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Shao.7236

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Everything posted by Shao.7236

  1. > @"KrHome.1920" said: > > @"Shao.7236" said: > > > @"Brimstone Jack.3462" said: > > > > @"Shao.7236" said: > > > > @"bethekey.8314" Those are subtle hacks though. He doesn't have swiftness that would allow Speed Runes to benefit, though I would agree Speed Runes needs to go from PvP, they're a pretty toxic mechanic to deal with. > > > > > > I mean, EVERYONE has access to them, so there's no unfair advantage. I think what you meant is that YOU don't want to deal with anyone who can outrun you when you chose not to use those runes. > > > > Nah, you're forcing down your assumption to me. Speed Runes grants free damage avoidance to almost every single melee attacks in the game by merely holding W away from someone for an undefined amount of time. I'm able to accept that they're toxic and not properly tuned to exist as they are right now, I know this because I "USED" them many times before. 50 or even 40 percent increase is way more reasonable than it's current state outpacing every single utility in the game but Superspeed itself. > > > > Having something accessible by everyone doesn't mean that it's balanced, in fact that's like saying that everyone should just play the strongest build in the game and never look anywhere else. It's feature being this strong AND exclusive is actually the problem. > I want to see the rune removed too, even though I am using it excessively, because necro isn't balanced without it currently. And this has to be adressed the same patch the rune is annihilated. The mobility and chill/cripple removal capability of other classes is way to high for the damage left after feb25/2020 a necro can apply when it is at range. > > If you play reaper and you need 5 seconds to kill your target at melee range facetanking your damage, then you won't cut it anymore if everyone has the capability to kite you. Wurm and walk are 100% defensive tools. You can not re-engage a kiting target with both. Their mechanic does prevent exactly this. I'd say the rune can be tweaked ( I lean to 40% movement speed. ) before being removed if it really shows to be a problem outside of just numbers, all I know is that as of "right now" the speed buff is too good and typically counters any builds that rely on melee damage by just moving away too fast from the range of any attacks before they start or complete. To think that even if classes that possess movement speed buffs greater than swiftness outside of Superspeed can't even catch up to the rune itself, /forcing/ them to use it is an issue. Before anyone mentions because I know I tend to represent the Revenant class more than not. I'm aware that Herald with Rising Momentum can stack up to 90% movement speed on Impossible Odds, but that costs energy first off which already cuts so many options by the consumption and secondly Impossible Odds used to have Superspeed available on demand and that's now only reserved to Chaotic Release, which is fine I agree to those changes but have the right perspective here; It's a rune that allows you to avoid nearly all form of melee damage, not just buff movement speed and all it takes is one of the most common boon in the game for it. It's not right when specs that do have the ability to barely reach this fast have to invest as much to attempt at countering. You can keep a reasonable movement speed buff without getting free dodges because that's the issue here.
  2. > @"Brimstone Jack.3462" said: > > @"Shao.7236" said: > > @"bethekey.8314" Those are subtle hacks though. He doesn't have swiftness that would allow Speed Runes to benefit, though I would agree Speed Runes needs to go from PvP, they're a pretty toxic mechanic to deal with. > > I mean, EVERYONE has access to them, so there's no unfair advantage. I think what you meant is that YOU don't want to deal with anyone who can outrun you when you chose not to use those runes. Nah, you're forcing down your assumption to me. Speed Runes grants free damage avoidance to almost every single melee attacks in the game by merely holding W away from someone for an undefined amount of time. I'm able to accept that they're toxic and not properly tuned to exist as they are right now, I know this because I "USED" them many times before. 50 or even 40 percent increase is way more reasonable than it's current state outpacing every single utility in the game but Superspeed itself. Having something accessible by everyone doesn't mean that it's balanced, in fact that's like saying that everyone should just play the strongest build in the game and never look anywhere else. It's feature being this strong AND exclusive is actually the problem.
  3. > @"darren.1064" said: > Stop lowering the skill floor and ceiling. Raise them. Not sure about that, I must be the only one who thought steam rolling 1v3 was low skill before the feb patch. Now I can't do that, I'm sure they've done the right things.
  4. @"bethekey.8314" Those are subtle hacks though. He doesn't have swiftness that would allow Speed Runes to benefit, though I would agree Speed Runes needs to go from PvP, they're a pretty toxic mechanic to deal with.
  5. Comparable to Symbol of Punishement really, skills that do a little too much than they should for how often they can be used.
  6. > @"RedAvenged.5217" said: > > @"Shao.7236" said: > > Variety isn't gonna change the lack of builds. Players are still gonna take the same traits with the same intends. Why pick anything else unless it makes the existing better? > > > > Oh yeah, why bring back what has been proven to be broken on certain specs, but not others? Because we should nerf the certain specs? Forget that the others wouldn't even use it in the first place still if those specs were nerfed because "variety". Careful what you wish for. > > > > The demand is useless, it's asking for useless features with the illusion of choice. We had tons of amulets before with tons of sigils and everything was still narrowed down regardless, better have it forcefully narrowed so that people explore options that can potentially work with most instead of having niches like the Busted Knight Ranger build, Trapper runes as of late have been another example of that. Niche uses that makes something particular broken in most cases rather than being a viable option "mostly" for everyone, those shouldn't even exist in PvP. > > > > I can hear the elitists complaining at me that we might as well just have nothing at all and just classes themselves. I'll just repeat and you should look it up, illusion of choice. See what really matters in this game mode rather than thinking it's lackluster, you can have fun if you're not lacking the so call freewill you wish to have. > > > > If you're not happy with PvP, you have WvW to do whatever you want. It's not like someone who hates not having the options to make builds would care to play conquest or XvX anyway. > > Nothing that’s been patched out has ever been proven to be broken. Anet makes changes based on what direction they want the game to take and to claim otherwise is just silly. Saying it’s proof of anything is actually even worse than just silly, it’s a keen to some sort of socialist view to were anything that happens should be what keeps happening You can't be serious. How is the problem not obvious to you? Or Anets vision for that matter. Nobody used Knights and whatever would get factual benefits out of it was broken af, there's no reason to keep it around in that regard. It would be extremely bad to nerf the class itself rather than removing the amulet that is niche and not used by anything else because breaking the class to garbage status entirely for one thing means everything else will also be garbage in the following for said class. Comparably to your mention, you'll have to not only think with your vision of things but acquire the bigger scheme and make the better judgement out of it to improve your own, not that I know how "you" think but it's often not surprising that there is incredible bias around here. I will undoubtly agree that Anet doesn't always make the best decisions but they're not too often far off either.
  7. > @"Cynz.9437" said: > > @"Kuma.1503" said: > > Thief skill breaks > > > > Anet: Dw fam I gotchu > > > > Kalla Elite doesn't have fire field for months > > > > Anet: I'm just gonna ignore that. > > There are a lot of thief skills that are not working, some since launch. Don't worry, thieves are in same boat and often die due to those bugs (actually have to build and play around those bugs since they affect most builds). The reason why bound was fixed is most likely due to pve (raids say hello). Also, hammer is inconsistent while bounding dodger effect was simply removed - the last is probably easier to fix than wonky mechanics. They broke the skill consistency since the added uniformity in the damage and it's only gotten worst with the targeting added with the dislocated hitbox in front of the player, so really It's not hard to fix, they're just not doing it. Shouldn't have had to fix what wasn't broke, or broke what was working fine beforehand. The skill is really popular in WvW too so there's no reason to neglect it so badly.
  8. > @"Math.5123" said: > We are finally here people, it took us 8 and a half years. But people are finally complaining about spirit weapons being too strong. > > Good riddance. Let's act like most of the things people use nowadays aren't skills that the Febuary patch missed (Because that's totally what's happening.). I know you're trying to be funny but you're only giving players (The majority) that don't understand anything more reasons to whine about the game state which is not as bad as they make it out to be. That's like me saying "We're nerfing Renegade? Have we gone that low?" It's such an oblivious and stupid statement, of course were going to nerf it, it didn't get nerfed first off and secondly it was clearly overperforming with Sevenshot becoming a functional skill. Can we stop with this hypocrisy already? Devs have quite some way to go tuning everything, they didn't fix everything in one single patch. Thanks and stop spreading stupid egocentric statements, that's what truly kills this community, pointless memes.
  9. > @"phokus.8934" said: > There’s a reason why Warriors don’t take Defiant Stance. These heals just aren’t good but Heralds are forced to use it and people go full pepega mode when it is activated. Nah, Infuse Light has always been a superior version of Defiant Stance. Even after the buffs for Warrior, it's version still inferior because there is no significant difference in the preparation and after said preparation it's instant. Facet of Light needs an increased cast time to keep people from just panic healing into it easily like it's Defiant Stance and be punished for not playing around with upkeep Mechanics. There's a second healing that is not comparable to Warrior's ability to sustain when invested in damage, also you can't remove conditions already applied and tickling damage is not so easily done when Revenants can apply great pressure to bait damage. Rune of Resistance is also carrying a lot of builds like these lately and needs to be addressed.
  10. Reminder that this happens and never has been fixed since the changes. https://gyazo.com/0ab0c9b14cea4dddb264b00d9fd32e45
  11. Variety isn't gonna change the lack of builds. Players are still gonna take the same traits with the same intends. Why pick anything else unless it makes the existing better? Oh yeah, why bring back what has been proven to be broken on certain specs, but not others? Because we should nerf the certain specs? Forget that the others wouldn't even use it in the first place still if those specs were nerfed because "variety". Careful what you wish for. The demand is useless, it's asking for useless features with the illusion of choice. We had tons of amulets before with tons of sigils and everything was still narrowed down regardless, better have it forcefully narrowed so that people explore options that can potentially work with most instead of having niches like the Busted Knight Ranger build, Trapper runes as of late have been another example of that. Niche uses that makes something particular broken in most cases rather than being a viable option "mostly" for everyone, those shouldn't even exist in PvP. I can hear the elitists complaining at me that we might as well just have nothing at all and just classes themselves. I'll just repeat and you should look it up, illusion of choice. See what really matters in this game mode rather than thinking it's lackluster, you can have fun if you're not lacking the so call freewill you wish to have. If you're not happy with PvP, you have WvW to do whatever you want. It's not like someone who hates not having the options to make builds would care to play conquest or XvX anyway.
  12. > @"Paradoxoglanis.1904" said: > Honestly the titles/gizmos are kind of a joke in the current state of pvp. Gizmos are rewards for being friends with one of the top teams, and high rank titles are often just the result of metagaming the poor ranked system or taking advantage of overtuned builds from one season. Its all just elitism and ego boosting in a game with barely any competition. You basically spilled the beans for me, because I had way more to tell but it felt like an useless attempt to state how unfun it is currently because of said reasons. + I can't never play mATs because of my shifts so it's not like I have the most experience with that specifically but I've done and won AT's, with that alone I can already tell that it only created a circle of bad influence in my experience of whom I faced prior. To think that to have God of WvW all you need is to grind and be efficient, yeah. PvP is definitely lack luster and more exploitable, you can't do anything alone that's meaningful either, I've got all the possible rewards that doesn't involve teamwork, just having a decent ability to play the game and they all suck as bragging rights or general looks. My point being though, even if you're a good player. You're not getting anywhere without anyone else and that sucks really. Feels bad to get Vouchers you can't spend in any meaningful way. PvP has little to no respect to it's players other than the cheesiest of all.
  13. The whole mAT is a meme because of the reward exclusivity instead of having tiers, Gizmo's should have been available for the longest time to people that are actually decent at the game and reached the tops but don't want to lose sleep over it. Champions have the Title to flail around which is uniform unlike Gizmo's having a monthly definition. The logic behind it is so backwards. Pretty sure more people would care if there was a motive to play other than for winning exclusively when you know what the Fotm's will be, you have players with no identities at all other than their inflated ego's. What happened to Gold, Silver and Bronze rewards? Guess there's no such thing even though Anet biggest focus has always been to reward players no matter what, as said. Backwards. Finally, Best of the Best? Doesn't sound like a mAT champion, it's more like an edgy kid thing rather than implying you were the champion of anything like God of Conquest. Easier to meme on when you're definitely no different than everyone else too.
  14. On behalf of Revenant, Deathstrike used to be slower so that Quickness was often required to land it reliably. Thanks to Anet and peoples complain of Slow and Chill, now that isn't the case. You can barely tell there is an animation and it promotes easy desyncs because people are not forced to track targets during it's use. MUH SWORD MUH AXE NO VARIETY AT ALL, THERES NO IDENTITY. It was really pathetic of an excuse and those changes should have never occured. I personally hate it with outmost passion and I really want the old slower Deathstrike speed back WITH conditions mind you so that my already insignificant variety of weapons can have some variety again, even if it's little. Axe is funnily enough more useful than Sword but nobody will agree to it because even after complaining about it for not having an identity, people STILL don't use it outside being a "condition" weapon yet Axe still does if not has more power damage potentially to put around than sword because it's 4th skill factors are; Multi Target, useful conditions, entirely unblockable and you have possibly unblockable team wide CC to apply with lower cooldowns. Infuse Light is the prime example of having good ideas and not designing them right. Herald by itself is supposed to involve playing around upkeep. Who does that? No one, all you will ever see is people discouraging ever keeping those up at the benefit of literally anything around you, ending up with 100% energy at all time, which is stupid. All facets are instant besides Facet of Light, which is understandable because it's a heal, however everything else has a cast time then the heal itself is instant after activation. Do you see the problem here? Turning Revenant pretty much into the least Revenant possible, by playing core you'd notice, regardless. The Facet of Light activation should at least be of a noticeable 3/4 like Empowering Misery so that people can't just be like "UH OH I'M LOW PANIC SWAP TO HERALD FOR HEAL", there should be commitment to the act of having your heal up for the endure pain that it is but better basically. Also there's a telling towards that heal itself with the Facet status, the counter play is there, the application and commitment isn't yet. Those changes are personally not of my issue because I've always played with Facets like they are meant to be and I think it's time Anet enforces that. I have more to speak about on that behalf but it's definitely true and serious that activation of the Facet should take longer for a healthier gameplay.
  15. > @"Dadnir.5038" said: > They are just making sure that when they release traps it's gonna be OP. Anyway, the issue is less trapper rune than the 6th bonus. Change the 6th bonus to something less OP or simply put an horribly long ICD (40-60s) to this bonus and everything is alrigth in the end. Man, as long as it's not readily available, even 10 seconds would be great of a change. Thieves should be the only one that can do it as soon as reveal is gone, it's just too much on other professions. Especially when both have way more utility at play.
  16. > @"cyberzombie.7348" said: > Try posting the issue in the bug sub forum, they'll more likely to listen there than here. Already have. It's clear that people get their wishes done if they post in the most inappropriate of places because of the attention is brings.
  17. People would be good about making players anonymous, problem is you can easily find out about someone's identity by blocking.
  18. Those are the moments where you wish you were someone that has a lot of AoE's to protect nodes.
  19. A lot of games out there that are popular have about 5k players or so active at a time so really until we are down to the 3 digits, I can't really call it dead. Also you're judging from what exactly.. This mini-season which was always less active that others? Sure there isn't enough players to prevent matchmaking from being a big coin toss most of the time but there's still enough people playing that it's still fun to play PvP normally. Besides lots of people don't like to just 1v1 for fun because there's no incentive with the lack of rewards which is a pretty big problem overall with any community, not that they should add rewards for it either, what happened to just having fun, improving or understanding what's going on? In turn that leads players to not improve or get good then we get random complains from those who barely play it to change so many things that don't make sense.
  20. It used to have longer Stability, was removed because it was too good. Use Toss Elixir B if you want longer Stability. You can be definitely sure that if they bring it back the way it was, Holos are gonna jump on that and abuse the hell out of it then people are gonna complain that it's super OP again and core will get nerfed somewhere else.
  21. > @"Doctor.1384" said: > Return empty vessel or make other sun breaks cheaper. Other classes can choose to have as many stunbreaks as they want rev cannot and other classes understand that it can be easily stunlocked after it breaks stun after a legend swap. I disagree, you could never stunlock Revenants in the past because of that. It sits in a balanced spot now because Energy is valuable. You're meant to decide whether you want that energy to deal damage or sustain yourself. Being able to reset CC's so easily every 10 seconds was extremely toxic for everyone forcing the traitline or fighting against. With how it we got it now, it encourages synergy in between legends a lot more. Gaze of Darkness should be reverted to it's old version at 20 seconds and reveal on any status though, forcing it to be on stealth is annoying and the blind radius is even more annoying.
  22. They could have got a better sound yeah, all classes do have their flavor but Revenant is definitely louder and bothersome to some extend. Maybe go around and attempt something more subtle that actually sounds like a swing of sorts rather than a vacuum.
  23. Renegade is the most forward with all of it's options while with Herald there's arguably a lot of cool things to pull off, but is still relatively inferior most of the time. To me personally, being able to gather up to 50+ of the same conditions in a group fight and transfer them back for a massive burst is a lot more fun but it's also very situational. ~~We don't talk about core even though it can be just as fun given the right tools.~~
  24. There's a few fundamentals, but you can practice those on Core Power too. Anyways.. Really? I thought I had left enough details for it to be understandable, well.. Unless you can state what you exactly mean by getting started.. Because it's rather straight forward and looking at it there's been some changes to it that favors a more passive gameplay rather than active with the Speed Runes meme. However I can share to you that what you should focus on is; * You have to apply as much Weakness as possible if you want to live long enough, that comes from any disables or the road itself. * Your endurance defines your damage, if you dodge too much. Your will suffer because having 100% endurance means also 100% critical chance for you due to Brutal Momentums bonus. * Conditions are your worst enemy but you can really reduce their damage to heal everything at once with the right timing, Vengeful Hammers combined with Steadfast Rejuvenation and Rightious Rebel helps you a lot with that, however this version they have now does way less damage than the one I had posted. Mine used to rely on Versed In Stone which is on paper and in practice much more powerful. * Charged Mists does favor their version which is quite more friendly to new users but you are limited in your options, combos and predictable. * Lastly you're playing with Revenant mechanics, never camp your legends too long unless it really benefits everyone on your side and only swap weapons when you absolutely need it, Staff is the weapon of choice because it was always the better defensive alternative since many changes the class has gone through.
  25. > @"Tycura.1982" said: > >Mace > >Quickness needs to affect Echoing Eruption, it's one of the main damage output that cannot be helped which is already quite telegraphed. Leaps like Weaver and Holosmith already can be sped up, so this is no limitation whatsoever. > > That's inconsistent across the board anyway seems weird to bring up classes where it does function but not mention that there are instances that it doesn't. > > From the top of my head > Eviscerate > Breaching Strike > Aura Slicer > Knowing how much you love war would you like dagger's leaps to work with quickness? > > I figured they did this on purpose since heartseeker works with quickness but breaching strike doesn't despite being the same animation but with gold particle effects. Tbh, you made me think about it further and IMO I can see why they did it. Mace can be considerably good at hitting multi-targets or even the same person twice depending where they dodge/move. My biggest irk isn't the following 3 hits per say since that always tend to hit but rather the fact that playing with Shiro as Condition, feels like your main burst is completely lost because auto's are weak, 2nd is not really any better, 4th has a purpose that does not benefit much from quickness and 5th is basically the only thing really worth doing. (Assuming it's Mace/Axe.) Could have the animation complete faster but the hits which are separate from it by obvious visual could still be the same spread. For Warrior I definitely think Aura Slicer deserves the speed up, but the other two idk. Eviscerate is in that same boat with Breaching Strike where I tend to shield bash, they dodge it then I follow with either and hit regardless. I think that back then with Quickness sigil it'd be overkill but given it's gone and Frenzy is the only way for Warrior to get that fun, it can be a good buff to what I often hear having low damage. I imagine one Frenzy Stunbreak to Bullscharge/Shield Bash to Breaching or Arcing to Arcing or Breaching be doable now. That's like easily 10k in another possible way, maybe even comparable one shot record times to certain people that have no stunbreak left given the follow up of Whirlwind and such. I'm aware of the full clunk it can be to always have targets barely surviving after optimal combos as Warrior. Back to back quickness bursts would be a good buff because it takes utility to do so like other classes. I was gonna go on a big post about Warrior here but I shouldn't. There's a lot of things I think should be changed before we consider this, but defo give Aura Slicer some love.
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