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Eddbopkins.2630

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Posts posted by Eddbopkins.2630

  1. Everyones health should be equalized at 15k. That way all amulets could be viable for all classes. Having some classes at 11k like gaurd ele and thf make it practically impossible for those classes to run beserker ammy or any other power only based build, buut war necro and everyother class can run beserker ammy no problem and dont have to suffer with insufficient hp pools against classes that litterally have 2x the amount of hp with the same ammy setup.

  2. 2 updates back in February. One big one and one to do changes, that all we got from there promise of more frequent balance updates. I don't care that this corvid may have slowed down progress of everything. I really wanted 3, 4, and maybe even 5 updates to the balance during the 2v2 season 1. What they did for PvP in February was the bare very bottom of the barrel minimum updates/work since they promised more frequent updates. 2 back in February is not more frequent and every day that goes by is more of a broken promise. And I don't expect them change.

    Reality is harsh and this is what it is for gw2

  3. The entire concept of ai damage, clone generation and visual clutter is just a failed class idea. Any changes to this class doesn't matter cuz when your fighting against it your not fighting one person your fight 3-6 because of clones. It's not a fun class to play against or look at.

  4. Another expansion is happenimg, I'm sure they want us to get used to this lvl of power so when the expansion drops it has a bigger impact. You do this early enough and ppl don't realize the real reason for this nerf.

    I mean u still got core necro, and a few other classes over performing. I would have loved a 3rd balance during the 2v2 season but that didn't happen.

  5. > @"SPESHAL.9106" said:

    > > @"Ghostof Luzifer.6159" said:

    > > > @"SPESHAL.9106" said:

    >

    > > > You obviously are new. They originally had strictly separated team ques and solo ques. Then, they merged them. Then, they limited to 2 people max que. Then, they allowed only duo que below high ranks. Then, they did no duo que only solo que. Then, they changed their mind and went back to duo que without any restrictions on rank. I may have missed an iteration or two in there, but it's clear you knew none of this.

    > > >

    > > > Before running to your keyboard and sharing "wisdom", make sure you actually know what you are talking about. The win/loss ratio for strictly solo que was the most reasonable and accurate indication of INDIVIDUAL skill yet. The fact that people are debating this and concocting ridiculous rationales for the current leaderboard win/loss rate is comical.

    > >

    > > I play spvp since launch.. but sure buddy if it lets you sleep at night. Good arguments :+1:

    >

    > Sorry I can't say the same for your arguments. You obviously couldn't refute what I said so sarcasm is all that's left.

    >

    > As long as they show and reward ONLY INDIVIDUALS on the leaderboard, the que should be just INDIVIDUALS ONLY. It's not that hard to understand simple logic.

     

    If u want to go with simple logic, this games a team based game 5v5, 2v2 so there should be a team que and non of this solo que wineing in a formost team based game mode.

  6. > @"Leonidrex.5649" said:

    > > @"Ovark.2514" said:

    > > Wow. I never even knew they got a dmg reduction in shroud. Better late than never I guess...

    >

    > most people dont :D, it reduces both power and condi damage.

    > I dont even think its mentioned anywhere other then wiki, the only reason I know becouse i am autistic and google kitten like that lol

    > Fun fact, if you get hit for 5k, it shows as 5k in the log but you lost 2,5k shroud. so its understandable that most people dont know about it.

    > It should be mentioned.

     

    The damage log is not a representation of the actual damage done?

  7. Two things come to mind in your questions about the top ppl to me.

    One is that they are that good to be beating people and maintain that kind of record.

    Two this games population is so low no one equal to there skill is ever on when they are on to challenge them enough to get losses. And if one loss does present it self they don't spam games to keep playing.

  8. > @"UNOwen.7132" said:

    > > @"Malcastus.6240" said:

    > > > @"RegudonNA.4630" said:

    > > > Trait does quite a bit of damage and applies weakness - one of the strongest conditions In the game.

    > > >

    > > > Theres been other complaints about earth shield (which is fine) but the the complaints come from lightning rod. There have been complaints about shocking aura and lightning hammer... when the problems come from lightning rod.

    > > >

    > > > It does too much and is flying under the radar.

    > >

    > > That's a vague and customized complaint.

    > >

    > > Lightning Rod is fine. If It's too much on weaver, you have a weaver problem. More likely you wish to work less for a win than others.

    > >

    > > Doing damage and applying weakness for 3 secs on a hard CC (which are on long CD's, except Weaver air), and they aren't spammable fyi. You can chain the ones you have, but it's a short chain. The damage is so pitiful, I believe you to be trolling, or a sore loser.

    > >

    > > People complain about whiners, but in reality they complain about you.

    >

    > Im not sure why people keep repeating that "it does low damage". It *really* doesnt. Its a 1.5 scaling skill. Thats only 0.3 less than a back backstab, which is 1.8 scaling. Sure, weaver has fewer damage multipliers, but it will still easily hit for 5+k on a crit.

    >

    > Edit: Pulmonary Impact, now *that* skill does low damage, and did even before this patch overnerfed it. And it got nerfed by 66%. Lightning Rod already did 2+ times the damage, and was untouched.

     

    LR has never hit 5k+ on a single hit ever. That is a lie.

  9. There really needs to be more of a population honestly, but since there isn't the algorithm needs to change to accommodate a lower population, wheather that's with longer que times to make fairer matches, or just to make sure you don't fight the same rev necro duo you've been losing against for a third time that night. Would really increase the fun that this game is supposed to have.

     

    I don't mind losing but to the same people who just kill you with over a 100+ hits of torment and 50+ hits of burn over and over again. There really is so much clearing one can do before it just runs out. But Condi application really is endless, maybe it's time to make dodge work against Condi ticks.. o geez I'm changing the subject sry.

  10. > @"Eurantien.4632" said:

    > Can you imagine being a dev and seeing stuff like this and earth shield nerfs, while ranger is out there apparently slaughtering everything it sees (ESPECIALLY necro), and wondering how to balance the game?

     

    This is there job they created those skills. They should absolutely know how to nerf and or balance what they created. It's not real magic it's math and programing they created so it really shouldn't be that hard to pick it apart and nerf in the correct places.

  11. I have never seen a conjure be effective in a PvP setting or a pve setting. Conjure to me are just a gimmick in the game. Ice bow was a thing for a short amount of time till the devs cought on and realized ele had something nice and took it away

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