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Khalisto.5780

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Everything posted by Khalisto.5780

  1. Last mini season i farmed my legendary back it was 3v3 so it's easier to spot bots cuz they're always where you can see First weird behaviour, they'll always run straight to enemy no matter what (there was a match the other team was losing, so they noticed the bot in our team, their dh set all traps at spawn, bot ran straight to it all 3 rounds, make 'em 3v2 every round) They don't ress or stomp, at least most of them don't They spam skills from max range They blow all their cds at once if you jump them Most Common builds By far condi scourge is the most popular, ppl talk about minion scourge, but i've never seem one then you have hammer core guard and hammer core warrior, both pretty tank condi mirage there're a few then i've seen 1 weaver and 1 flamethrower scrapper (this last one prolly banned, it also got top last conquest season) I can't teach you how to spot a bot, it's something that will come up as you play with them, after a while it become clear as day who's a bot who's not The bot confirmation tip is add a weird behaviour player to your friendlist, then check the number of games, then it becomes pretty clear it's a machine playing 12-14h/day every single day from during season When i farmed my legendary back i was hard spamming 6h day, end up with +-360, bots had double this number
  2. > @"FrownyClown.8402" said: > Core ele either doesnt do enough damage or dies too quickly. This is in pvp. They are below average in wvw but superior stats can make it somewhat work if you really enjoy core. Ive already suggested many things, but im beating a dead horse at this point. Only core ele build that worked for me so far was bunker, i gathered all defensive traits in one build, it works fine till 1550. I tried a lot of dps like you said every tiny bit you invest in dmg you lose a lot of sustain as a counterpart
  3. > @"Jekkt.6045" said: > i assume you mean 6s attunement cooldown? > > the short answer is no. > > the long answer is ele's defense is a mess, making it obligatory to run a now nerfed focus. > > ele deals no damage other than burning and even that is subpar if you don't run sword. > > celestial is gone. > > core ele has been power crept so hard everything on it is weak. > > ele is extremely reliant on multiple stats > > edit: work in progress Now i see the reason they nerfed focus 5 All other classes panic button requires an utility slot, ele's is mistform but you still got your focus 5 but it could be 40 secs
  4. Somethings i have nothing to do while im at work and i come here on forums. I definitely need to fill thoae spacea with another things
  5. Gl hf And farm your gold with these low q times
  6. > @"Avatar.3568" said: > Remove carrion and bring cavalier It doesn't seem like a good idea, pile this up with a prec rune and a good ferocity uptime you have a very strong demolisher amulet. This would outsustain any other power build and still have a very good dps. In adition you ask to remove the most popular condi amulet making cavalier even more powerful it would faceroll wizards while all other builds would be forced into rabid and sages. And carrion is maybe too good on necros, or in a situation condi builds are dominating meta. The meta as it is rn carrion is properly balanced.
  7. With the xmas events the q times doubled at least
  8. > @"Psycoprophet.8107" said: > > @"TinkTinkPOOF.9201" said: > > > @"Khalisto.5780" said: > > > > @"Gwaihir.1745" said: > > > > > @"Multicolorhipster.9751" said: > > > > > In a podcast it was said that the skills team(the team incharge of changing/reworking skills/traits) doesn't interact with the PvP balance person right now. > > > > > All they can really do is change numbers, increase/decrease CDs, and remove things from the PvP build panel. > > > > > > > > > > Reworking those 'placeholder' traits to do something else isn't possible if they can't work together, so they're probably going to be placeholders for a really long time . > > > > > Really hope that changes at some point. > > > > > > > > > > > > > Really? How effed is their workflow at this point? Did they all become developers somehow and not take a single course remotely related to technical communication? > > > > > > Cmc can work on number stats, but not on reworks, the guys with the power to do it are busy with expansion elites. Next they'll still be busy balancing the new broken elites. > > > > > > If we get lucky we'll get some huge patch before expansion release, or it won't be touched till 2022 prolly. > > > > Translation: > > > > "We screwed up some trait lines and made them go from OP passives to totally useless wastes of space, we understand this is a issue of our own doing, but we just don't care what the players want, we have an expac coming that we can monetize, and if you think we are going to let the skills team spend the 30mins needed to fix this and change it to something at least some what useful, well, you are exactly the gullible player base we want." > > This^ they couldn't even be bothered to lower the CD's to a degree that their at least somewhat useful.this among other things are seriously messed up, then again ya all still log in so.... Lol, even before that nobody was even using some of those traits cuz they were already bad at 60 srcs cd like lesser arcane shield.
  9. > @"Gwaihir.1745" said: > > @"Multicolorhipster.9751" said: > > In a podcast it was said that the skills team(the team incharge of changing/reworking skills/traits) doesn't interact with the PvP balance person right now. > > All they can really do is change numbers, increase/decrease CDs, and remove things from the PvP build panel. > > > > Reworking those 'placeholder' traits to do something else isn't possible if they can't work together, so they're probably going to be placeholders for a really long time . > > Really hope that changes at some point. > > > > Really? How effed is their workflow at this point? Did they all become developers somehow and not take a single course remotely related to technical communication? Cmc can work on number stats, but not on reworks, the guys with the power to do it are busy with expansion elites. Next they'll still be busy balancing the new broken elites. If we get lucky we'll get some huge patch before expansion release, or it won't be touched till 2022 prolly.
  10. I would bet 6 months after expansion release at least. Maybe they're too busy balancing expanaion briken elites, so prolly 2022
  11. > @"Fueki.4753" said: > If this goes on, there won't be any amulets left by the end of 2021. > > I don't think Rabid is strong. It isnt This is one of those cases you have 4 power builds and a core necro that will mostly spend his time in mid fights in the other team, so you can run rabid to side node
  12. Because it's a 3 stats amulet Low hp classes can't use it It's very very situational in most cases And that precision is useless for most classes And like you said there are 2 builds using it atm, and i guess they have to run 2 condi cleanses to not die to any condi build in 10 seconds
  13. Tailor a build yourself is the best you can do Get your favorite class and start theorycrafting
  14. > @"bhaldor.9837" said: > > @"Dantheman.3589" said: > > Valk ranger even at the literal peak of holo before the nerfs was a fairly equal match up, assuming both are at the top of pvp level. Some ppl didn’t notice this as both specs under pressure should be kiting a lot whenever under pressure as both specs have insane resustain. Considering that ranger is now a huge winning match up into holo(still talking about valk ranger btw) and is relatively better power level wise since both builds are basically roamer/duelist. The only reason holo saw play at all in the first place is because a lot of its damage was aoe. Holo actually for awhile was falsely passed off by organizations like ‘godsofpvp’ as a team fight build, which is an incredible misnomer. It can team fight for extended periods becuz it has aoe damage meanwhile a valk ranger is better suited to rotating to a team fight and downing 1 target and then rotating to go duel, as both builds were intended. > > > what weapon set do you think best for the valk ranger? its a tough choice i find > As you wantnto side node and be tanky lb gs i think are the better choices you can constantly push the enemy out of the node with your lb and gs 4 and you'll eventually cap it. Gs is like a must have cuz the leap gives you a lot of mobility, then axe/x cuz sword leaps will eventually give your enemy the node.
  15. > @"Leonidrex.5649" said: > > @"Vancho.8750" said: > > > @"Leonidrex.5649" said: > > > > @"Woltarion.6829" said: > > > > I currently have 3 stealth spells on my mesmer because it's my only way to counter lich form > > > > > > > > > > Cough, feedback > > God kitten it, you are too fast I was prepping to link the skill https://wiki.guildwars2.com/wiki/Feedback . I'll one up you though bam https://wiki.guildwars2.com/wiki/Mirror_(effect) . But I think this one works best https://wiki.guildwars2.com/wiki/Blink , then again making people kill themselves is funnier. > > mirror is not good enough, you reflect 1 noodle ( cost you dodge ) deal 3k dmg, another, deal 3k dmg, and then you are done, and take 7,5k hit. > and that is assuming RNG cooldown aligns > unless you mean that kitten kitten healing skill If at least it was a 100% reflect maybe necro would switch targets but the reflect dmg is like 30% of the dmg you would take
  16. I've seen it up to 20th But i never saw them hacking If you jump them from stealth they blow up all their cooldowns at once You can also abuse their AI cuz they start using all their skill once you are in range and chase you wherever you go after that So you can push far and once they spawn they will run to you ans attack you once you're in range but they won't walk into the node, so you can just run towards mid and they will follow you instead of capping home back You can also lure them into some spots they'll get stuck forever, but this is not doable in every map
  17. Had same problem yesterday First queue was kinda insta pop, then i got 7 rating being gold 3, i realized everyone else was silver. When second queue was around 6 min i gave up, k knew it would be a bad match, and maybe get a -18 instead a +7
  18. Best thing would be take a look in every skill, but it wont happen To make things easier give all elite cc their damage back Then take a closer look at warrior only, cuz i feel it was the most affected by this change Bulls rush should not have dmg, cuz it already does too much, mobility, evadeframes and stun, but shield could have its atun back as many other skills
  19. > @"Yasai.3549" said: > > @"Stand The Wall.6987" said: > > but but metabattle is half zerk amulets > > Who needs defensive amulets when the meta picks have so much sustain without? :^) > > Next PvP Patch : Remove all amulets with toughness, vitality or healing power. I do think we'll see all 4 stats amulets gone or severely nerfed soon
  20. Congrats for your positive feedback, not much of those here in forums Now we achieved the second class balance, like necro all thief specs are equaly viable it could be faster, like 4 classes
  21. Thare are around 40 builds in metabattle. But most of them are not spammable, which seems to be what you seek When i say spammable, i mean a build you can play every game without being hard countered I play ele most time, FA is a good build, but it is not spammable, 2 teleporting classes in the other team makes it borderline impossible to play. But sometimes it fits better in a game than a spammable build. Cuz their team has no counters to me i fill i needed role plus counter 2+ players But it took time to learn my matchups, and learn the build ans ppl just want to insta win and copy paste the higher rated build from their class and spam it like there were no other builds. About competitive scene, yes only the most efficient builds will be played and it's a very small portion of all viable builds. But any game works like this, dota 2 has over 120 heroes, but 80% of the pick/bans in pro scene resolve around 20 heroes if it's that many. Teams play other heroes cuz the draft system forces them to, but we don't have something like that in gw2 so most teams will play exactly the same comps
  22. On one side you wasting your time on forums on the other side you are not playing the game
  23. I didnt watch it yet But i read the previous post You should try something around maps to draft, like dota, you can choose the side of the map or first pick. Since you pick/ban classes some comps will be at great advantage in certain maps The other team has to figure out what you trying to do when you pick one of those maps
  24. > @"Ragnar.4257" said: > In order: > > Rev > Engi > Guard > Necro > Ele > Warrior > Mesmer > Ranger > Thief > It seems accurated Id put guardian over engi and ranger over mesmer
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