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LucianDK.8615

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Posts posted by LucianDK.8615

  1. > @"JUN YANG.4328" said:

    > > @"Inculpatus cedo.9234" said:

    > > Here are some of the requirements: https://wiki.guildwars2.com/wiki/Vision_I:_Awakening (Needs Skyscale)

    > > https://wiki.guildwars2.com/index.php?title=Special:RunQuery/Base_ingredients_query&Base_ingredients%5Bitem%5D=Vision&Base_ingredients%5Bid%5D=9104801&Base_ingredients%5Bdiscipline%5D=Mystic+forge&Base_ingredients%5Bquantity%5D=1&wpRunQuery=true

    > >

    > > Good luck.

    >

    > thanks for your info :)

    > woo.. 1.2k almost the price to craft a off hand legendary weapon :(

     

    think you are mixing up something. Vision is a trinket, not a weapon. It gives you those orbs like aurora. If you got both, the effect improves. The legendary ring on top, and the effect changes again. But definitely downright horrible looking there.

  2. I am in the same boat. I find the Skyscale just too multiflexible. Even the jackal have seen much less use because you can in many cases just wing it up to where the sand portal would take you.

    I mainly use Skyscale, Skimmer and Roller Beetle. The others might as well not exist. But when we just had the griffon, I used it much more than the other mounts. Snap going up when needed. And when flapping, you evade. But the griffon has been permanently shelved, my spacebutton is sooo happy for no longer needing to constantly hammer it to flap to stay airborne. I just cant use it anymore now that I have the skyscale.

     

    Sure the skyscale is slow at going down, but theres a trick for faster descent. Simply go out over a ledge without beating your wings and you plummet much faster than manually going down.

  3. > @"DeadlySynz.3471" said:

    > Players whom primarily play PvE have to accept the fact you can't make end game out of PvE content; it has to be done through competitive modes.

    >

    > The new map is quite small, the story short, the mastery pretty dull (though I know they'll be expanding on it). People can claim all they want they enjoyed the content; however; you'll inevitably find more people who don't enjoy it. Furthermore, many people would simply be happy standing around in the middle of the map RP'ing with absolutely nothing going on around them and still be happy. That doesn't make it right and it's pretty hard to defend that as end-game or good content.

     

    Now thats a lie. PvE endgame is raids and fractals.

  4. > @"Nimon.7840" said:

    > > @"LucianDK.8615" said:

    > > > @"Nimon.7840" said:

    > > > > @"LucianDK.8615" said:

    > > > > The current meta build on snowcrows have less of a reliance on Sadistic Searing, due to only having one punishment skill. Taking the barrier heal, shadow fiend, signet of undeath, bip and plaguelands. The shadow replaced with epidemic when needed.

    > > > >

    > > > > I wish Ghastly Breach was more competitive in pve, with it having a much larger area of effect on par with Sand Savant. But yeah, its not wise to get dependent on sand savant in pve, as it makes life much more difficult for you if not used to 3x shades.

    > > > >

    > > > > And regarding Dhuumfire from Nimon

    > > > > 3. Manage to press a f-ability every second for dhuumfire procs

    > > > >

    > > > > Shroud skill 1 inflicts burning on your target.

    > > > >

    > > > > So that seems to be at odds with your statement, Nimon. or am I missing something?

    > > >

    > > > Basically, every shade ability f2-5 trigger an attack of f1, and that's counted for dhuumfire procs.

    > > >

    > > > If you read the skill description carefully, it says: "whenever you use a shade ability, your shades strike nearby does"

    > >

    > > Yes, but it doesnt imply that Dhuumfire works for those. When reading the trait, it appears strictly to be based on F1 casts.

    >

    > Well it says shroud skill 1 inflicts burning on target, and as every shade ability triggers a shroud skill 1 attack... Dhuumfire procs

    >

    > Those attacks that trigger also made power source good in wvw and introduced the faceroll meme for necro, as you were basically pressing f1,f5,f2,f3 basically at the same time

     

    I know now, but its not clear and misintepretable. I needed an explanation before I understood it. And Ive started to practice with free placing of shades instead of snapping to target.

     

    And regarding shades when none is up, you have to place all 3 first before casting anything else, yes? The SC page have nothing on opener.

  5. > @"Nimon.7840" said:

    > > @"LucianDK.8615" said:

    > > The current meta build on snowcrows have less of a reliance on Sadistic Searing, due to only having one punishment skill. Taking the barrier heal, shadow fiend, signet of undeath, bip and plaguelands. The shadow replaced with epidemic when needed.

    > >

    > > I wish Ghastly Breach was more competitive in pve, with it having a much larger area of effect on par with Sand Savant. But yeah, its not wise to get dependent on sand savant in pve, as it makes life much more difficult for you if not used to 3x shades.

    > >

    > > And regarding Dhuumfire from Nimon

    > > 3. Manage to press a f-ability every second for dhuumfire procs

    > >

    > > Shroud skill 1 inflicts burning on your target.

    > >

    > > So that seems to be at odds with your statement, Nimon. or am I missing something?

    >

    > Basically, every shade ability f2-5 trigger an attack of f1, and that's counted for dhuumfire procs.

    >

    > If you read the skill description carefully, it says: "whenever you use a shade ability, your shades strike nearby does"

     

    Yes, but it doesnt imply that Dhuumfire works for those. When reading the trait, it appears strictly to be based on F1 casts.

  6. > @"Levijeh.9643" said:

    > > @"LucianDK.8615" said:

    > > > @"Levijeh.9643" said:

    > > > The signet will surely give you rapid life force generation overtime, but you lose an utility slot for something better like spectral walk or spectral ring. For me it's not worth taking signet of undeath. Losing that much HP for 1 res is not worth it.

    > >

    > > Considering that our spectral skills have painfully long cd, like 40s, they might just as not be present, saving them for a 'rainy day'. You get a lot of passive regen as well a ranged rez.

    >

    > I dont know, right now Spectral Walk is mandatory for pretty much any necro build, it has kite potential and doesn't get affected by valid path bugs.

     

    Im talking of pve, not pvp/wvw

  7. The current meta build on snowcrows have less of a reliance on Sadistic Searing, due to only having one punishment skill. Taking the barrier heal, shadow fiend, signet of undeath, bip and plaguelands. The shadow replaced with epidemic when needed.

     

    I wish Ghastly Breach was more competitive in pve, with it having a much larger area of effect on par with Sand Savant. But yeah, its not wise to get dependent on sand savant in pve, as it makes life much more difficult for you if not used to 3x shades.

     

    And regarding Dhuumfire from Nimon

    3. Manage to press a f-ability every second for dhuumfire procs

     

    Shroud skill 1 inflicts burning on your target.

     

    So that seems to be at odds with your statement, Nimon. or am I missing something?

  8. Current Wow is pretty much the result of catering to the lowest skilled, resulting in a snoozefest of a game in most pve content. Classic takes far more effort, but suffers greatly from a lack of many modern coniviences, and a dead end content wise. But you can see the two design philosophies between the past and present.

     

    Anet should not easyfy the game even further, look at wow for the cautionary example it has become.

  9. > @"Nimon.7840" said:

    > > @"LucianDK.8615" said:

    > > I asume you only are looking to max bleed duration, yes?

    > > I noticed that snowcrows have two expertise infusions compared to yours. You reach 100% bleed duration with beef rendang food and 3 shades without 2 expertise infusions.

    > >

    > > Also, any reason you use x2 scepters with sigil of earth? If you just have one, weaponswap will just flip the offhand. Wouldnt it be more beneficial to have sigil of bursting on the scepter, and flipping between sigil of torment and sigil of earth on the offhand torches?

    > >

    > >

    >

    > The build is fine. I just put in 2 scepters that it doesn't seem like I loose stats (build editor thing)

    >

    > And I already talked to majestic noodle, who is doing the necro benchmarks for snowcrows.

    > Just go full malign infusions.

    >

     

    Would you kindly elaborate on the sigils? I guess a torch with bursting is taken on swap due to the longer icd on torment if i understood it right. 5s for torment, vs 2s for bleeding. So torment is the one on swap. But does it give that much to have a bursting torch on swap?

  10. I asume you only are looking to max bleed duration, yes?

    I noticed that snowcrows have two expertise infusions compared to yours. You reach 100% bleed duration with beef rendang food and 3 shades without 2 expertise infusions.

     

    Also, any reason you use x2 scepters with sigil of earth? If you just have one, weaponswap will just flip the offhand. Wouldnt it be more beneficial to have sigil of bursting on the scepter, and flipping between sigil of torment and sigil of earth on the offhand torches?

     

     

  11. The unnamed sea dragon was said to be menacing Cantha after the jade sea dissolved.

     

    So with the following dead for sure:

    Zhaitan

    Mordremoth

    Kralkaltorik

     

    We are currently dealing with a reawakened Jormag. Since the icecube dragon is awake again, it seems reasonable that Primordus will become active as well.

    If you remember, Taimi had the pair set up to be cancelling out each other in the Draconis Mons episode of ls3.

    Only when those two are resolved, will there room for the final dragon which players have named 'Bubbles' in lack of an official name.

  12. > @"Levijeh.9643" said:

    > The signet will surely give you rapid life force generation overtime, but you lose an utility slot for something better like spectral walk or spectral ring. For me it's not worth taking signet of undeath. Losing that much HP for 1 res is not worth it.

     

    Considering that our spectral skills have painfully long cd, like 40s, they might just as not be present, saving them for a 'rainy day'. You get a lot of passive regen as well a ranged rez.

  13. > @"Nimon.7840" said:

    > > @"LucianDK.8615" said:

    > > > @"Nimon.7840" said:

    > > > > @"Dadnir.5038" said:

    > > > > > @"Nimon.7840" said:

    > > > > > > @"LucianDK.8615" said:

    > > > > > > Seems Snowcrows actually likes Signet of Undeath for condition scourges.

    > > > > > > https://snowcrows.com/raids/builds/necromancer/scourge/condition/

    > > > > >

    > > > > > Because it generates more lifeforce than minions do

    > > > >

    > > > > Well they keep the minion. I think it's more that they estimate that spamming F skills is more effective than using utility skills to deal damage with the scourge. The rotation heavily focus on squeezing dhuumfire potential damage to the max. Granted that the scourge's utility skill's damage potential heavily rely on having boons to corrupt, it's not a bad idea. (Thought the final result isn't transcendent with a dps potential at 29k)

    > > >

    > > > No they don't.

    > > > Before the patch, boneminions were the most effective.

    > > > And if you need epi, which is the only reason to bring scourge even after these minor buffs, you still need to swap something out.

    > > >

    > > > Best build on single targets dps went from

    > > > Full viper with lichrune and boneminions,bip, shadow fiend to:

    > > > Full viper with Ele rune, bip, shadow fiend, signet

    > >

    > > Which one would you say to swap out for Epidemic when needed? And you dont go out of your way to work with sadistic searing now?

    >

    > Well.

    > Typical scourge build would be scourge 2-1-2 now.

    > Sadistic searing only in fights where you definitely know, that yourg group is going to take a big hit (for example soulless horror facetanking the double ae or mursaat overseer tanking the explosion of the add)

    > Now what do we swap out.

    > Setup:

    > Sand flare/ blood fiend - sand flare gives you the option to proc sadistic searing, and that's pretty easy to use now, as you can spam f1 without having to worry about shade uptime. Bloodfiend does overall more dps than sand flare with sadistic searing so, more group support vs "more" personal dps

    >

    > Blood is power - best Condi dmg utility skill

    >

    > Shadow fiend/signet of undeath/ epidemic

    >

    > So as single targets dps, we are playing shadow fiend + signet

    > But what to do if we need the cleave?

    >

    > This really depends on some factors. But is personal preference in my opinion:

    > Shadow fiend: offers soft cc, dps and 30% lifeforce per minute

    > Signet: 60s/3s= 20 procs = 20x4%= 80% lifeforce so if you can make sure, that you are pretty good in making use of dhuumfire this might be the better choice.

    >

    > However:

    > Deaths still generate lifeforce as well, and with epi you want to kill those adds, that's why you take epi.

    >

    > To give a general:" that's better because..." Isn't possible in my opinion.

    >

    > It really depends on the encounter.

    > On mursaat overseer, I'd take signet for example, because the adds don't respawn frequently enough

    > On xera I'd take shadow fiend, as there a quite a few adds spawning

    >

    >

    > Also keep in mind, that signet offers a pretty fast ranged Rez.

     

     

    Mind explaining this bit? I am not wholly sure what you are saying.

    Typical scourge build would be scourge 2-1-2 now.

    Sadistic searing only in fights where you definitely know, that yourg group is going to take a big hit (for example soulless horror facetanking the double ae or mursaat overseer tanking the explosion of the add)

     

    Wouldnt the barrier be better on exactly that?

     

    And yes, Sadistic Searing have lost Value now that you use 1 punishment.

  14. > @"ZDragon.3046" said:

    > > @"LucianDK.8615" said:

    > > > @"RisenHowl.2419" said:

    > > > SoU is going to be solid when traited for sustain builds. 6% per 3s=2% per second. Core necro drains 3% per second and reaper drains 5%, with the signet those drop to 1% & 3% per second adding a lot of sustain to shroud

    > >

    > > Might be difficult to give up Close to Death for Signets of Suffering. But in theory you could get in more soul spirals as a Reaper, yes? Plus you gain an additional 90 power for Signet of Spite.

    >

    > This would be very inefficient in long fights as after 10 seconds you lose your soul barbs bonsus so no only do you give up 20% damage post 50% hp on the target you also start losing massive up time on soul barbs which is another 10% damage loss. Perma shrouding should not be the focus behind this. Lets also not forget that to take undeath you also lose another utility slot meaning you lost even more potential damage depending on the encounter idea.. undeath is not good for reaper pve if you want to get the most bang for you buck. That said its great for scourge

    >

    >

     

    Ive understood that now, and moved to Scourge.

  15. > @"Nimon.7840" said:

    > > @"Dadnir.5038" said:

    > > > @"Nimon.7840" said:

    > > > > @"LucianDK.8615" said:

    > > > > Seems Snowcrows actually likes Signet of Undeath for condition scourges.

    > > > > https://snowcrows.com/raids/builds/necromancer/scourge/condition/

    > > >

    > > > Because it generates more lifeforce than minions do

    > >

    > > Well they keep the minion. I think it's more that they estimate that spamming F skills is more effective than using utility skills to deal damage with the scourge. The rotation heavily focus on squeezing dhuumfire potential damage to the max. Granted that the scourge's utility skill's damage potential heavily rely on having boons to corrupt, it's not a bad idea. (Thought the final result isn't transcendent with a dps potential at 29k)

    >

    > No they don't.

    > Before the patch, boneminions were the most effective.

    > And if you need epi, which is the only reason to bring scourge even after these minor buffs, you still need to swap something out.

    >

    > Best build on single targets dps went from

    > Full viper with lichrune and boneminions,bip, shadow fiend to:

    > Full viper with Ele rune, bip, shadow fiend, signet

     

    Which one would you say to swap out for Epidemic when needed? And you dont go out of your way to work with sadistic searing now?

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