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Khalisto.5780

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Everything posted by Khalisto.5780

  1. > @"Sunit.1698" said: > And to add, most of the bots I came across were not F2P. They were scourges, scrapper or mirage. Hell I have even seen weaver bots. In fact i do not think i have seen an f2p account botting. F2P have > restrictions on trading post and mailing anyway, the one setting up the bot wouldn't gain much farming pvp on a f2p account unless they intend to buy key for it later. So banning F2P may help with hacking maybe, but definitely wouldn't help with botting much. There are hammer wars and hammers guardian bots, i never fought a hammer guard in conquest tho, only mini seasons.
  2. Ele being bad has notjing to do with staff, tempest supp/healing modifiers and weaver mainly offensive modifiers are responsible for core ele modifiers being overnerfed There is no way to buff core ele without almost killing tempest and weaver before, and that goes for all classes
  3. Silver 3 to gold 2, that explains a lot, you actually in the most populated rating, unless you playing in extremely low pop times Once you manage to stay over 1350 you'll start to being matched with top 50 players a lot more then you want to. Then your matches start being rng based, you're in their team you win you're not you lose, it will be like that 80% of your matches
  4. > @"Cynz.9437" said: > > @"Khalisto.5780" said: > > if at least they buffed something to make up for it > > You are kidding, right? You actually expect compensation? Seriously? After they have been nerf hammer every other class WITHOUT any compensation? LOL. > > Mannnn, i want to save your comment so next time there is 1000th thread crying for stealth removal i can show this. Thieves steal ppl, they don't deserve any compensation. Wait -100 vit/sec while in stealth is a nice compensation for ppl not being able to see them.
  5. Yes There was only one warrior in the game, yet i could see 2 ress banners almost on top of each other.
  6. > @"Crozame.4098" said: > > @"Khalisto.5780" said: > > i think best way to tell is recording your matches and watching them after, when you carried by emotions more games will look uncarriable. > > > > Thats true and impractible. > lol, what, i stream pvp just to watch it later and not fill up my ssd with 1gb files
  7. you can play sic' em soulbeast, not many things you survive your burst, if you know when to burst
  8. > @"wilykcat.5864" said: > The only nerf I approve is mesmer. never forget thieves, still waiting that -100 vit per second they stay in stealth
  9. i think best way to tell is recording your matches and watching them after, when you carried by emotions more games will look uncarriable. Sometimes a small tweak on your build would have done it, sometimes a build that you play but not so well was better fit for that game giving you a more favorable results. Sometimes you pile up small mistakes that made you lose the game. A few days ago i was playing ranked, i've made a poor choice of playing lightning rod LR, after first duo lost against a DH it was clear i should've played fire. But some games are not easy to tell what went wrong.
  10. i remember playing pvp pre HoT then i took an almost 3 years break. And yes, you could rely more on pvp to get ascended drops, i remember getting 2 ascended armor pieces and 1 weapon, i wasn't playing as nearly as much i play now
  11. if at least they buffed something to make up for it
  12. > @"ollbirtan.2915" said: > Erm....what? You either run proper Menders Core Shout support or Core Burn dps. Anet gutted any possibility of successfully running a guardian hybrid build in sPvP. I've seen this builds being spammed by at least one guy over 1550, it's not mAt material, but is a better shot in ranked than the other 2 builds if you solo, a build with enough healing and general support capabilities to save a fight and decent condi pressure to kill ppl I'm just theorycrafting, i got 3 variants of this build, with sage and staff, you can choose how much you dmg or supp you get just by mixing traits of both builds
  13. > @"Crozame.4098" said: > > @"Khalisto.5780" said: > > I knew core supp guard would be left untouched, but no trapper rune nerf was disappointing > > > > 2. Bug seemed to be around for a while, but only now ppl learned to replicate > > > > 3. Prolly wont be touched till expansion > > > > 4. Agreed > > > > 5. Game has been balanced for a dead pro scene for too long. I think this is one of the main reasons they loae player base. They are balancing a game for like 50 ppl and this is NA +EU, what could go wrong hum. And when newbies come to forums all they read is l2p l2p l2p, so they go back to lol probably when they want to pvp > > 1. I knew that too. I am really not sure how anet addresses balances, if the majority of the weight is based on complaints on forum, then its really sad. If its based on MAT, then its also sad. > 5. I think you are not that current. Most ppl who cry l2p are gold or at most p1. If they truely balance towards mid p2 in EU or mid p1 in US, then might be better. Right now it think they should focus on where most player base is, prolly 1250-1350, if they ppl are happy some of them will actually become better, and the others at least will keep playing, and even invite their friends.
  14. I knew core supp guard would be left untouched, but no trapper rune nerf was disappointing 2. Bug seemed to be around for a while, but only now ppl learned to replicate 3. Prolly wont be touched till expansion 4. Agreed 5. Game has been balanced for a dead pro scene for too long. I think this is one of the main reasons they loae player base. They are balancing a game for like 50 ppl and this is NA +EU, what could go wrong hum. And when newbies come to forums all they read is l2p l2p l2p, so they go back to lol probably when they want to pvp
  15. I miss trapper rune nerf, but overall good patch
  16. > @"Arheundel.6451" said: > > @"Shao.7236" said: > > I don't get the complaining, the patch is actually good. > > > > It strikes on most of the core issues we had in the past months. > > > > If it's correct, that DH bug fix is a very strong one because you could sword port maw on people which was hard to tell. Trapper rune is still there but not unbeatable, the lack of this combo might change the pace. > > Because GW2 players keep complaining till the builds they hate get effectively and undeniably deleted from existence so...nerfs won't do, GW2 players ask to actually delete the spec from the servers ...this is why complaints never stop gw2 players and any other competitive game i've played honestly, but other games drop patches faster so complaints don't last long. Other games have also more defined balance agenda, for example dota, heroes that are opressing 2k games (that would be silver 3 tier here) are nerfed even if they see 0 use in their competitive scene (an actually pro scene), also they buff heroes that are not doing well.
  17. Because players rate metabattle builds, i mean any player, because build is unfun to play against.
  18. > @"LolLookAtMyAP.8394" said: > I remember playing Conquest religiously >1-2 years ago and trapper DH was seen as a big fat meme. What happened? Why is it suddenly "meta"? Can someone explain lol, I feel like it's ez countered. So much has changed, basically stability got super nerfed across the board, so i guess any class could stand in their cc trap, you also had the insta save traits that were gone from game. And everybody also had a lot more burst than a stealth could save you from. Back then trap dh was also (only) power, which is still meme
  19. > @"Kuma.1503" said: > As a quick recap. You nerfed Scrapper and Spellbreaker, two specializations known for having good AoE cleanse, a cleansing rune, and weaver, a well known counter to burn DH. > > No nerfs to DH or trapper rune. > > This can't possibly end badly. I still don't see fire weaver losing to dh, that 70 secs barrier proc from bolstered elements plays very little in this matchup, i think most fire weaver don't use stone resonance in their skill bar, unless there is a power spell breaker in the other team. On the other hand lightning rod was completely deleted from p1+ games, with all this condi builds runnning aroun. My guess now is rangers time to shine, I was expecting warrior to go up as well, but this FC nerf won't allow them (or maybe it doesn't matter that much for dps builds). But now you don't kick ppl away from your maul, rangers that were already getting stronger will rule pvp, they have 3 condi cleanses as well. Still feelsbad, I was waiting for this day to chase trap rangers and guards visible assez to death.
  20. Lol, they nerfed fucking warrior and did nothing to trapper rune lmao
  21. Maybe trapper rune nerfed or remove and more nerfs on weaver Dmg reduced or cd increased on renegade short bow I think that's all ppl have been complaining about on forums lately
  22. Anet cant even have something like "safe to leave" when your match starts 4v5, i doubt they could implement that
  23. > @"Megametzler.5729" said: > > @"Shao.7236" said: > > The best I can think of is giving water sword 2 the same treatment Mesmer sword 2 got. > > > > That skill was actually a problem before and seeing the similarities here with Weaver, they could do the same to lightly tone down the uptime on evade without hurting much else. > > > > So really speeding it up. > > Lots of people suggested a shorter evade uptime and same CD, so you could still use the water field but needed to actually time the evades. They decided to increase the CD of a weapon skill 2 to 18 seconds... > > > @"FrownyClown.8402" said: > > Too much access to barrier. Too much untellable burning with sunspot and flame expulsion. Giving those an internal cd might help. Weaver has a rough range of 300 so staying outside that range severly reduces burn output. I think its a problem with their defences and not their offense since it can be played around. > > Flame expulsion applies 1 single burning stack. Yes, the duration can be extended, but the tell is incredibly obvious. > Weaver has nothing like a range of 300. Most weapon skills have a range of 130. Primordial stance has a radius of 180. Pyro Vortexes have a radius of 90... > > I do agree about some random burning decrease if you add the burning to burst skills. But do we really want condi bursts back? > Also some barrier and/or projectile denial could be reduced. A solution would be not to force ele into focus anymore. :angry: > But **only** if all the other good builds get nerfs too. Otherwise it would be extremely unreasonable. God no, i want more proctile denials, i want something that would reflect mauls, pets, shiro ports and thieves in general
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