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Hesione.9412

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Everything posted by Hesione.9412

  1. Can the Ebon Vanguard Support Marks go into the wallet, instead of inventory?
  2. > @"kharmin.7683" said: > > @"Mungo Zen.9364" said: > > > @"kharmin.7683" said: > > > > @"Mungo Zen.9364" said: > > > > --snip -- > > > For me, it's not a condi-cleanse issue. I can defeat a mob but the game considers me to still be "in combat" so I can't mount, SB can't swap pets, other professions can't swap weapons, etc... Players end up having to travel a significant distance from the encounter before they are no longer locked in combat... but then are subjected to the vast aggro range of other mobs or if they remain in-place and wait for the "timer" to let them out of combat, the mob re-spawns. > > > > > > > If we understand how we interact with the game world, or how it interacts with us, then we can plan for those eventualities. > > > > If you are in combat, then there must be a reason. Is there an enemy attacking you? Is there a condi on you? Is there a ground aoe you are in or close? Did you just take fall damage? There are many more questions one can ask about the game state they are in, and exploring those questions will help with understanding the game and having confidence in entering any situation that may arise. > > > > Personally, I haven't had the same game experience that some have raised here. Occasionally I get stuck in a situation I can't just escape, but occasionally, not always. If the same sticky situation happens to me reliably, then I have learned to expect it, and adjust my gameplay when applicable. > > > > > > Nope. The in-combat session just lingers much longer than in other zones. I'm pretty sure I'm not the only one to have experienced it. /shrug Yes! And: a lot of the time I can't see which mob is aggro'd so I can kill it. Also, mobs aggro'ing on a higher level that assumes I would use a mount to get up there. I can't mount to attack (because in combat). Which leaves me to: 1. jump off the place and glide until I'm out of combat. This assumes I can jump off and glide. Also, using stealth gliding often doesn't remove me out of combat (e.g. DWC and the portal activities) 2. run on foot to get away, and then aggro another set of mobs because I can't wp as I am in combat. I have noticed a time delay between when the debuffs tick off and I can mount/wp again. This is super annoying.
  3. > @"Pockethole.5031" said: > > @"mtpelion.4562" said: > > I wouldn't say that PoF mobs are difficult. Rather, I would say they are antagonistically annoying. > > > > Between the long lasting conditions that they can instantly reapply, the plethora of blinds, the thick goopy mob density, and the alarming respawn rate, playing solo on PoF maps is a chore. The amount of tedium involved in even basic activities compared to the potential rewards is a scale tipped all the way to "hard pass". > > That means "difficult" to me. This explains very well what I'm after. Thank you. The many conditions, lots of mobs, fast respawn, and spellbreaker harpies. They can be soloed but they are not "fun". They are too common where they are. > My "easier" would be less mob density, -5% hp from each mob (yes, wow, **I am not asking to one-shot anything**), at least triple longer respawn rate, less kitten conditions like slow (from joko minions). > For those wanting to blame me for being a noob, if condi open world, I try to do trailblazers and patch it with similar stats, for power, marauder. **Me dying is not the problem.** The reasons mentioned before are the problem. **The high difficulty is the problem, you have raid level trash mobs around the map.** For just wanting to roam the map for fun in PoF means you will be killing mobs 90% of the time for "fun" let me tell you it gets old, allright? Especially when it's made difficult and there is no empty space where you can just sit in peace without a mob getting triggered because of your presence. > > I hope I've cleared everything and if you don't understand why I want map roaming to be a LITTLE BIT enjoyable experience, NOT ONE SHOTTING, I repeat, NOT. NOT. NOT one-shotting. Then I don't know how I could explain it to you. I never asked for one-shotting. I just want open world to be a more pleasant and more casual experience. It doesn't have to be hard-core war zone where I am fighting every little bug and bird that wants to assert dominance simply because it's programmed to. > > Out of the box perspective: > Imagine you take a stroll in a forest out there and you have to always do it from a tank. A tank. With shotguns and axes. Just for a stroll. In reality, when I go on a stroll in a forest I might bring backpack with me and thats that. I don't have to be afraid for my life because of trees about to whip my sorry kitten. kitten. Or zombies, even worse. Every person you pass by trying to kill you. **I just want to enjoy myself in the wild. Much like open-world.** I don't go there because I want to mash mobs, ever. If it has to be an option then majority of them can be made neutral so bloodthirsty players can mash as many mobs as they like. I feel for you. I get sick of having to clear 4 or 5 mobs, including a veteran, when I just want to mine a node that is a bit out of the way (but a rich orichalcum node). The one I am thinking of has four jacaranda, including a veteran, and you get at least two of them activated simultaneously when you go there. Having a character with stability would help, but one shouldn't expect players to bring stab when they are just trying to gather. To boot, the mobs drop shite.
  4. The problem with the report option is that, when your game suddenly crashes, the report option is no longer available to you from the game interface. Instead of 1. relying on people in the forums to report and 2. hoping that players remember accurately the name of the character that did the activity (special characters and all), it would be nice if Anet could stop the ability of people to link skills/builds/etc in chat - as a temporary measure until this is fixed.
  5. An idiot linked that trait in the map chat in wvw yesterday and no-one crashed. They seemed rather disappointed that the crash didn't happen. Because I thought it was patched out, I didn't report them. Darn.
  6. 1. Check the wiki as the wiki contains information on where mastery points are. 2. The mastery points literally give a mastery point, removing the coloured star indicator from your Hero panel. If it was a Tyria mastery point that was missing, it would be in a menu (and then submenu) with a red-ish star against it. As it is IBS, it is blue and can be found there.
  7. I'm getting them now too, along with the guild I am in. We crashed in Timberline, after Teq reset. We now all crashed in the daily strike mission. Now crashed a second time in the strike mission, just after the green breakbar skill came up. But I managed to use it the first time, so don't know if this crash is related to that.
  8. Do the LFGs still work to get people into the map IP?
  9. > @"Silvia.9130" said: > I'm pretty sure it won't happen. They clearly want players to keep doing DS meta and not abandon it after they got what they want. > I mean, you even need to do the event for map completion, you can't join a map that is already at a % of advancement in the Meta and so on. > Giving a set amount of CO in home could reduce the number of people willing to do these events and leave those who need them, beyond the crystalline ore, in troubles. I've joined a map where Mordremoth was at around 5% and barely got enough hits in to get credit for the meta. Did they introduce a cut-off time?
  10. > @"Danikat.8537" said: > > @"Sifu.9745" said: > > ! I understand that some younger players might like LW stories, but for us, players older than 30 years old there should be a possibility to at least skip a stupid endless dialogs. > > I missed this the first time around, but now I'm really curious: what does age have to do with it? I'm 35 and pretty much the opposite - I enjoy the stories and like finding the variations in dialogue for different characters. I think it's more to do with what you're interested in and enjoy doing than how old you are. > > Same, I'm a few years older than you and I enjoy the LW stories.
  11. What would you like to do in-game, so we can give you suggestions addressing what you're particularly interested in doing? There's no "should" in this game ;)
  12. GS for reaper is melee (apart from 5, which draws enemies to you), whereas it is a distance weapon for mesmer. Chrono GS is a great way of farming events. Player's choice and have fun with it!
  13. > @"Linken.6345" said: > Yes park that character start over with another from lvl 1 and learn the game. > > You dont run before you can even crawl. Or, start going through the Tyria areas and doing those hearts and events. That will give you some easier mobs to deal with, so you can practice your character.
  14. > @"Obtena.7952" said: > > @"Cyninja.2954" said: > > > @"TheAgedGnome.7520" said: > > > > @"Cyninja.2954" said: > > > > > @"TheAgedGnome.7520" said: > > > > > > @"Cyninja.2954" said: > > > > > > > @"TheAgedGnome.7520" said: > > > > > > > The sale of the [black Lion Instant Level 80 Tickets](https://wiki.guildwars2.com/wiki/Black_Lion_Instant_Level_80_Ticket) and [Waypoint Unlock Boxes](https://wiki.guildwars2.com/wiki/Waypoint_Unlock_Box) completely nullify and make laughable any argument that sale of mastery points would somehow be a new and unique undermining of "progression". > > > > > > > > > > > > No they don't, except that many who oppose the sale of mastery points would gladly remove those 2 items as well (okay let me speak for myself here: "I would gladly remove those 2 as well as some of the other "let's skip parts of this game for cash" gem store items). > > > > > > > > > > These two items have been around for a long time and have not been contentious - there has been no significant protest to remove them. > > > > > > > > > > > > > > > > > > One of both items is basically a scam of new players (the level 80 boost) and the other was discussed shortly after getting added but dismissed because the most annoying part is actually doing the heart quests. > > > > > > > > Both of those items got their forum threads on release, as did the permanent harvesting tools and other new items. You merely forgot about them. > > > > > > > > Both of those items do prove my point though: there is demand for more and more implementation of "skip content for cash". Wait until something gets added which you object to, then remember this day now. > > > > > > One of both items is basically a scam of new players..." LOLOL!!!!!!!!!!!!!!! No, I won't object to mastery points or similar items - that's not an argument. > > > > Any player of 6 months or longer knows that to be true. Sorry you might have wasted good money on that item. > > > > It's designed to rip off players who are clueless as to how fast leveling in this game is and how easy any futher characters are especially once you've crossed the 6 months mark. > > > > Even the gold you could get instead of the boost would be of more value than the actual boost, and achieve the same result plus a ton of maximum crafting disciplines. > > What you believe it's purpose of design is quite irrelevant. The fact is that it IS selling the exact thing that many people are using as a reason for why MP's shouldn't be sold. No. The reason that a bunch of us are vehemently opposed to purchasing mastery points is not affected by other decisions. We've given our explanations in our various replies. You do not appear to be addressing our points.
  15. > @"Obtena.7952" said: > > @"Hesione.9412" said: > > > @"Obtena.7952" said: > > > > @"Hesione.9412" said: > > > > > @"Obtena.7952" said: > > > > > > @"Donutdude.9582" said: > > > > > > No. I am vehemently against this idea. > > > > > > > > > > > > Mastery points are awarded for _mastering_ aspects of the game, from exploration to combat. > > > > > > > > > > C'mon now ... Mastery points are primarily awarded to people who zerg on Champ mobs or can get a portal. You don't have master anything to get them. > > > > > > > > > > Put it this way ... if having to be a MASTER in PVE game aspects is necessary to get MPs to progress in the game ... then that is a HUGE problem that Anet needs to address ASAP because this game was NOT originally meant for the tryhard MMO market ... and CAN'T survive appealing to it. > > > > > > > > > > > > > So it is easy to get mastery points then. Just zerg on champ mobs. > > > > > > > > Masteries do give an advantage, just look at the fractals ones, as an example. Masteries also give you better mount abilities and later mounts in PoF are locked behind masteries of earlier mount abilities. The mount abilities are advantages. > > > > > > > > Mastery points are not for the "try-hard" players. There are a lot more players with high levels of mastery points than there are raiding, for example. I have also seen high-end raiders with few masteries points because they are not interested in the mastery point aspects of the game - apart from those that give an advantage to raiding. > > > > > > > > Masteries are gained by simply playing the game. No-one has to raid, for example, in order to get them. Many of them are given just from completing story chapters. So they are an inherent part of _playing the game_. Asking for them to be purchasable is asking for the ability to not play the game. > > > > > > > > This is where I get stuck. Why do some players want to not play the game? > > > > > > I won't debate your points; there isn't a right or wrong here. It's not unreasonable to ask for alternative approaches to obtain progression-limiting elements. Perhaps they shouldn't be purchasable outright, but it's not out of the question if they were. Even though it's weird that some players do not want to play the game to achieve things ... not understanding that doesn't change the underlying request for alternatives and choice. > > > > I don't see how playing the game is a progression-limiting element to playing the game. > > Playing the game doesn't guarantee success in the game so it's possible to have game designs that block people from progression; this is where alternate paths becomes a very reasonable request for the elements of the game that grant progression. I won't be drawn into an argument about such undefined terms such as pay 2 win or even if it's a problem to have it; it's simply a matter of what the game aims to deliver to the people that play it. This is not even something new to THIS game ... we can already purchase other progression elements. Let's not pretend we can't have progression for sale in this game as an argument to oppose being able to buy MP's. What do you mean by progression? Getting mastery points _is a progression_. It is, quite literally, playing the game. The game aims to deliver to players what it delivers to them now. The game is _not_ marketed as a "if you don't like playing these bits of the game, there's options available for purchase to let you avoid them." It's a MMORPG. It uses MMORPG designs. Being able to purchase mastery points is _literally_ removing game content. (I was sad when they introduced waypoint unlocks in the game. But: if you want to do map completion, you still have to uncover the areas, get the POIs, complete the hero points and quests. It's not like the maps are enormous.)
  16. > @"Obtena.7952" said: > > @"Hesione.9412" said: > > > @"Obtena.7952" said: > > > > @"Donutdude.9582" said: > > > > No. I am vehemently against this idea. > > > > > > > > Mastery points are awarded for _mastering_ aspects of the game, from exploration to combat. > > > > > > C'mon now ... Mastery points are primarily awarded to people who zerg on Champ mobs or can get a portal. You don't have master anything to get them. > > > > > > Put it this way ... if having to be a MASTER in PVE game aspects is necessary to get MPs to progress in the game ... then that is a HUGE problem that Anet needs to address ASAP because this game was NOT originally meant for the tryhard MMO market ... and CAN'T survive appealing to it. > > > > > > > So it is easy to get mastery points then. Just zerg on champ mobs. > > > > Masteries do give an advantage, just look at the fractals ones, as an example. Masteries also give you better mount abilities and later mounts in PoF are locked behind masteries of earlier mount abilities. The mount abilities are advantages. > > > > Mastery points are not for the "try-hard" players. There are a lot more players with high levels of mastery points than there are raiding, for example. I have also seen high-end raiders with few masteries points because they are not interested in the mastery point aspects of the game - apart from those that give an advantage to raiding. > > > > Masteries are gained by simply playing the game. No-one has to raid, for example, in order to get them. Many of them are given just from completing story chapters. So they are an inherent part of _playing the game_. Asking for them to be purchasable is asking for the ability to not play the game. > > > > This is where I get stuck. Why do some players want to not play the game? > > I won't debate your points; there isn't a right or wrong here. It's not unreasonable to ask for alternative approaches to obtain progression-limiting elements. Perhaps they shouldn't be purchasable outright, but it's not out of the question if they were. Even though it's weird that some players do not want to play the game to achieve things ... not understanding that doesn't change the underlying request for alternatives and choice. I don't see how playing the game is a progression-limiting element to playing the game. What you are asking for is literally to pay to bypass content. Thus, you are asking to pay to not play. And why should players, in your words, "who do not want to play the game to achieve things" get the same outcome as players who did. Again, this is literally asking to pay in order to bypass content. No-one achieves things by bringing out their wallet. That is pay-to-win.
  17. > @"Obtena.7952" said: > > @"Donutdude.9582" said: > > No. I am vehemently against this idea. > > > > Mastery points are awarded for _mastering_ aspects of the game, from exploration to combat. > > C'mon now ... Mastery points are primarily awarded to people who zerg on Champ mobs or can get a portal. You don't have master anything to get them. > > Put it this way ... if having to be a MASTER in PVE game aspects is necessary to get MPs to progress in the game ... then that is a HUGE problem that Anet needs to address ASAP because this game was NOT originally meant for the tryhard MMO market ... and CAN'T survive appealing to it. > So it is easy to get mastery points then. Just zerg on champ mobs. Masteries do give an advantage, just look at the fractals ones, as an example. Masteries also give you better mount abilities and later mounts in PoF are locked behind masteries of earlier mount abilities. The mount abilities are advantages. Mastery points are not for the "try-hard" players. There are a lot more players with high levels of mastery points than there are raiding, for example. I have also seen high-end raiders with few masteries points because they are not interested in the mastery point aspects of the game - apart from those that give an advantage to raiding. Masteries are gained by simply playing the game. No-one has to raid, for example, in order to get them. Many of them are given just from completing story chapters. So they are an inherent part of _playing the game_. Asking for them to be purchasable is asking for the ability to not play the game. This is where I get stuck. Why do some players want to not play the game?
  18. > @"ToFa.4816" said: > > @"kamikharzeeh.8016" said: > > sorry but stop crying about that... tis is still NOTHING compared to what main Wvw players gotta do for our legendaries... after 3 years, i am still not past precusor dawn3 beginning of that one, because this pve jumping puzzle stuff absolutely gets me seasick. and our problem wouldn't be solveable by making materials sell-able via the trading post :P > > > > Yeah, thats a lot of JPs for Dawn. But as I see, most of them are GW2 vanilla content. So they sometimes appear in the dailies. I‘m not sure about the Southsun JP. > So, if you‘re still on to it, see if some of them are on dailies. Visit their location on prime time and you will often find a mesmer to port you to JPs end. And if you‘re nice, spend him some silver or gold. :) > The good news is that *both* Southsun JPs come up on the daily rotation - not on the same day.
  19. I wonder what will happen when they encounter the ranking system in wvw and how rank is basically mastery points for wvw activities....
  20. Mastery points came out with Heart of Thorns: https://www.guildwars2.com/en/news/reimagining-progression-the-mastery-system/ You can only get them if you have an expansion/ the relevant expansion. Is there a fundamental problem with playing a game in order to get things that are useful in a game? The masteries are skills that you work towards, not something that you get all in one day. I'm lost as to how players will continue playing a game if the medium-term and longer-term goals are removed from the game.
  21. > @"Veprovina.4876" said: > I'll never understand people who will willingly pay to **not** play the game they've bought... > Then just don't play it, otherwise you're just wasting money. Yep, and this is the type of activity I would define as pay-to-win. Most masteries give a large advantage in open world. Gliding. Mount masteries. EMP. Pact supply network agents. Etc. Which means we have a person coming into the forums to argue that the game should be modified into a pay-to-win one. And bringing in the other thread where the OP (not this one) was complaining about ecto gambling. I would expect that a pay-for-mastery-points system would make more people part with money easier than the in-game gambling options.
  22. I've had this one off and on, including yesterday. I can't work out why. Is it anything to do with F2P accounts?
  23. I would post this in the bugs forum. You may get a somewhat different set of players reading that one, and perhaps more help.
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