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Azure The Heartless.3261

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Posts posted by Azure The Heartless.3261

  1. > @Twyn.7320 said:

    > There's a lot of talk about what's OP, and what's UP about the Thief and its Elite Specialisations at the moment, so I wanted to open up the floor to answer a few questions for Anet to work with, to see if the players envision Thief to be something similar or different to what they envision as developers. Below, answer the following questions:

    >

    > What's the Thief's role in PvE (Fractals/Raids etc.)?

    **DPS.**

    > What's the Thief's role in PvP?

    **Decapping points and generally being an asshole to anything less than 50% hp.

    > What's the Thief's role in WvW?

    **The above with the inclusion of camps.**

    > What's the most overpowered aspect of the Thief?

    **Thief does not have overpowered aspects, it is just annoying to encounter if alone.**

    > What's the most overpowered build for the Thief?

    **The builds themselves are not overpowered, Thief is just annoying to encounter if alone.**

    > What's the most underpowered aspect of the Thief?

    **Builds are shoehorned into X / Shortbow because thieves are too squishy to be able actors in the current meta (by which any equally manned skirmish including a thief), and need mobility to make up for this discrepancy. **

     

     

  2. > @StickerHappy.8052 said:

    > > @"Azure The Heartless.3261" said:

    > > > @StickerHappy.8052 said:

    > >

    > > > No offense but of course you wouldn't understand. You are a warrior main, you will never understand.

    > > >

    > > > Also, not of those classes you mentioned can take a 2v1 or a 3v1. Thief does not have immune either. Funny you bring up 3 classes just to match the capability of 1.

    > > >

    > > > Only thing that SB/war does not have here is stealth

    > >

    > > Gonna just objectively point out that he plays the class you are talking about nerfing -and- agreed with you at least on some level.

    > > I have fought warriors on other classes, and -yes-, spellbreaker is strong. But that does not warrant a destruction of core war.

    > > I do not know what the intent is for balance, but please make sure that when you suggest balance changes you ensure the class is in a state that it can be played. if Anet listens to you, youll cripple a multitude of people for half a year because you didn't want to do your homework.

    > >

    > >

    >

    > Oh azure, I never pointed out to destroy core warrior. Never did. I am just calling people out that seem to not see there is something wrong that is all.

     

    I know, some people in this thread want -specifically- that though.

  3. > @StickerHappy.8052 said:

     

    > No offense but of course you wouldn't understand. You are a warrior main, you will never understand.

    >

    > Also, not of those classes you mentioned can take a 2v1 or a 3v1. Thief does not have immune either. Funny you bring up 3 classes just to match the capability of 1.

    >

    > Only thing that SB/war does not have here is stealth

     

    Gonna just objectively point out that he plays the class you are talking about nerfing -and- agreed with you at least on some level.

    I have fought warriors on other classes, and -yes-, spellbreaker is strong. But that does not warrant a destruction of core war.

    I do not know what the intent is for balance, but please make sure that when you suggest balance changes you ensure the class is in a state that it can be played. if Anet listens to you, youll cripple a multitude of people for half a year because you didn't want to do your homework.

     

     

  4. > @StickerHappy.8052 said:

    > > @Mikeskies.1536 said:

    > > > @"Azure The Heartless.3261" said:

    > > > > @Aza.2105 said:

    > > > > > @"Azure The Heartless.3261" said:

    > > > > > > @Aza.2105 said:

    > > > > > > Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

    > > > > >

    > > > > > If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

    > > > >

    > > > > Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.

    > > >

    > > > a 450 range .75 second evade is for escaping and fight resetting?

    > > >

    > > >

    > > >

    > > >

    > >

    > > Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers...

    >

    > Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check.

     

    > @Mikeskies.1536 said:

    > > @"Azure The Heartless.3261" said:

    > > > @Aza.2105 said:

    > > > > @"Azure The Heartless.3261" said:

    > > > > > @Aza.2105 said:

    > > > > > Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

    > > > >

    > > > > If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

    > > >

    > > > Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.

    > >

    > > a 450 range .75 second evade is for escaping and fight resetting?

    > >

    > >

    > >

    > >

    >

    > Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers...

     

     

    Oh, my mistake. I thought he was looking to nerf specifically whirlwind.

     

    If that's what s/he's talking about I'm even more opposed to it, We get kited plenty already, nerfs to all three of these facets at once would make warriors range lootbags. Before spellbreaker dropped, Warriors were forced to core to retain viability. Let's not conflate the notion that spellbreaker is overtuned with GS as a weapon being overpowered and then propose that as the answer to 'fixing warrior'. That's "Let's hit Spellbreaker -and- make other warriors free bags" with a thin veneer of sincerity.

     

    Start from the top. If spellbreaker can reach busted level by leveraging old tools, then balance should begin with spellbreaker. If its too strong tone down the boons -it- provides, instead of throwing a wrench into core and breaking everything else.

     

     

  5. > @Aza.2105 said:

    > > @"Azure The Heartless.3261" said:

    > > > @Aza.2105 said:

    > > > Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

    > >

    > > If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

    >

    > Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.

     

    a 450 range .75 second evade is for escaping and fight resetting?

     

     

     

     

  6. > @Aza.2105 said:

    > Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

     

    If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

  7. > @"Jumpin Lumpix.6108" said:

    > I feel that commanders should not be able to tag up for hours upon hours in wvw.

     

    If someone is successfully tagging for hours upon hours, **They are a good commander and you should let them do their job.**

     

    If you want to tag up, tag up. Whether or not people follow you depends on you.

     

  8. > @Ithilwen.1529 said:

     

    > That's a complete misconception. I want basic parity. *I don't want to go into fights knowing the deck is already stacked against me

     

    I mean, necros live this. I'm not providing an opinion one way or the other, but there are at least two other classes that are disadvantaged by nature of the class itself, and they can't escape it by swapping a traitline.

     

    > @Ithilwen.1529 said:

    > The suggestion was of a way to make core specs competitive while preserving ANET's "pay wall." That suggestion comes because devs in a recent AMA suggested that they did not wish core specs to be competitive. I can only assume this is because they want to force people to buy expacs to win.

     

    Can you link me? That sounds kind of weird for a dev to say, since the elite specs are 66.6% core spec. The core has to be competitive for the elite specs to be competitive.

     

    Is core mesmer suddenly not competitive due to some particular observable fact? Or is this something you just feel? I have seen core thieves, necros, guardians, rangers, and especially core warriors doing well in the current meta. The only class I think has a core blight at the moment is Revenant.

  9. > @Zlater.6789 said:

    > This suggestion is horrible. I've seen some comments by the op elsewhere and I get this feeling that the op only ever complains about balance problems with mesmer., when really its a very op class. Chrono and mirage are very strong, not just in pvp but everywhere, core mesmer really is not so much and I think it never will be. If you want to know why watch this video.

    >

     

    Interesting. Ill keep this in mind before complaining about broken mechanics or things seeming too weak in the meta.

  10. > @Rektai.4031 said:

    > Hello im fairly new but i know about the game a bit now. used to play after the game release . I want to ask what all the endgame things are ? beside fractal, pvp arenas which is what i did so far, a few dungeons on my way to lvl 80 but not after reaching 80. Im not entirely sure what all things i can do.. i know about crafting a little, trying to complete 100% pof maps. Would appreciate if you guys gave me a few tips about WHAT is there in endgame because its not as obvious as the endgame in warcraft for example. Thanks! <3

     

    Endgame is generally Raids, World Bosses/World Metas, and WVW, from my experience.

     

  11. > @Ara.4569 said:

    > Give me a decent Power Reaper and I will shut up for a while.

     

    pretty much this.

     

    I've ignored scourge because it's literally "Why Necros get melted, the abridged edition" (Lay AOEs on point, thus remove them first/focus) and have been tinkering with power reaper to see if I can put together something that works overall.

     

  12. > @Zedek.8932 said:

    > > @"Azure The Heartless.3261" said:

    >

    > You got to change perspective on things, Sir.

    > Some people will claim they are "losers" on that system, but then, at the same time, they say "it's so easily done ingame". Yeah, then, go ahead?

    >

    > Excelsior.

     

    > @Kheldorn.5123 said:

    > > @"Azure The Heartless.3261" said:

    > > I'm trying to understand why people willing to pay what I deem an exorbitant amount of money for convenience in a game where I can get the same benefits by just investing time negatively impacts me.

    > >

    > > As long as black lion keys are findable in the world and purchasable with gems, I also have no issue with Hydra skin/Account bound skin tactics.

    >

    > You have time, they have money.

     

    I was actually changing perspective, lol. I'll take these as proof that I was doing it properly.

    For context, I work as a system admin most of the day. I was trying to imagine being at home without access to gems whenever I fancy and trying to find a drawback that I couldn't offset by just farming.

     

  13. I'm trying to understand why people willing to pay what I deem an exorbitant amount of money for convenience in a game where I can get the same benefits by just investing time negatively impacts me.

     

    As long as black lion keys are findable in the world and purchasable with gems, I also have no issue with Hydra skin/Account bound skin tactics.

  14. > @Mikeskies.1536 said:

    > > @"Azure The Heartless.3261" said:

    > > If you get marked, be prepared to dodge.

    > >

    > > You win.

    >

    > I think the problem is the Deadeye's are marking ambient creatures/objects for Malice, then unloading Death's Judgements on unsuspecting players. Unmarked Death's Judgement crits for 12k with full Malice stacks on 2700 amor.

    >

    > Mark should really expire if the Marked target is greater than, let's say, 3000 units away.

    >

    >

     

    You probably shouldnt be able to mark ambients period. The whole point of the mark is to let people know they need to get ready to dodge.

  15. Nah bro.

     

    Reaper is not strong enough to have reasonable use in the pvp meta because of how slow and susceptible to CC it is. Every time I look at my necro and remember the glowing reviews the elite spec showcase used to frame reaper as being difficult to stop once it gets into shroud in exchange for it being close combat, I shudder. I haven't gotten over what they did to Deathly Chill. I don't have an interest in Scourge, I want my reaper to actually work before I start worrying about another spec.

     

    It's probably not even remotely feasible, but I would like a _dev or Arenanet Support to actually main necro, if nobody does at the moment._ Go duel or play some matches. See what options you have in real time versus the specs out there that know that, by nature of your class, you are free to CC while in shroud and free to burst the moment you leave.

     

    Being a warrior main, I would like to say that warriors in most aspects seem to heal very quickly, especially when paired with demo ammy. There is something wrong there. You should not be able to spec a damage amulet and then passively outheal someone with an even heavier damage amulet throwing crits at you. However, seeing as how the last time "warrior heal op" came to a head Anet took a f***ing sledgehammer to it and put warriors at useless level pre HoT, I am wary to even point this out. I do not know what combination of nerfs is needed to make this land safely in the sweetspot between "bad players not getting carried" and "good players losing by nature of class design" but I do not trust Anet to make the right call on it, by sheer reference of track record, and the fact that bad decisions stick for at least half of a year. I don't have half of a year to wait for people to ficx things

     

    Revenant's core spec is useless, competitively. You need to specialize in herald to even be functional. Power Herald is the only usable core spec for skirmishes, and in order to obtain this usability players need to abandon condi clear.

     

    Dont get me wrong, I thoroughly enjoy the game, and I am glad that it is heading generally in the direction that it is headed. The devs -DO- put in good work. It's just that to see shining examples of quality placed next to an obvious situation where caution seems very much to have been thrown to the wind is especially frustrating.

     

  16. > @Crinn.7864 said:

    > > @ZhouX.8742 said:

    > > core s/d acro is slowly becoming the meta of choice for thief at the upper level, too good and will be even much better when scourge and spellbreaker are toned down

    >

    > I can confirm this. Spent an hour yesterday dueling against a s/d core thief, and at the end of that all I learned was that no matter what you do you lose when fighting that monster.

     

    > @"Master Ketsu.4569" said:

    > > @"Azure The Heartless.3261" said:

    > > The only core specs that have severe disadvantages at the moment are revenant and necro.

    >

    > wat

    >

    > There is no core Revenant.

    >

    >

     

    Oh yeah you're right

     

    I must have been in a fever dream

  17. > @Malafaia.8903 said:

     

    > So, the question is, what makes those bosse's fights so much fun?

     

    Spontaneous combat. (Labyrinth Horror)

    Obvious animations that are punishing if not reacted to (Lich)

    Thoughtful Mechanics (Candy Corn Elemental)

     

    Anything that makes pressing more than [1] to do the majority of the boss makes it more entertaining. This is why Scarlet Briar was so fun.

    However, this can quickly sour if the people you are running with are not well versed in general combat and down often.

     

     

     

  18. > @Hakuga.7158 said:

     

    > I shouldn't have to get a new dog Anet. I had a perfectly good one, and you murdered it.

     

    Don't reroll.

    Grit your teeth and hone your necro until you can trash people with it.

     

    > @KeoLegend.5132 said:

     

    > I dont see what are you hating right now. Necro is one of the most loved classes of this game. It excels on almost everything. PvP, PvE, WvW, Damage, Burst, Condi and Surviability.

    > Rangers and Mesmers wants to have a word with you

     

    **gigglesnort**

     

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