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Shao.7236

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Everything posted by Shao.7236

  1. > @"Filip.7463" said: > > @"Leonidrex.5649" said: > > > @"Filip.7463" said: > > > DH needs to stay so people can actually die. > > > > actually sad but true, we all know DH is kitten, we all know lich for is kitten, but we need those things to kill anything. > > When I get 25 might on a soulbeast, and use sic em rapid fire + barrage and people can eat it all, survive and keep reviving downed there is no hope, we need DH with its 15k+ dmg per skill in aoe to finish anything > > If there is no dh, then no one can kill bunkers. Bunkers aren't meant to be killed 1v1 anyway, don't see what the problem is.
  2. @"WillPaharu.4837" There is tons of ways to play the game since and all you have in mind is to keep your decap druid alive, why are you so worried about this one skill? Just adapt around it like everyone else that cares enough did.
  3. Why are you expecting buffs when nobody is calling them when deserved and all we can find is outliers that the initial patch missed? Makes no sense. Nobody is putting an effort in making suggestions that are elaborated for ideas to be tipped in as well. As far I've noticed when people do suggest "one" thing it's all in vacuum without much consideration of anything else anyway. Super drastic changes that completely change fundamentals with more than can be done. At this rate it is really true that people complain because they can, gameplay is an extremely good state right now and we have this unbearable negativity that despite all efforts think that the game was better before... It objectively wasn't.
  4. > @"Shroud.2307" said: > > @"Paradoxoglanis.1904" said: > > Its a low effort meme build that does quite well in a lot of matchups and teamfights. Power is easily countered if you avoid the stealth pull and can set off their traps without getting cc chained, but not every build can do that. Condi is just stupid and not even worth fighting unless you can cleanse every few seconds. > > This ^ > > It's one of those meme builds that does what it does so well it tends to completely shut down anything that doesn't have the tools to fight it. > > Eg. full Venom Thief = meme build, only going to kill people with 0 cleanse, will die extremely easily. // "Sic Em!" Soulbeast = meme build, can kill most things even if they're prepared, can be hard countered but also has options to avoid that. > Trap DH would fit in the latter category. Well yeah because anything with Resistance or Cleanse can sit back and rest easy to the pressure. We're in the part where effectively most things have a counter and can be countered, which is good.
  5. > @"ollbirtan.2915" said: > Yeah, everything is fixed. All problem removed. A couple of my great "patches" like this, and there won't be anything left at all but sticks and rags,. Doesn't feel like sticks and rags to me right now, also nerf theef. > @"Falan.1839" said: > Yeah, everything fixed. Rev still a premium class with 4 meta builds, resistance rune nerf making condi sider builds more obnoxious than ever, Burn DH untouched except for a bugfix, the META IS FIXED GUYS. Fyi the bug fixed was something that made DH able to surprise attack with maw on sword 2, consider it a nerf. Also saying that Rev hasn't gotten nerfed at all may as well show how little you knew of what made them strong in the first place. Herald has been neglected after feb balance until people used Resistance with them, meaning both power and condi took a hit while Renegade was exceedingly good because getting ahold of them was nearly impossible with speed runes.
  6. In all seriousness, if none of you in the team has AoE damage potent enough to destroy clones, that was definitely a lost match.
  7. > @"ollbirtan.2915" said: > Lazy half-kittened patch with nerfs to things that have never been a problem anyway, Also, it would be an offence to proper game design to even call this lazy tendency to reduce / remove / decrease numbers / skills / effects --- 'a balance'. Also, nerf theef.
  8. > @"Lan Deathrider.5910" said: > > @"Vancho.8750" said: > > > @"Shao.7236" said: > > > Full Counter daze duration added way too much sustain over time for how freely accessed the skill is. > > > > > > It already counts as a nearly unstoppable evade, having the extra 2 seconds was like making it 250% more effective than a regular one. > > They could give distortion to SB at this point, FC has a laundry list of stuff so it can pretend it is an invuln but no really, it doesn't do damage or much CC. > > I wonder if it is worth the one less adrenaline bar and level 2 and 3 bursts . > > Just give it _some_ damage back and it would be fine. Or even better, it's called full counter. It should return a certain percentage of damage from the last attack. I said that about a year and a half ago.
  9. Full Counter daze duration added way too much sustain over time for how freely accessed the skill is. It already counts as a nearly unstoppable evade, having the extra 2 seconds was like making it 250% more effective than a regular one.
  10. Overly done designs aren't immune of criticism because they don't have a curated rating. GS is the most used weapon for Ranger and is one of the strongest in the game anyway. The side effects are not just pointed at that build.
  11. Any clear or transfer build will have a good time. So, I don't see DH dominate at all.
  12. I don't get the complaining, the patch is actually good. It strikes on most of the core issues we had in the past months. If it's correct, that DH bug fix is a very strong one because you could sword port maw on people which was hard to tell. Trapper rune is still there but not unbeatable, the lack of this combo might change the pace.
  13. I see fights ending rather fast when pulling off crucial interrupts such as a bright glowing give away the healing skills do.
  14. > @"JusticeRetroHunter.7684" said: > What happens if you fail every test. Does that mean you're a bot? What if a bot passes the test does that make them human? What does it mean to be alive...do we have a soul.... Honestly if that person specifically can't finish the captcha, I wouldn't want them in my games, with or against. It wouldn't make any sense for this individual to be here whatsoever.
  15. > @"Widmo.3186" said: > I left this game completly some months ago, but I still come from time to time to forums and follow latest 'brilliant' ANet balance updates. Now Im truly amazed that after all those nerfs weaver received, obsidian flesh, sword condis, ToF, everything, still theres someone thats gonna complain how OP this spec is. > > Most of us already know it for quite awhile that theres no point of return for gw2 pvp scene, not only because company doesnt know what therye doing, but also because community is...well, you see what it is. OP this, OP that, im not willing to learn how this spec works and how to counter it, instead im gonna cry until they nerf it to the ground. > > Well, what can I say lads. If we came to a point where ppl cry about fireweaver once again, I feel bad for players that still think about gw2 as a competetive game, even in 1%, instead of a place where you can just troll around and kill time (like playing solitaire). Stay strong and keep believing You may think people are only whining about OP this OP that but you forget that's completely normal given that not "everything" was adjusted from the first patch, it's a work in progress and denying it just goes to show that you may as well not come back, your lack of comprehension and attempts to meme isn't working. The facts are also obvious as to why people would complain which isn't 40 burn stacks but constant effortless damage sponging because some skills are barely if not completely unaffected by the balance therefor dominate while the entire game has to sit on their new value without much of a solution to deal with the situation.
  16. @"Grimjack.8130" Unless most Weavers I have faced didn't play Smoothering Aura's I don't think they need to touch it with the condition output all around in the game. Barrier is however very prominent and does tank a lot of damage for how accessible it is back to back in between mistakes that would normally punish, waiting is not always an option either. Does it honestly need 2 charges to begin with? Cuz in my personal experience, it's possible to out damage the skill but at very high damage investment which is fair, given we also have the passive that can kick in in most situations. If charges are part of what makes the specialization what it is then sure, 50% barrier deduction would probably be the best action to take so that most punishes can actually matter when they happen.. Maybe the problem is also just in Lesser happening too often in fights at 70 seconds as a passive alone, give 90 seconds instead to start with, in between that maybe if not with that icd increase, the lesser should be lesser at it therefor be the one to have 50% barrier reduction first before the actual Stone Resonance takes a hit.
  17. > @"Weerus.3701" said: > > @"Shao.7236" said: > > > @"Leonidrex.5649" said: > > > > @"Shao.7236" said: > > > > > @"Leonidrex.5649" said: > > > > > > @"Shao.7236" said: > > > > > > > @"Weerus.3701" said: > > > > > > > > @"Shao.7236" said: > > > > > > > > > @"Weerus.3701" said: > > > > > > > > > > @"Filip.7463" said: > > > > > > > > > > Ren / prev > > > > > > > > > > > > > > > > > > Thanks, will try it. I haven't been playing for years now, but no way in hell am I running my main mesmer, what has happened while I was away? XD > > > > > > > > > One dodge cmon... > > > > > > > > > > > > > > > > That's not Mesmer but Mirage. > > > > > > > > > > > > > > Yes I was thinking of mirage. I'm just baffled as how anet could remove core mechanic from a class. Only one dodge on class that is centered around dodging. Thats dodgy :D > > > > > > > > > > > > They added an extra dodge on Daredevil, what stops them from removing any? Besides, Mirage can dodge at anytime and have more dodges laying all over the place as you play the profession that can be used to constantly pressure with added Vigor. > > > > > > > > > > > > There's more dodges accessible overtime on Mirage than any other spec, it was a clear issue to never be able to kill any Mirages with 2 dodges and nobody wants to admit that. Only way was if they were very bad or countered by impossibly risky transfers that they couldn't recover from. > > > > > > > > > > > > Finally Jaunt exists. > > > > > > > > > > There's more dodges accessible overtime on Mirage than any other spec > > > > > ??? > > > > > > > > Explained that wrong, but meant with 2 bars. Yes there was more "overtime" and considering they can be used at anytime. It was overkill. > > > > > > mirage had less dodge uptime then classes like weaver or thief, even with 2 dodges. now its just lul > > > > At release till it was patched Mirage Cloak was a full second (or even 1.25 but I'm being fair giving it 1 second instead) compared the 3/4 of regular uptime and fixing that still wasn't enough (Imagine my shock that evading at anytime isn't broken enough already, just dodge every following burst.) but who's gonna admit it anyway. > > > > Daredevil with endurance alone surpass both yet with 3 bars barely beating Mirage by 0.25, but having Mirage Cloak usable at any time twice is really easy to recover from anything in the entire game, forget exhaustion unless you're going to count it on Daredevil as well. > > > > Put weapons into the mix not counting utility or invulnerables, Daredevil uptime can't get more than 3.75 back to back with weapon evade spam, you'd think Weaver won with 4.25 yet Mirage can go up to 4.5 (1+1+1.75+0.75) because people loved to abuse that sword evade bloated in uptime (and mobility) while benching Axes of Symmetry for damage, which is also still strong today in Hybrid Damage but that's something else no one will admit to regardless. > > > > Want to add utility, traits and invulnerabilites? Don't forget /optional/ Mirrors that can be spawned alongside 3 extra seconds of invulnerability that will easily break any sustain uptime from all utility people can toss (outside of stealth spam), not forgetting Jaunt and Blinds. > > > > Definitely not above Mirage, of course you can still connect everything else again under the latter as CD's go down but you see, this is all part of Mirage gameplay whether you play offensively or defensively, Weaver or Daredevil don't get all of this while being able to dodge "anytime", maybe just Primordial Stance or Steal at best. > > > > Have me go GS/Sword+Torch and abuse that overpowered design instead then complain balance nerfs to my profession because I can't be super powerful and untouchable at the same time. > > > > Implying that this was okay also implies that Revenant was fine with a stunbreak every 10 seconds that could follow with evade spam or that Spellbreaker evade spam was also okay. They weren't at all and funnily enough did not match Mirage superior Cloak uptime. > > > > Weaver actually sits barely above the food chain in terms of evade now and that's the only viable part of Elementalist, core is extremely weak with all the high cooldowns as Weaver get the best utility and Tempest is either a easy glassy kill or a aurabot. Should you know who really has it worst right now, definitely not Mesmer or Mirage even at one dodge. > > You seem to have something against mesmer or specifically mirage :D > Only mesmers I see here and there are power shatter builds so far. And if cought out of breath its deadly indeed... I had something against Mirages being in complete denial that they were broken and impossible to kill at PoF release, as they literally were from the overpowered design of Mirage Cloak.
  18. > @"Dadnir.5038" said: > > @"FrownyClown.8402" said: > > What makes it op on DH but not on a ranger? Dunno just seems that the problem isn't the rune. A 10 ICD is a fair adjustment. > > It did make ranger OP until they nerfed their traps (I can garantee you that the build was very effective, trap ranger used to be nigh uncatchable). It also did make thiefs OP until they nerfed their trap (Same here a super effective build, even more effective than the ranger's in fact, I mean, the thief wasn't even revealed when it's traps were triggered and it's foes litterally melted without even seeing it's shadow)... It even somehow led the devs to change thieves trap into preparations to be more thorough. I'm sure DH traps can be nerfed to the ground as well so that the runeset don't make them OP anymore but do the playerbase want that? > > Stealth is just to strong on a runeset (even as a base ability for a profession it tend to make players argue that it's to strong). New e-specs are coming in a few month, if any of them get traps, it will be just a question of time before players come here ask for a nerf of this runeset. How would you nerf DH traps though, they're balanced right now. It's only the "trap" attribute that makes them even considered for use, Dragon Maw would be the only trap ever used otherwise if it wasn't for the Rune on Condition damage. SoJ is where all the damage comes from and if we're talking Power, Scepter skill 2 is a much bigger issue right now as it stands it's actually stronger in PvP than WvW or PvE. (No wonder it's being used so much in favor of anything else.)
  19. @"seraph shay.6170" I'm not aware of anything that can do that outside Warrior or Ranger. Were you seeing any numbers like 0 or no damage at all? On certain settings stuff like Corrosive Poison Cloud which destroy projectiles doesn't display with other than a red circle while Reaper Shroud 2 can destroy projectiles too.
  20. The best I can think of is giving water sword 2 the same treatment Mesmer sword 2 got. That skill was actually a problem before and seeing the similarities here with Weaver, they could do the same to lightly tone down the uptime on evade without hurting much else. So really speeding it up.
  21. Your question is too vague. I can't tell if you're asking about Life Force or Barrier.
  22. > @"Filip.7463" said: > > @"Shao.7236" said: > > Happens to a lot of people of the same team, have a few examples in this > > I thought thats my gpu not game lol Whenever it happened, 3 to 4 people on my team exclusively were disconnected. Never seen the other have issues.
  23. @"Trevor Boyer.6524" To me seems more like spageth code at work again, most of the the things that have been reworked or changed tend to have issues as such.
  24. Buff core elementalist utilities so we can have something else than Weaver constantly at play since that elite has better utility all around. Regardless, Weaver gets to survive because people mash keys. How about some coordination instead.
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