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Khalisto.5780

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Posts posted by Khalisto.5780

  1. > @"Aktium.9506" said:

    > > @"Axl.8924" said:

    > > i mean engineers had sustain stuff built in right?

    > scrapper and holo traitlines does

    >

    > otherwise i'm pretty sure core engi is the weakest core spec of them all

     

    Core ele, not long ago a guy made a post with a video with his core engi, skilled gameplay btw. People are just not good enough to squeeze core engi full potential, but when they do it is clearly better than core ele.

     

    Core ele attack/defense balance is a mess rn, so you always end up with no dmg or no sustain

  2. > @"Stallic.2397" said:

    > As of now, Core Ele is penalized for being the jack of all trades. They can do a little bit of everything and yet it never adds up to anything. That's why the Elites are so much better. Tempest and Weaver have a defined role; all you need is One or Two elements to fulfill your goal. No need to even invest in the other two.

    >

    > For Core Ele to be viable, buff traits to solely affect Core Ele. For Example, every Adept Minor affects a certain Element. As Jack of all trades, add a buff so that all elements play to their advantage.

    > Empowering Flame- Gain 150 Power while in Fire Attunement. **Core Elementalists gain increased power in all attunements**

    > Zephyr's Speed- Move 25% Faster while attuned to air. **Core Elementalists move faster in all attunements**

    > Stone Flesh- Gain 7% Damage Reduction while attuned to Earth. **Core Elementalists gain damage reduction in all attunements**

    > Soothing Mist- You and nearby allies recover health while you are attuned to water. **Core Elementalists recover health while attuned to all attunements.**

    >

    > Give Core Ele a chance to be good at a little bit of everything. These would not be drastic changes, but enough to give an edge. Otherwise, it would always be more advantageous to solely spec into one attunement with an elite specialization, rather than trying to master all elements with Core.

     

    I don't think this "affect core ele only" can be made, i don't think anet wanna go that way too.

     

    Problem is the elites have too much potencial to make a good modifier too good. So they'll have to nerf both elites to the ground to finally bring ele up.

     

    The best idea i had was fill other traits with extra bonus based on other attunents you have equipped

     

  3. > @"Kuma.1503" said:

    > I've managed to make one core Ele build work thus far. It's a condi staff build that runs earth, water, and arcane. Your main goal is to burst with Fire 3 and signet of fire and then quickly load up the target with cover condis. Play safe for 12 secs until burst is back, drop some minor support in teamfights, repeat.

    >

    > It works better than you might assume on paper. Asuming you get the condis to stick, you can drop your target quickly. You can also use your CC's to prevent your target from cleansing, provided their cleanse isn't also their stunbreak. It's able to carry games at around Gold 3, consistently topping dps and healing.

    >

    > I believe it could work in plat, because I know for a fact that I am not playing the build to its full potential, but my motivation to grind ranked has been too low lately to try.

    >

    > At the very least, it's fun to kite the myriad of burn guards and watch them flail their arms helplessly as they die to burning. Irony at its finest.

     

    There is a guy in my guild running a similar build, staff earth/arcane/X. Both pet skills, fire signet and mistform. Rabid/ undead. I have seen him pull his weight up to plat with this build several times. Now that power builds are more dominant this build is even better. Cuz condi thief or any burst condi build would hardcounter it

  4. Last mini season i farmed my legendary back

     

    it was 3v3 so it's easier to spot bots cuz they're always where you can see

     

    First weird behaviour, they'll always run straight to enemy no matter what

    (there was a match the other team was losing, so they noticed the bot in our team, their dh set all traps at spawn, bot ran straight to it all 3 rounds, make 'em 3v2 every round)

    They don't ress or stomp, at least most of them don't

     

    They spam skills from max range

     

    They blow all their cds at once if you jump them

     

    Most Common builds

     

    By far condi scourge is the most popular, ppl talk about minion scourge, but i've never seem one

     

    then you have hammer core guard and hammer core warrior, both pretty tank

     

    condi mirage there're a few

     

    then i've seen 1 weaver and 1 flamethrower scrapper (this last one prolly banned, it also got top last conquest season)

     

    I can't teach you how to spot a bot, it's something that will come up as you play with them, after a while it become clear as day who's a bot who's not

     

    The bot confirmation tip is add a weird behaviour player to your friendlist, then check the number of games, then it becomes pretty clear it's a machine playing 12-14h/day every single day from during season

     

    When i farmed my legendary back i was hard spamming 6h day, end up with +-360, bots had double this number

     

     

     

     

  5. > @"FrownyClown.8402" said:

    > Core ele either doesnt do enough damage or dies too quickly. This is in pvp. They are below average in wvw but superior stats can make it somewhat work if you really enjoy core. Ive already suggested many things, but im beating a dead horse at this point.

     

    Only core ele build that worked for me so far was bunker, i gathered all defensive traits in one build, it works fine till 1550.

     

    I tried a lot of dps like you said every tiny bit you invest in dmg you lose a lot of sustain as a counterpart

     

     

  6. > @"Jekkt.6045" said:

    > i assume you mean 6s attunement cooldown?

    >

    > the short answer is no.

    >

    > the long answer is ele's defense is a mess, making it obligatory to run a now nerfed focus.

    >

    > ele deals no damage other than burning and even that is subpar if you don't run sword.

    >

    > celestial is gone.

    >

    > core ele has been power crept so hard everything on it is weak.

    >

    > ele is extremely reliant on multiple stats

    >

    > edit: work in progress

     

    Now i see the reason they nerfed focus 5

     

    All other classes panic button requires an utility slot, ele's is mistform but you still got your focus 5 but it could be 40 secs

  7. > @"Avatar.3568" said:

    > Remove carrion and bring cavalier

     

    It doesn't seem like a good idea, pile this up with a prec rune and a good ferocity uptime you have a very strong demolisher amulet. This would outsustain any other power build and still have a very good dps.

     

    In adition you ask to remove the most popular condi amulet making cavalier even more powerful it would faceroll wizards while all other builds would be forced into rabid and sages. And carrion is maybe too good on necros, or in a situation condi builds are dominating meta. The meta as it is rn carrion is properly balanced.

  8. > @"Psycoprophet.8107" said:

    > > @"TinkTinkPOOF.9201" said:

    > > > @"Khalisto.5780" said:

    > > > > @"Gwaihir.1745" said:

    > > > > > @"Multicolorhipster.9751" said:

    > > > > > In a podcast it was said that the skills team(the team incharge of changing/reworking skills/traits) doesn't interact with the PvP balance person right now.

    > > > > > All they can really do is change numbers, increase/decrease CDs, and remove things from the PvP build panel.

    > > > > >

    > > > > > Reworking those 'placeholder' traits to do something else isn't possible if they can't work together, so they're probably going to be placeholders for a really long time .

    > > > > > Really hope that changes at some point.

    > > > > >

    > > > >

    > > > > Really? How effed is their workflow at this point? Did they all become developers somehow and not take a single course remotely related to technical communication?

    > > >

    > > > Cmc can work on number stats, but not on reworks, the guys with the power to do it are busy with expansion elites. Next they'll still be busy balancing the new broken elites.

    > > >

    > > > If we get lucky we'll get some huge patch before expansion release, or it won't be touched till 2022 prolly.

    > >

    > > Translation:

    > >

    > > "We screwed up some trait lines and made them go from OP passives to totally useless wastes of space, we understand this is a issue of our own doing, but we just don't care what the players want, we have an expac coming that we can monetize, and if you think we are going to let the skills team spend the 30mins needed to fix this and change it to something at least some what useful, well, you are exactly the gullible player base we want."

    >

    > This^ they couldn't even be bothered to lower the CD's to a degree that their at least somewhat useful.this among other things are seriously messed up, then again ya all still log in so....

     

    Lol, even before that nobody was even using some of those traits cuz they were already bad at 60 srcs cd like lesser arcane shield.

  9. > @"Gwaihir.1745" said:

    > > @"Multicolorhipster.9751" said:

    > > In a podcast it was said that the skills team(the team incharge of changing/reworking skills/traits) doesn't interact with the PvP balance person right now.

    > > All they can really do is change numbers, increase/decrease CDs, and remove things from the PvP build panel.

    > >

    > > Reworking those 'placeholder' traits to do something else isn't possible if they can't work together, so they're probably going to be placeholders for a really long time .

    > > Really hope that changes at some point.

    > >

    >

    > Really? How effed is their workflow at this point? Did they all become developers somehow and not take a single course remotely related to technical communication?

     

    Cmc can work on number stats, but not on reworks, the guys with the power to do it are busy with expansion elites. Next they'll still be busy balancing the new broken elites.

     

    If we get lucky we'll get some huge patch before expansion release, or it won't be touched till 2022 prolly.

  10. > @"bhaldor.9837" said:

    > > @"Dantheman.3589" said:

    > > Valk ranger even at the literal peak of holo before the nerfs was a fairly equal match up, assuming both are at the top of pvp level. Some ppl didn’t notice this as both specs under pressure should be kiting a lot whenever under pressure as both specs have insane resustain. Considering that ranger is now a huge winning match up into holo(still talking about valk ranger btw) and is relatively better power level wise since both builds are basically roamer/duelist. The only reason holo saw play at all in the first place is because a lot of its damage was aoe. Holo actually for awhile was falsely passed off by organizations like ‘godsofpvp’ as a team fight build, which is an incredible misnomer. It can team fight for extended periods becuz it has aoe damage meanwhile a valk ranger is better suited to rotating to a team fight and downing 1 target and then rotating to go duel, as both builds were intended.

    >

    >

    > what weapon set do you think best for the valk ranger? its a tough choice i find

    >

     

    As you wantnto side node and be tanky lb gs i think are the better choices you can constantly push the enemy out of the node with your lb and gs 4 and you'll eventually cap it.

     

    Gs is like a must have cuz the leap gives you a lot of mobility, then axe/x cuz sword leaps will eventually give your enemy the node.

  11. > @"Leonidrex.5649" said:

    > > @"Vancho.8750" said:

    > > > @"Leonidrex.5649" said:

    > > > > @"Woltarion.6829" said:

    > > > > I currently have 3 stealth spells on my mesmer because it's my only way to counter lich form

    > > > >

    > > >

    > > > Cough, feedback

    > > God kitten it, you are too fast I was prepping to link the skill https://wiki.guildwars2.com/wiki/Feedback . I'll one up you though bam https://wiki.guildwars2.com/wiki/Mirror_(effect) . But I think this one works best https://wiki.guildwars2.com/wiki/Blink , then again making people kill themselves is funnier.

    >

    > mirror is not good enough, you reflect 1 noodle ( cost you dodge ) deal 3k dmg, another, deal 3k dmg, and then you are done, and take 7,5k hit.

    > and that is assuming RNG cooldown aligns

    > unless you mean that kitten kitten healing skill

     

    If at least it was a 100% reflect maybe necro would switch targets but the reflect dmg is like 30% of the dmg you would take

  12. I've seen it up to 20th

     

    But i never saw them hacking

     

    If you jump them from stealth they blow up all their cooldowns at once

     

    You can also abuse their AI cuz they start using all their skill once you are in range and chase you wherever you go after that

     

    So you can push far and once they spawn they will run to you ans attack you once you're in range but they won't walk into the node, so you can just run towards mid and they will follow you instead of capping home back

     

    You can also lure them into some spots they'll get stuck forever, but this is not doable in every map

     

  13. Best thing would be take a look in every skill, but it wont happen

     

    To make things easier give all elite cc their damage back

     

    Then take a closer look at warrior only, cuz i feel it was the most affected by this change

     

    Bulls rush should not have dmg, cuz it already does too much, mobility, evadeframes and stun, but shield could have its atun back as many other skills

  14. > @"Yasai.3549" said:

    > > @"Stand The Wall.6987" said:

    > > but but metabattle is half zerk amulets

    >

    > Who needs defensive amulets when the meta picks have so much sustain without? :^)

    >

    > Next PvP Patch : Remove all amulets with toughness, vitality or healing power.

     

    I do think we'll see all 4 stats amulets gone or severely nerfed soon

     

     

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