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Crozame.4098

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Everything posted by Crozame.4098

  1. > @"aymnad.9023" said: > > @"Ragnar.4257" said: > > > @"Avatar.3568" said: > > > > @"Ragnar.4257" said: > > > > > @"Crozame.4098" said: > > > > > > @"Ragnar.4257" said: > > > > > > Guardian beats mesmer, engi, thief > > > > > > Guardian is 50/50 with necro, warrior, these matchups really come down to skill or 1 lucky hit turning everything around. > > > > > > Guardian loses to rev/ren, ranger, weaver > > > > > > > > > > > > So, no, guardian is not "the strongest". If you're a mesmer or thief I can imagine you'd think that. But if you're a renegade guardians are free food. Guardian actually has a fairly balanced mix of matchups, with some being easy and some being very hard. > > > > > > > > > > > > I'm assuming this is a troll post; the above is just an FYI for anyone else reading this. If it isn't a troll post...... yikes. Just try asking anyone in the top 100 what the strongest 1v1 class is. It'll be a looooong time before anyone says "guardian". > > > > > > > > > > > Guardian is 50/50 with necro, warrior, these matchups really come down to skill or 1 lucky hit turning everything around. > > > > > > Guardian loses to rev/ren, ranger, weaver > > > > > Depends on build right? > > > > > > > > > > Again war, FB can win quite easily? Core bunker can not loose to it and can win the node, same for rev? > > > > > ranger, at least it is super easy to kill the pet for a burn guard? > > > > > > > > > > > > > Well, yes it depends on build. The above is a general guide, not true for every possible combination of builds. FB from a year ago would beat warrior easily.... but you must have missed like 10 balance patches to think that's still true. > > > > > > > > Ranger pet will only die in a 1v1 with guard if the ranger isn't paying attention and doesn't make use of pet swap/recall. Obviously if the ranger is bad, the guardian will win. That's not really a valid comparison. > > > > > > It's possible to pay attention, but if you sawp your pet because it has 100hp and your full pet comes without cd increase, it's possible that it can survive the 15 seconds or it survives 3 seconds because it gets hit by 1 spirit sword > > > > > > > > > > Do tell me more about how a spirit sword, which will do at most 8k burning damage if all 4 hits connect, can insta-kill a pet with 28k-40k hp. > > > > In a 1v1 scenario, if your pet dies its your own fault. Simply no other way of looking at it. Obviously in big fights its different, but 1v1 its very clear. > > > > > > So you only use 1 skill in 15s? Must be quite challenging… I have had no issue killing most pets on power scourge / bruiser scrapper and recently core power guard. Only a few are really tanky like jacaranda. Since most of the pets cannot dispel conditions I have a hard time seeing condi being worse than power builds… > Also the pet only has 2 positions (go for the target or stay close) the only way you can prevent that is to have him close to you and far from the node which would mean a decap. > > So you can find ways to deal with the pet. > On deadeye I didn't go for the pet. When there is a high ground I just hit the ranger, go down before the pet reaches me, then tp back up. > Its just hard to communicate with those who really love their main class~
  2. > @"Ragnar.4257" said: > Guardian beats mesmer, engi, thief > Guardian is 50/50 with necro, warrior, these matchups really come down to skill or 1 lucky hit turning everything around. > Guardian loses to rev/ren, ranger, weaver > > So, no, guardian is not "the strongest". If you're a mesmer or thief I can imagine you'd think that. But if you're a renegade guardians are free food. Guardian actually has a fairly balanced mix of matchups, with some being easy and some being very hard. > > I'm assuming this is a troll post; the above is just an FYI for anyone else reading this. If it isn't a troll post...... yikes. Just try asking anyone in the top 100 what the strongest 1v1 class is. It'll be a looooong time before anyone says "guardian". > Guardian is 50/50 with necro, warrior, these matchups really come down to skill or 1 lucky hit turning everything around. > Guardian loses to rev/ren, ranger, weaver Depends on build right? Again war, FB can win quite easily? Core bunker can not loose to it and can win the node, same for rev? ranger, at least it is super easy to kill the pet for a burn guard?
  3. Maybe change the title? Title alone makes me think another noob posting on the forum, but the content is actually helpful to new players.
  4. If ANET listens to this nonsense and try to buff thief, just don't buff the pew pew condi thief. Do not promote further braindead and high reward retarded specs more pls!
  5. > @"Filip.7463" said: > Thief got dead, rev is now +1. Buff thief, rev meta isnt fun to play vs > > + why tf my post got duplicated? It isnt first time that happened Trust me, thief meta would be even worse.
  6. > @"Math.5123" said: > > @"Crozame.4098" said: > > > @"Math.5123" said: > > > > @"Yasai.3549" said: > > > > > @"Armen.1483" said: > > > > > If you play rev, you should know that Dragon stance has no issues with energy whatsoever, and along with that broken heal skill it is indeed insanely strong. But I would still ask you which are the cons you are talking about ? I will add that I agree that some points that people brought before about 'no cooldowns" are not taking into consideration the energy part which is kinda wrong. BUT with legendary dragon stance spamming weapon skills which have low coolodwns and sometimes are very strong is still doable. I guess it is exactly the real problem: energy management in Glint is very forgiving and I don't know about any cons there. Not talking about the fact that Glint makes you play as a tank with a full glass cannon build, which is also very brokenly strong. > > > > > > > > Oh boy > > > > *puts on rubber gloves* > > > > time to perform a surgery on this paragraph. > > > > > > > > - Kuma was addressing OP's claims of a 600 range no cooldown AoE CC, aka Jade Winds. (This is false because Jade Winds cost 50 Energy, essentially putting a ~6 second cooldown on not only itself, but any 30 Energy or higher skill on a 3 second cooldown while Energy refills) > > > > > > > > - Oh boy, why do everyone have problems with Infuse Light but no problems with Defiant Stance? Ah well, it's up to Anet to up the visual clarity, but it's by no means a "broken skill" since any player with half a brain and at higher levels of play have no issues with this skill. If yu lose to this one skill, yu deserve to stay in pleb tier. > > > > > > > > - The whole Rev weaponskills have Low Cooldowns thing is a thing like, 3 years ago. Rev Weaponskills have actual long cooldowns now. > > > > The only Rev weapon which has "low cooldowns" is Mace 2 and Mace 3. > > > > Don't believe me? Go look it up on the Wiki. > > > > But just for benefit for those who are too lazy to open up a new tab : Sword 2 8s, Sword 3 15s, Sword 4 15s, Sword 5 18s > > > > If anything, Rev's Sword/Sword cooldowns have been normalized, and actually puts Rev in a disadvantage from sharing the same resource pool as their Utilities. > > > > But maybe this is why Rev still has high burst damage, because they are sacrificing Energy for it. > > > > > > > > - Energy Management in Glint is "very forgiving" if yu look at it as if Herald camps Glint. > > > > Truth of the matter is if yu use all of Glint actives and are done with Sword Actives, yur basically sitting on a large Energy pool with nothing but Autos and Sword 2 to fill damage. Don't forget, Glint Facets have actual cooldowns like any other class, so what do they do? Swap to Shiro of course, and bam all yur skills have enormous Energy costs. > > > > > > > > Oh boy now yu know all of our cons, but for the benefit of the slower players, lemme break down how to beat a Revenant, especially a Power Herald : > > > > - Heralds usually start Shiro in order to use Enchanted Blades and PT to facilitate their gap close and burst. > > > > This is the only part where yu can't really counter if yu are getting +1, so welp, suck it up, yu just got +1, do yu really expect to see it coming? > > > > > > > > - If a Herald uses a PT > Sword2/Sword 4 combo to jump anyone, they are left essentially dry for 2s there are alot of things yu can do within this 2s. > > > > A. counter by throwing a CC (WOOP DE DOO GUESS WHO AUTOMATICALLY COUNTERS A MELEE AGGRESSOR! DRUMROLL PLEASE : Dragon's Maw) > > > > B. retaliate with a burst > > > > C. LoS the Rev and try to escape > > > > > > > > - So now yu survived a majority of the Herald's damage, and yu can start pressuring them because of their low Energy, but they swap to Glint, what do I do? > > > > Glint has 1 Stunbreak 2 Actives for damage, and 1 Emergency heal and 1 CC. > > > > Goal here is to pressure them into popping their Emergency heal. > > > > This is when yu burst with 2 bursts in yur Arsenal. > > > > If they use Sword 3, wait for first damage tick and dodge. Yu will negate 80% of the damage from the skill. > > > > If they use Sword 5, yu have 10 years to dodge the second hit just by running through their character model, cancelling the second hit. (this is called turning because they are facing their character forward, while their character is trying to turn to hit yu, causing the player to interrupt themselves) > > > > > > > > - Oh shid oh fug, the Rev is now in trouble, with about 50% health and no more Infuse Light (provided yur not filling their Health up like a noob). > > > > They are now in Shiro after expanding Glint and Infuse Light, which means they are in deep trouble due to not having a proper heal with Enchanted Blades, and only Staff left for defense. They are now on the defense. > > > > > > > > This is when yu slap on pressure with auto attacks to force them to use Staff block and Staff 5 to negate their damage. > > > > > > > > After they do this, they are basically dead. > > > > > > > > > > This post is one of the most ignorant posts I've ever seen; let me explain why. > > > > > > Some classes can't *not* fully heal a rev during IL. Take power guard as an example. The moment i drop a symbol, it's a sure full heal for the rev. This means, I either don't use my most damaging abilities (imagine playing rev without using sword 2 and 3) or I fully heal them once every 30 seconds. > > > > > > This means i have to approach the mu one of two ways, I either try to kill them within the 30s window (where i still have to either dodge or pressure through/ out-trade Shiro heal) or slowly but surely whittle them down using autos or cancelable skills (see sword 3) to not fully heal them. > > > In addition to having way higher consistent pressure, almost twice the basehealth (11k vs 18k) and I kid you not when i say half the mobility, unless we go speed runes retreat. They also have way superior sustain through blocks and evades. > > > > > > But at least it's weak to condis, so that's nice. > > > > @"Crozame.4098" said: > > > > Lost an AT against prolly a stacked team and then complain on forum. There is a reason there are no shiro/herald prev in MATs for quite a while. If I remember correctly, even Obindo is forced to play crev in the MOTA. It still requires skill to play tbh, more than many other braidead classes that are still plauging the sPVP environment -- flamethrower, pewpew cthief, any class that abuse trapper rune, and some sort of ranger/druid/ that abuse the kitten kitten immo pet. > > > > > > Imagine using a 7 month old tournament as an argument. That also banned specstacking. > > > > That 7 month old tournament is only part of the argument. I cant remember any MAT wins with a shiro/herald prev after that since today (this part is even before I bring up the MOTA). Imagine not capable of reading the whole sentence, lel. > > > > They banned specstacking, otherwise I think there will be more crevs instead of power revs, because prevs will be countered hard by condi thief~ > > > > Another note: Yasai is addressing the issue from probably a burn DH's perspective (she/he mentioned the trap elite.) Yet you argued against hiom/her from a prolly a different build. Yikes as usual mate. > > I did acknowledge that pherald is weak to condis. But you can't have a class that just beats all other roaming specs while still being about to disengage all(?) Condi specs. > > Having one DH build counter you isn't really a good argument. But the OP is about burn DH and rev...
  7. > @"Math.5123" said: > > @"Yasai.3549" said: > > > @"Armen.1483" said: > > > If you play rev, you should know that Dragon stance has no issues with energy whatsoever, and along with that broken heal skill it is indeed insanely strong. But I would still ask you which are the cons you are talking about ? I will add that I agree that some points that people brought before about 'no cooldowns" are not taking into consideration the energy part which is kinda wrong. BUT with legendary dragon stance spamming weapon skills which have low coolodwns and sometimes are very strong is still doable. I guess it is exactly the real problem: energy management in Glint is very forgiving and I don't know about any cons there. Not talking about the fact that Glint makes you play as a tank with a full glass cannon build, which is also very brokenly strong. > > > > Oh boy > > *puts on rubber gloves* > > time to perform a surgery on this paragraph. > > > > - Kuma was addressing OP's claims of a 600 range no cooldown AoE CC, aka Jade Winds. (This is false because Jade Winds cost 50 Energy, essentially putting a ~6 second cooldown on not only itself, but any 30 Energy or higher skill on a 3 second cooldown while Energy refills) > > > > - Oh boy, why do everyone have problems with Infuse Light but no problems with Defiant Stance? Ah well, it's up to Anet to up the visual clarity, but it's by no means a "broken skill" since any player with half a brain and at higher levels of play have no issues with this skill. If yu lose to this one skill, yu deserve to stay in pleb tier. > > > > - The whole Rev weaponskills have Low Cooldowns thing is a thing like, 3 years ago. Rev Weaponskills have actual long cooldowns now. > > The only Rev weapon which has "low cooldowns" is Mace 2 and Mace 3. > > Don't believe me? Go look it up on the Wiki. > > But just for benefit for those who are too lazy to open up a new tab : Sword 2 8s, Sword 3 15s, Sword 4 15s, Sword 5 18s > > If anything, Rev's Sword/Sword cooldowns have been normalized, and actually puts Rev in a disadvantage from sharing the same resource pool as their Utilities. > > But maybe this is why Rev still has high burst damage, because they are sacrificing Energy for it. > > > > - Energy Management in Glint is "very forgiving" if yu look at it as if Herald camps Glint. > > Truth of the matter is if yu use all of Glint actives and are done with Sword Actives, yur basically sitting on a large Energy pool with nothing but Autos and Sword 2 to fill damage. Don't forget, Glint Facets have actual cooldowns like any other class, so what do they do? Swap to Shiro of course, and bam all yur skills have enormous Energy costs. > > > > Oh boy now yu know all of our cons, but for the benefit of the slower players, lemme break down how to beat a Revenant, especially a Power Herald : > > - Heralds usually start Shiro in order to use Enchanted Blades and PT to facilitate their gap close and burst. > > This is the only part where yu can't really counter if yu are getting +1, so welp, suck it up, yu just got +1, do yu really expect to see it coming? > > > > - If a Herald uses a PT > Sword2/Sword 4 combo to jump anyone, they are left essentially dry for 2s there are alot of things yu can do within this 2s. > > A. counter by throwing a CC (WOOP DE DOO GUESS WHO AUTOMATICALLY COUNTERS A MELEE AGGRESSOR! DRUMROLL PLEASE : Dragon's Maw) > > B. retaliate with a burst > > C. LoS the Rev and try to escape > > > > - So now yu survived a majority of the Herald's damage, and yu can start pressuring them because of their low Energy, but they swap to Glint, what do I do? > > Glint has 1 Stunbreak 2 Actives for damage, and 1 Emergency heal and 1 CC. > > Goal here is to pressure them into popping their Emergency heal. > > This is when yu burst with 2 bursts in yur Arsenal. > > If they use Sword 3, wait for first damage tick and dodge. Yu will negate 80% of the damage from the skill. > > If they use Sword 5, yu have 10 years to dodge the second hit just by running through their character model, cancelling the second hit. (this is called turning because they are facing their character forward, while their character is trying to turn to hit yu, causing the player to interrupt themselves) > > > > - Oh shid oh fug, the Rev is now in trouble, with about 50% health and no more Infuse Light (provided yur not filling their Health up like a noob). > > They are now in Shiro after expanding Glint and Infuse Light, which means they are in deep trouble due to not having a proper heal with Enchanted Blades, and only Staff left for defense. They are now on the defense. > > > > This is when yu slap on pressure with auto attacks to force them to use Staff block and Staff 5 to negate their damage. > > > > After they do this, they are basically dead. > > > > This post is one of the most ignorant posts I've ever seen; let me explain why. > > Some classes can't *not* fully heal a rev during IL. Take power guard as an example. The moment i drop a symbol, it's a sure full heal for the rev. This means, I either don't use my most damaging abilities (imagine playing rev without using sword 2 and 3) or I fully heal them once every 30 seconds. > > This means i have to approach the mu one of two ways, I either try to kill them within the 30s window (where i still have to either dodge or pressure through/ out-trade Shiro heal) or slowly but surely whittle them down using autos or cancelable skills (see sword 3) to not fully heal them. > In addition to having way higher consistent pressure, almost twice the basehealth (11k vs 18k) and I kid you not when i say half the mobility, unless we go speed runes retreat. They also have way superior sustain through blocks and evades. > > But at least it's weak to condis, so that's nice. > > @"Crozame.4098" said: > > Lost an AT against prolly a stacked team and then complain on forum. There is a reason there are no shiro/herald prev in MATs for quite a while. If I remember correctly, even Obindo is forced to play crev in the MOTA. It still requires skill to play tbh, more than many other braidead classes that are still plauging the sPVP environment -- flamethrower, pewpew cthief, any class that abuse trapper rune, and some sort of ranger/druid/ that abuse the kitten kitten immo pet. > > Imagine using a 7 month old tournament as an argument. That also banned specstacking. That 7 month old tournament is only part of the argument. I cant remember any MAT wins with a shiro/herald prev after that since today (this part is even before I bring up the MOTA). Imagine not capable of reading the whole sentence, lel. They banned specstacking, otherwise I think there will be more crevs instead of power revs, because prevs will be countered hard by condi thief~ Another note: Yasai is addressing the issue from probably a burn DH's perspective (she/he mentioned the trap elite.) Yet you argued against hiom/her from a prolly a different build. Yikes as usual mate.
  8. Lost an AT against prolly a stacked team and then complain on forum. There is a reason there are no shiro/herald prev in MATs for quite a while. If I remember correctly, even Obindo is forced to play crev in the MOTA. It still requires skill to play tbh, more than many other braidead classes that are still plauging the sPVP environment -- flamethrower, pewpew cthief, any class that abuse trapper rune, and some sort of ranger/druid/ that abuse the fucking retarded immo pet.
  9. > @"Bazsi.2734" said: > > @"Crozame.4098" said: > > > @"Bazsi.2734" said: > > > > @"Ragnar.4257" said: > > > > > @"Trevor Boyer.6524" said: > > > > > > @"Dawdler.8521" said: > > > > > > > @"Trevor Boyer.6524" said: > > > > > > > If anything this video not only demonstrates how ridiculous it is for a heavy bruiser to be porting around while stealthed like a thief, but also how the burn condi is wildly strong right now. > > > > > > So uh... > > > > > > > > > > > > The thief is a **heavy bruiser** too? Because last I checked, the guardian and the thief has the same base hp. What makes the guardian so *heavy* outside of its fashion style? > > > > > > > > > > > > > > > > > > > > > > Don't make petty arguments. > > > > > > > > > > As if it weren't acknowledged by the entire community that Guardians is a team fighter and can stay in the middle of 3v3s or 4v4s without needing to leave. > > > > > > > > > > As if it weren't acknowledged by the entire community that Thieves get killed easily and quickly when trying to stay in the middle of 3v3s or 4v4s. > > > > > > > > > > > > > > > > > > What part of a Trapper-DH's kit allows it to stay in a 4v4 any better than a thief? > > > > > > > > We're talking about a build that has 0 defensive utilities, and which takes 0 sustain traits. No RF, no healing meditations, no healing symbols, no heal on aegis, no shouts, no stunbreak, no stab. There's the F3 skill on 50s cooldown........ but if one 3s block on 50s CD is enough to make a build a "heavy bruiser" then so is your GS soulbeast. > > > > > > The part where you don't actually have to be part of the teamfight, because on demand stealth. > > > > ppl just make all kinds of arguments to defend their own class, and use almost the same argument to say other classes are OP and need nerfs~ > > As the game ages you'd expect more and more people to multiclass... but you'd be wrong. The amount of people who think "you're a REDACTED main" is an argument is still disturbingly high. I comment on balance issues because I play all 9 classes, all meta and fotm builds(yes I practise even on builds I hate). > Also this is a special case for me, because a nerf/buff is not my objective here. If class identity is still a thing in this MMO, then guardians don't get to wield stealth. I was acutally adressing Ragnar's post~ but w/e~
  10. > @"Bazsi.2734" said: > > @"Ragnar.4257" said: > > > @"Trevor Boyer.6524" said: > > > > @"Dawdler.8521" said: > > > > > @"Trevor Boyer.6524" said: > > > > > If anything this video not only demonstrates how ridiculous it is for a heavy bruiser to be porting around while stealthed like a thief, but also how the burn condi is wildly strong right now. > > > > So uh... > > > > > > > > The thief is a **heavy bruiser** too? Because last I checked, the guardian and the thief has the same base hp. What makes the guardian so *heavy* outside of its fashion style? > > > > > > > > > > > > > > Don't make petty arguments. > > > > > > As if it weren't acknowledged by the entire community that Guardians is a team fighter and can stay in the middle of 3v3s or 4v4s without needing to leave. > > > > > > As if it weren't acknowledged by the entire community that Thieves get killed easily and quickly when trying to stay in the middle of 3v3s or 4v4s. > > > > > > > > > > What part of a Trapper-DH's kit allows it to stay in a 4v4 any better than a thief? > > > > We're talking about a build that has 0 defensive utilities, and which takes 0 sustain traits. No RF, no healing meditations, no healing symbols, no heal on aegis, no shouts, no stunbreak, no stab. There's the F3 skill on 50s cooldown........ but if one 3s block on 50s CD is enough to make a build a "heavy bruiser" then so is your GS soulbeast. > > The part where you don't actually have to be part of the teamfight, because on demand stealth. ppl just make all kinds of arguments to defend their own class, and use almost the same argument to say other classes are OP and need nerfs~
  11. If number of games played and pvp level affect matchmaking, then it is retarded. But yea, based on ANET's balance, they maybe are indeed~
  12. > @"ArthurDent.9538" said: > > @"Crozame.4098" said: > > > @"Tycura.1982" said: > > > > @"Crozame.4098" said: > > > > Nice thread, I planed to write something about this but never got time. I agree with you mostly. > > > > But the following is BS.. > > > > > @"Tycura.1982" said: > > > > > Fear mark has a unique and fairly easy to see animation > > > > However, a positive side of this is that at least you knew the fear mark is on CD once they used it. > > > > > > > > And I think what you mentioned is the main reason that mesmer is a bad design: almost all the burt: shatters, jaunt are instant cast. > > > > > > > > > > If you use your oglers and standard models you will see that fear mark is the only mark that has an animation where staff is thrust away from the necro with their right hand as opposed to the waving offhand gestures of the other marks. > > > > > > There's a pretty big difference of waving an empty left hand and thrusting a right handed staff in a dramatic gesture. I'm not even a necro player I just watch my target. > > > > So you dont check other opponents around you? The boons and condis the necro has? And the situations about other nodes in the minimap? > > You can say this about any telegraph, THAT IS NOT A PROBLEM. Just because you miss something while paying attention to other things is not a bad thing, you aren't supposed to avoid all key skills all the time. If you pay close attention you can avoid fear mark if you don't then you might get hit, this is not a balance problem. If you are in a situation where getting hit by fear mark will get you killed you better pay attention or be smarter and don't get in that situation. No, I cannot say this about any telegraph, for example, bulls charge.
  13. > @"Tycura.1982" said: > > @"Crozame.4098" said: > > Nice thread, I planed to write something about this but never got time. I agree with you mostly. > > But the following is BS.. > > > @"Tycura.1982" said: > > > Fear mark has a unique and fairly easy to see animation > > However, a positive side of this is that at least you knew the fear mark is on CD once they used it. > > > > And I think what you mentioned is the main reason that mesmer is a bad design: almost all the burt: shatters, jaunt are instant cast. > > > > If you use your oglers and standard models you will see that fear mark is the only mark that has an animation where staff is thrust away from the necro with their right hand as opposed to the waving offhand gestures of the other marks. > > There's a pretty big difference of waving an empty left hand and thrusting a right handed staff in a dramatic gesture. I'm not even a necro player I just watch my target. So you dont check other opponents around you? The boons and condis the necro has? And the situations about other nodes in the minimap?
  14. Nice thread, I planed to write something about this but never got time. I agree with you mostly. But the following is BS.. > @"Tycura.1982" said: > Fear mark has a unique and fairly easy to see animation However, a positive side of this is that at least you knew the fear mark is on CD once they used it. And I think what you mentioned is the main reason that mesmer is a bad design: almost all the burt: shatters, jaunt are instant cast.
  15. > @"Moradorin.6217" said: > > @"Crozame.4098" said: > > > @"Moradorin.6217" said: > > > > @"lightstalker.1498" said: > > > > I would like to see YOU, the one complaining about thief, show casing how thief is OP, and can we see last 10 games played on thief screenshot with at or above 50% win rate? It is a sad state of affairs when devs balance the game around streamers. Some really do nothing else, and I would hope that means they are good at the game, if you get my drift. > > > > > > Sure here is a video I made recently. exactly 10 minutes into the video I ambushed by an high rank d/p thief. Although I did defeat the thief in both fights, I think its pretty clear that the thief lost almost by choice. What I mean is, the thief is able to reset over and over trying to get a burst. At the same time, on Mirage my clones run around and almost never actually make contact. The actual kill on the thief is very short using confusion, which is NOT easy. Most of the time these fights go to the thief. > > > > > > > > > > > > Exactly 10 minutes into the video my fight with a d/p DD starts. The clip right after is the DDs 2nd attempt which also fails. > > > > i do not really thing a real high rank thief can loose to a skill mouse clicker... > > He is plat rank so over 3,245...Its not how u activate the skills ITS WHEN AND WHY! *eye roll* Ok, so you are talking about ranks in WvW... ok, eye roll~
  16. > @"Moradorin.6217" said: > > @"lightstalker.1498" said: > > I would like to see YOU, the one complaining about thief, show casing how thief is OP, and can we see last 10 games played on thief screenshot with at or above 50% win rate? It is a sad state of affairs when devs balance the game around streamers. Some really do nothing else, and I would hope that means they are good at the game, if you get my drift. > > Sure here is a video I made recently. exactly 10 minutes into the video I ambushed by an high rank d/p thief. Although I did defeat the thief in both fights, I think its pretty clear that the thief lost almost by choice. What I mean is, the thief is able to reset over and over trying to get a burst. At the same time, on Mirage my clones run around and almost never actually make contact. The actual kill on the thief is very short using confusion, which is NOT easy. Most of the time these fights go to the thief. > > > > Exactly 10 minutes into the video my fight with a d/p DD starts. The clip right after is the DDs 2nd attempt which also fails. i do not believe a real high rank thief can loose to a mesmer who use mouse to click utilities.
  17. > @"Leonidrex.5649" said: > > @"Crozame.4098" said: > > > @"Victor.4398" said: > > > > @"Crozame.4098" said: > > > > 1) build not that good. > > > > 2) using dagger 3 right after shield 4, especially when shield 4 lands, is bad. > > > > > > > > > > 1) I don't copy builds from metabattle, I choose what I find to be both effective and fun to play with. Also, that's subjective, but ok... That's your opinion. > > > > > > 2) I'll try to use them separately for the daze. In most cases I was using it more for the immobilize rather than the interrupt as part of my burst. Now that you've mentioned it I'm thinking it might've been a waste. > > > > > > So for example, at 2:03 it was a mistake 'cause he had dodged away same thing at 4:02 and 8:37; another mistake at 2:45, as the enemy had stability. > > > On the other hand, I use it at 4:24 for the immobilize to land aura slicer. At 7:01, the immobilize from disrupting stab had been cleansed so I went for the shield bash without expecting him to dodge. At 7:54, shield bash interrupts his GS skill #2 and disrupting stab immobilizes to make sure I land bull's charge (he still had a full stamina bar). At 9:37, he had blocked disrupting stab and dodge rolled right after, so that shield bash was smart as people don't usually dodge twice in a row. > > > > > > I did notice those mistakes though and will improve that, so thanks for the feedback! > > > > Yes, indeed, you can play w/e you want. However, your vid topic suggests that you are try to give suggestions or recommendations to new players. In this case, might start with a better build. In some of your builds. > > > > 2) They are stunned, and hence cannot dodge, why follow a dagger 3? > > dagger 3 also removes the stun from shield 4 :/ I know that, thats why following stun with daze is really bad.
  18. > @"Terrorhuz.4695" said: > > @"Crozame.4098" said: > > 1) build not that good. > > 2) using dagger 3 right after shield 4, especially when shield 4 lands, is bad. > > > > IDK I'm no warrior but I liked this vid Yes, because you are not war....PPl...
  19. > @"Victor.4398" said: > > @"Crozame.4098" said: > > 1) build not that good. > > 2) using dagger 3 right after shield 4, especially when shield 4 lands, is bad. > > > > 1) I don't copy builds from metabattle, I choose what I find to be both effective and fun to play with. Also, that's subjective, but ok... That's your opinion. > > 2) I'll try to use them separately for the daze. In most cases I was using it more for the immobilize rather than the interrupt as part of my burst. Now that you've mentioned it I'm thinking it might've been a waste. > > So for example, at 2:03 it was a mistake 'cause he had dodged away same thing at 4:02 and 8:37; another mistake at 2:45, as the enemy had stability. > On the other hand, I use it at 4:24 for the immobilize to land aura slicer. At 7:01, the immobilize from disrupting stab had been cleansed so I went for the shield bash without expecting him to dodge. At 7:54, shield bash interrupts his GS skill #2 and disrupting stab immobilizes to make sure I land bull's charge (he still had a full stamina bar). At 9:37, he had blocked disrupting stab and dodge rolled right after, so that shield bash was smart as people don't usually dodge twice in a row. > > I did notice those mistakes though and will improve that, so thanks for the feedback! Yes, indeed, you can play w/e you want. However, your vid topic suggests that you are try to give suggestions or recommendations to new players. In this case, might start with a better build. In some of your builds. 2) They are stunned, and hence cannot dodge, why follow a dagger 3?
  20. 1) build not that good. 2) using dagger 3 right after shield 4, especially when shield 4 lands, is bad.
  21. > @"Brokensunday.4098" said: > > @"Crozame.4098" said: > > > @"snoow.1694" said: > > > I agree and disagree with you - I think Guardians have been heavily punished by ArenaNets random nerfs in terms of our support (mostly heal & condition removal) and power damage capabilities (all our symbols meaning ALL our main hand damage and single target damage) - so Guardians are **FORCED** to play this degenerate build to counter the insane sustain Spellbreaker offers in a teamfight at the moment and to counter other Dragonhunters, because they mostly have bad condition removal. **I agree with you that the Trapper rune has to go (as a Guardian main since release), but only if we get better power damage back as well as mobility to land our direct hits in return or the next thing you will see are full tank decap Guardians**. I, and many other Guardians are annoyed to be forced to play this braindead build where your only job is basically to Kamikaze yourself while taking down as many people as you can. Last meta where Guardians had actual good symbols was far less oppressive, since Symbol Core Guardian never could drop 5k damage per tick and simply disappear right after. The whole Symbol nerf was a catastrophe for Guardian gameplay as well as for the whole meta by seeing how entire teams drop now while trying to capture canon in „Revenge of the Capricorn“ or clocktower in Khylo. This was NEVER possible when Symbols where still a thing - a spellbreaker could literally sit on point while you and your Symbols PLUS one other person fought for 2 minutes at mid and nothing happened. The balance patch was one big kitten up on ArenaNets side. If DH/Trapper Runes go without Guardians getting some form of damage buff, we will have not a single viable build left in PvP > > > > core guard seems to do quite well in power dmg, meme burn, and support. > > Core guard is the best spec we got tat the moment but is mediocre comprare to others, support is decent but there are beter choices example, spellbreaker is better, ele is better. Because there are 2 far superior choices guard going to be irrelevant at suport. > Power core guard has the surv on par with mes if not a little better while not having the burst potential of mes, same with every other class at the moment. > As of condi guard has more burst than all but lacks condi re application is just a one trick ponny. ( condi in general needs a sighly nerf) > Like the other guy said for guardian to be relevant again its going to need small buff all across the board if they are going to nerf burn( knowing anet they would do that instead of going for a icd on trapper runes). Core guard support seems at least on par with tempest and healbreaker, espeically the latter two have been balanced, but not the core. Maybe the next monthly we will see more core guard suports,
  22. > @"snoow.1694" said: > I agree and disagree with you - I think Guardians have been heavily punished by ArenaNets random nerfs in terms of our support (mostly heal & condition removal) and power damage capabilities (all our symbols meaning ALL our main hand damage and single target damage) - so Guardians are **FORCED** to play this degenerate build to counter the insane sustain Spellbreaker offers in a teamfight at the moment and to counter other Dragonhunters, because they mostly have bad condition removal. **I agree with you that the Trapper rune has to go (as a Guardian main since release), but only if we get better power damage back as well as mobility to land our direct hits in return or the next thing you will see are full tank decap Guardians**. I, and many other Guardians are annoyed to be forced to play this braindead build where your only job is basically to Kamikaze yourself while taking down as many people as you can. Last meta where Guardians had actual good symbols was far less oppressive, since Symbol Core Guardian never could drop 5k damage per tick and simply disappear right after. The whole Symbol nerf was a catastrophe for Guardian gameplay as well as for the whole meta by seeing how entire teams drop now while trying to capture canon in „Revenge of the Capricorn“ or clocktower in Khylo. This was NEVER possible when Symbols where still a thing - a spellbreaker could literally sit on point while you and your Symbols PLUS one other person fought for 2 minutes at mid and nothing happened. The balance patch was one big kitten up on ArenaNets side. If DH/Trapper Runes go without Guardians getting some form of damage buff, we will have not a single viable build left in PvP core guard seems to do quite well in power dmg, meme burn, and support.
  23. > @"kharmin.7683" said: > And reduce the revenue stream? Why would Anet want to do that? I actually don't mind pay a few gems to make the gathering tools shared among characters. I believe with this feature more ppl with buy the gem gathering tools. however, I dont think ppl with buy multiple tools for all Chars.
  24. People start to use this, its not that popular yet, but I think I will be soon. And yes, given that only a few players have used this build before, the balance team might not checked it before.
  25. WOW, people are defending overtime barrier... You should know that there are no other form of healing in overtime. And double scourge in 2v2 fighting for overtime is boring as hell and very unhealthy to the game... Its not a fucking random winner... You have the first many minutes to fight... And during overtime ,since there are no other forms of healing and ressing, and hence should be no barrier. I mean, this is such a simple logic.... Lastly, there is nothing skilful on the overtime scourge...
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