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Khalisto.5780

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Everything posted by Khalisto.5780

  1. > @"Filip.7463" said: > > @"Nightcore.5621" said: > > > @"Filip.7463" said: > > > Most of bots are real players. > > > Pls stop spamming bot topics on forum and exit that g1 > > > > 100s of post eveyday about bots.. U know maby there's something about it? > > There are some bots but no one cares cuz they are only in g1 > Players in plat dont meet them That is not a smart think In any game the base of the pyramid is broader than top If this ppl stop playing before they get good you have no community growth In fact, in this state of the game all things should be thought first for begginers. Since game has nearly no competitive scene i see very little value making things for top players
  2. > @"Solanum.6983" said: > They said they're working on better ways to detect and prevent cheating from bettering the report system to preventing what they can from a code level. > https://en-forum.guildwars2.com/discussion/121390/an-update-on-game-security-and-player-reporting-in-guild-wars-2 > > It's a problem in any Free to play game, If a Hacker is banned they just create a new account and the cycle continues, Hopefully the upcoming changes can mitigate it. Dunno why ppl blame on f2p, i heard 3 ppl talking about same hacker, guess what, he was playing scourge, most bots are scourges as well Ive seen 5 bots so far playing f2p 3 wars and 2 guards, they all play hammer builds Another guy known for botting plays scourge on his TWENTY accounts
  3. The contant stealth and the survivability it provides is what annoys me the most in thia build, too much potential of reseting fights
  4. > @"saerni.2584" said: > > @"Khalisto.5780" said: > > I played against the same guy, got it on camera, submitted a ticket, reported in game a posted it on forums. > > > > My post was removed because "accusing" another player is agaisnt the rule. > > > > Funny enough i wasn't accusing I was proving he was hacking, but apparently both things seems to be the same to anet. > > Naming and shaming is something they don't want to happen so it's forbidden on these forums. > > Submitting proof of hacking may or may not "work." Just because you don't see a hacker again doesn't mean they were banned. And, just because you see a hacker again doesn't mean they weren't banned. > > The biggest issue is that people expect perma bans but Anet doesn't actually issue that many perma bans (and that doesn't stop them from getting new accounts). And there's no system in game for Anet to flag an account as one that was banned for hacking at some point. > > Anet could add a badge to all characters on an account for a period of time if they determine the person was hacking. That way, even if they let the person back in game other people would have a sense that the hacker had been caught previously and was on Anet's radar. > > But that's not likely because Anet doesn't see much value in shaming people who cheat. That's a choice I neither agree nor disagree with. 99% of players aren't hacking so I still can enjoy the game. My point was never shaming, but show those things are actually there. A lot of people deny the existance of such things, and it's not hard to find those here on forums. Before this i think i have seen 1 bot since 2012, but now it was 3 last 2-3 weeks Pvp is great, i still have fun but it's neven been worst
  5. > @"Ayrilana.1396" said: > > @"phokus.8934" said: > > If they restricted f2p accounts to unranked only then this would solve a lot in the short term. > > You’re basing this on what? We as players can not determine whether someone is a F2P or not so I’m confused how you’re able to determine that all of the bots are F2P accounts. If theyre using elite specs it means they are not f2p
  6. > @"Avatar.3568" said: > > @"Nightcore.5621" said: > > > @"Leonidrex.5649" said: > > > > @"Nightcore.5621" said: > > > > Players that dont do TOURNAMENTS and have spend thousands of hours in ranked need something to work forward to. I suggest that you add these Crowns / Gizmos to a vendor that sells them for maby 10000 Ascended Shards of Glory or whatever. I really enjoy the gamemode but the motivation to play it when there nothing long time goal to work forward to really makes it hard sometimes. > > > > > > if you dont wanna play pvp then dont play it. gizmos should remain for mat only. > > > pvp makes you plenty of gold and, dungeon skins, clovers ascended gear. there is no need for more. > > > > Why so aggressive? And the No hat on? > > > > Anyway something needs to change in pvp less and less play the gamemode. I got 9.3k haours in pvp and something Nice added to the players that have alot time invested can get something Nice for it i don't think that is to much to ask for. > > Because if you are not motivated to get a team and trs to win mat than you are not qualified for gizmos Even getting a team and practicing a good amount what are really the chances. I mean in NA how many ppl that were not carried by team USA got gizmos last 12 months. I mean they lost twice right so max 20 ppl if team USA carried 1 guy each time they won Im in favor of degatekeep the mode, not the way he is suggesting maybe
  7. > @"phokus.8934" said: > If they restricted f2p accounts to unranked only then this would solve a lot in the short term. It wouldnt, most bots are scourge, like 70% followed by mirage like 15%. Out of 2 hackers I've seen 1 was dh the other one core necro Those bot guys are mostly gold farmers and sellers so they actually want their accounts to be able to send emails
  8. Oh well NA silver 3 division is crowded with bots Hackers Ive seen 2 last months But bots oh god I wish i had time and HD space to record a lot of matches But i do have footage of fighting 2 bots in v2 deathmatch and they stop working when time goes 0
  9. > @"avey.4201" said: > all the bots are in gold during the spam meta, stay in bronze/silver to play with humans. If you actually add those bots to your friendlist you'll see they are all silver 3
  10. up to gold 2 you get even matches in terms of matchmaking once you hit gold 3 you can be placed with top 10 players, then it's just a matter of lucky if you playing with or against them. If you playing with them you prolly gonna win unless you afk, your chances are high even afk. If you playing against them you can play the best game of your life and your chances are like 10%
  11. I'd be not surprised if they simply have removed this feature like they done with idle disconnect
  12. Try playing with a character under level 10, then you get distracted and match begins and your second weapon set is not there. Amazing feeling
  13. First thing that comes to mind reading the first paragraph (and that is all i read) is that you are not as good as you think
  14. DH get 1 shot if hit in stealth is the only change i want
  15. Or make elite map icons instead of just core class icons
  16. Nice by your logic i can prove dh is bad by having 40% winrate on a video Let's gatekeep it guardian mains
  17. > @"Leonidrex.5649" said: > > @"FrownyClown.8402" said: > > > @"Leonidrex.5649" said: > > > > @"Khalisto.5780" said: > > > > > @"Leonidrex.5649" said: > > > > > > @"Khalisto.5780" said: > > > > > > I never understood why weaver has such an agressive potential but still have easy access to barrier and waterfields. > > > > > > > > > > > > They should move all that barrier to earth and then deal with a potential super sustain tempest > > > > > > > > > > > > Honestly they should just buff core ele to viable and then deal with its elites later, we know they're very good nerfing those classes > > > > > > > > > > mb if weaver didnt get 50% max hp as barrier for doing random kitten they wouldnt have to keep core ele kitten. but what do I know, I dont play ele. > > > > > But when I fight weaver or core the thing that stands the most is this kitten kitten barrier. > > > > > > > > Core has no barrier unless it is running sanctuary > > > > > > exactly my point, if you buff core survivability then weaver gets it on top of spammable barriers and gets broken, if you buff core dmg, weaver gets it and abuses the damage while still being tanky due to spammable barrier. > > > > Its can be done if it forces weaver to lose something in return. Providing a barrier on signet use would make signet ele a decent choice while forcing weaver to give up valuable utilities to make use of it. They could also do something like barrier on earth attunement, but give it a 9s icd so weavers cant abuse it. They could also provide a 9s internal cooldown for each element on elemental attunement and providing more access to protection in earth traitline. Right now arcane is better than earth because its protection uptime is superior to earth and it also provides healing might fury and regen. > > on one hand it could work, on another. can you imagine fighting earth weaver then ? absolute brainless bunker the likes that were never seen before... Thats why i said they have to move barrier from weaver traitline to earth, at least some of it. So core that lacks survivability gets some and weaver that haa a lot of everything would have to invest one full traitline to get it
  18. I dont think they have ever changed something cuz of community feedback Patch goes out exactly as prepatch notes
  19. > @"Leonidrex.5649" said: > > @"Khalisto.5780" said: > > I never understood why weaver has such an agressive potential but still have easy access to barrier and waterfields. > > > > They should move all that barrier to earth and then deal with a potential super sustain tempest > > > > Honestly they should just buff core ele to viable and then deal with its elites later, we know they're very good nerfing those classes > > mb if weaver didnt get 50% max hp as barrier for doing random kitten they wouldnt have to keep core ele kitten. but what do I know, I dont play ele. > But when I fight weaver or core the thing that stands the most is this kitten kitten barrier. Core has no barrier unless it is running sanctuary
  20. I never understood why weaver has such an agressive potential but still have easy access to barrier and waterfields. They should move all that barrier to earth and then deal with a potential super sustain tempest Honestly they should just buff core ele to viable and then deal with its elites later, we know they're very good nerfing those classes
  21. > @"Aktium.9506" said: > > @"Axl.8924" said: > > i mean engineers had sustain stuff built in right? > scrapper and holo traitlines does > > otherwise i'm pretty sure core engi is the weakest core spec of them all Core ele, not long ago a guy made a post with a video with his core engi, skilled gameplay btw. People are just not good enough to squeeze core engi full potential, but when they do it is clearly better than core ele. Core ele attack/defense balance is a mess rn, so you always end up with no dmg or no sustain
  22. They basicaly forcing you to play vit+healing power, in other words menders and sages. Avatars doesnt compensate the low healing power with dmg so you end up having to kite more and fo less dps than facetanking with menders
  23. > @"Stallic.2397" said: > As of now, Core Ele is penalized for being the jack of all trades. They can do a little bit of everything and yet it never adds up to anything. That's why the Elites are so much better. Tempest and Weaver have a defined role; all you need is One or Two elements to fulfill your goal. No need to even invest in the other two. > > For Core Ele to be viable, buff traits to solely affect Core Ele. For Example, every Adept Minor affects a certain Element. As Jack of all trades, add a buff so that all elements play to their advantage. > Empowering Flame- Gain 150 Power while in Fire Attunement. **Core Elementalists gain increased power in all attunements** > Zephyr's Speed- Move 25% Faster while attuned to air. **Core Elementalists move faster in all attunements** > Stone Flesh- Gain 7% Damage Reduction while attuned to Earth. **Core Elementalists gain damage reduction in all attunements** > Soothing Mist- You and nearby allies recover health while you are attuned to water. **Core Elementalists recover health while attuned to all attunements.** > > Give Core Ele a chance to be good at a little bit of everything. These would not be drastic changes, but enough to give an edge. Otherwise, it would always be more advantageous to solely spec into one attunement with an elite specialization, rather than trying to master all elements with Core. I don't think this "affect core ele only" can be made, i don't think anet wanna go that way too. Problem is the elites have too much potencial to make a good modifier too good. So they'll have to nerf both elites to the ground to finally bring ele up. The best idea i had was fill other traits with extra bonus based on other attunents you have equipped
  24. > @"Kuma.1503" said: > I've managed to make one core Ele build work thus far. It's a condi staff build that runs earth, water, and arcane. Your main goal is to burst with Fire 3 and signet of fire and then quickly load up the target with cover condis. Play safe for 12 secs until burst is back, drop some minor support in teamfights, repeat. > > It works better than you might assume on paper. Asuming you get the condis to stick, you can drop your target quickly. You can also use your CC's to prevent your target from cleansing, provided their cleanse isn't also their stunbreak. It's able to carry games at around Gold 3, consistently topping dps and healing. > > I believe it could work in plat, because I know for a fact that I am not playing the build to its full potential, but my motivation to grind ranked has been too low lately to try. > > At the very least, it's fun to kite the myriad of burn guards and watch them flail their arms helplessly as they die to burning. Irony at its finest. There is a guy in my guild running a similar build, staff earth/arcane/X. Both pet skills, fire signet and mistform. Rabid/ undead. I have seen him pull his weight up to plat with this build several times. Now that power builds are more dominant this build is even better. Cuz condi thief or any burst condi build would hardcounter it
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