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ButcherofMalakir.4067

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Posts posted by ButcherofMalakir.4067

  1. > @"Lolivia.3219" said:

    > do you people even play chrono? i mean seriously? the 7 second window was -juuust- enough to squeeze in well of action before weapon swapping, mimic soi , tides of time, soi ->split end, tides of time, and then weapon swap. which is also -juuuust- enough for a 2 clone split, what point or challenge is there when the window time is shorter, and by default cause of that you can only cast as much as any simpleton can. easily do. if there is no window....what fun is there left then.

    >

    > the mimic change, horrid, tbh, and some people call it more freedom here, lol. no...seriously, thats not lol, thats just worth crying over.

    > now this...

    > Anet Logic: "If it works and people are content with it, we'll change it, if it doesn't work, we'll cheer you up with more sittable chairs"

    >

     

    Looks like you dont play chrono if you need 2 clones cs to cast tides of time, soi, woa, mimic.

  2. > @"Pyroatheist.9031" said:

    > > @"ButcherofMalakir.4067" said:

    > > > @"Pyroatheist.9031" said:

    > > > > @"Jaydos.4751" said:

    > > > >

    > > > > > @"Pyroatheist.9031" said:

    > > > > > > @"Jaydos.4751" said:

    > > > > > > Weapon Swap was all timing, making sure you can fit your skills in the 7 second window.

    > > > > >

    > > > > > You say that like swapping weapons then hitting SoI, a shatter or two, and shield 5 was some groundbreaking esports mlg combo.

    > > > >

    > > > > Or I’m explaining it as it is. Timing based rather then using skills on cooldown. While making sure to sync everything up with the next c split.

    > > > >

    > > > > No it’s not that “MLG esports” as you say. but is anything “MLG esports” in gw2? Logging on will soon be the most challenging part of the game.

    > > > >

    > > >

    > > > You already just use skills off cooldown. It's not like you delay them to sync up with weapon swap. There's only 3s of downtime if you swap every 10 seconds, so it's really not that hard to do.

    > > >

    > > > I don't understand all this masturbatory back patting going on here between all you guys claiming that support Chrono is this hyper-skilled build that requires precise timing and exacting play. It doesn't. It's not that hard. The rotation is sinple and forgiving. The buff uptime is easy to sustain without having obvious vulnerable points that would disrupt it for a long period of time. Additionally, this build has been various levels of this easy to play for a very long time.

    > > >

    > > > Literally the only time that Chrono was exceedingly difficult to play was when squad-swapping worked in combat, and the Chrono would be swapping themselves between sub-squads every other SoI to cover full 10-target buffs as 1 person. That *actually* required precise timing and exacting execution or it would all fall apart.

    > >

    > > Exactly this. Chrono is not hard so kowering dificulty makes no sence.

    >

    > That's a little disingenuous too though. Chrono is not hard, therefore removing one semi-inconsequential mechanic is not a big deal, particularly if it enables the balance team to better control stat allocation.

    >

    > The obvious problem here is that sigil of concentration provides an absolutely titanic amount of boon duration for extremely little investment. It's way out of line with anything else in the game that provides boon duration. The obvious intent of the sigil was to lock that boon duration behind an appropriately challenging mechanic, but that clearly didn't work out as intended. Therefor, they're toning it down to a more reasonable power level.

     

    I agree that sigil of concentration was indeed wery efficient and I have no problem with the nerf. I just think that 15% boon duration for 4 seconds after swap would be much better then flat 10%

  3. > @"Pyroatheist.9031" said:

    > > @"Jaydos.4751" said:

    > >

    > > > @"Pyroatheist.9031" said:

    > > > > @"Jaydos.4751" said:

    > > > > Weapon Swap was all timing, making sure you can fit your skills in the 7 second window.

    > > >

    > > > You say that like swapping weapons then hitting SoI, a shatter or two, and shield 5 was some groundbreaking esports mlg combo.

    > >

    > > Or I’m explaining it as it is. Timing based rather then using skills on cooldown. While making sure to sync everything up with the next c split.

    > >

    > > No it’s not that “MLG esports” as you say. but is anything “MLG esports” in gw2? Logging on will soon be the most challenging part of the game.

    > >

    >

    > You already just use skills off cooldown. It's not like you delay them to sync up with weapon swap. There's only 3s of downtime if you swap every 10 seconds, so it's really not that hard to do.

    >

    > I don't understand all this masturbatory back patting going on here between all you guys claiming that support Chrono is this hyper-skilled build that requires precise timing and exacting play. It doesn't. It's not that hard. The rotation is sinple and forgiving. The buff uptime is easy to sustain without having obvious vulnerable points that would disrupt it for a long period of time. Additionally, this build has been various levels of this easy to play for a very long time.

    >

    > Literally the only time that Chrono was exceedingly difficult to play was when squad-swapping worked in combat, and the Chrono would be swapping themselves between sub-squads every other SoI to cover full 10-target buffs as 1 person. That *actually* required precise timing and exacting execution or it would all fall apart.

     

    Exactly this. Chrono is not hard so kowering dificulty makes no sence.

  4. > @"kasoki.5180" said:

    > > @"ButcherofMalakir.4067" said:

    > > > @"kasoki.5180" said:

    > > > > @"ButcherofMalakir.4067" said:

    > > > > > @"kasoki.5180" said:

    > > > > > > @"ButcherofMalakir.4067" said:

    > > > > >

    > > > > > > There is a change. Now if you dpnt have time for swap and you swap you suffer. But if you have and dont you suffer too. After this chamge there is almost 0 punischment for just camping shield and swaping/not swaping for that specific encounter.

    > > > > >

    > > > > >

    > > > > > Clone generation? Dps? Blocks? I mean, you currently need to have 3 clones for your CS to maximise quickness uptime. If your Echo of Memory/Deja Vu fails you are in a bit of a pickle

    > > > > >

    > > > > > I play T4 with no sigil of concentration. Have 100% boon uptime. And yes I have to swap weapons.

    > > > > >

    > > > >

    > > > > No. You need one clone man. Why do you need 3 clones??? You can cast tides of time, signet of inspiration, well of action, mimic (and all shatters if you time correctly) in one clone cs. Those are all your quickness and alacrity spells so you dont get better uptime if you have longer cs. In fact you will have less uptime because you lose those few seconds you are in cs when you dont need to be.

    > > > >

    > > > > And yes, you can swap to increese dps or to get specific spell but it will not affect your quickness and alacrity generation. Right now you need to chose if you swap for boons or swap for damage/cc/pulls...(if you dont plan your swaps to be there when swaping for boon duration).

    > > > >

    > > > > Truth is, after this change you can be lazy and camp one set without losing any boons.

    > > >

    > > > Well of Action - Mimic - Signet of Inspiration - Time Warp - Signet of Inspiration - Tides of Time

    > > >

    > > > If you can cast all of those in one clone CS you are pro and a magician. I know I need more than one clone to do that. Having a "free" second weapon can really help with that.

    > > >

    > > > Also, you can press your F5 whenever you want, you dont need to be in CS any longer than you need

    > >

    > > 1) you dont need to cast second signet of inspiration in cs. You just end with with mimic and cast soi as a first ultility after cs ends.

    > > 2) If you have timewarp then you run dissenchanter in raids most of the times.

    > >

    > > So cs looks like this: tides of time, signet of inspiration, well of action/timewarp, mimic. Cs ends

    > > Signet, w8 till you have less then 3 sec on swap, well (if you have it), tides, swap, phantasm ether phantasm mimic, swap signet signet.

    > >

    > > And also dont forget that most of power dps builds open with burst combo and you want to make sure they have all buffs as fast as possible. That is why 1 clone cs is important. (2 clone cs in fractals since you use staff there but you also need to start with one more spell usualy (moa))

    > >

    > > Edit: and even with all spells you listed you only need 2 clones and still have plenty of time for another spell(s)

    >

    > I should've specified I was referring to T4 pugs. Thats why I'm using all those skills. There is absolutely always someone out of range, someone not standing in wells etc etc. And the thing is since I have "free" weapon swap I usually get my clones up before most players even reach the boss.

    >

    > That was the point I was trying to make. Having weapons not dependant for SoC allows you better clone generation for more exessive boon share within a time that is marginally different. Any bursts that dps players do will happen with their buffs on because it takes little to generate clones for a more exessive rotation

     

    Ok. I think this works for you only because yout teamates are bad but no problem. Thats why I never do only t4 but always at least 99cm. So my group is decent. If i say to my group to stack on singularity for boons and they dont then this is not a group for me. Generating more clones is better then since they already have boons.

  5. > @"apharma.3741" said:

    > > @"ButcherofMalakir.4067" said:

    > > > @"apharma.3741" said:

    > > > > @"ButcherofMalakir.4067" said:

    > > > > > @"tinyreborn.1938" said:

    > > > > > > @"ButcherofMalakir.4067" said:

    > > > > > > Well. You said that dps doesnt matter as chrono. It does. 10 k vs 2.5 k dps is 4 times more. Tell me what is better.

    > > > > > > Both commander and minstrel provide same concentration. Why is minstrel bezter if commander brings more damage and minstrel nothing that is worth it?

    > > > > > > And lastly, i have a brain. In fact my IQ makes me statisticaly a genius. Sorry if my post was too clever for you.

    > > > > > Your post tell otherwise . Compare warrior banners that unaffected by gear and chrono that does . Especially hilarious that you think BS taken for banners only

    > > > > > Dont bring your low IQ into discussion if you dont understand what I disliked in quoted post that wasn't addressed for you

    > > > >

    > > > > Its interesting that sigur clearly saw my point.

    > > > > As I said, dps in minstrel is ~2.5k. Dps in minmaxed build is ~10k. Show me a dps class that is considered good if you take away 7.5k dps.

    > > > > The main reason why bs is taken is banners. Without banners, warrior wouldnt be taken. It is true that for banners, you dont need stats. They would work with any gear (as my magi example). It is true that if chrono have minstrel gear now, you provide boons. Interesting is that you provide same boons if you have full commander. Even more interesting fact. Now you provide exact same boons with just one commander accesory and rest berserker/assasin.

    > > > > Your point is valid. Warrior is also taken for dps. But i guess elite pve guild like snowcrows will not take you in if you do 7.5k dps less then benchmark and it doesnt matter if you play warrior or chrono.

    > > > >

    > > > > I once talked with member of such guild and she explained to me that 3 diferent trinkets on HEAL druid is for them the diference between having shake before or after breakbar (at sloth). I am sure those 3 trinkets bring less dps diference then 7.5k

    > > >

    > > > I do think you need to be more clear on whether we are talking top level raiding or average/competent raiding. As you say in the example a tiny 3 trinket makes a difference to timing of mechanics which if you're trying for a record run is so important that many won't understand the subtly. Additionally a well thought out record run will often run things that many would not run and they themselves would not recommend because the shorter time frame between mechanics can often mean you need either another class to bring stab/stunbreak, additional condition clears or more CC.

    > > >

    > > > You mention a dps difference of ~7.5k but you also don't mention what that 7.5k loss brought like consistent spammable heals from the chrono, there is a reason why minstrels chrono was used and that's to carry sub par healers or people who tank mechanics. Yes that shouldn't happen (though it does if you watch teapots stream) in a static good group but it's still an extra safety net and if your DPS classes aren't slacking you should easily clear raids with no pressure.

    > > >

    > > > This may all be academic though as I can't see SoI staying as a boonshare, it's too problematic and has caused nerfs to most of the chaos line already. It also makes other boon support classes unable to compete, sure they might have higher DPS, they might give nearly all the same boons but it's nowhere near as easy as chrono which gives every boon in the game so long as it received it once.

    > >

    > > Yes. It is true that minstrel can be good to carry bad players. My post was a reaction to another post that said that dps on chrono doesnt matter.

    >

    > While I will agree that a 7.5k dps difference to the group does matter in some ways chrono dps is a low priority for anyone that isn't looking for a speed kill and the reliability extra healing brings to most groups is of far greater importance going off what I've seen from "average" players. Remember most bosses can be killed easily with a group DPS of 70-100k, that's basically 15k from 5 DPS classes and the BS. A half decent DPS player will usually be pushing 20k+ depending on class, build and mechanics leaving plenty of wiggle room, even my 1 handed warrior friend used to be pushing 20k reliably as BS a year ago.

     

    Half decent player will not need healing to begin with. If a player is reaching 20k+ during a fight he either has severe tunnel vision problem and chronos/healers clmpensate heavily for this or he know the fight and doesnt get damaged in the first place.

    I guess that this comes from my mentality but at least for secondary chrono there is 0 reason to play minstrel in fights that were not just released. Maybe in static group with dps druid. For tanking it is completly fine since dead chrono cannot provide boons but at fights with tank, there is little damage going to the rest 9 players and without tank all damage is equaly spread so healer(s) can keep everyone alive.

  6. > @"apharma.3741" said:

    > > @"ButcherofMalakir.4067" said:

    > > > @"tinyreborn.1938" said:

    > > > > @"ButcherofMalakir.4067" said:

    > > > > Well. You said that dps doesnt matter as chrono. It does. 10 k vs 2.5 k dps is 4 times more. Tell me what is better.

    > > > > Both commander and minstrel provide same concentration. Why is minstrel bezter if commander brings more damage and minstrel nothing that is worth it?

    > > > > And lastly, i have a brain. In fact my IQ makes me statisticaly a genius. Sorry if my post was too clever for you.

    > > > Your post tell otherwise . Compare warrior banners that unaffected by gear and chrono that does . Especially hilarious that you think BS taken for banners only

    > > > Dont bring your low IQ into discussion if you dont understand what I disliked in quoted post that wasn't addressed for you

    > >

    > > Its interesting that sigur clearly saw my point.

    > > As I said, dps in minstrel is ~2.5k. Dps in minmaxed build is ~10k. Show me a dps class that is considered good if you take away 7.5k dps.

    > > The main reason why bs is taken is banners. Without banners, warrior wouldnt be taken. It is true that for banners, you dont need stats. They would work with any gear (as my magi example). It is true that if chrono have minstrel gear now, you provide boons. Interesting is that you provide same boons if you have full commander. Even more interesting fact. Now you provide exact same boons with just one commander accesory and rest berserker/assasin.

    > > Your point is valid. Warrior is also taken for dps. But i guess elite pve guild like snowcrows will not take you in if you do 7.5k dps less then benchmark and it doesnt matter if you play warrior or chrono.

    > >

    > > I once talked with member of such guild and she explained to me that 3 diferent trinkets on HEAL druid is for them the diference between having shake before or after breakbar (at sloth). I am sure those 3 trinkets bring less dps diference then 7.5k

    >

    > I do think you need to be more clear on whether we are talking top level raiding or average/competent raiding. As you say in the example a tiny 3 trinket makes a difference to timing of mechanics which if you're trying for a record run is so important that many won't understand the subtly. Additionally a well thought out record run will often run things that many would not run and they themselves would not recommend because the shorter time frame between mechanics can often mean you need either another class to bring stab/stunbreak, additional condition clears or more CC.

    >

    > You mention a dps difference of ~7.5k but you also don't mention what that 7.5k loss brought like consistent spammable heals from the chrono, there is a reason why minstrels chrono was used and that's to carry sub par healers or people who tank mechanics. Yes that shouldn't happen (though it does if you watch teapots stream) in a static good group but it's still an extra safety net and if your DPS classes aren't slacking you should easily clear raids with no pressure.

    >

    > This may all be academic though as I can't see SoI staying as a boonshare, it's too problematic and has caused nerfs to most of the chaos line already. It also makes other boon support classes unable to compete, sure they might have higher DPS, they might give nearly all the same boons but it's nowhere near as easy as chrono which gives every boon in the game so long as it received it once.

     

    Yes. It is true that minstrel can be good to carry bad players. My post was a reaction to another post that said that dps on chrono doesnt matter.

  7. > @"kasoki.5180" said:

    > > @"ButcherofMalakir.4067" said:

    > > > @"kasoki.5180" said:

    > > > > @"ButcherofMalakir.4067" said:

    > > >

    > > > > There is a change. Now if you dpnt have time for swap and you swap you suffer. But if you have and dont you suffer too. After this chamge there is almost 0 punischment for just camping shield and swaping/not swaping for that specific encounter.

    > > >

    > > >

    > > > Clone generation? Dps? Blocks? I mean, you currently need to have 3 clones for your CS to maximise quickness uptime. If your Echo of Memory/Deja Vu fails you are in a bit of a pickle

    > > >

    > > > I play T4 with no sigil of concentration. Have 100% boon uptime. And yes I have to swap weapons.

    > > >

    > >

    > > No. You need one clone man. Why do you need 3 clones??? You can cast tides of time, signet of inspiration, well of action, mimic (and all shatters if you time correctly) in one clone cs. Those are all your quickness and alacrity spells so you dont get better uptime if you have longer cs. In fact you will have less uptime because you lose those few seconds you are in cs when you dont need to be.

    > >

    > > And yes, you can swap to increese dps or to get specific spell but it will not affect your quickness and alacrity generation. Right now you need to chose if you swap for boons or swap for damage/cc/pulls...(if you dont plan your swaps to be there when swaping for boon duration).

    > >

    > > Truth is, after this change you can be lazy and camp one set without losing any boons.

    >

    > Well of Action - Mimic - Signet of Inspiration - Time Warp - Signet of Inspiration - Tides of Time

    >

    > If you can cast all of those in one clone CS you are pro and a magician. I know I need more than one clone to do that. Having a "free" second weapon can really help with that.

    >

    > Also, you can press your F5 whenever you want, you dont need to be in CS any longer than you need

     

    1) you dont need to cast second signet of inspiration in cs. You just end with with mimic and cast soi as a first ultility after cs ends.

    2) If you have timewarp then you run dissenchanter in raids most of the times.

     

    So cs looks like this: tides of time, signet of inspiration, well of action/timewarp, mimic. Cs ends

    Signet, w8 till you have less then 3 sec on swap, well (if you have it), tides, swap, phantasm ether phantasm mimic, swap signet signet.

     

    And also dont forget that most of power dps builds open with burst combo and you want to make sure they have all buffs as fast as possible. That is why 1 clone cs is important. (2 clone cs in fractals since you use staff there but you also need to start with one more spell usualy (moa))

     

    Edit: and even with all spells you listed you only need 2 clones and still have plenty of time for another spell(s)

  8. > @"tinyreborn.1938" said:

    > > @"ButcherofMalakir.4067" said:

    > > > @"tinyreborn.1938" said:

    > > > > @"ButcherofMalakir.4067" said:

    > > > > Well. You said that dps doesnt matter as chrono. It does. 10 k vs 2.5 k dps is 4 times more. Tell me what is better.

    > > > > Both commander and minstrel provide same concentration. Why is minstrel bezter if commander brings more damage and minstrel nothing that is worth it?

    > > > > And lastly, i have a brain. In fact my IQ makes me statisticaly a genius. Sorry if my post was too clever for you.

    > > > Your post tell otherwise . Compare warrior banners that unaffected by gear and chrono that does . Especially hilarious that you think BS taken for banners only

    > > > Dont bring your low IQ into discussion if you dont understand what I disliked in quoted post that wasn't addressed for you

    > >

    > > Its interesting that sigur clearly saw my point.

    > > As I said, dps in minstrel is ~2.5k. Dps in minmaxed build is ~10k. Show me a dps class that is considered good if you take away 7.5k dps.

    > > The main reason why bs is taken is banners. Without banners, warrior wouldnt be taken. It is true that for banners, you dont need stats. They would work with any gear (as my magi example). It is true that if chrono have minstrel gear now, you provide boons. Interesting is that you provide same boons if you have full commander. Even more interesting fact. Now you provide exact same boons with just one commander accesory and rest berserker/assasin.

    > > Your point is valid. Warrior is also taken for dps. But i guess elite pve guild like snowcrows will not take you in if you do 7.5k dps less then benchmark and it doesnt matter if you play warrior or chrono.

    > >

    > > I once talked with member of such guild and she explained to me that 3 diferent trinkets on HEAL druid is for them the diference between having shake before or after breakbar (at sloth). I am sure those 3 trinkets bring less dps diference then 7.5k

    > As long as I played raids/fractals people never reached 10k on chrono unless it was DPS golem called Mursat. In fractals doing everyday CMs T4 those chronos never reach 6k even . When I had to play chrono I also couldnt get 10k on real bosses but on golem it was piece of cake to get this 10k.

    > BS dps is close to other DPS dedicated classes despite having 2 banners as utility slots.

    > What I was triggered about in post of guy who I quoted that he say its not boon duration (which clearly false , Iv seen too may chronos being unable to keep it even 50%) show who is good and BAD its their DPS . When their DPS depends on gear/build they use . Long ago when I started to play with arcdps I seen chrono does around 2k dps (minstel gear) but we had always perma all boons ,would you call him bad because his dps wasnt 10k ?

    >

     

    No. But my question is this. If it doesnt matter how you reach 100% boon duration and there is an option to have 100% boon duration with offensive gear and 100% defensive gear then, as long as you dont die, offensive gear will be supperior right?

    I have seen chronos at 10k dps on non golem bosses and even more on golems. (Personaly I had 15k at mo with perma boons).

    Your point is valid. There is no reason to look at dps if you have horrible uptimes. Boons are priority.

  9. > @"tinyreborn.1938" said:

    > > @"ButcherofMalakir.4067" said:

    > > Well. You said that dps doesnt matter as chrono. It does. 10 k vs 2.5 k dps is 4 times more. Tell me what is better.

    > > Both commander and minstrel provide same concentration. Why is minstrel bezter if commander brings more damage and minstrel nothing that is worth it?

    > > And lastly, i have a brain. In fact my IQ makes me statisticaly a genius. Sorry if my post was too clever for you.

    > Your post tell otherwise . Compare warrior banners that unaffected by gear and chrono that does . Especially hilarious that you think BS taken for banners only

    > Dont bring your low IQ into discussion if you dont understand what I disliked in quoted post that wasn't addressed for you

     

    Its interesting that sigur clearly saw my point.

    As I said, dps in minstrel is ~2.5k. Dps in minmaxed build is ~10k. Show me a dps class that is considered good if you take away 7.5k dps.

    The main reason why bs is taken is banners. Without banners, warrior wouldnt be taken. It is true that for banners, you dont need stats. They would work with any gear (as my magi example). It is true that if chrono have minstrel gear now, you provide boons. Interesting is that you provide same boons if you have full commander. Even more interesting fact. Now you provide exact same boons with just one commander accesory and rest berserker/assasin.

    Your point is valid. Warrior is also taken for dps. But i guess elite pve guild like snowcrows will not take you in if you do 7.5k dps less then benchmark and it doesnt matter if you play warrior or chrono.

     

    I once talked with member of such guild and she explained to me that 3 diferent trinkets on HEAL druid is for them the diference between having shake before or after breakbar (at sloth). I am sure those 3 trinkets bring less dps diference then 7.5k

  10. > @"tinyreborn.1938" said:

    > > @"ButcherofMalakir.4067" said:

    > > > @"tinyreborn.1938" said:

    > > > > @"Zlater.6789" said:

    > > > > Just stick concentration on your shield and air/slayer sigils on your sword/focus. You still gotta swap, except the difference between good and bad chrono's will not be as much their boon uptimes, but their personal contribution to dps.

    > > > Why would you care how much dps have your chrono ? He could run full tank gear and do 0 damage but provide perma boons ,no one ever would tell him he have low dps and kick him. You have dedicated DPS classes /facepalm

    > >

    > > Because some players want to do best possible job they can. That is fun for them. Its the same argument as why shouldnt warrior run magi gear when he is taken for banners and not damage ...

    > I dont even know what you have instead of a brain there lad. His gear doesnt increase bonus of his banners thus he can play any spec he want condi bers or power spb. Mesmer need concentration in order to provide boons so they have to get it from gear. Why i even have to exlain it ?

     

    Well. You said that dps doesnt matter as chrono. It does. 10 k vs 2.5 k dps is 4 times more. Tell me what is better.

    Both commander and minstrel provide same concentration. Why is minstrel bezter if commander brings more damage and minstrel nothing that is worth it?

    And lastly, i have a brain. In fact my IQ makes me statisticaly a genius. Sorry if my post was too clever for you.

  11. > @"tinyreborn.1938" said:

    > > @"Zlater.6789" said:

    > > Just stick concentration on your shield and air/slayer sigils on your sword/focus. You still gotta swap, except the difference between good and bad chrono's will not be as much their boon uptimes, but their personal contribution to dps.

    > Why would you care how much dps have your chrono ? He could run full tank gear and do 0 damage but provide perma boons ,no one ever would tell him he have low dps and kick him. You have dedicated DPS classes /facepalm

     

    Because some players want to do best possible job they can. That is fun for them. Its the same argument as why shouldnt warrior run magi gear when he is taken for banners and not damage ...

  12. > @"kasoki.5180" said:

    > > @"ButcherofMalakir.4067" said:

    >

    > > There is a change. Now if you dpnt have time for swap and you swap you suffer. But if you have and dont you suffer too. After this chamge there is almost 0 punischment for just camping shield and swaping/not swaping for that specific encounter.

    >

    >

    > Clone generation? Dps? Blocks? I mean, you currently need to have 3 clones for your CS to maximise quickness uptime. If your Echo of Memory/Deja Vu fails you are in a bit of a pickle

    >

    > I play T4 with no sigil of concentration. Have 100% boon uptime. And yes I have to swap weapons.

    >

     

    No. You need one clone man. Why do you need 3 clones??? You can cast tides of time, signet of inspiration, well of action, mimic (and all shatters if you time correctly) in one clone cs. Those are all your quickness and alacrity spells so you dont get better uptime if you have longer cs. In fact you will have less uptime because you lose those few seconds you are in cs when you dont need to be.

     

    And yes, you can swap to increese dps or to get specific spell but it will not affect your quickness and alacrity generation. Right now you need to chose if you swap for boons or swap for damage/cc/pulls...(if you dont plan your swaps to be there when swaping for boon duration).

     

    Truth is, after this change you can be lazy and camp one set without losing any boons.

  13. > @"zombyturtle.5980" said:

    > > @"Dante.1763" said:

    > > > @"Morte de Angelis.7986" said:

    > > > > @"Shagaliscious.6281" said:

    > > > > The only thing that concerns me, is that they've nerfed traits that increase boon duration, now they are nerfing concentration sigil. This will require fractal chronos to drop DPS gear for concentration gear to be able to keep up the alacrity and quickness.

    > > >

    > > > Oh no, the one many army that can provide everything and DPS will no longer be able to provide everything and DPS. Its almost like One Man Army builds are bad for the game. Maybe its just me.

    > >

    > > Its not just you, im sure chrono mains will hate it though.

    >

    > Dont see why they would. They still have 100% uptime. Sure they have to take more commander pieces and do slighly less dps, but who plays support chrono for its dps anyways. This change dumbs down chrono rotation so its afk easy to give boons. Chronos job will become easier due to nerf.

     

    Uptime is not why I am angry. Its because minmaxed dps on chrono is much closer to full minstrel then it was and playstyle is easier. I think i would be happier if tgey changed it to 10 percent after swap then this.

    This change makes gap between bad and good chrono smaller and that is what I am angry about. It makes the class easier to play for bad chronos and takes away dps from good chronos.

  14. > @"Dace.8173" said:

    > > @"Einsof.1457" said:

    > > I play chrono because of the complexity...but anet just keeps dumbing it down. What do you guys think of this change to sigil of concentration? My thought is that my T4/raid rotation is going to be super boring now...

    >

    > It's hardly dumbing things down. It's tweaking and improving. I love it when a gaming company makes a move to overall increase the playability of their game is always viewed as dumbing down. Also, if you drew your enjoyment from T4/Raids from weapon swap then yes, it will be boring. For most folks it won't be though. A constant 10% is better 33% that you only get if you change weapons. All this does to your rotation is make you have to think more about what you are doing. The whole weapon swap rotation was rote. You did X,Y,Z then swap and do A,B,C and then swap and do X,Y,Z all over again. As a matter of fact, following a rotation is not complexity in play. We have rotations to make play easier and less complex. You memorize the rotation and you'll do well.

    >

    > > @"Zhaid Zhem.6508" said:

    > > Obviously it'll be a nerf, but I'm happy they revise runes and sigils.

    > > Let be honest :

    > > Pve : Scholar, renegade, berserker, and for support : leadership, monk.

    > > WvW : Scholar, strenght, Durability, Leadership, monk...

    > > PvP : Scholar, leadership, pack, Lynx, adventurer ...

    > > Some others runes and sigils are for niche build, and not always that much relevant.The 80% remaining is trash.

    > > It's a bit boring ; whatever the class, the build, you equip the sames runes and sigils.

    > >

    > > I hope there will be more synergy, or at least more choice, less disparity, with each class design and chosen roles.

    >

    > That is my hope too, that Runes and Sigils become more interesting and there is more value in what you choose. The removal of randomness will add consistency in results and combat becomes less a factor of being lucky at the right moment and a matter of making the right moves.

    >

    > > @"Einsof.1457" said:

    > > > @"Blood Red Arachnid.2493" said:

    > > > As somebody with tremors and pain in my wrists, elbows, and shoulders, I welcome dumbed-down and simple rotations.

    > >

    > > Don't worry, anet is going to simplify this game into the ground because catering to the disabled over the abled is such a winning business strategy. In all seriousness 90% of profession builds are incredibly simple. Why can't you be happy with that and let those of us who like complexity have our 10%? Why must you take everything away?

    >

    > Weapon swap on Sigil of Concentration did not make gameplay more complex. People constantly fell into patterned behavior in which they went through the rotation. Then they repeated the rotation. I love complexity in play but following a rotation is by no means complex. It's Easy Mode. Also, making your game more accessible to people, which brings in more people, which increases revenue, which increases the number of players who are engaged in a game is a winning business strategy. So making the game more user-friendly for disabled people (though I'm loathed to use the term disabled) is a good thing.

    >

    > > @"ButcherofMalakir.4067" said:

    > > > @"Blood Red Arachnid.2493" said:

    > > > > @"Einsof.1457" said:

    > > > > > @"Blood Red Arachnid.2493" said:

    > > > > > As somebody with tremors and pain in my wrists, elbows, and shoulders, I welcome dumbed-down and simple rotations.

    > > > >

    > > > > Don't worry, anet is going to simplify this game into the ground because catering to the disabled over the abled is such a winning business strategy. In all seriousness 90% of profession builds are incredibly simple. Why can't you be happy with that and let those of us who like complexity have our 10%? Why must you take everything away?

    > > >

    > > > The hill that you're defending isn't worth anything. GW2 gets no benefit from having good performance barred behind fighting the interface. The difficulty of the game should come from the encounters and enemies in the game, and not from merely playing the game itself.

    > >

    > > Maybe you dont get that for chrono, encounteres were dificult because you had to plan your weaponswaps to be at the set you nned at specific times like on sloth focus when slublings spawns and shield when cc happens. You had to decide if you have time to swap or not. Now you dont need to plan anything (unless some new ultility is swap-based) and can cap wapon that you will need next. Basics of chrono were already very easy and this takes away more advanced stuff.

    >

    > There is nothing about this change that interferes with the gameplay you describe. You will still need to time your weapon swaps at specific moments. The only difference now is that your weapon swaps will be about changing what you are actually doing as opposed to trying to keep a 33% bonus going for as long as you can. They idea that you won't need to plan anything is simply false. With a potential increase in viable runes and sigils you will actually have to do a lot more planning as you figure out what new runes/sigils will be good for what situations and incorpating new bonuses into your playstyle.

    >

    > This in no way takes away advanced stuff. Weapon swap to maintain a 33% increase for 7 secs is not advanced.

    >

    >

     

    There is a change. Now if you dpnt have time for swap and you swap you suffer. But if you have and dont you suffer too. After this chamge there is almost 0 punischment for just camping shield and swaping/not swaping for that specific encounter.

  15. > @"Jojo.6140" said:

    > I welcome this change. As a main mes for open world i only played DPS in raids until now, part of the reason being the nature of the concentration-sigil and the need to constantly weapon swap. Now that it wont be needed any more, i might switch to chrono for raids. Its not as if they didnt have enough mechanics to deal with already anyway.

     

    Truth is, they dont.

    I started raids with chrono because I saw distorting greens on vg. Day before I finished my gear, distortion share was removed. Phantasm rework was great. Last changes are ok I guess but I am little worried about this one.

    Chrono already has easy rotation because

    a) it doesnt matter if your squad have 150% quickness and alacrity uptime or 110%. You can make mistakes that dont have any efect.

    2) you rotation have alot of free time. You cast one spell every ~20 seconds and second every ~16. Only thing you need to do now is time it with weaponswap.

     

    Basicaly all you were doing was dealing with mechanics or if you didnt have to, maximising the damage. With this change, basicaly all non chaos builds are nerfed and even more apart from dps builds and closer to chaos builds.

     

    And you dont have to plan swap ahead so you have right set for right mechanic. Now you can just camp shield...

     

    Hopefuly those ultility options bring something with interesting gameplay instead of passive buffs.

  16. > @"RaidsAreEasyAF.8652" said:

    > > @"ButcherofMalakir.4067" said:

    > > I know that. I just wanted to point out that they could have taken weavers instead of DHs and still took DHs so there must be a reason for that choice. (I think it was >answered in coments of that video but I forgot that).

    >

    > Well yeah, the insane scaling with One Wolf Pack, Higher DPS than Holo or Thief on this boss and good cleave for the statues. This allowed the Weavers to go Sword instead of Staff, gaining more DPS.

    >

    >

     

    And that means that DH cannot be usless in raids if it is used in recent record kill

  17. > @"RaidsAreEasyAF.8652" said:

    > > @"ButcherofMalakir.4067" said:

    > > Well, recently there was a record kill on kc that was using dragonhunters, soulbeasts and weavers as dps so they cannot be bad right?

    >

    > Its not bad and i actually like playing Power Soulbeast. Its fun but not really there imo. Soulbeast got 25k towards the end of that fight, which is still 2k lower than the DH. The reason Soulbeast was taken is the insane scaling those classes (Ele and DH) get with One Wolf Pack in combination with leader of the pack + the extra damage from the 1 orb at KC.

     

    I know that. I just wanted to point out that they could have taken weavers instead of DHs and still took DHs so there must be a reason for that choice. (I think it was answered in coments of that video but I forgot that).

  18. > @"Blood Red Arachnid.2493" said:

    > > @"Einsof.1457" said:

    > > > @"Blood Red Arachnid.2493" said:

    > > > As somebody with tremors and pain in my wrists, elbows, and shoulders, I welcome dumbed-down and simple rotations.

    > >

    > > Don't worry, anet is going to simplify this game into the ground because catering to the disabled over the abled is such a winning business strategy. In all seriousness 90% of profession builds are incredibly simple. Why can't you be happy with that and let those of us who like complexity have our 10%? Why must you take everything away?

    >

    > The hill that you're defending isn't worth anything. GW2 gets no benefit from having good performance barred behind fighting the interface. The difficulty of the game should come from the encounters and enemies in the game, and not from merely playing the game itself.

     

    Maybe you dont get that for chrono, encounteres were dificult because you had to plan your weaponswaps to be at the set you nned at specific times like on sloth focus when slublings spawns and shield when cc happens. You had to decide if you have time to swap or not. Now you dont need to plan anything (unless some new ultility is swap-based) and can cap wapon that you will need next. Basics of chrono were already very easy and this takes away more advanced stuff.

  19. For me, the nerf of the boon duration is not that bad (it was too stat efficient) as removal of weaponswap. Now you need to actualy think about using skills on chrono and count if you can afford to w8 for swap or you need to cast now, while trying to get maximu dps from the class. Also you had to think ahead so you are at right weaponset at right time (x:30 on sloth on focus for pull, at shield for cc bar...)

     

    With this change you can just activate your spells on cd....

     

    With informations we have, it looks boring. Maybe we will get weaponswap enhancements. Will give anet until tuesday and then decide if this is good or bad.

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