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ollbirtan.2915

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Everything posted by ollbirtan.2915

  1. > @"Mil.3562" said: > > @"juno.1840" said: > > > @"Dediggefedde.4961" said: > > > Especially since many Scrapper cleanse- and heal-skills don't apply boons you can overcleanse effectively, meaning you can support multiple groups. That's why you usually need only 1-2 scrappers per 15 people. > > > > Purity of Purpose turns those condis into boons (at least until ANet nerfs it, which I heard is in the works). That makes scrappers indirect boon-bots. There are almost always conditions going down. My favorite is chill (for alacrity) and burn (for aegis). > > > > Is this true that ANet is going to nerf Purity of Purpose? Heard from what source? The only reason why healing Scrapper is still a thing in WvW is because of PoP. You nerf that to the ground (knowing ANet always throw out high handed nerfs) and with Tempest 10 allies buff taken away in WvW too, all we have left in WvW is FBs as support. The King of support will soon be God. If they nerf it, it would be a rare sensible balance change in a while. PoP is OP - slap a cooldown on it or smth. This will make more room for tempests / shout wars that have good cleansing and heal, and offer utility on top of it.
  2. Core. core. core. Sadly, also FA weaver/tempest...You need to put twice the effort to win in small scale fights now. As for trailblazer, d/f trailblazer+apotechekary condi tempest is an omg meme noob stomper build. Deletes thieves, and pretty much any class in 1v1. Only has some issues with condi rev.
  3. Imagining, having balance talks with valuable insights that lead to meaningful balance patches.
  4. Yeah....I've noticed an increase in tilted population recently.
  5. I feel annoyed for wasting my time reading the clickbait discussion and now double annoyed for wasting MORE time typing this!
  6. All is meaningless indeed. A rare occasion when I actually agree with crabfear =)
  7. No need for this. 'Shadow' meetings between that one elusive pvp dev and the pvp elite club already take place on a certain discord.
  8. For W5, SH and Dhuum are easily tanked by a FB.
  9. > @"Noodle Ant.1605" said: > > @"Cromx.3941" said: > > > @"Noodle Ant.1605" said: > > > > in fractal public groups might is in abundance... > > > i feel like this is a dodgy statement, common pugs do not have might in abundance because usually one person takes care of most it (e.g. the healer). i dont think pretending to be a hb but actually being a hybrid one helps either > > > > > > > This is not a raid group and things tend to be messy, likely needing to pick people off the ground. > > > youd be playing full/proper hb at this point tbh > > > > Oh good God this stuff really gets silly. People arguing for at best 15% more DPS (I am being generous here) under ideal circumstances is somehow the pivotal moment in GW2 gameplay need to get their heads examined. I see larping theory crafters with no practical application in mind. For all that vitality I get synergy with more healing from a talent and the 10% health boost from balth runes. It's a no brainer. But the weak brained among us will argue that +40 crit % on a condi build is with 1000 power or just above it and next to no ferocity is the thing to have. > > > > I understand what people are saying here, and I reject it outright. I just played a slew of fractals and everyone has personal sources of might or they are sharing might. I can keep up 15 stacks on everyone myself if need be. Keep in mind people are actually fretting over 15% "theoretical" extra DPS on a character that could very well spend half his time healing or supporting. By the way hard to do much if you are dead from next to no HP. I pick up glass cannon builds off the ground all day long in fractals. > > > > But please continue. This is quite amusing. > > this doesnt make much sense > > hb is played to facilitate the run and remove the chance of wiping (and by extension people on the floor in the first place). if people are on the floor in t4s it probably means you arent doing your job as a hb or should look for another group because theyre just bad and will force you to keep picking them up > > if people are downing, you have a group which ollbirtan specifically mentioned that facetanks and where they said you should play the harrier/minstrel hb setup with monk runes etc instead. you are showing us a hybrid build that sacrifices hb carry factor for some dps and youre complaining about downs (and other builds that do basically the same thing)? > > i personally dont like ollbirtans hybrid build either, but i simply wouldnt recommend playing a hybrid build at all unless youre playing with a group that is ok with it Let me clarify, for your average PUG - play HFB. Period. The build that I shared is meant for players, usually in a semi-static, that want to improve and drop healing altogether. This cam be painful at first, hence Seraphbrand can serve as a clutch during the 'transition' period. My point is that Plaguedoctors build is vastly inferior to Seraphbrand because of all the things I already mentioned: lack of might, lack of dps + subpar healing and self sustain (not taking Loremaster is a big no for both since you lose passive tome regen AND BURN dps), staff being redundant etc etc. 1. If you want to play proper FB dps you will be running power FB which has been a staple meta in non PUG groups for a while. 2. If you want to play condi - you run the full condi FB, which is offmeta, but still a good pick. Seraphbrand is only a clutch for those groups who want to improve. 3. Healbrand is THE pug meta that you should run if you don't have a static. Period.
  10. @"Teratus.2859" But what about Signet of the Locust! It's a whopping 25% movement speed increase. Surely, this deserves to be nerfed, right? :o Edit: And I forgot that it can be buffed to 33% if traited! :o
  11. > @"Cromx.3941" said: > > @"ollbirtan.2915" said: > > > @"Cromx.3941" said: > > > > > > I run plaguedoctor with Balth runes. I have like 90% burn duration, 28k HP, (30K with quickness) 700 healing (1000 with quickness), and like 1300+ condi damage...not to mention permanent quickness and around 70% boon duration. I run axe and torch and then staff as secondary to heal. I can do high DPS, high healing, permanent quickness, around 50% stability, 100% regen up time, condi cleanse spam...and so on. > > > > > > If you ask me there is no better fractal build for Firebrand. Especially for public groups. I can routinely get fire damage alone to tick 15k on its own. > > > > Just my 2 cents --- for your average T4 PUGs the best FB is still the hard-carry healbrand _(Honour, Virtues/Valor)_ with memestrel/harrier. For better performing PUGs that don't need to be hard carried and don't facetank, I find Seraphbrand a much better choice. Plaguedoctor is just inferior to seraph because vitality is a wasted stat on a guardian. You can sprinkle 1-2 pieces on a Frailty day, but that's about it. > > Here is the build if you are interested. Keep in mind the bonuses you get from mistlock. > > It still has that safety net of healing, does impressive burn damage _(100% crit chance, 100% burn duration)_, and provides perma quickness, might _(~22)_, perma fury, regen _(~90%)_, some protection. _SoW can be swapped for SYG or any other utility depending on the instabs/comp, and you can use healing food instead of boon dura/cdps._ > > > > http://gw2skills.net/editor/?PWABc6t/lRweYSsKGJW0SvPbA-zRJYoRPfZkQFkeK4wBJI2DvlHF2A-e > > http://gw2skills.net/editor/?PWwAc+ZlRwwYSsHmJWyS3PVA-zRZYdREgGE2b0wdWIJUCVHBpnAOcQCiFwbxvzN-e > > This is the build I run. The vitality gives me something like +23% outgoing healing. 100% quickness uptime and a dumpload of stability. Also regen is up almost all of the time as well. Swap to staff for healing, it has +10% more healing on it. And then go into the F2 tome if needed. I mean I guess you are pulling maybe 15% more damage or so from the extra crit change with seraph but for me adding the torch in off hand makes it so zealots flame is able to be tossed over and over adding up to huge stacks of burn (this likely more than males up for the 15% there). > > I was only worried about enough crit to get radiant fire to proc when off cooldown, which is easy to do. I never see why I'd care about shield in off hand. If I am going to heal I swap to staff. I never use my mantra's to zero. I always keep them on the short cooldown so I can maintain 100% quickness and rev it up instantly. And I try to time the mantra heal so that I make the 10 sec cooldown. > > Personally I think the vitality giving me the % healing offsets the DPS loss from precision. Mostly because if you are multitasking and swapping weapons and going into tomes its much much easier to load up burn stacks and then do something else and come back to it. Precision is mostly wasted in these cases. And since I carry offhand torch I can spam zealots flame and then do the number 5 blue flame breath thing and have a fairly nice burn going. You can semi range DPS like this, use axe 3 and 2 and toss zealots flame with torch 5 and then get out of the way. Kind of like drive by DPS. Then go heal peeps or what have you. > > Shield offhand is not mandatory - you can run torch + sceptre and axe for more damage. As for your build, I see two major problems assuming T4 PUG EOTM 1. You provide might only with staff 4 and some fire field blasts here and there which won't get your party anywhere close to even 20 might stacks during a boss encounter. 2. Quick-fire over Lore-master is a peculiar pick. I know that Radiance resets your F1 - but that only works during encounters with adds. Losing your main source of damage in favour of a dribble of quickness is a big no no IMHO.
  12. > @"Hans Yulian.6510" said: t> @"ollbirtan.2915" said: > > As a SE Asia player who plays on EU, my advice is to get a good VPN. Before VPN I had issues similar to yours. With VPN I have stable 180-200 ping without any spikes or drops. Yes, to someone outside EU 200 ping may seem very high and 'unplayable', but it's not that at all. As long as your ping is within 240ish, is constant, uninterrupted, and spike-free, you can easily adjust your gameplay to it. > > oh please you can't ask every people in the region to afford additional cost on VPN. that's really unpleasant for customers, and it's not even a solution, but just some little > somewhat improvement. > Wow dude. Passive aggressive much? If you don't like my suggestion, you are free to come up with your own. Or maybe hope for something that won't happen - aka servers in Asia.
  13. > @"Cromx.3941" said: > > I run plaguedoctor with Balth runes. I have like 90% burn duration, 28k HP, (30K with quickness) 700 healing (1000 with quickness), and like 1300+ condi damage...not to mention permanent quickness and around 70% boon duration. I run axe and torch and then staff as secondary to heal. I can do high DPS, high healing, permanent quickness, around 50% stability, 100% regen up time, condi cleanse spam...and so on. > > If you ask me there is no better fractal build for Firebrand. Especially for public groups. I can routinely get fire damage alone to tick 15k on its own. Just my 2 cents --- for your average T4 PUGs the best FB is still the hard-carry healbrand _(Honour, Virtues/Valor)_ with memestrel/harrier. For better performing PUGs that don't need to be hard carried and don't facetank, I find Seraphbrand a much better choice. Plaguedoctor is just inferior to seraph because vitality is a wasted stat on a guardian. You can sprinkle 1-2 pieces on a Frailty day, but that's about it. Here is the build if you are interested. Keep in mind the bonuses you get from mistlock. It still has that safety net of healing, does impressive burn damage _(100% crit chance, 100% burn duration)_, and provides perma quickness, might _(~22)_, perma fury, regen _(~90%)_, some protection. _SoW can be swapped for SYG or any other utility depending on the instabs/comp, and you can use healing food instead of boon dura/cdps._ http://gw2skills.net/editor/?PWABc6t/lRweYSsKGJW0SvPbA-zRJYoRPfZkQFkeK4wBJI2DvlHF2A-e
  14. As a SE Asia player who plays on EU, my advice is to get a good VPN. Before VPN I had issues similar to yours. With VPN I have stable 180-200 ping without any spikes or drops. Yes, to someone outside EU 200 ping may seem very high and 'unplayable', but it's not that at all. As long as your ping is within 240ish, is constant, uninterrupted, and spike-free, you can easily adjust your gameplay to it.
  15. > @"Azure The Heartless.3261" said: > > @"FrownyClown.8402" said: > > They got rid of almost every amulet with toughness because support healing was too effective. The game would still work fine if **support builds were heavily nerfed to uselessness** > > This, partially. Note the bold. "Support" in this game is often used as an interchange for "unkillable" rather than "This class/spec is only useful paired with a damage partner to keep it alive." > > If a firebrand made, say, a warrior hard to kill and made both agents in that unit faster as long as they were close together, that would be much more fun to attempt to deal with than a firebrand setting up shop on a point and not downing unless three people are beating him up. The support needs to be either squishy, slow, or weak on its own with its survivability largely in the hands of the skill of the buffed player(s) for that dynamic to work properly though. > > We approached that dynamic with some of the amulet removals and recent balancing, but it's still not there. Not to mention even if it was there I don't think that dynamic would be respected or understood. People usually just 1/2v1 a bunker on a point they control all day, then wonder why they lost the match. Supports as defined above would probably be treated similarly. > > Nerfing bunkers through certain amulet removals was a good call, but there's still work to be done there. Firstly, FB has never been a bunker. And secondly, it was pretty much deleted from sPvP thanks to random nerfs. Your example is not doing any good to whatever argument you are trying to prove.
  16. Oh yes! Let's nerf the mobility of a snail class. Good idea. I propose this - necro stays immobile the whole time unless it has swiftness buff. If buffed with swiftness, necro can walk. Not run.
  17. I mean, if you stand still in a slow, small radius spinny AOE and get hit by each of its 4 hits --- the issue isn't the said spinny AOE.
  18. A 'support' sitting alone on a node is a waste of slot. A smart 'support' will be in group fights where it can be easily focused. Also, a smart dps player will not be engaging in a 1v1 with a support. L2p issue here.
  19. Ohhh btw --- Shiro doesn't port through walls anymore. This was fixed a couple of patches ago so please do you homework first.
  20. Well. it doesn't. Not since the population dwindled to almost nothing.
  21. Imagine, thinking that matchmaking potato algorithm can actually do good.
  22. Yes, bring the runes back. But knowing anet, they will soon remove all runes and we will be left with sticks.
  23. @"Ragnar.4257" I gave up playing chess with pigeons. Impossible to reason when pitchforks are out. The mob will get what it wants and move on to next target, Y'ALL!!! Shall we NERF TEEEF NEXT? IS OP!
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