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ollbirtan.2915

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Everything posted by ollbirtan.2915

  1. The only thing this patch did, is just make playing certain builds less enjoyable. No changes to meta whatsoever, Big IQ balance here.
  2. While I couldn't care less about thief, I agree with OP. Patch is some kitten lazy garbo.
  3. When the rune is removed, I hope y'all got ya pitchforks ready for a new target! Nerf everything!
  4. Lol imagine thinking Cele amulet was OP....We must be playing different games.
  5. Wow....looked at patch notes and they are just soooooo awesome and in touch with what the community needs! Yes! Let's remove more options from pvp by reducing the number of amulets! Who cares about build diversity? Not me! Let's nerf boon support and damage in WvW even further! Who doesn't enjoy hitting like a wet noodle? Certainly not me!
  6. @"Kachros.4751" lol great idea. let's take away the last source of damage from guardians by nerfing f1 passive.
  7. Centaur runes OP. Totally agree. Pls nerf ASAP!
  8. Great logic here - if you see a build played more than once in MaT, start yelling for nerfs. Getcha pitchforks y'all!
  9. > @"Silvia.9130" said: > > @"ollbirtan.2915" said: > > What's next? Char nip piercing? Please no. > > I'm pretty sure Charr don't display kitten unless pregnant and surely more than two, in that case. You guys should really try to take a 30 second break from your 24/7 fights in game to take a look at what your characters look like. > By the way you speak, I also have to assume you all just took the preset character for the class you picked and skipped all the way down to name selection, since, after all, when do you ever get to see their faces in all your fightings? :v Your inability to grasp such obvious sarcasm is disappointing to say the least. And I especially appreciate how you make assumptions about people you don't know. Not presumptuous at all.
  10. What's next? Char nip piercing? Please no.
  11. As much as I would love this to be true, I highly doubt guard will get easy access to swiftness...The class was designed to be slow but sturdy. Not saying that this vision actually aged well though. Besides, you have swiftness on staff and RETREAT! Not to mention the DH trait. =)
  12. Please, not again. Use search function instead of creating posts on similar topics over and over again.
  13. Free Communal Boost Bonfire. And I am being optimistic in my prediction here. =)
  14. @"Shao.7236" Apologies, seems like I misunderstood what you meant by 'conditions are bad' and assumed you meant the usual _'conditions are OP PLS NERF'_. I'm on the same page here with you then. In majority of encounters, condis are worse than power and have more ways to be countered. Nondamaging condis on power builds are a different kind of beast, but they can feel overtuned due to the current CC fiesta.
  15. > @"Leonidrex.5649" said: > > @"Swagg.9236" said: > > > @"Leonidrex.5649" said: > > > @"Swagg.9236" as much as a lone 3stack burn from guard can dot for 6k, so can lone nade or whatever power hit for 6k, only that you dont get to cleanse. > > > there is a reason why its never condi meta, conditions MECHANICALLY are inferior to power, always were and I suspect they always will be. > > > > > > Conditions are only """mechanically inferior""" to power if a target can cleanse them. Since the action of cleansing conditions is neither evenly distributed in individual proc availability nor in conditions cleansed per respective proc, it's difficult (effectively impossible) to put "playing well against conditions" onto a scale of "objective skill level." While, sure, it's possible to "play well" against conditions if one simply waits for the condi bomb and then presses the cleanse buttons or just evades through the entire, protracted condi bomb, a player is still conforming to a certain build in doing so: everybody just ends up running the same build in the end. It's both an issue driven by power damage and condi damage, but at the end of the day, everybody has a heal button strapped to their bar but they don't have a cleanse conditions button. It's just weird, arbitrary and nearsighted (or perhaps better expressed as "entirely against the base design" considering the idea to make conditions kill things in 3 seconds was dropped on people a few years after the game launched lmao). > > there is several reasons why conditions are bad. > lets say you have half HP > you take half hp in power damage and you die, you are dead, gg. > 1 you take condi damage. > a you can cleanse > b you can use healing skill before you die > c you can have your ally cleanse you > d you can have your ally heal you > e you can escape and go down in a position where you can get picked up > f even if you will go down, you can still use couple abilities to make pressure > and this is just off the top of my head examples that I have done And since when having options and ability to strategize has been a bad thing?
  16. This "promise" is in the same corner, next to alliances.
  17. > @"DeanBB.4268" said: > Let's add all the summoned critters while we're at it: rock dog, golem, bird (from armor), summons (from consumables), etc. This! A proper menagerie! =)
  18. Not sure if OP is trolling....Zoo necro is a meme build and a free kill anywhere above low silver.
  19. Since we are on this topic, why not remove all amulets, runes, and utility skills too? Would be interesting to see how the game feels with just your weapon, aye?
  20. > @"Leonidrex.5649" said: > > @"Shao.7236" said: > > > @"ollbirtan.2915" said: > > > Great balance suggestions for real....-facepalm- Cooldown on an upkeep skill that drains energy? Let's half the energy it eats, and then maybe it could be ok. Please, for kitten sake, stop asking for more nerfs to classes, unless you want to play Sims, not gw2. > > > Cheers. > > > > For real? In full context we've come to disagree so I don't see how you've come to this conclusion. > > > > Regardless, cooldown after dismissing? How is that as terrible as you say when that skill **can** easily full heal anyone in it? That's why the interval is the actual suggestion, because that wouldn't limit the use case per desire, but the broken bursts that comes along not having limitations in between hits because it's stacks really fast, it'll otherwise won't affect most skills. > > > > They can reduce cast time by half to be alike all other summons if anything to alleviate the addition, not having intervals is a big problem when it comes to multi-hits. I won't bring comparisons as to why, the sight of it should just be obvious. > > do you know if this applies to illusions/phantasms/pets ? > if it does there is huge potential for some fun cheesy kitten :D No, it does not. It affects 5 allied players only, not the zoo.
  21. I'm not sure which mobility creep are you talking about in spvp. In it's current state, spvp has almost zero build diversity, and a select few classes that are viable. The only truly 'mobile' class is thief since mesmer portal has been nerfed. Holos and war can be fast but that's not an issue. sPvP is a contained mode - a small arena, 5 players, 3 nodes, and questionable side objectives. With current 'close to zero' build diversity, the last thing sPvP needs, is another so called 'balance adjustment'.
  22. Guardian is the most balanced and well designed class in the game. You can cry all you want, but that's the truth. So instead of nerfing it, which has already begun, you should actually design other classes to be ON PAR.
  23. It infuriates me, that I am forced to do all this open world pve content! Doing all those endless quests upon quests just to get multiple items needed to craft legendary weapons? Ridiculous! I only play WvW and pvp.
  24. Please keep sPvP out of your 'balance suggestions'. We already have a broken mess of a game mode, so just don't. As for WvW, I would agree to toning down the amount of AOE superspeed that scrappers produce, but reducing SS to 66% in WvW is a terrible idea as it widens the rifts between the 3 game modes we have.
  25. > @"Dantheman.3589" said: > Condition builds are just cancer on the pvp community. They have reduced some condis but still no one wants them, but again I’ll admit some condi builds aren’t too bad, still on average they are fairly bad. Sure. like literally no one wants them, that's why there are condi builds being played in ranked. Please, do us a favour, and speak for yourself. Extra fun fact - we are in the power meta now. Not condi.
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