc market" have to do with people playing gw2? You understand that you've grabbed some random stats from random sites and now you're holding onto them despite them being absolutely irrelevant in this case/thread/complaint, right?
  11. > @"Lonami.2987" said: > How about keeping it simple: > > * Buff [stealth attacks](https://wiki.guildwars2.com/wiki/Stealth_Attack), but now any kind of direct damage removes stealth. > * Buff stealth duration, but now the stealth effect is transparent instead of complete invisibility, letting enemies notice your movements when they pay attention. > > These two simple changes would fix the cheese problems, while rewarding good players for their performance. I mean for some reason you're just reposting what you've already said earlier in this very same thread. Combining "*transparent stealth*" with "*automatic reveal on any dmg*" and *the amount of aoes this game offers* renders stealth more-or-less useless and stealth attacks nearly un-landable during the fight. "fix", "rewarding for performance" -lol ok.
  12. > @"anduriell.6280" said: > > @"Sobx.1758" said: > > That AND it's just terrible. So it won't get implemented, because why would it be, lmao. > Stealth will be eventually nerfed and Anet is trying to find a way, the markers traps were just the beginning. You can be sure of that. > > It doesn't matter how much bias you have against it. I'm looking forward to the moment. I don't know how this is an answer to anything I wrote. Where did I write ANYTHING along the lines of "I'm sure stealth will never be touched" -because that's what you seem to be answering to? I didn't. So if you're not answering to what I wrote, then there's no reason for you to quote me and pretend you do. ...same as your comment about "my bias against it", which is based on nothing.
  13. > @"Rauderi.8706" said: > > @"Sobx.1758" said: > > > @"Rauderi.8706" said: > > > I'd use this, for sure. > > > > Of course you would. It would be effectively a limited-usage bot that makes you some money every day with no effort, why wouldn't you use it? :D > > > > Also give me a raid butler, fractal butler, wvw butler and overally open world gathering route butler per map. ^^ > > Wait, there's raid nodes and fractal nodes and wvw nodes (I could definitely use those!)? Why, those are positively great! Where do I get those? > > Edit: upon further investigation, those don't exist. Much like the point of this hand-wringing sarcasm. Nah, just automatically complete content for me. Not sure why you try so hard to pretend you didn't understand the point here, but ok.
  14. > @"anduriell.6280" said: >Just pointing out the opinion from Yasai which seems to sway depending from which class we are talking about. Yup and I'm pointing out how you're doing the same thing. > **Stealth for all classes fixed with that**. I don't think is that difficult to see. I already answsered to that and told you why it's a terrible idea and why your ""stealth fix"" is unfair between the classes for the purposes they're using them for (and it absolutely guts it for one class) and you dodged, while reposting the same idea again later. The stealth there is by far not "fixed" and your proposed changes collide with your stated goals of those changes, so I'm not sure what you mean by "you don't think it's that diffictult to see"? > But i will be honest with you, this will not be implemented because it would need to make many changes in the game. So i'm just sharing this idea although i'm sure it is not possible. That AND it's just terrible. So it won't get implemented, because why would it be, lmao.
  15. > @"anduriell.6280" said: > > @"Yasai.3549" said: > > If it does get fixed, I rather it be a 100% chance Projectile Finisher instead. > > > > It fires off 3 projectiles, would be pretty nice in a field. > Let me get this straight, [Lotus training](https://wiki.guildwars2.com/wiki/Lotus_Training) is an on dodge skill which thief has 3 plus fast access to easily refill the endurance bar. > Thief also has plenty of access to smoke fields. > > > [@"Yasai.3549" said:](https://en-forum.guildwars2.com/discussion/90649/lead-the-wind-projectile-combos-become-unblockable#latest) > > > @"anduriell.6280" said: > > > Which will reveal the ranger with the first impact. What's your point? > > Who cares if it reveals the ranger when yur Rapid Fire has 100% chance to Blind. > So for thief this is not an issue? Care to explain the difference to me? Your direct answer in that thread though... > @"anduriell.6280" said: > > @"Yasai.3549" said: > > > @"anduriell.6280" said: > > > Which will reveal the ranger with the first impact. What's your point? > > > > Who cares if it reveals the ranger when yur Rapid Fire has 100% chance to Blind. > Rapid fire already has a 100% chance to apply blind at least twice during the 2s channel, that will not change. Again what is your point? So for ranger it's ok, but in this case it wouldn't be? (not that I think it's needed, but hey... ;) ) Also what you were asking there for was: **ALL** projectiles from *ranger weapons* have 100% chance **AND** swapping **swiftness for unblockable projectiles** in one of the traits ______________ Actually lets go a bit further while you try to call someone out on having double standards: > @"anduriell.6280" said: > From Stealth F1 + Hit 1 + Hit 2 to win. One shot from invisibility does not allow counterplay. . > @"anduriell.6280" said: > (...)It should reveal the DE as soon as it uses the skills and not when apply damage as such No more Death Judgements from nowhere. So DJ that reveals on cast, which is before landing dmg is not fine, because it's still "out of stealth"/"out of nowhere", but ranger attacking out of stealth is perfectly reasonable because *"[it] will reveal the ranger with the first impact."* ...again what is your point here? :D
  16. > @"Fueki.4753" said: > > @"Sobx.1758" said: > > So you just won't do what is required and you won't get it. This is optional content and as you say: *it's just an emote* (just like before we had *just a single item skin* as a reward for these "milestone" achievements), I'm not sure what's the problem with that. Why are some people suddenly surprised by those meta-rewards as if we ever had more than that? > > It's not about being surprised. It's about being disappointed in many cases and some people feel even stronger negative emotions than simple disappointment. > > People already were disappointed that GW2 launched with but a fraction of the emotes GW1 had. > And Arenanet further cemented that feeling by making them rewards, rather than baseline. Ok. > And Arenanet then nurtured the disappointment even further by not giving people the option to grind the emote in PvP. > Emotes in reward tracks could also revitalize PvP for a short time after the release, which the mode is in dire need of. I think that claiming a reward track rewarding an emote would somehow revitalize pvp is a huge stretch -and that's to put it lightly. ...also if you add it as a reward track in pvp, there's not much of a reason not to add it in wvw, at which point people that aren't interested in neither would have easier time to complete that track in wvw by pveing (camps/veteran creatures) inbetween semi-afking for 5-8 minutes. So I can't say I agree "revitalizing pvp with an emote" is a valid argument. > > What else would you exactly expect to get? > Does the Meta-achievement need rewards in the first place? > The other achievements already had their rewards. Sure, maybe it doesn't need one, but why wouldn't we want it to have a reward? Other achievements had their rewards, the meta achievement is a kind of a "bigger picture" achievement that acknolwedges and rewards you for completing a chunk of content released in given area/patch, not just some miniscule part of it for an isolated reward. It's your milestone marker that says you've completed most of the content released there and THIS is what you have to bring back from it. Again: don't want it? Then don't do it, I don't see the problem. And just as "maybe meta achievement doesn't need a reward in the first place"... Maybe we don't need new emotes at all, eh? Sure, we don't. But it's nice having something new and putting that *something* which is purely cosmetic at the end of that achievement seems to be a decent place for that.
  17. > @"Fueki.4753" said: > > @"Ashantara.8731" said: > > But I remember the last one that you had to do to unlock an emote required you to visit various icy mountain tops across Tyria (where you had to use the /shiver emote), and _that_ I think was a fun idea. > If it was just such smaller achievements, that actually are related to the emote, that granted said emotes, I'd be all for it. > But sadly it isn't. > > The same meta achievement also required things like > doing each shrine event 20 times, > doing Idol of Jormag events 20 times, > attacking enemies with T3 essence skills 30 times, > defeating the Boneskinner in the Sanctum Arena without being downed or defeated, > lighting 30 torches during the Boneskinner fight > and many more grinds. > > So, the few interesting and potentially fun achievements are heavily over-shadowed by needless - and for many people unwanted - grinds. > To me, one simple emote simply isn't worth the mind-numbing slog. So you just won't do what is required and you won't get it. This is optional content and as you say: *it's just an emote* (just like before we had *just a single item skin* as a reward for these "milestone" achievements), I'm not sure what's the problem with that. Why are some people suddenly surprised by those meta-rewards as if we ever had more than that? What else would you exactly expect to get?
  18. > @"Fat Disgrace.4275" said: > > @"Inculpatus cedo.9234" said: > > > @"Sobx.1758" said: > > > > @"Batel.9206" said: > > > > > @"Fueki.4753" said: > > > > > > @"Ashantara.8731" said: > > > > > > > @"Danikat.8537" said: > > > > > > > I thought it was only human females who got a stretch animation removed. Were they removed from other races/genders too, or are they getting a new one? > > > > > > > > > > > > I expect it to be a new one. > > > > > > > > > > > > > @"Fueki.4753" said: > > > > > > > I expect /stretch to be another meta achievement reward that I will not get. > > > > > > > > > > > > I enjoy emote rewards from achievements - they are fun. > > > > > > > > > > I don't think all the grinds involved in the meta-achievements are anywhere close to being fun. > > > > > They did it right with the prologue and added the emote as a PvP reward. > > > > > They didn't have to do it wrong with every other emote. > > > > > > > > Didn't they add the /playdead emote to a few vendors in Drizzlewood Coast? https://wiki.guildwars2.com/wiki/%22/Playdead%22_Emote_Tome Or am I reading the wiki wrong? > > > > > > I think it's only available for purchase after you unlock it and somehow misplace? > > > I know I was looking through the vendors before I unlocked it and it wasn't there. > > > > > > ...anyways, it's a reward that's fun to have, but not gamechanging by any means. If someone wants the reward, do the achievements. If achievements are "too hard/not worth you time" then... don't. This is just a cosmetic/vanity item that isn't even consistently (or semi-consistently, like mount skins) available to see, so I don't see the problem with putting it as a meta achievement reward. Feels like a pretty good place for it tbh. > > > > I have it unlocked, and only have 19 of 22 Achievements. Thus, I must have purchased it. > > Is their a teir system in that map? Tried last night and npcs didn't show but that was also the start of the event map. Nah, he's just wrong, you get it as a reward for 4th tier which is 19/22 achievements.
  19. There were already popular threads about DRMs. > @"Excursion.9752" said: > For me DRM's are just not fun. Even if they added better rewards I probably would skip them as I have already. Pretty much this^
  20. > @"Inculpatus cedo.9234" said: > > @"Sobx.1758" said: > > > @"Batel.9206" said: > > > > @"Fueki.4753" said: > > > > > @"Ashantara.8731" said: > > > > > > @"Danikat.8537" said: > > > > > > I thought it was only human females who got a stretch animation removed. Were they removed from other races/genders too, or are they getting a new one? > > > > > > > > > > I expect it to be a new one. > > > > > > > > > > > @"Fueki.4753" said: > > > > > > I expect /stretch to be another meta achievement reward that I will not get. > > > > > > > > > > I enjoy emote rewards from achievements - they are fun. > > > > > > > > I don't think all the grinds involved in the meta-achievements are anywhere close to being fun. > > > > They did it right with the prologue and added the emote as a PvP reward. > > > > They didn't have to do it wrong with every other emote. > > > > > > Didn't they add the /playdead emote to a few vendors in Drizzlewood Coast? https://wiki.guildwars2.com/wiki/%22/Playdead%22_Emote_Tome Or am I reading the wiki wrong? > > > > I think it's only available for purchase after you unlock it and somehow misplace? > > I know I was looking through the vendors before I unlocked it and it wasn't there. > > > > ...anyways, it's a reward that's fun to have, but not gamechanging by any means. If someone wants the reward, do the achievements. If achievements are "too hard/not worth you time" then... don't. This is just a cosmetic/vanity item that isn't even consistently (or semi-consistently, like mount skins) available to see, so I don't see the problem with putting it as a meta achievement reward. Feels like a pretty good place for it tbh. > > I have it unlocked, and only have 19 of 22 Achievements. Thus, I must have purchased it. Or maybe stop spreading false information, because that emote is a 4th tier reward. Thus, it is being received for completing 19 out of 22 achievements. So... no. ;)
  21. > @"Astralporing.1957" said: > > @"Sobx.1758" said: > > Nobody said you're becoming a raiding god after reading how the encounter works. Practicing is definitely needed and that's also the main (whole?) point of "training" and "chill" groups. > Thaining groups, sure. Chill groups, not at all. The main point of chill groups is "chill" - this has nothing to do whatsoever with training or practicing. Sorry, but you have no idea what you're talking about in this case, which you have repeatedly shown in this thread. You try to claim that "chill groups" are some kind of no-req veteran-targeted groups that are "chill" just because they easly complete the raids without tryharding *or sth*. That's not the case. Chill groups just mean you're not raging at potentailly failed attempts, it's something you expect and it's perfectly fine for newer people to join and train in that environment, which mixes people of different capability levels and makes them try to complete the encounters without ragequiting after one failure. If it really was what you claim it is, it would not be any different from joining high req squads to then indeed "complete it on autopilot without tryharding". I don't know how you still can't understand that. > > Not only that, but that's also the correct way to go about learning/teaching it. If you go into raiding and expect to instantly succeed (or "compelete content on autopilot", which apparently is your idea of a chill squad for some reason) or learn without failing, then good luck with that. > I don't expect to go into raiding and instantly succeed. But then, i don't expect to have a chill training run either. Chill runs is something i can potentially expect from a group of veterans, not from a group of players new to the content. Again, you don't understand what these squads generally mean and are meant for. > >The advice to get into raiding can be given to people that actually want to learn the raiding, but aren't sure how. It's absolutely not for people that just want to leech because "failure = I ragequit" or "reading to understand the mechanics = too much effort". > The advice to get into raiding is **not** to "make a chill training group yourself". It would be to go into training _without_ expecting a chill run. Yes. Yes, it is. >Because a chill training run is something a fresh would-be raider is _extremely unlikely_ to get. Advising them that it is possible is misleading them and making them have unreasonable expectations - expectations that are unlikely to be met. From my experience what you're saying here is just completely false (again). I guess I must have been unlikely, unreasonably, extremely **and yet consistently** super lucky each time I've joined squads like that, because they did exactly what I've expected them to do. Some succeeded, some failed, all of them were part of learning procees AND pretty kitten chill at the same time.
  22. > @"kharmin.7683" said: > > @"Sobx.1758" said: > > > @"Rauderi.8706" said: > > > I'd use this, for sure. > > > > Of course you would. It would be effectively a limited-usage bot that makes you some money every day with no effort, why wouldn't you use it? :D > > > > Also give me a raid butler, fractal butler, wvw butler and overally open world gathering route butler per map. ^^ > > Thanks for helping make my point. This is why I believe such an addition to the game would have an adverse effect on the in-game economy, too. Oh no. That's my point, go find your own. :grimace:
  23. > @"Rauderi.8706" said: > I'd use this, for sure. Of course you would. It would be effectively a limited-usage bot that makes you some money every day with no effort, why wouldn't you use it? :D Also give me a raid butler, fractal butler, wvw butler and overally open world gathering route butler per map. ^^
  24. > @"Batel.9206" said: > > @"Fueki.4753" said: > > > @"Ashantara.8731" said: > > > > @"Danikat.8537" said: > > > > I thought it was only human females who got a stretch animation removed. Were they removed from other races/genders too, or are they getting a new one? > > > > > > I expect it to be a new one. > > > > > > > @"Fueki.4753" said: > > > > I expect /stretch to be another meta achievement reward that I will not get. > > > > > > I enjoy emote rewards from achievements - they are fun. > > > > I don't think all the grinds involved in the meta-achievements are anywhere close to being fun. > > They did it right with the prologue and added the emote as a PvP reward. > > They didn't have to do it wrong with every other emote. > > Didn't they add the /playdead emote to a few vendors in Drizzlewood Coast? https://wiki.guildwars2.com/wiki/%22/Playdead%22_Emote_Tome Or am I reading the wiki wrong? I think it's only available for purchase after you unlock it and somehow misplace? I know I was looking through the vendors before I unlocked it and it wasn't there. ...anyways, it's a reward that's fun to have, but not gamechanging by any means. If someone wants the reward, do the achievements. If achievements are "too hard/not worth you time" then... don't. This is just a cosmetic/vanity item that isn't even consistently (or semi-consistently, like mount skins) available to see, so I don't see the problem with putting it as a meta achievement reward. Feels like a pretty good place for it tbh.
  25. > @"Astralporing.1957" said: > > @"sokeenoppa.5384" said: > > If watching a video, checking what your class does, reading a guide and gathering a composition that somewhat makes sense and expect same from other 9 players is lot of effort, then yes i agree with you. > If that was all that was enough to learn a boss encounter (and rading in general), we'd see a lot more people raiding than we've had. No. Preparation is an important part of the future success, that's sure, but is nowhere close to being enough. There's a huge leap from having a theoretical knowledge and being able to put it into practice. In fact, _that's_ the threshold that stops most would-be raiders. Not the initial preparation. And i don't believe it's a threshold that can be passed with a "take it easy" approach. Not for most players anyway. Nobody said you're becoming a raiding god after reading how the encounter works. Practicing is definitely needed and that's also the main (whole?) point of "training" and "chill" groups. Not only that, but that's also the correct way to go about learning/teaching it. If you go into raiding and expect to instantly succeed (or "compelete content on autopilot", which apparently is your idea of a chill squad for some reason) or learn without failing, then good luck with that. The advice to get into raiding can be given to people that actually want to learn the raiding, but aren't sure how. It's absolutely not for people that just want to leech because "failure = I ragequit" or "reading to understand the mechanics = too much effort".
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