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Sobx.1758

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Everything posted by Sobx.1758

  1. > @"Mortifera.6138" said: > A measly handful of gold? Is it just to see a big number next to your name? Is it the average-looking skins? Why play the game at all? Do whatever you want, nobody said you need to do anything and nobody cares if you won't touch achievements.
  2. > @"Svarty.8019" said: > * I find that guilds become ghettos where community members disappear to and barely participate in the non-guild activities, > * I think that Guilds take players AWAY from the community as a whole, obviously becoming a smaller entity that doesn't communicate with others, > * It seems that Guilds turn inwards, becoming self-reinforcing cults, justifying their own beliefs and activities with the approval of one another and a lack of detracting voices. I think these are pretty weird and mostly unsupported by facts claims that for some reason try to paint guilds in negative light despite them being mostly irrelevant for an average player, who still keep doing whatever they want.
  3. Nah, you don't need "pve timing" in pvp. You're not just slapping mobs there.
  4. > @"felix.2386" said: > > @"Kuma.1503" said: > > "Because it didn't happen in 3 years, it would never happen in 8 years" isn't a valid argument. > > > > > > > > stop defending your busted especs, **i never said it will never happen**, but HoT sure speed that up by immediately happening on release and more times in equal time span Here's your first post: > @"felix.2386" said: > > @"Kuma.1503" said: > > Did that really happen? If so I don't know whether I should be disgusted or laugh > > > > Feb 2020 was a mistake :^) > > u mean HoT was a mistake, core gw2 with low damage was completely fine **and meta like these would never happen**. Sooo... that's literally what you said. :D Inb4 "stop defending broken specs!" -I'm not defending anything, just stop saying you didn't say something that you literally said. :grimace:
  5. > @"Svarty.8019" said: > > @"VICBEAR.1529" said: > > Wow, wow, wow... > > Just review patch notes since 2014 to see how thief was nerfed and you will see that it is good time to create topic "Please delete thief class". > > > > But before this, create your own thief to discover how difficult to play it. > > Isn't that why you play with another classes? > > > > I just leave it here: > > https://wiki.guildwars2.com/wiki/Marked_(Sentry) > > https://wiki.guildwars2.com/wiki/Revealed > > Just because it's difficult to play, doesn't mean it should be ridiculously OP if you're good at it. Luckily it's not. > "Skill" is no excuse for game-breaking. Sure. Not much is "game-breaking" here though, so not sure what point you're trying to make.
  6. Nothing needs hp buffs, honestly. Lobbying for buffs for the sake of fulfilling some symmetry fetish while it's not needed at all is just silly.
  7. Taking away options just because you think nothing other than optimal choices should remain in the game is a bit weird imo. Not only that, but you can mix and match different stat pieces. >AND THAT'S STILL NOT META. Nobody cares. Well... At least nobody should care. > @"Nezuralli.2794" said: > I'm not a new player, I spend more time in that build editor than I do playing the game. But that's terrible advice for a new player. They don't know what they don't know and so can't look for it just by browsing the wiki. The game should do the bare minimum to teach players and ease them into it. Cool. And were you a new player? Because I was and I don't remember being overwhelmed by all the stat options available -I looked into it, picked what I wanted and played. If your *hypothetical new player* is so confused about what to build and they're not interested in using their own brain then there's plenty of sites, resources and people that can (and do) help. What's that with people feeling the need to speak for every new player's experience? ...also what do you mean they don't know what they don't know? They know what they're confused by. They know what options are problematic for them to pick from. That's enough to search for answers or "look for it just by browsing the wiki".
  8. > @"LucianTheAngelic.7054" said: > > @"Sobx.1758" said: > > > @"LucianTheAngelic.7054" said: > > > > @"Sobx.1758" said: > > > > >I don’t think I’ve specifically said “it’s not meta therefore it needs a buff.” What I have tried to point out throughout the thread is that the gap for Herald in terms of both support and damage is too wide compared to other options. Personally I don’t care if Herald is meta or not; I just care that it’s in a reasonable range with other options. Currently it doesn’t fit my criteria for “reasonable range.” > > > > > > > > Isn't it reasonable tho? What does it have in terms of power dps, 28-30k on an easy rotation? At the same time it has some utility/support/boons to provide some help in case of your squad's deficiencies? If none of that is desirable for you then why do you even want to play power herald? Like, what exactly is the reason of you wanting to specifically play power herald out of rev (or even other class choices) choices and lobby for it to be power dps equal with other less flexible pure power dps builds? > > > > I'm not so sure current power herald dps is unreasonably low. > > > > > > Anet doesn’t balance off of easiness of rotation, or else Weaver would be unequivocally top DPS. Also there are as easy rotations that get much higher dps than Power Herald. > > > > Cool. Now if you understand this fact, then you also shouldn't have a problem with understanding that they don't balance off of top of the dps charts of certain builds. But it seems you do and that's exactly what keeps being brought up here whether you directly call it this way or not. > > That's not true, they also balance based off "the top of the dps charts" as well. I've provided evidence and statements that prove this from Anet themselves in one of my previous posts in this thread. There are dozens more examples out there and plenty of interviews with Anet developers expressing their intentions on how they balance the game. Overperforming and Underperforming DPS and Support specs are targeted for changes based on their overall representation in the current meta as well as their dps and support thresholds, both high and low. There is so much evidence and direct confirmation from Anet that this is how they balance *in addition to thematic balancing as well* that it should be clear to anyone paying half an iota of attention over the past 8 years that yes, they do balance based on performance. How is this not true? Nowhere have I said that the top dps builds are somehow immune to balance changes, which is what you seem to be arguing here. But those top dps charts are not the line of usability that make or break the build and the builds in general are not balanced around those top builds. Overperforming and underperforming builds can be balanced and it still doesn't mean they're somehow "balanced around top dps charts", because they're not. If anything, they're balanced around the *vague line* that raid encounters draw by themselves (and maybe the instances where the build does too much of everything), not around top performing builds. Speaking of your, uh, cheeky "*should be clear to anyone paying half an iota of attention*", maybe you should *pay attention what you're answering to*, because I said "they don't balance around top dps chart builds" (because they don't), while you try to argue against me apparently saying "they don't balance based on performance at all", which is nowhere near to what I wrote. **If you think making a callback to "balance changes being applied to something overperforming" somehow disproves what I've said, then it's a clear misunderstanding on your part.** > > > While 28-30k sounds like a lot > > > > Sounds like a lot and for the balance of this game's pve it is a lot. > > > > No, it's actually low when compared to the balance of this game's PvE. Just because it's possible to literally clear much of the content with a Minstrel Tank (as long as that encounter doesn't have some sort of weird fail mechanic) doesn't mean that the rest of the game should just sit in a state of imbalance between classes with large gaps in effectiveness that aren't consistent across classes or with what each class offers No, it's not low considering what you need to complete the raids. While I've never seen the reason to try that myself (because that's pretty random and unnecessarily increases the time of making a full squad), pretty sure you can literally clear all/most of the raids by just literally having full party of power heralds in power dps slots in a comfortable time window, so not sure why you're trying to hit me with those "minstrel deeps could do it" sarcastic responses, which aren't even near to what we're talking about here. So... yeah, for pve balance it is pretty high, whether you like it or not. > > >it also lacks high Burst damage, which is the entire point of Power damage as a whole. > > > > "it's the entire point" (according to you, not anet?), but it's actually not needed at all to ahve those bursty phases. So you might think it is the entire point, but it is not. > > > > No, not just according to me. Developers at Anet have specifically said that the intention of power damage is supposed to be about burst and upfront damage. So this isn't about what I think, but about what Anet thinks. One is over time, the other isn't, so it's kind of obvious which is "up front" and is supposed to be "more bursty" and which is not. Which doesn't change anything about that was said here and doesn't make a build not viable because it has lower short term burst. And did they specifically say that about raids? > > >So you end up in a situation where the class has low power burst and low power sustain. At that point it’s almost always better or equivalent to just run a condi dps (I.e. Renegade) or a different class entirely since it doesn’t even fulfill the role that power damage is supposed to fill in a reasonable manner. > > > > So just do it. What's your point again? You're allowed to run whatever you want. Both are enough. Something being better is irrelevant. And yes, it does fulfill that role in a reasonable manner, not sure why you'd try to claim otherwise. > > It fulfills it in a reasonable manner according to you. However, I don't think it does and it doesn't fall into my criteria of what I would call reasonable or balanced. It's very clearly unbalanced when looking at the entire context of the game. And it's not just Herald either; there are several other specs that have been languishing behind for ages as well. Reason-ability is clearly not something we'll agree on since it's inherently subjective and the standards we're applying are vastly different. My standards aren't even that high either Nah, it fulfills it in a reasonable manner according to the level of "difficulty" set by raid encounters. It's not meta, but it's EASLY reasonable for the raiding content. You don't think it does because you compare them to top builds dps, buty that's not what they're balanced around, so who cares. > > > So no, it’s not a reasonable DPS nor is it a reasonable support. > > > > Yes, it does and it does. Not meta, but easly reasonable. Time to learn the difference if that's what you want to use as an argument. > > > > Nope, it's still 15-20% behind other classes' power DPS specs and one of the worst supports. This isn't reasonable in context unless the standards being applied are incredibly low It's not meta, but it's easly reasonable for the content gw2 provides. Time to learn the difference if that's what you want to use as an argument. > > > Why do I personally want power Herald to perform better? I believe classes should operate within a reasonable range of each other. I don’t consider the current divide between some specs as reasonable. I also enjoy Herald thematically and mechanically and don’t want to feel punished by the game for choosing the class I enjoy. Herald clearly has design aspects of both power and support, but still fails to provide either of them meaningfully. I also never said I need it to be equal to other classes, but I would like for it to operate within a closer range. The current range is too large. > > > > What exactly is so "thematically and mechanically" enjoyable regarding the herald that other rev/ren builds don't have? Like what EXACTLY do you enjoy about that which can't be provided by other rev/ren builds? > > Because you think it should be able to provide meta dps and meta support at the same time? (you *say* you don't mean that, but then you keep typing... this, comparing it to meta builds on both sides -so yes, it seems that's exactly what you want, just without admitting it openly) > > I'm not going to go down the rabbit hole of what I personally find enjoyable or what I don't find enjoyable regarding Herald with you. It's irrelevant to the discussion at hand and I don't need random people to tell me what I should or shouldn't enjoy within my chosen class :lol: Ok, keep dodging because it's such a "huge rabbit hole", that's totally the reason here.
  9. > @"Astralporing.1957" said: > > @"Sobx.1758" said: > > e: oh look, you even mention sb build with literally what is written on the site I've linked to. > Oh, is shortbow build back on the site? Last time i checked it wasn't there anymore. It wasn't pure sb, but it was the consensus in the description. The point was (and still is): yes, *that site* is pretty useful for determining which build is easier to play by yourself. > Looked it up now, and i don't see it, the only condi soulbeast build i see is the Dagger+torch/Axe+dagger one. Whatever the build is currently featured there, what I wrote is still true with literal "use x off cd after y" in its description. Which makes it extremely easy to memorize the ""rotation"". I'm not sure, do you understand the point I was making there or...? (and still make, because it remained true)
  10. > @"Yasai.3549" said: > > @"Sobx.1758" said: > > > @"Yasai.3549" said: > > > > @"Sobx.1758" said: > > > > > > > lmao, yeah sure, you totally need one extra pair of eyes. I wonder why don't we specifically see flocks/zergs of thieves if they're so strong in a group v group setting. > > > > > > Seems like yu enjoy joke answers so here's one : > > > They in Stealth. > > > > Smooth dodge on ~~the first part of the~~ the whole answer ^^ > > What can I say, I play Thief. Irrelevant, every class can dodge. Got'em? ;p
  11. > @"Astralporing.1957" said: > > @"Sobx.1758" said: > > https://snowcrows.com/raids/ > > > > Click on classes, check their builds, read the rotations and pick something ;) > > Usually the description on snowcrows site does _not_ answer OPs question. How easy the rotation is is sometimes mentioned, but usually it isn't, there's also no comparison of "easiness" of different rotations anywhere there. > Hint: you can't just look at the number of steps the rotation has, there's a lot of other factors to consider as well, and snowcrows site is not exactly all that helpful in that regard (mostly because it's not something they concern themselves with). Pretty sure it is pretty helpful at that, read the descriptions and the rotation. See how many steps there are and what is mentioned about those rotations/builds in the descriptions (not only on the top of the site, but also on the right side of the rotations). There are some that just mention "*prioritize x skills before y skills, always try using this skill before that OR that*" (afair, that's an example from rangers condi rotation) and that's your "rotation". If that's not a direct hint at rotation being easy to memorize simply by looking what's "off cd right now" then I don't know what is. You even mention that you can see how many steps there are in the rotation but still claim the site isn't that helpful with figuring out what's easier? Yes, it is, the player just needs to understand what they read. Seems pretty easy. > > @"Sobx.1758" said: > > That's not what I've meant at all. But he's asking about rotations, so according to your point of view, the only correct answer here is: make your own build, test every rotation you can come up with and check what's optimal and easy. Sorry, but that would make no sense and neither does your "smart anti-sheep" answer. > But that was exactly what _your_ answer was, because your 'suggestion" was just a different way of saying "find that out on your own". In truth it wasn't any better that the "anti-sheep" one at all. No, it wasn't. I wasn't trying to tell OP what he *needs* to play. But he's asking about the builds, I'm not going to do the legwork for him, especially when someone (linked site) already did that for all of us. Meanwhile "the sheep guy" answered with what? Nothing. Absolutely nothing. If you think morokey's answer ("woah, using someone's build, sheep!") was the equivalent of me delivering a site with builds with literal list of their rotation then LOL, what are you even trying to argue here? :D e: oh look, you even mention sb build with literally what is written on the site I've linked to. Snowcrows SO not helpful in regards of figuring out easy rotations! Hilarious how you disprove your own claim in the very same post.
  12. > @"Morokey.8534" said: > > @"Sobx.1758" said: > > https://snowcrows.com/raids/ > > > > Click on classes, check their builds, read the rotations and pick something ;) > > Good advice, just be another sheep in the herd.. That's not what I've meant at all. But he's asking about rotations, so according to your point of view, the only correct answer here is: make your own build, test every rotation you can come up with and check what's optimal and easy. Sorry, but that would make no sense and neither does your "smart anti-sheep" answer. On the other hand, your answer in this thread achieved... what exactly?
  13. > @"Yasai.3549" said: > > @"Sobx.1758" said: > > > lmao, yeah sure, you totally need one extra pair of eyes. I wonder why don't we specifically see flocks/zergs of thieves if they're so strong in a group v group setting. > > Seems like yu enjoy joke answers so here's one : > They in Stealth. Smooth dodge on ~~the first part of the~~ the whole answer ^^
  14. > @"Yasai.3549" said: > > @"UNOwen.7132" said: > > Theyre a class that never dies, but also never kills. They just reset over and over, annoying you ,but never posing a threat. > > Might be true if yu are fighting Thief 1v1 in an isolated setting with no external factors. > > But since this is a WvW thread, this is hardly the case. > > 1. Players rarely roam alone. This means the Thief has someone to "tag team" the aggro which usually would be directed at them. > > 2. Thief is very capable of killing anyone. The reason they "reset" over and over is because when they get attacked, they need to use their utilities and skills to peel for themselves. > Now what happens if the attention isn't on them all the time? > They are free to use their resources to have a field day on anyone whose attention isn't on them. Also true for literally any other build of any other class, what are you even arguing here? > 3. Multiple Thieves are actually extremely hard to deal with. > > They pop in and out of Stealth, making it difficult for each individual player to track them. > > For each additional Thief in a group, yu need 1 extra pair of eyes to look out for them. lmao, yeah sure, you totally need one extra pair of eyes. I wonder why don't we specifically see flocks/zergs of thieves if they're so strong in a group v group setting.
  15. > @"LucianTheAngelic.7054" said: > > @"Sobx.1758" said: > > >I don’t think I’ve specifically said “it’s not meta therefore it needs a buff.” What I have tried to point out throughout the thread is that the gap for Herald in terms of both support and damage is too wide compared to other options. Personally I don’t care if Herald is meta or not; I just care that it’s in a reasonable range with other options. Currently it doesn’t fit my criteria for “reasonable range.” > > > > Isn't it reasonable tho? What does it have in terms of power dps, 28-30k on an easy rotation? At the same time it has some utility/support/boons to provide some help in case of your squad's deficiencies? If none of that is desirable for you then why do you even want to play power herald? Like, what exactly is the reason of you wanting to specifically play power herald out of rev (or even other class choices) choices and lobby for it to be power dps equal with other less flexible pure power dps builds? > > I'm not so sure current power herald dps is unreasonably low. > > Anet doesn’t balance off of easiness of rotation, or else Weaver would be unequivocally top DPS. Also there are as easy rotations that get much higher dps than Power Herald. Cool. Now if you understand this fact, then you also shouldn't have a problem with understanding that they don't balance off of top of the dps charts of certain builds. But it seems you do and that's exactly what keeps being brought up here whether you directly call it this way or not. > While 28-30k sounds like a lot Sounds like a lot and for the balance of this game's pve it is a lot. >it also lacks high Burst damage, which is the entire point of Power damage as a whole. "it's the entire point" (according to you, not anet?), but it's actually not needed at all to ahve those bursty phases. So you might think it is the entire point, but it is not. >So you end up in a situation where the class has low power burst and low power sustain. At that point it’s almost always better or equivalent to just run a condi dps (I.e. Renegade) or a different class entirely since it doesn’t even fulfill the role that power damage is supposed to fill in a reasonable manner. So just do it. What's your point again? You're allowed to run whatever you want. Both are enough. Something being better is irrelevant. And yes, it does fulfill that role in a reasonable manner, not sure why you'd try to claim otherwise. > So no, it’s not a reasonable DPS nor is it a reasonable support. Yes, it does and it does. Not meta, but easly reasonable. Time to learn the difference if that's what you want to use as an argument. > Why do I personally want power Herald to perform better? I believe classes should operate within a reasonable range of each other. I don’t consider the current divide between some specs as reasonable. I also enjoy Herald thematically and mechanically and don’t want to feel punished by the game for choosing the class I enjoy. Herald clearly has design aspects of both power and support, but still fails to provide either of them meaningfully. I also never said I need it to be equal to other classes, but I would like for it to operate within a closer range. The current range is too large. What exactly is so "thematically and mechanically" enjoyable regarding the herald that other rev/ren builds don't have? Like what EXACTLY do you enjoy about that which can't be provided by other rev/ren builds? Because you think it should be able to provide meta dps and meta support at the same time? (you *say* you don't mean that, but then you keep typing... this, comparing it to meta builds on both sides -so yes, it seems that's exactly what you want, just without admitting it openly)
  16. > @"Gotejjeken.1267" said: > Think there just needs to be some more reveal ability added to most classes and a way to reliably CC evades. The latter will be super tricky as it'd effect all classes, but the dodge / teleport spam is getting a little ridiculous from a few classes now. And what exactly is your goal here? Literally shutting down the whole class? Hilarious balancing approach.
  17. https://snowcrows.com/raids/ Click on classes, check their builds, read the rotations and pick something ;)
  18. > > @"Sobx.1758" said: > > > @"LucianTheAngelic.7054" said: > > > > @"Obtena.7952" said: > > > > > @"Virdo.1540" said: > > > > > > @"Obtena.7952" said: > > > > > > > @"Virdo.1540" said: > > > > > > > > @"taara.3217" said: > > > > > > > > > @"Virdo.1540" said: > > > > > > > > > Its struggeling to compete with other classes in player-limited pve content. > > > > > > > > Herald don`t need to compete with any class in PVE content. It can do all content without any problem, helping other classes more than once. > > > > > > > > > > > > > > > > > > > > > > Every class can do almost every PvE content without any problem. > > > > > > > > > > > > > > In terms of raids ,fracs, even dungeons herald arent even taken into groups often ,simple cuz of them being counted as a joke due to bad support and dmg > > > > > > > > > > > > Again, only a problem if that's how _you decide_ to play. > > > > > > > > > > its a problem for alot of people that decide to play like that. > > > > > > > > OK ... then they shouldn't decide to play that way if it makes problems for them they don't want to experience. Classes don't need to change because players create problems for themselves that they have solutions to fix themselves as well. If you decide to make performance your criteria for playing the game ... that's on you since that is automatically going to restrict builds that are available to you because of those criteria you are using to make those choices. That's not a problem Anet needs to fix or should even consider fixing because the game isn't designed to be played ONLY with builds that meet those criteria. > > > > > > This is still, weeks later, a reductive argument that essentially boils down to "Anet shouldn't balance anything ever because there are currently options for players for all playstyle routes." It's still not actually a helpful or meaningful argument for class balance in GW2 PvE > > > > Yeah, sure and the argument that "it constantly gets kicked *[it doesn't]* because it's not meta, so we need to buff it" is perfectly reasonable and doesn't boil down to a FoTM builds changing with every patch. Because surely all of the builds should be meta or should be buffed, right? > > It's pretty similar to that "it doesn't have x boon" (or can't upkeep it 24/7, whichever that was), so lets add it to some skill/weapon, so it can be kept longer and easier. Also lets slap a unique group buff because it doesn't have one [but it does, just not *as meta as rev's another espec*] and absolutely needs one, because that's totally the rule and makes perfect sense, while not being a bait for randomized buffs by... well, the exact same person that now made the above claim about *needing buffs because not meta*. > > I didn't make the argument that "it constantly gets kicked so it needs to be meta." [...] > I don't think something has to be "buffed because it's not meta." [...] I wasn't talking about you. Check the previous responses for reference. >I don’t think I’ve specifically said “it’s not meta therefore it needs a buff.” What I have tried to point out throughout the thread is that the gap for Herald in terms of both support and damage is too wide compared to other options. Personally I don’t care if Herald is meta or not; I just care that it’s in a reasonable range with other options. Currently it doesn’t fit my criteria for “reasonable range.” Isn't it reasonable tho? What does it have in terms of power dps, 28-30k on an easy rotation? At the same time it has some utility/support/boons to provide some help in case of your squad's deficiencies? If none of that is desirable for you then why do you even want to play power herald? Like, what exactly is the reason of you wanting to specifically play power herald out of rev (or even other class choices) choices and lobby for it to be power dps equal with other less flexible pure power dps builds? I'm not so sure current power herald dps is unreasonably low.
  19. > @"Svarty.8019" said: > > @"Sobx.1758" said: > > > @"Svarty.8019" said: > > > > @"DeceiverX.8361" said: > > > > > @"Svarty.8019" said: > > > > > > @"Lucio.4190" said: > > > > > > Interesting. I don't play much PvP (not at all), but why is this a problem? > > > > > > If it is only a thief and a mesmer, I'd say "well done". I think it's pretty cool that the thief can move to areas that others can't and the game doesn't need to be in total balance on everything. It is, in fact, a Thief? > > > > > > Or is there something special about this building that shouldn't make that possible? > > > > > > > > > > > > > > * The thief is one of very few classes that are capable of soloing the lord. > > > > > > > > Huh?????????????? > > > > Every class can solo blue/green bl tower lords. Not every build can, but every class absolutely can. > > > > > > Oh you have an interest in the topic? Please could you guide me to some material on the topic? > > > > Why are you asking for *materials* about someone's claim when YOUR claim in the post they just answered to didn't contain any? > > Also yeah, your claim that "only very few classes can solo it" is just false. > > Evidence plx. Basic game knowledge and understanding of its mechanics. Which classes do you think aren't able to do that? :D
  20. > @"Svarty.8019" said: > > @"Sobx.1758" said: > > > @"Svarty.8019" said: > > > > @"Caedmon.6798" said: > > > > > @"Svarty.8019" said: > > > > > We've all got stories about battles we've had. The most memorable for me are the 10-ish people ones. You know, where it's not small enough to be ganky and not big enough to be zergy. They're the Goldilocks battles. The fun ones. > > > > > > > > > > Sadly, there's a recurring theme that thwarts these stories. The Thief always gets away. > > > > > > > > > > Whether it's our thief or the enemy thief. It makes a mockery of the game. How is anybody supposed to take combat in GW2 seriously when they know they can roll thief and never die? > > > > > > > > How is anyone able to take combat in this game seriously if they dont even know how to counter a class yet ask for nerfs. > > > > > > > > GImme more carry mechanicccss !! Going down 4x in a minute wont cut it !!! The 2 types of stealth traps wont cut it !!! All the class reveals wont cut it !!! Im just not good enough pls nurf :( > > > Four of us were forced to abandon our attempts to defend OUR camp due to two deadeyes. How is that even remotely fair or balanced? > > > > lmao, hope you have some recording, because it must have been hilarious. Or does "insightful comment" rule not apply to you, so in place of an argument we can make up any story we want to fit the side we're taking and claim we're correct now? > > I'm not here to argue the rules. I'm just telling a story. Like humans do. I know "you're not here to argue the rules", netiher am I. But you sure are here to set double standards about what you require from others compared to yourself. Making up random stories does nothing, humans or not and what you describes sounds like l2p issue more than anything else. Show me what you did and I'll tell you what you did wrong so you can improve :) > @"Fat Disgrace.4275" said: > > @"Svarty.8019" said: > > > @"Sobx.1758" said: > > > > @"Svarty.8019" said: > > > > > @"Caedmon.6798" said: > > > > > > @"Svarty.8019" said: > > > > > > We've all got stories about battles we've had. The most memorable for me are the 10-ish people ones. You know, where it's not small enough to be ganky and not big enough to be zergy. They're the Goldilocks battles. The fun ones. > > > > > > > > > > > > Sadly, there's a recurring theme that thwarts these stories. The Thief always gets away. > > > > > > > > > > > > Whether it's our thief or the enemy thief. It makes a mockery of the game. How is anybody supposed to take combat in GW2 seriously when they know they can roll thief and never die? > > > > > > > > > > How is anyone able to take combat in this game seriously if they dont even know how to counter a class yet ask for nerfs. > > > > > > > > > > GImme more carry mechanicccss !! Going down 4x in a minute wont cut it !!! The 2 types of stealth traps wont cut it !!! All the class reveals wont cut it !!! Im just not good enough pls nurf :( > > > > Four of us were forced to abandon our attempts to defend OUR camp due to two deadeyes. How is that even remotely fair or balanced? > > > > > > lmao, hope you have some recording, because it must have been hilarious. Or does "insightful comment" rule not apply to you, so in place of an argument we can make up any story we want to fit the side we're taking and claim we're correct now? > > > > I'm not here to argue the rules. I'm just telling a story. Like humans do. > > De are annoying but not sure 4 of you should of lost to 2, when there is los to use, supplys at will to drop stealth traps/markers (dont even say they clear it with elite, you be anticipating that skill and get ready to cc or channaled attacks) Yup, so he lost because of misplays combined with bad decision making and then tries to use it as an argument for nerfs. *I wonder why* he won't include any footage of his, but just refer to his oversimiplified stories where he's never at fault, but everyone/everything else is. > @"kamikharzeeh.8016" said: > > @"Sobx.1758" said: > > > @"Svarty.8019" said: > > > > @"Caedmon.6798" said: > > > > > @"Svarty.8019" said: > > > > > We've all got stories about battles we've had. The most memorable for me are the 10-ish people ones. You know, where it's not small enough to be ganky and not big enough to be zergy. They're the Goldilocks battles. The fun ones. > > > > > > > > > > Sadly, there's a recurring theme that thwarts these stories. The Thief always gets away. > > > > > > > > > > Whether it's our thief or the enemy thief. It makes a mockery of the game. How is anybody supposed to take combat in GW2 seriously when they know they can roll thief and never die? > > > > > > > > How is anyone able to take combat in this game seriously if they dont even know how to counter a class yet ask for nerfs. > > > > > > > > GImme more carry mechanicccss !! Going down 4x in a minute wont cut it !!! The 2 types of stealth traps wont cut it !!! All the class reveals wont cut it !!! Im just not good enough pls nurf :( > > > Four of us were forced to abandon our attempts to defend OUR camp due to two deadeyes. How is that even remotely fair or balanced? > > > > lmao, hope you have some recording, because it must have been hilarious. Or does "insightful comment" rule not apply to you, so in place of an argument we can make up any story we want to fit the side we're taking and claim we're correct now? > > i mean, that ain't even hard. p1 runs toward one deadeye, gets sniped. p2-4 run to the other, it just disengages. first deadeye closes up and snipes p2 from behind. panic, ppl turn, 2nd deadeye snipes p3... Yup, so he lost because of misplays combined with bad decision making and then tries to use it as an argument for nerfs. *I wonder why* he won't include any footage of his, but just refer to his oversimiplified stories where he's never at fault, but everyone/everything else is. ...or do you think that your "one runs toward one deadeye, loses 1v1, 2-3 other defenders run to another DE, who disengages, so *for some reason* they panic, get sniped, decide to chase instead of actually defending" was a perfectly reasonable scenario after which one can make the claim of "having to abandon OUR camp because of 2 DEs"? Because if that's what you think, then I have to repeat: I hope you have some recording of that, because it's hilarious. "*totally had to abandon out camp to chase and get picked off one by one while we panic!*", oof. >basically the dmg nerfs that happened hit them and rangers the least of all classes. lmao.
  21. > @"Svarty.8019" said: > > @"DeceiverX.8361" said: > > > @"Svarty.8019" said: > > > > @"Lucio.4190" said: > > > > Interesting. I don't play much PvP (not at all), but why is this a problem? > > > > If it is only a thief and a mesmer, I'd say "well done". I think it's pretty cool that the thief can move to areas that others can't and the game doesn't need to be in total balance on everything. It is, in fact, a Thief? > > > > Or is there something special about this building that shouldn't make that possible? > > > > > > > > * The thief is one of very few classes that are capable of soloing the lord. > > > > Huh?????????????? > > Every class can solo blue/green bl tower lords. Not every build can, but every class absolutely can. > > Oh you have an interest in the topic? Please could you guide me to some material on the topic? Why are you asking for *materials* about someone's claim when YOUR claim in the post they just answered to didn't contain any? Also yeah, your claim that "only very few classes can solo it" is just false.
  22. > @"Svarty.8019" said: > > @"Caedmon.6798" said: > > > @"Svarty.8019" said: > > > We've all got stories about battles we've had. The most memorable for me are the 10-ish people ones. You know, where it's not small enough to be ganky and not big enough to be zergy. They're the Goldilocks battles. The fun ones. > > > > > > Sadly, there's a recurring theme that thwarts these stories. The Thief always gets away. > > > > > > Whether it's our thief or the enemy thief. It makes a mockery of the game. How is anybody supposed to take combat in GW2 seriously when they know they can roll thief and never die? > > > > How is anyone able to take combat in this game seriously if they dont even know how to counter a class yet ask for nerfs. > > > > GImme more carry mechanicccss !! Going down 4x in a minute wont cut it !!! The 2 types of stealth traps wont cut it !!! All the class reveals wont cut it !!! Im just not good enough pls nurf :( > Four of us were forced to abandon our attempts to defend OUR camp due to two deadeyes. How is that even remotely fair or balanced? lmao, hope you have some recording, because it must have been hilarious. Or does "insightful comment" rule not apply to you, so in place of an argument we can make up any story we want to fit the side we're taking and claim we're correct now?
  23. > @"LucianTheAngelic.7054" said: > > @"Obtena.7952" said: > > > @"Virdo.1540" said: > > > > @"Obtena.7952" said: > > > > > @"Virdo.1540" said: > > > > > > @"taara.3217" said: > > > > > > > @"Virdo.1540" said: > > > > > > > Its struggeling to compete with other classes in player-limited pve content. > > > > > > Herald don`t need to compete with any class in PVE content. It can do all content without any problem, helping other classes more than once. > > > > > > > > > > > > > > > > Every class can do almost every PvE content without any problem. > > > > > > > > > > In terms of raids ,fracs, even dungeons herald arent even taken into groups often ,simple cuz of them being counted as a joke due to bad support and dmg > > > > > > > > Again, only a problem if that's how _you decide_ to play. > > > > > > its a problem for alot of people that decide to play like that. > > > > OK ... then they shouldn't decide to play that way if it makes problems for them they don't want to experience. Classes don't need to change because players create problems for themselves that they have solutions to fix themselves as well. If you decide to make performance your criteria for playing the game ... that's on you since that is automatically going to restrict builds that are available to you because of those criteria you are using to make those choices. That's not a problem Anet needs to fix or should even consider fixing because the game isn't designed to be played ONLY with builds that meet those criteria. > > This is still, weeks later, a reductive argument that essentially boils down to "Anet shouldn't balance anything ever because there are currently options for players for all playstyle routes." It's still not actually a helpful or meaningful argument for class balance in GW2 PvE Yeah, sure and the argument that "it constantly gets kicked *[it doesn't]* because it's not meta, so we need to buff it" is perfectly reasonable and doesn't boil down to a FoTM builds changing with every patch. Because surely all of the builds should be meta or should be buffed, right? It's pretty similar to that "it doesn't have x boon" (or can't upkeep it 24/7, whichever that was), so lets add it to some skill/weapon, so it can be kept longer and easier. Also lets slap a unique group buff because it doesn't have one [but it does, just not *as meta as rev's another espec*] and absolutely needs one, because that's totally the rule and makes perfect sense, while not being a bait for randomized buffs by... well, the exact same person that now made the above claim about *needing buffs because not meta*.
  24. > @"Virdo.1540" said: > > @"Sobx.1758" said: > > > @"Virdo.1540" said: > > > > @"Sobx.1758" said: > > > > > @"Virdo.1540" said: > > > > > > @"Sobx.1758" said: > > > > > > > @"Virdo.1540" said: > > > > > > > > @"Obtena.7952" said: > > > > > > > > > @"Virdo.1540" said: > > > > > > > > > > @"taara.3217" said: > > > > > > > > > > > @"Virdo.1540" said: > > > > > > > > > > > Its struggeling to compete with other classes in player-limited pve content. > > > > > > > > > > Herald don`t need to compete with any class in PVE content. It can do all content without any problem, helping other classes more than once. > > > > > > > > > > > > > > > > > > > > > > > > > > > > Every class can do almost every PvE content without any problem. > > > > > > > > > > > > > > > > > > In terms of raids ,fracs, even dungeons herald arent even taken into groups often ,simple cuz of them being counted as a joke due to bad support and dmg > > > > > > > > > > > > > > > > Again, only a problem if that's how _you decide_ to play. > > > > > > > > > > > > > > Also it doesnt matter how people decide to play, if its a herald ,then a big part of the community would just say "no" > > > > > > > > > > > > Nah, they wouldn't. > > > > > > > > > > Then try it out. > > > > > > > > I did. If you try to join some meta squads with non-meta builds then it's on you. > > > > > > but you forgot that nowadays every squad is a wannabe-meta-squad. If it isnt meta ,its useless. > > > > No, it's not. > > > > > If you havent experienced anything like this so far, then you are a lucky one. Im experiencing in **atleast** 3/5 groups > > > > Wait, so was it "instakicked every time", "every squad is a wannabe-meta-squad" or "I'm experiencing at least 3/5 groups"? > > Because *one of these is not like the others*. > > if squads are wannabe meta squads, it will most likely result in an insta kick for heralds. In my experience at least 3 out of 5 groups. And how does it change what I said? You just try to bend the facts to bait some buffs. And I'm sure you're having a nice spreadsheet for your 3/5 claim here and it's not skewed by your bias to just conveniently say "see, it's more than half!"
  25. > @"Virdo.1540" said: > > @"Sobx.1758" said: > > > @"Virdo.1540" said: > > > > @"Sobx.1758" said: > > > > > @"Virdo.1540" said: > > > > > > @"Obtena.7952" said: > > > > > > > @"Virdo.1540" said: > > > > > > > > @"taara.3217" said: > > > > > > > > > @"Virdo.1540" said: > > > > > > > > > Its struggeling to compete with other classes in player-limited pve content. > > > > > > > > Herald don`t need to compete with any class in PVE content. It can do all content without any problem, helping other classes more than once. > > > > > > > > > > > > > > > > > > > > > > Every class can do almost every PvE content without any problem. > > > > > > > > > > > > > > In terms of raids ,fracs, even dungeons herald arent even taken into groups often ,simple cuz of them being counted as a joke due to bad support and dmg > > > > > > > > > > > > Again, only a problem if that's how _you decide_ to play. > > > > > > > > > > Also it doesnt matter how people decide to play, if its a herald ,then a big part of the community would just say "no" > > > > > > > > Nah, they wouldn't. > > > > > > Then try it out. > > > > I did. If you try to join some meta squads with non-meta builds then it's on you. > > but you forgot that nowadays every squad is a wannabe-meta-squad. If it isnt meta ,its useless. No, it's not. > If you havent experienced anything like this so far, then you are a lucky one. Im experiencing in **atleast** 3/5 groups Wait, so was it "instakicked every time", "every squad is a wannabe-meta-squad" or "I'm experiencing at least 3/5 groups"? Because *one of these is not like the others*.
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