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Zhaid Zhem.6508

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Posts posted by Zhaid Zhem.6508

  1. People have old habits of elem. But "best benchmark dps on large hitbox "when half the DPS come from FGS, now remove FGS; well done, Revenant can do same, thief can do same, guard can do same ... Still a good spot, not the only one in the spot.

    That's the problem, they create a DPS spec for an already main DPS class in Pve after they already nerf tempest, and ... "Oh sh**t, too OP, let's nerf staff, core elem etc".

    And one mode, a group content, where you get carried because you have nothing to offer but DPS or to survive, versus pvp - wvw...

  2. Riptide was too OP, but now the rotation with earth 2-4-5 is so predictable riptide is useless for Heal as you won't combo the field without a cc in your face or a good pressure, it's no more just a simple evade with a cleansing wiht trait.

    In general the "gameplay" around combos is completely outdated with ele, each class also earn combo finishers but mostly powercreep and 10+ mights etc wiht minor traits or single skill.

    The nerfs on #3 air/water and water/earth completely broke the skills; projectiles was already too slow, too short, ... now you can't touch anyhing if it's not in a small corner.

    Dual skills are not that bad, but a simple sidestep of the target can avoide that skill. Really annoying when it doesn"t triffer because the enemy cross your body. They need better radius or target the ennemie.

    And the 4s stab on stances is a joke.

     

    So yeah, "easy to play" weaver sword, may be; but what's the cost ? Playing mender as a capholder spamming dodges ?

    Sword is trash, sustain is trash in general; without Water spec, without Arcane spec, without healing power/vitality/toughness.

    Every other melee class/build as more range, more sustain without investing that much in healing/vitality. Just compare Holo and Weaver sword, or SB and weaver; tell me more how easy it is to play weaver, tell me how to kill Holo or SB, even Reaper, Mesmer, Soulbeast ... without a long and painful fight ?

  3. I mean ...

    Pve : Scholar for power, renegat, berserker for condi (not even balthazar runes or krait equal renegat), monk or water eventually

    WvW : Scholar, strenght, Durability, Leadership...

    PvP : Scholar, leadership, pack, Lynx, adventurer ...

    Doesn't matter your class, even your build, always the same runes if you want to DPS or support.

     

    Some others runes work too, in niche builds for roaming to surprise a short time the opponent, but still.

    And the 75% remaining is trash. Too long ICD on (4) and (6) or just too low effects.

     

    Like [Rune of the Rebirth](https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Rebirth "https://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Rebirth") which is recent ... Really ???? 100 concentration /6.67% duration ?????? 2k hp barrier with 90sec icd ?????? What was the point of that ?

    Or you can take Durability : +175 Toughness, +125 vitality +20% boon duration. Difficult choice.

  4. F3 is not particulary effective if not traited with virtue x-x-3 and FB x-3-x. It gives you some more protection, the bubble is fun if you don't run the WoR , but otherwise you don't really need resistance (f2 already cleanse condition + F2#5 + f2#2), you have better stab application skills, you already have plenty of aegis.

    I don't think Valor for f3 CD, is valuable contrary to Virtues.

    And valor is a bit more selfish in its traits.

  5. You'll give enough healing, you should focus on boon duration.

    Play full harrier. Normally with harrier, Oil, and the fractal concentration bonus you'll be at 100% duration. Enventually a boon duration food (cause I play with runes of altruism). If you need some tankiness to feel safer, go for some minstrel accessories.

    Signet of courage is useless. Take "Feel my Wrath" or, for some bosses or DH in your team the stab elite mantra..

    Staff too. Use axe for CC/pull, or scepter for mights.

    Signet of mercy is default/ok, but you can replace it with merciful interventation, the stab shout, the WoR etc.

     

    Engage with #4 shield, mace #2, all charges of Mantra of potence and "Feel my Wrath", when aegis is desabled on your mates, mace#3 or mantra of solace (eventually every 8s to proc quickness, but more often if needed) spam mace #2 or scepter #2; dodge roll sometimes (when full bar for example) to heal. Recharge Mantra of potence when ready, and spam charges again.

    F2 if burst healing needed (if that the case, or you're really bad, or they are) F3 if anti-proj needed, or resistance, or more protection duration.

    GG your team is alive with reasonable quickness duration and others boons for the fight.

     

     

    But most important thing : Tell your mates you're support/healer and not DPS. This is not a fame build nor the equivalent of chronoboon/druid powerbuff and you shouldn't impose your build if there is already a chrono/druid or they want the old habits; but yes, it works great for fractals with 4 DPS.

  6. You have shield #4, FC, may be physical's skills and dagger #3 :

    Holographic Shockwave ( #5 holo) is the skill to interrupt, ... if the holo didn't start with #3 (which is 80% of the time due to "need quick burst, not stab" )

    You interrup this skill and they lose their mind, they run arround like frightened chicken waiting to place their burst again after CD.

     #5holo is a strong CC with short CD that leads to a strong burst. Otherwise they have #4 riffle and shield, may be the tool kit or battering ram; but they won't really burst you after, so don't spoil your breakstun for that if you're full life.

     

    Elixir S is 3sec, so be really attentive to the CD, don't waste skills, and interrupt him just right after, before he use rocket boots or something.

    With Iron Blooded and Heat Therapy they have really strong sustain,. You can't kill them in the usury.

    Start with a CC, no rush, to proc their spectrum shield, wait, make a burst once, to proc their passive Elixir s; tank with shield and FC if you had not put pressure, interrupt their #3 or #5 holo, burst them a seconde time ( shield #4 > eviscerate>cyclon axe>f1 GS). Voilà

    In general, of you don't have CC with war, even if you have mobility and some short range close gap, you'll kill nothing but scourge without swiftness, or melee but eager people.

  7. Weak ?

    If you play minstrel + (healing power) runes you have 1300 healing power. +150 with quickness +100 food.

    Bonus outgoing healing : mace trait +25%, force of will +9%, monk runes +10%, food +10%, sigils of (????) +10% , oil +6%, f2#5 +33%

     

    In fight :

    regen + battle presence = 1100 heals/s

    Aegis = 2600, dodge roll =3200, Water sigil = 2200, F2#1 = 4000, F2#4 =4000, shield#5 =3500, mercifull intervention=7000

  8. > @"Raizel.8175" said:

    > > @"Zhaid Zhem.6508" said:

    > > This is old habits too. People want Chrono/druid because it's been 3 years they play with chrono/druid.

    > > FB can brings all boons, 10-20 mights, cleansing, anti-proj, very strong regen and heals ... except alacrity. And renegade can bring alicrity and some supports too, but with less duration than chrono and self DPS decrease, or renagde play Ventari too, which gives 2 healers ... suboptimal for 5 players.

    > > For raids, for 10 players, chrono druid seems to stand the optimal choice. But FB is a great mainstay in fractals, with some more utilities (proj, more stab, etc), it allows 4 DPS rather than chronoboon/druid; you don't have alacrity, spotter, blue spirit and GoE, but you have a 4th pure DPS.

    > >

    > > ed* Yes, I think Herald should need a rework, facets are boring AF and not even helpfull in meta compo. The F2 facet should bring back the 50% duration, this can help druid and chrono to play without harrier/commander set, or a unique DPS buff like a GoE or a small Alacrity (+10% skill recharge +10% endurance recharge??) to be seductive given the points of upkeep.

    >

    > It's not just habits, it's also that Chrono/Druid are indeed far more powerful. Chrono doesn't only bring Quickness and Alacrity in one, but also literally every other boon in its Chaos-build. Then it brings Aegis and several useful utilities. Druid then can bring Might and several unique buffs like Spotter and Spirits, plus additional useful utilities like Entangle. You also have to consider the reliability, especially the usability (range of buffs and healing; comfortable gameplay). In these regards, Chrono/Druid simply outshines Renegade/FB.

     

    Yeah that's why for 10players, 1druid 2chronos, on large hitbox and large board game, with kite, areas games,... is the reassuring choice. This is not necessarily true in all instances or compositions, even less in fractals.

  9. This is old habits too. People want Chrono/druid because it's been 3 years they play with chrono/druid.

    FB can brings all boons, 10-20 mights, cleansing, anti-proj, very strong regen and heals ... except alacrity. And renegade can bring alicrity and some supports too, but with less duration than chrono and self DPS decrease, or renagde play Ventari too, which gives 2 healers ... suboptimal for 5 players.

    For raids, for 10 players, chrono druid seems to stand the optimal choice. But FB is a great mainstay in fractals, with some more utilities (proj, more stab, etc), it allows 4 DPS rather than chronoboon/druid; you don't have alacrity, spotter, blue spirit and GoE, but you have a 4th pure DPS.

     

    ed* Yes, I think Herald should need a rework, facets are boring AF and not even helpfull in meta compo. The F2 facet should bring back the 50% duration, this can help druid and chrono to play without harrier/commander set, or a unique DPS buff like a GoE or a small Alacrity (+10% skill recharge +10% endurance recharge??) to be seductive given the points of upkeep.

  10. There are good builds, and there are good players. Both not always corespond

    People joining with a pure DPS build, in hope there will be chrono-druid to buff them to heaven, but can't make a single change in their game because it's not "meta" (not the SC build), not their role, "dps decrease" (even if there is no DPS due to no players alive or buff) etc, they come selfish, braindead, deafness and mute to suggestion and explanation, hoping to get carry by a strong support/sustain, like they are in raids with a tank, a chronoboon,.. they don't deserve the "good player" title.

    As people joining with bearbow or soldier set war or other quirk ...

  11. I understand the complaints about new comers, random builds, descending skill. But what can we do ?

    It's simple : communication, adaptation.

    People whipe on final boss, so you'll leave, join another random PUG, do 10 minutes parkour, and leave again ? People can't even say "HI" when joining the group, so don't tell me people explain, or are "tired to explain", because it's false; I PUG almost everyday, at least W-E, I've been there for Observatory, Chaos, OT, CM's training, etc... no one ever explain me or to others the patterns, the mechanicals... no one. Okai it's T4, people should know a little about by the t1-t3; but difficulties, needs and bosses are not the always the same. I've been kick of Deepstone Fractal T2, 2 days after patch only because I ask at the beginning what we have to do. Really ??? It's shorter to kick than to say "Just DPS" ???

    Real problem isn't Beginners, it is communication in "HL". Or people are too proud to explain and join the beggars, or they have somethings to hide, because of the firsts. I don't know, but It doen't work.

     

    Okai there is beginners in T4 we don't even know how they reach here, but there is also many auto-proclaim "skilled" gamers that just ragequit permanently or instakick. They come with generic meta build; okai if the others play the same and are awake everything goes well. But somethings don't go well ... errrrrrrrrr let's ragequit, Ciao noobs.

    How many "META ONLY" group I've seen, the mesmer or the SB couldn't even remove boons when "No Pain, No Gain", couldn't pull enemies with focus, no one could cleanse condi, druid change spirits for stone spirits, or two wars with the same banners (or no banner, at choice) ... And no one told them, and people left ... ????

    I don't know for you but I can change my skills, my specs, I can chat with my group; I can even change class. The generic meta build obviously are great when you play a generic meta compo; and again, even in raid there is a lot people full stuff, good rotation etc, that don't know what to do to the boss or their allies and they just wait that the boss standstills like the golem. We have to adapt, we have to find out what we lack of !

    We can ask politely people to pack or not, to take foods, to change builds for a particular situation, even if it's not their "role". People won't learn about their shitty build and the fractals needs if no one explain them. And if we ask you, it's not you're bad, you don't have to ragequit or complaint they're noobs, it's the need.

     

     

  12. No "Hi" no "thanks", no food, sometimes no even potions. No communication. "Who do balls" at observatory, well it'll be me. They can't even read the special skill, at obervatory or thaumanova.

    People ragequit or simulate deafness when you suggest a single skill change in their build. People run away, dodge for nothing, making mesmer/druid job a bit complicated. Like Chaos "Hey guard, can you put some stabs too ?" No he can't "Can you people pack on boss ? we have druid/mesmer/stab/prot/heals...." No they can't "Can you use your buble on boss or something, SB ?" No he can't, better DPS a boss with regen/prot. OrThaumanova, people are breaking in circle all the trays at max speed, instead of just side stepping slowly; smart.

     

    Yes PUGS sometimes are hard to understand, that's the fun. Many people, many compo, ![](https://i.imgur.com/xIsABmf.jpg "")

     

  13. Tactics/shouts really needed a rework.

    Minor traits are still ...meh. May be for GvG niche ?

    Inspiring presence should affect allies too or something like "When you apply might to an allie, heal them, healing : 20*# " It could rise from the trash Phalanx Strengh.

    "Shrug it off" should have a higher number to trigger to be less useless while engaging fight,

    but warhorn on 10 allies + 3 shouts *2 ammo without cast healing to +2400 with cleric exotic set + trooper's runes = hard cleansing and reasonable sustain, enjoyable

    I still favor SB with hammer.

  14. If you roam word/dagger obviously you'll be at melee and if you play alone I really suggest you play Water Grandmaster trait Cleansing Water + Weaver GM trait Woven Stride. And going full DPS (armor and traits) with sword, even with some evades, is too risky. Your build will be better with scepter.

    Because your water #5 is 7-8sec waiting (attune to water, attune again...), and your others cleansing are your heal cantrip (which can be interrupted) and your fire cantrip .... Mirage, scourge, thief, ranger will break you easily at melee.

    Arcane or Air are great too, arcane is more sustain and more hybrid build friendly, Air traits work great with weaver traits for power dps boost.

     

    For rotation, every elements, every skills are important; don't panic/roll face elements ; when using Elite Stance try to avail the 20sec before attune to the 4th element to maximise buffs; try to use your field to stack might, try to stun people in your fields or chain them with fire#2 or dual attacks #3. Water/earth to tank, water/air to cleanse, air/fire power dmg, fire/earth condi dmg.

    air/earth - fire/air - air/air #3 (try to chain them) + Primordial Stance (16-24-25 vulnerability) = epic DPS

    air/earth #5 + Primordial Stance + elite stance = fatality (hard to place but <3 <3 <3 <3 )

    This is my [build](http://gw2skills.net/editor/?vFAQJAsYncMAF5i94CeOAM5ilUAr4J+/2AEBgGwB4OMfmXzA-jlCBQBaV9HoqHYDPAA1qEUQLPQWlYA4EAgudAMjSjyqMgMAVTB-w "gw2skills.net/editor/?vFAQJAsYncMAF5i94CeOAM5ilUAr4J+/2AEBgGwB4OMfmXzA-jlCBQBaV9HoqHYDPAA1qEUQLPQWlYA4EAgudAMjSjyqMgMAVTB-w") (I don't know yet about runes and sigils, may be i'll go back to durability runes) I tried zerk/marauder/zealot as I tried viper/"condi tank", in result IMO grieving/marshall set offers more engaging fights, offers to switch gameplay fast, for example against War Stances. The trait on Stances to get stab is sh*t but it allows you to close-gap easily pewpew rangers and thiefs, or mirage or scepter ele etc, without being stun, or just to finish downed people ...

    And my scepter build, which is your build, but wuth scepter : [build2](http://gw2skills.net/editor/?vFAQJArdhMMolh9MwzB8RsIBYCLgAwJs4J0EOC3L6J9mG-j1BXAByq+DA7PUjSQhVitsygBUaIqeAA-w "gw2skills.net/editor/?vFAQJArdhMMolh9MwzB8RsIBYCLgAwJs4J0EOC3L6J9mG-j1BXAByq+DA7PUjSQhVitsygBUaIqeAA-w")

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