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Azure The Heartless.3261

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Posts posted by Azure The Heartless.3261

  1. > @"Razor.6392" said:

    > > @"Azure The Heartless.3261" said:

    > > > @EvilSardine.9635 said:

    > >

    > > > Is this getting nerfed or what? I don't mind being outplayed in duels and small fights but being instantly downed out of nowhere feels like you're cheated.

    > >

    > >

    > > A.) See if a mesmer is on the opposing team

    > > B.) Be ready to react when you see power lock.

    > > C.) Keep camera on a swivel to see if mesmer is approaching from behind or the side.

    > > D.) Congrats you now have the advantage.

    > >

    > >

    >

    > this is the wvw forum btw, just thought id point it out because you seem to think you can notice enemy mesmers in some UI panel in wvw.

     

    I must have fallen out of the sPvP forums in a drunken rage.

     

    Carry on then~

  2. > @"DeceiverX.8361" said:

    > People grossly misuse the word meta around here.

    >

    > There is no meta in this game's PvP formats because there are obvious over-performers, and the way the game is played has never changed; the only time dominant builds change is when they get directly buffed/nerfs out of viability for the most part.

    >

    > A meta would require people hard-countering the FoTM via another strategy without resulting to the same FoTM due to its blatant superiority and lack of counterplay.

     

    Quoted for truth, again. A meta requires relative balance in order to exist. what we have now is a class lottery.

  3. > @"Ben Phongluangtham.1065" said:

     

    > This is much easier said than done.

     

    I understand this.

     

    > @"Ben Phongluangtham.1065" said:

    > > @"dagger dave.5201" said:

    > > Mid season makes a lot of sense lol

    >

    > The competitive team has been pushing to get more frequent balance patches, but we've also decreased the off-season time from 4 weeks to 2.

    >

    > In the end, we decided that getting more frequent balance is worth the mid-season shake-ups.

     

    I understand this as well. And as bitter a choice as that is, I would rather that than the alternative by a fair margin.

     

    I am aware that I do not have the perspective that I might require to evaluate the balance team, and I also am aware that I may not be as good as I think I am, when it comes to sPVP. With that in mind, I will let upcoming actions dictate whether or not I return to the game mode. I am hoping that the next balance patch provides a step in the right direction. I'd really like to take pvp seriously again.

     

  4. > @"Lilyanna.9361" said:

    > Sitting just copying and pasting what 50 people already said is clearly not working either.

     

    The irony is not lost on me since I am probably person 51 for this quote, but this is generally my thought on the matter.

     

    The balance isn't where it needs to be. At this point we can either refrain from playing it and sate competition cravings elsewhere, accept that pvp is broken and ignore ranked as an impossibility, or b**** about it so much that we end up becoming part of the problem.

    Guild Wars isn't worth this much stress or time.

  5. Pvp isn't dead, but it is technically not alive either. I can't pick a side in good faith.

     

    There's a huge issue here in that if you make gameplay easy, you lose people willing to practice against players who can gain similar results with less effort and the skilled end of the playerbase dies, but if you make it too demanding the new/unskilled end dies because the pvp community is toxic and intolerant to people learning, even on unranked.

     

    Pvp seems to be in a position where both of these are happening at once.

  6. > @"ham.8209" said:

     

    > thanks for proven me right i already knew what you would say . so not even shocked by that answer at all . but will say even you must admit when it does get to your end . and you got it to burn with out bottle necks and so forth . it does make it more nicer right ???

     

    Cat6, Cat6a and Cat7 cables offer the same bandwidth at varying lengths, so no. Unless you're operating your computer in a place with a lot of EMI, there's no benefit to using a cat7 over a cat6a or cat6.

     

    Also 10gigabit cards are very expensive and usually used for business and corporate setups, so unless you are running GW2 on an extremely extravagant rig that could power a small business, It is assumed your card transfers data at 1gb/s or even slower. Cat5 transfers data at this rate. So, in this situation, swapping your cable wouldnt help because your network card would be your bottleneck internally.

     

    And assuming you've somehow created a network where, internally, you operate at 10g all the way through (which is needlessly expensive to do for just a single host, again 10g cards and cables are for small businesses to serve multiple hosts internally) , you are still at the mercy of your ISP and your target.

     

    So... no. It'll make you feel really cool for having a shiny new cable connecting your PC to the wall, but that's about it. You're right about me disagreeing with your premise, but your actual presumption is wrong.

  7. > @"ham.8209" said:

    > > @"Azure The Heartless.3261" said:

    > > > @"ham.8209" said:

    > > > just a idea to maybe help some of you people out with your lag problems over seas and in the EU and Na sides too. the best way to fix this problem is get your self CATE6 Ethernet cable . if you not got it already and then to top it off put your fire walls to super high and block all unneeded ports threw your windows fire wall settings

    > > >

    > > > here is the amazon link to buy the CATE6 cable https://www.amazon.com/RiteAV-Network-Ethernet-Certified-Tested/dp/B0026HSQ3I

    > > >

    > > > hope that helps you all out to enjoy the game more better good luck :3

    > >

    > > Changing the type of ethernet cable from a cat 5e (the standard) to a cat 6 (you use to connect to your router will do very little to reduce lag if it is not your bottleneck. The majority of people having spontaneous lag issues are having them because the path to the game servers, which is outside of their internal network, has deteriorated in some way.

    > >

    > > If you were playing fine before, and now suddenly lag, changing the cable closest to you won't do much, if anything.

    > >

    >

    > your very wrong on them ideas fully as well as the fact (router) i did not even talk about or say at all !! at the time of posting that as well before really doing some more looking before i found this !!

    >

    > but then i am sure you will just only have the misguided ideas on CATE 7 cable as well too https://www.amazon.com/gp/product/B06XHDT44G/ref=s9_acsd_top_hd_bw_bAqaqOZ_c_x_w?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=merchandised-search-4&pf_rd_r=ZSKRAM0P0JVVJJN1SXFG&pf_rd_t=101&pf_rd_p=cda5afa6-ee64-5002-b282-ddfc6faf6a03&pf_rd_i=9938479011

    >

    > from amazons own site

    > Cat7 Ethernet Cable, 50 FT High Speed 10 Gigabit Shielded Flat Network Wire with Gold-Plated RJ45 Connectors and Cord Clips for Computer Switch, Hub, PC, IP Cameras, Modem, Router - 15 Meters Black

    >

    > i am very sure you say the same thing too about that as well

     

    Changing the type of ethernet cable from a cat 6 to a cat 7 will do very little to reduce lag if it is not your bottleneck. The majority of people having spontaneous lag issues are having them because the path to the game servers, which is outside of their internal network, has deteriorated in some way.

     

    Be careful with assuming you just have to swap out a cable to increase internet speeds. It doesn't matter how fast you peel out of your driveway at home in a car, if the highway has a traffic jam. Unless you have the road all to yourself, you're going to drive just as fast as everyone else once you're out of your driveway.

  8. > @"Nova.3817" said:

    > what id like to see is scourge skills be buffed(now hear me out i dont mean just buff as is but Buff the effect per skill) but that the lifeforce cost for each skill would require a vast amount of LF meaning spamming them is not only hard to do but impossible....

     

     

    See, like, I'm fine with this. If you have a huge nuke but you take a lot of resources to cast it, I wouldnt mind because I can play around that.

     

    The problem though, is balancing in this way going to invalidate scourge? If they whiff, are they just going to die or is there some way for them to adjust for a missed cast?

  9. > @"Vagrant.7206" said:

    > Was just playing a match on my holo. Went mid with the group at the start... enemy team spiked me down, despite double elixir-s. Firebrand on our team calls me a noob and instantly starts talking trash about me for the rest of the match. Go on to play the rest of the match.

    >

    > We win by a decent margin (Foefire, 360-500, enemies were on our lord when we won, so it was narrow). I got the award for most kills and damage. He does the standard offline whisper "get gud nub" so I can't whisper him back.

    >

    > What I can't comprehend is people like this. We lost the first engagement, but won the whole match. It happens. Normal PvP stuff. How are people so immediately judgmental that they can't see past themselves?

     

    @"Burnfall.9573" Has this right. The reason you're running into people like this is because they thrive in an environment that does not retain people of the opposite personality.

     

    A word to the wise that I've taken is to immediately block anyone that says anything inflammatory to you via whisper, because all they're doing is looking for a hook to vent a thousand years of salt that they have piled up over being bad for too long, and then they block you so you cannot give it back.

     

    Or.. yknow, **quit pvp**. There's no real reason to play it right now, and the pve community is nicer, outside of raids.

     

  10. Discussing skills is lost on a large portion of the community, because it requires reading. It's much easier to fight something, lose, and come here to whine and feel validated than it is to read up on what a class can do, tweak your keybinds, and practice.

     

    Which, to a small extent. I understand; because most people don't have lots of time to sit here learning a game just to play it, while losing and whining requires little attention and effort.

     

    It seems the game is being balanced around those people though. It's kind of useless to discuss the advantage of refining skill, when the people who do that get punished because the strongest builds end up requiring very little skill to execute.

  11. > @"ArthurDent.9538" said:

    > > @"vorpal.1497" said:

    > > > @"Lilyanna.9361" said:

    > > > Warrior was the one that was legit on top consistently because of it's damage, skills, and traits. And look, it's /still/ on top.

    > >

    > > Warrior was absolute trash tier from the time of the [quickness nerf](https://wiki.guildwars2.com/wiki/Game_updates/2013-04-30#Warrior "quickness nerf") until HoT introduced [arc divider](https://wiki.guildwars2.com/wiki/Game_updates/2015-10-23#Berserker "arc divider").

    > >

    > >

    >

    > Lul no.

     

    He's right. Arc Divider was buffed around the time Warriors became relevant in the meta.

     

    > @"Burnfall.9573" said:

    > **No class deserves to be depressed except the Necromancer**

     

    Making something incredibly overpowered is not the way to address it being underpowered. As a necro secondary, I am aware that necromancers in general have it incredibly rough, but let's be honest here. Any class that can, in conquest, sit on a point and obliterate anything that gets near it, thus forcing team comps to significantly change to deal with that single class, has no place in pvp.

     

    I said it for Turret Engies.

    I said it for bunker ventari revs.

    I said it for dragonhunters.

    I would have said it for Spellbreakers if I didn't have my head up my own a** for that because (WOO MESMER COUNTER)

    And I'll say it again. Buff the class if it is weak, but let's not forget the kind of game we're playing.

     

     

  12. > @"ham.8209" said:

    > just a idea to maybe help some of you people out with your lag problems over seas and in the EU and Na sides too. the best way to fix this problem is get your self CATE6 Ethernet cable . if you not got it already and then to top it off put your fire walls to super high and block all unneeded ports threw your windows fire wall settings

    >

    > here is the amazon link to buy the CATE6 cable https://www.amazon.com/RiteAV-Network-Ethernet-Certified-Tested/dp/B0026HSQ3I

    >

    > hope that helps you all out to enjoy the game more better good luck :3

     

    Changing the type of ethernet cable from a cat 5e (the standard) to a cat 6 (you use to connect to your router will do very little to reduce lag if it is not your bottleneck. The majority of people having spontaneous lag issues are having them because the path to the game servers, which is outside of their internal network, has deteriorated in some way.

     

    If you were playing fine before, and now suddenly lag, changing the cable closest to you won't do much, if anything.

     

  13. > @"Mea.5491" said:

    > > @"Killthehealersffs.8940" said:

    > > c) ....god kitten english ..... at the ''Shortcut'' area , theres the ''foldier destination'' ...... where you can change the name ...... you know what just see the pic .....

    > > https://imgur.com/rENiXGm

    >

    > Is that Win95? :scream:

    >

     

    No, its Win7 with Aero Glass turned off. it reduces lag at the cost of looking atrocious.

  14. This sounds like a step in the right direction, primarily when it come to PVP and conquest balancing.

     

    Hopefully we can get some additional back and forth about why certain things are the way they are, and whether or not changes can be made that benefit the devs as well as the players.

     

    That all being said, I hope that the discourse actually leads to changes being implemented .

  15. > @"Fatalyz.7168" said:

    > > @"Azure The Heartless.3261" said:

    > > > @"Vegeta.2653" said:

    > > > ArenaNet decided to move to Amazon Web Services (AWS).

    > >

    > > Nani?

    > >

    > > Are they running significant portions of the game infrastructure in AWS, or just leveraging it for API / periph applications?

    > >

    > > The former doesn't sound like a thing you'd do for a mmo.

    > >

    > >

    >

    > Running the game in AWS.

    >

    > When you do a /IP in game, a lot of the higher ping maps are returning IPs that belong to AWS. Doing pings, I've noticed that the increase in latency for me, is when my traffic hits the Washington (Seattle) area (it's still registered to AWS), it adds 100-200 ms on my ping, every other hop all the way to Virginia, seemed good to me.

     

    That sounds.... less than optimal.

     

  16. > @"Swagg.9236" said:

    > Just because a player can get flustered or offended by salt within a critically flawed and mismanaged game doesn't suddenly mean that the game in which that player participates is suddenly not flawed or mismanaged.

     

    Qft.

     

    There are some glaring issues in the game's balance. Classes and builds that are barely competitive remain such or get nerfed, and classes/builds that are incredibly competitive remain such or get buffed, reasonably often.

     

    Do not ignore this; your input is necessary to call attention to the issues. But, in knowing that, remember that _A large majority of the players in structured pvp are bad, salty, unwilling to deviate from the meta/do legwork on builds, frustrated, or any combination of the aforementioned,_ so most things people say whether in game or out should be taken with a grain of salt, including rants that Anet is murdering balance.

  17. > @"MatchMan.3615" said:

    > Arena does an amazing job with it's balance-

     

    ![](https://78.media.tumblr.com/12d57dc6a009f5cc80c42b1ea1823095/tumblr_inline_oz2nkv21Ju1tid65p_500.png "")

     

    They need to actually do something. They need to have a dev dedicated to playing each particular class, and they need to play pvp consistently under untagged accounts, so they can see what people are doing in pvp.

     

    Then every month, or every couple of months, they need to come together and discuss what people are running, what people arent running, and why with the intent of getting the game closer to the point of "Every class has at least some reason to being played". They need to be transparent with this process, open the floor to public comment, and then implement small changes frequently, to see what happens.

     

    And they need to continuously do that. They won't though, because PVE is making the big money and by the time they actually need to care they would have made enough to pursue whatever other venture they have in mind. PVP is only a small fraction of the playerbase and nobody cares what we think, lmao.

     

     

     

     

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