Jump to content
  • Sign Up

Eekasqueak.7850

Members
  • Posts

    785
  • Joined

  • Last visited

Posts posted by Eekasqueak.7850

  1. > @"Turkeyspit.3965" said:

    > > @"Eekasqueak.7850" said:

    > > I'm honestly hoping for a more falchion style sword with a sand/Arabian theme or similar.

    >

    > Aside from the Sunspear weapons, the only other sword I found that scratches that particular itch is: https://wiki.guildwars2.com/wiki/File:Mistforged_Hero%27s_Sword.jpg

    >

    > My Charr Rev wields two of 'em when he PvEs. I kinda love the WvW Hero weapons set :sunglasses:

     

    Kinda but falchions are two handed.

  2. > @"kasoki.5180" said:

    > > @"Aracz.4702" said:

    > >

    > > And about Seraph and medieval Army model - modern is superior. And in case of Ebonhawke, if they were under siege for years, they had to have strong Army. No matter of the cost. Even if they have regular Army only for time of war, well, they were in war since every citizen of Ebonhawke remember

    >

    > Army doesn't exist in social vacuum. Yes, its obvious that modern army is superior to pre-modern. That doesnt mean that Ebon Vanguard is modern army. City states of pre-modern period can't sustain populace not actively working in actual economy. Even Habsburg military frontier was made up of peasants-soldiers that were first and foremost peasants, farmers and herders.

    >

    > Thats because a society that is on level of social development where economy is based on exploatation of land cannot sustain if its population doesn't work on the land. Sure, maybe there is some secret to Ebonhawke economy that wee don't know, but so far, there is absolutely no way that Ebon Vanguard is modern-like professional military.

    >

    > Also, Ebonhawke got constant support from Kryta. There is even a special military order of Krytans formed precisely to help Ebonhawke. And also, there was a route to Elona from Ebonhawke prior to Kralk's rising. Ebonhawke wasn't dealing with Charr on its own

    >

    > > @"Aracz.4702" said:

    > > @"kasoki.5180"

    > > Plenty of Charrs use magic. They just dont rely on it as much as other races. For instance, when creating Charr character you can choose your character father to be mesmer (and still a member of warband in Legions - he had to be trained to be a mesmer in Fahrar, and if one was trained, we know he had a teacher who can train plenty more). We can also asume that most of the Ash Legion soldiers use kind of shadow/dark magic (based on their mechanical skills). It's just normal for Charr to use magic, they just don't want the magic to became their major strenght. Their lack of trust toward magic shows by this, not by hate toward every magic.

    >

    > It is a good point about Vallus Smokemane. You are correct. But that hardly qualifies for plenty of charr :/

     

    We see plenty of ash legion using necromancy, not to mention a fair amount of guardians.

  3. > @"VAHNeunzehnsechundsiebzig.3618" said:

    > 'might' of charr tanks? The charr tanks we have seen in game, are fragile, weak and more of a propaganda tool than anything else. They remind me of asuran golems. Impressive to look at, but utterly useless.

    >

    > There is another problem: charr don't use magic. Humans do.

     

    Plenty of Chart use magic? Plus we see both golems and charr tanks do plenty in the Orr campaign, among other things. Acting like they're 'jokes' in and of itself is laughable when we have quite a bit more evidence to the contrary.

  4. > @"Konig Des Todes.2086" said:

    > > @"Eekasqueak.7850" said:

    > > I mean, weren't golems originally made by binding the souls of elementals already? Back in EotN? I'm almost positive that soul and consciousness are just the same thing, gotta remember what seems like future tech that the Asura use actually just runs on applied magic.

    >

    > The elemental essence thing was one of Zinn's experiments, per Nicholas the Traveler, that we never got to see the outcome of. And not really their soul but whatever that essence stuff they drop is - djinn flesh, I guess?

    >

    > The Iron Forgeman, which wasn't a golem, was powered by three bound and living fire djinn though.

     

    It's a bit vague what "essence" could mean I suppose. Maybe golems just have a sort of artificial soul. I'd still venture to say that Blish's soul does inhabit the golem he's in. Does make me wonder how related golems and exalted might be.

  5. > @"crepuscular.9047" said:

    > > @"Detergente Ariel.8147" said:

    > > Yes. Its possible. With the departure of the gods nobody is watching the process so its no longer human exclusive

    >

    > it was an ancient ritual of the Forgotten, the human gods never had anything to do with it

    >

    > At this stage, the true ritual is probably now truly lost, as Balthazaar was the last person to laid their eyes on the 'instructions'

    >

    > The ritual Balthazaar used to create the Forged is a modified version of the original ritual, by forcibly shoving a soul into armor and binding it to the caster's will, as he did with Herald of Balthazar, aka Devona.

    >

    > Blish uploaded his conscious into a golem, just like what we see in Asura's personal story, but whether the context in Asura's term 'conscious' = 'soul' we dont know

     

    I mean, weren't golems originally made by binding the souls of elementals already? Back in EotN? I'm almost positive that soul and consciousness are just the same thing, gotta remember what seems like future tech that the Asura use actually just runs on applied magic.

  6. > @"Drarnor Kunoram.5180" said:

    > > @"Eekasqueak.7850" said:

    > > > @"ThatOddOne.4387" said:

    > > > I don't know. The humans of Ascalon did pretty fine without any help from the Gods or anyone else. It took the charr resorting to the Searing to bring them to their knees - Nothing to do with this apparently legendary charr prowess in battle.

    > > >

    > > > How would the humans not have similar experience in battle after literal centuries of conflict? How does any race in Tyria not also 'live and breath war'?

    > > >

    > > > (Also, you know, cultures entirely based on warfare have not fared well in real world history)

    > >

    > > The Mongols had the largest contiguous empire in the world, sorry but just no. The Romans also had a pretty huge empire and were pretty warlike. It didn't last in the long run, but no empire or nation even has really lasted in a single state for more than maybe a couple hundred years. The world is constantly changing.

    >

    > Traditionally, warfare-based cultures have done exceedingly well in real-world history, falling apart when the leadership grew cocky or weak. Frequently, this came down to logistics.

    >

    > Logistics don't appear to be a problem for the Charr legions. They do a better job at securing supply lines than they actually do on the field of battle (and they still do pretty well there). At no point through the history of Tyrian warfare do we see the Legions running low on supplies in a battle.

     

    Yep! Which is why saying "warlike societies don't do well" from a historical standpoint just means they don't know their actual history.

  7. > @"ThatOddOne.4387" said:

    > I don't know. The humans of Ascalon did pretty fine without any help from the Gods or anyone else. It took the charr resorting to the Searing to bring them to their knees - Nothing to do with this apparently legendary charr prowess in battle.

    >

    > How would the humans not have similar experience in battle after literal centuries of conflict? How does any race in Tyria not also 'live and breath war'?

    >

    > (Also, you know, cultures entirely based on warfare have not fared well in real world history)

     

    The Mongols had the largest contiguous empire in the world, sorry but just no. The Romans also had a pretty huge empire and were pretty warlike. It didn't last in the long run, but no empire or nation even has really lasted in a single state for more than maybe a couple hundred years. The world is constantly changing.

  8. > @"Excursion.9752" said:

    > 1) The camera when you are looking down at the top of your character in either the stern or bow need to not zoom in when you get to close to the ends. This causes you to not be able to see the incoming winds. This is vital to not taking the toxic swim.

    >

    > 2)It would be nice if reflections or stability would allow you to endure the winds. If not then why should we be allowed to evade through them?

    >

    > 3)There needs to be something done about being in downed state then blown into the water just to swim to shore while still downed and go right to death. We have no way to revive oneself because you can not remain in the water because the damage is to great. This seems very unforgiving.

    >

    > 4)The colors or action triggers could be more pronounced maybe something similar to the "your doomed" in shattered observatory when you have the toxic pool or shark on you. There is already so much going on its sometimes hard to know when you have it because you are watching for the wind gust constantly moving.

    >

    > 5)Instabilities that need removed or reworked for this particular fractal because of the boss fight. Outflanked, We bleed fire, and Birds. Outflanked because there is always someone behind you shooting you. Birds and Fire make you evade when typically you shouldn't have to. This boss fight in particular because of the winds you need to save all the evasive maneuvers you can.

     

    Add social awkwardness to the needs to be removed list.

  9. Wasn't even a difficult choice... Forgal is a generic grumpy old man and Sieran I just found as annoying as any other ditzy Sylvari.

     

    Tybalt has a good sense of humor, he's kind with a complex past. It doesn't help that the order of whispers storyline is the only really interesting one... Vigil is just go to place fight things and Priory isn't much different. The drinking contest with the pirates was such a memorable moment for me but the other two storylines just don't stand out at all.

  10. I prefer scourge personally for the constant access to extra skills without a form switch and the more "mage" style to the pure bruiser that is reaper.

     

    Also because it has more condition damage options and I'm a big fan of condis.

  11. > @"Ashantara.8731" said:

    > > @"MetalGirl.2370" said:

    > > Imo, majority of the 2nd gen legendary weaps are not worth the title.

    > > Astralaria,

    >

    > Too big for my taste, unfortunately.

    >

    > > Nevermore

    >

    > Love that staff. <3

    >

    > > and HOPE

    >

    > Eww, for real? :s Who wants to run around with a mix of a steam punk pistol and a sci-fi blaster in a _fantasy_ setting like GW? _I_ don't. :/

    >

    > > you'd imagine they'd make it look more legendary since it costs more and you had to make it (while there are people who just buy 1st gen ones and it devalues it for us who actually made every single 1st gen legendary we have). They downgraded them in every way, less flash, shorter footfalls, etc.

    >

    > What downgraded them is the majority of ugly designs, not the decrease in overly flashy effects.

     

    I actually like the sci fi aesthetic personally. Sci fantasy is great, I'd even be happy if we went full spelljammer with Asura mist travel space ships or something. Part of why Asura are my favorite faction.

  12. I've only been playing about a year now and I've made a couple of legendaries, both I'm very happy with and I'm working on another I'm sure I'll be just as happy with. I dunno what to tell you OP. Appearance is entirely subjective, I think Twilight/Sunrise/Eternity is too big and I'm not a fan of the look but plenty of people disagree. All that matters is that you like your own look and stop caring so much what other people look like.

  13. > @"Tyson.5160" said:

    > > @"Eekasqueak.7850" said:

    > > I just assume Shadow refers to the times he uses stealth, well his minions. We see it most clearly with the wraiths in the story, and how Risen seem to spawn in with a shadowy teleport. What we don't see is evidence of the sphere being passed on to any of the others after Zhaitan dies.

    >

    > Yes, I theorized that Risen teleported or spawned into location using shadow magic too. It would be nice if we see another dragon play with the Shadow magic sphere so we know what sort of influence it has.

    >

    > What has also been theorized is that the shadow of the dragon was infused with Shadow Magic from Mordremoth strictly by looking at his abilities in Point of No Return.

    >

    > https://wiki.guildwars2.com/wiki/Shadow_Tendril

    >

    > https://wiki.guildwars2.com/wiki/Malformed_Shadow

    >

    > https://wiki.guildwars2.com/wiki/Smothering_Shadow

    >

    > We haven’t seen Primordus play with Shadow magic unfortunately either.

    >

     

    I forgot about the shadow of the dragon, but yeah overall it's the least shown sphere so far.

     

    Well least shown that's actually been named.

×
×
  • Create New...