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Eddbopkins.2630

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Posts posted by Eddbopkins.2630

  1. > @"Ziggityzog.7389" said:

    > Yeah I'm thinking that a few devs working the nerfs are firebrand mains in pvp. It's still broken as f and with 2 fb in 2v2 you cant win.

     

    This right here.......why does the game allow two of the same classes in 2v2. It shouldn't allow u to switch to it when the match loads up and it shouldn't allow u to start the que as 2 of the same classes. This was a biiiiiiiiiiiiiig oversite imo

  2. > @"memausz.7264" said:

    > How am I supposed to play holo to any meaningful extent now?

    > I get no swiftness from Holo Leap (and neither do teammates)

    > I get no stability from Corona Burst

    > Prime Light Beam does no damage at all

    > Toss Elixir B's stability duration is 5 seconds WITH buffs

    > Juggernaut trait maxes at one stack for 3 seconds at any one time AND you have to equip a flamethrower JUST to use it.

    >

    > And it's not like the stun breaks have the cooldowns to justify this either... Spectrum Shield - 30 seconds MINIMUM only after 50% heat

    > Elixir S - 48 seconds, MINIMUM with HGH trait

    > Utility Goggles - 30 seconds minimum with a laughable 2 seconds of resistance

    > Healing mist - 23 seconds minimum with Tools Mechanized Deployment trait

    > Superspeed 21.5 seconds minimum

    > Rumble - 32 seconds minimum.

    >

    > Either the stunbreak cooldowns need to come down, or core engi/holosmith need their access to stability back again. You forum users are seriously going to try and convince me that ONE stack of stability on Corona Burst that had enough duration for a Finisher was EXCESSIVE? Give me a break!

    >

    > Enjoy your stupidly broken bunker necros and renegade condi bomb sandwiches.

     

    IV always stuck to fa ele. It's what I like best. And against the former Holo, it had way to much pressure and sustain, aoe, and utilities skills for a dpser. Now everything is kinda in line with each other and it takes some setups and skills again to accomplish winning. You have been gifted S tier for to long. Time to join the rest of the guild wars classes.

  3. > @"Alatar.7364" said:

    > Druid, Tempest, Scrapper? I see them performing, but not performing well. While diversity in 2v2 is somewhat ... diverse, the top spots will be _(already are)_ occupied by 3 professions only; Nec, FB, Rev.

    > Props to anyone who will make their way through FB + Nec/Rev or Nec + Nec to top by playing any other specs.

     

    What about rev rev you forgot that one.

  4. > @"ZDragon.3046" said:

    > > @"Eddbopkins.2630" said:

    > > > @"ZDragon.3046" said:

    > > > > @"Eddbopkins.2630" said:

    > > > > > @"ZDragon.3046" said:

    > > > > > > @"Eddbopkins.2630" said:

    > > > > > > This change was unnecessary in PvP.

    > > > > >

    > > > > > Being untouchable while being able to deal damage for free with no restrictions for a few seconds against some one who does not have the same ability....... yeah it was an unnecessary change alright...

    > > > >

    > > > > Warrior can do that can't they? What about thf and pistol wipe. That's kinda an invuln but with evades, what about Gaurdain blocks that's kinda an invuln as well. I don not see your point. Ele has so little to begin with. Yes sword skills are op, imo any skills that has evade frames is op and shouldn't exist.

    > > >

    > > > No warrior cannot do it no.

    > > > Lets be clear invunerablity means you cannot have any interactions take place with you from other players no matter what they do.

    > > > No boon strip

    > > > No cc

    > > > No Condition application (means you cant blind / slow/ cripple)

    > > > No condi damage

    > > > No strike damage

    > > > No effects from ward skills like Spectral ring/ Ring of Warding (which will even stop evades)

    > > >

    > > > You literally cannot be stopped by any means

    > > > If you are going to have this power you should not be able to interact with others either as a result

    > > >

    > > > Now lets compare that to warrior skills

    > > > **Endure Pain** Has interaction

    > > > Boon strip still works

    > > > CC still works

    > > > Conditions can still be applied

    > > > Condition damage still works

    > > > No strike damage

    > > > Effects from wards still work

    > > >

    > > > **Defiant stance** Your damage does not work but you can still interact with them via cc

    > > > Boon strip still works

    > > > CC still works

    > > > Conditions can still be applied (you can still blind them for example)

    > > > Both power and condition damage do not work

    > > > Effects from wards still work

    > > >

    > > > Pistol whip is an evade and have you tried shocking aura? Shuts it down like instantly

    > > >

    > > > Lets be clear here

    > > > invulns are not the same as evades

    > > > invulns are not the same as damage negations that dont stop cc and condition application etc

    > > >

    > > > Being invulnerable is in a league of its own and should be balanced as such if you cant see this then thats a bit of a problem. One has counter-play the other does not.

    > > >

    > > > >

    > > > > Obsidian flesh offers nothing to a team fight as a burst dps except self survival. And on a 50 second cool down for 3 seconds if u u cant play around that then you lack proper skills your self, and obviously been out played.

    > > >

    > > > Correction if you need a skill that makes you invuln to everything in the game while braindead running at a target and pulsing fire aoes for 90% of your damage then you lack proper skills. Fixed that for you.

    > > >

    > > >

    > >

    > > U didn't fix anything. How can u say shocking aura is a counter to pistol wipe/evade frames. Not every class has it and well only specific builds has and can utilize shocking aura effectivity and well the amount that pistol wipe can be used vs the access to shocking aura is heavily out balanced. Ur like unable to see two sides to a coin.

    >

    > Because the stun effect is applied when a target strikes you. Even if that target is in evade frames. LOL if you dont know this then you are really the one lacking skill here. im not an ele main and even i know this you can literally kill average pw thieves with Lightning rod tempest and just using shocking aura. They will be forever scared to touch you. I dont know when you started playin gw2 but if you dont know that shocking aura procs through evade frames (so long as the person evading hits you) then you dont have enough exp to tell me i have no idea what im talking about. It honestly sounds like you only know weaver and thats it. If you play properly then you can stop or dramatically slow how well a PW thief does against you on ele.

    >

    > You are however correct not every class has access to shocking aura and not every other class needs that to beat PW thieves. To be blunt lots of other professions already have the tools to counter it like stability, blocks, etc.

    >

    > >

    > > If u cant dodge the 3 seconds that class is invuln for ur lacking skill ur self. No argument will change anyone's mind on that

    >

    > Talk about someone who cant see two sides of a coin here? ^^^

    > What about how it looks from the other persons side when they cant do anything to you but run away seems pretty fair i guess form your perspective.

    > If you need a skill that makes it so no mechanics in the game can contest you you then you should possibly re evaluate the situation. Sure i can play around the 3 second invuln by just running away but that does not mean its acceptably balanced.

    >

    > Ive already listed how other skills on warrior or even other professions dont come close to what invuln does and you had litterally no counter argument and jumped to the topic of PW and shocking aura...... The only other invuln thats as broken as Obsidian flesh is Distortion (which also needs to be looked at). Even renewed focus stops the player from attacking at the very least.

    > Im not going to continue this with you btw (its getting slightly petty cause you just keep saying "you have no skill") but if you feel like you are that skilled we can always brawl some time for fun and we can test your theory on if you can outplay me or not. No hard feelings involved.

    >

     

    U don't understand what people are saying and your aguements fall off point to what others say. No one here needs an explanation of how it works. But you go one to spew garbage about it and not address what I said. I said that not every build/player plays shocking aura. If u understood that then ud know that and not spew garbage.

    If an emeny is using ai pulsing damage and ur standing next to it u should die. It's your fault for standing there. The way some classes are made, you just don't fight them in that sitchuation. Symbol brand l, fire Weaver, other ai stuff just leave it.

  5. > @"ZDragon.3046" said:

    > > @"Eddbopkins.2630" said:

    > > > @"ZDragon.3046" said:

    > > > > @"Eddbopkins.2630" said:

    > > > > This change was unnecessary in PvP.

    > > >

    > > > Being untouchable while being able to deal damage for free with no restrictions for a few seconds against some one who does not have the same ability....... yeah it was an unnecessary change alright...

    > >

    > > Warrior can do that can't they? What about thf and pistol wipe. That's kinda an invuln but with evades, what about Gaurdain blocks that's kinda an invuln as well. I don not see your point. Ele has so little to begin with. Yes sword skills are op, imo any skills that has evade frames is op and shouldn't exist.

    >

    > No warrior cannot do it no.

    > Lets be clear invunerablity means you cannot have any interactions take place with you from other players no matter what they do.

    > No boon strip

    > No cc

    > No Condition application (means you cant blind / slow/ cripple)

    > No condi damage

    > No strike damage

    > No effects from ward skills like Spectral ring/ Ring of Warding (which will even stop evades)

    >

    > You literally cannot be stopped by any means

    > If you are going to have this power you should not be able to interact with others either as a result

    >

    > Now lets compare that to warrior skills

    > **Endure Pain** Has interaction

    > Boon strip still works

    > CC still works

    > Conditions can still be applied

    > Condition damage still works

    > No strike damage

    > Effects from wards still work

    >

    > **Defiant stance** Your damage does not work but you can still interact with them via cc

    > Boon strip still works

    > CC still works

    > Conditions can still be applied (you can still blind them for example)

    > Both power and condition damage do not work

    > Effects from wards still work

    >

    > Pistol whip is an evade and have you tried shocking aura? Shuts it down like instantly

    >

    > Lets be clear here

    > invulns are not the same as evades

    > invulns are not the same as damage negations that dont stop cc and condition application etc

    >

    > Being invulnerable is in a league of its own and should be balanced as such if you cant see this then thats a bit of a problem. One has counter-play the other does not.

    >

    > >

    > > Obsidian flesh offers nothing to a team fight as a burst dps except self survival. And on a 50 second cool down for 3 seconds if u u cant play around that then you lack proper skills your self, and obviously been out played.

    >

    > Correction if you need a skill that makes you invuln to everything in the game while braindead running at a target and pulsing fire aoes for 90% of your damage then you lack proper skills. Fixed that for you.

    >

    >

     

    U didn't fix anything. How can u say shocking aura is a counter to pistol wipe/evade frames. Not every class has it and well only specific builds has and can utilize shocking aura effectivity and well the amount that pistol wipe can be used vs the access to shocking aura is heavily out balanced. Ur like unable to see two sides to a coin.

     

     

    If u cant dodge the 3 seconds that class is invuln for ur lacking skill ur self. No argument will change anyone's mind on that

  6. I don't get this redesign. The original auras from a year or two after release was where it was at. I loved them. I played aura share because I just like auras but after the change I just didnt feel them important enough of to gain my attention. But now I feel they are even bigger then the originals. I don't get why they feel the need to change something they took away years ago only to have this mess after bringing it back.....please I want the original aura look back please.

     

    Edit: if the assets for the old original auras are still in the code, then give me an option to turn them on please

  7. I'm full damage and I hit like a wet noodle. I am unable to kill anything. The damage isn't there. Everything is so tanky. There is no skill involved anymore this meta shifts is bunker wars all over again. I quit gw2 when it was like that. Fa ele is not a +1er, a dpsers or a 1v1er anymore. Idk what role it can fill now.

     

    Unkillable scrappers, revs, rangers gaurds. I can fight them forever but as far as when the damage lands it's not there. Electric discharge now only hit for 200 damage when crit. I was able to play at the top of g3 with it now I don't think it will succeed out side of silver.

  8. > @"ZDragon.3046" said:

    > > @"Eddbopkins.2630" said:

    > > This change was unnecessary in PvP.

    >

    > Being untouchable while being able to deal damage for free with no restrictions for a few seconds against some one who does not have the same ability....... yeah it was an unnecessary change alright...

     

    Warrior can do that can't they? What about thf and pistol wipe. That's kinda an invuln but with evades, what about Gaurdain blocks that's kinda an invuln as well. I don not see your point. Ele has so little to begin with. Yes sword skills are op, imo any skills that has evade frames is op and shouldn't exist.

     

    Obsidian flesh offers nothing to a team fight as a burst dps except self survival. And on a 50 second cool down for 3 seconds if u u cant play around that then you lack proper skills your self, and obviously been out played.

  9. The only bug I get is when on very rare occasions when my client crashes or I freakishly lose internet before the game loads up. When I'm loading back in it always starts off loading in pve, which is fine but when it eventually loads up into the PvP match none of the 1-5 buttons work at all and I am left having to mouse click all my skill. It was a very strenuous game.

    This problem used to be a big problem when build templets 1st came out and the game had crashing problems related to that.

  10. Warrior is one of the easiest classes to play and succeed in. There's no reason to complain about any of the changes when u haven't even played any of the changes yet. Let alone played against other toons that had changed. Don't complain until you've actually tried it in an actually combat sitchuations Y'all just big headed babies. Nothing else.

  11. > @"Stand The Wall.6987" said:

    > > @"Eddbopkins.2630" said:

    > > Why not both?

    > > 2v2s has great benefits and 3v3 also has some great benefits. I like both

    >

    > there can be only one

     

    This is not Highlander, but something called guild wars. Gw1 had a Manny of game modes. No reason why is successor cant be equal or more of what was there.

  12. All the problems stem from low population. With low population u get unfair matches that lead to land slide games. The match maker tries to keep everyone in a 50-50 win ratio it seems from all the posters and evidence brought around matchmaking. so one game u might have 1 high plat on ur team (because he has been waiting for 3-6+ min his que has been expanded drastically to include gold's and silvers) that can litteraly 1v3 and farm low tier players, then u get games against those players because they've been in que for a long time so they get thrown into a game against you.

     

    The currents match maker will always put people into a game eventually regardless of rank. And this is the problem imo. If no one is on that is in your tier to play, well....don't be in that teir. A high ranking plat player should never ever be against a gold or silver ever. I don't care if the high plat que person has to wait 30 min for a game. Anyone who plays against that player and is a full teir at least below shouldn't ever see each other.

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