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Posts posted by LucianDK.8615
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> @"Dante.1763" said:
> > @"RedShark.9548" said:
> > > @"LucianDK.8615" said:
> > > sounds like you are asking for especs to be made baseline.
> >
> > No, he wants core skills and traits to be less good when an espec is active.
> >
> > And when you dont use the espec they become better.
> >
> > In my opinion that would be a nightmare.
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> Its called a trade off. Elite specs werent meant to be a upgrade, but thats what they turned in to with ANETS inability release balance patches that are meaningful, and when they do, they either over kill a spec or a class or the patches are super slow. They -should- have been side-grades where you gain something but lose something else. All elite specs that ive used are straight up powergains and its made the game even more of a nightmare than it was for balance. Im hoping anet keeps going down the path its started where an elite spec feels like you have to give something up to use its abilities.
Reaper loses access to the death shroud, and is pretty much locked at melee range.
Scourge is a lot more fragile with no second health bar, and the shades have steadilly been nerfed down.
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Desert Shroud is not a defense only skill.
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> @"Anchoku.8142" said:
> > @"LucianDK.8615" said:
> > > @"Drarnor Kunoram.5180" said:
> > > In PvE, Scourge isn't really viable for most content. You now have to make the choice of your F skills being at your shades or at yourself. For anything that requires any movement at all, you can no longer place shades.
> > >
> > > This basically relegates it to just open world and a couple of encounters in instances. Everything else, either your target moves, or you have to, or both, meaning you give up offensive and/or defensive abilities whenever you place a shade.
> >
> > I am strongly wondering why people isnt making use of Sand Savant in pve. Much larger areas of effect, and easier able to keep up with movement, and much easier to contain larger groups of mobs. And you have the full expertise/boon/damage reduction. But you give up higher torment damage.
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> I have used Sand Savant in some open world but it works better in old content. New mobs and boss mobs move around a lot more. Shades are like a variant of wells so expect the same problems.
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> Scourge dps has been nerfed so much it is not very good in PvE, instanced or open world. Best PvE bet for me is to play a hybrid of support (barrier + heal) and whatever dps I can manage. No reason not to bring Epi in open world zerging, either as the newer content frequently has adds.
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> Small shades are more flexible in use. No shades might be better now but I am still experimenting, when I log on, that is.
According to SC scourge is at 28.8k, whereas Reaper is at 31k. Its not that long since Reaper last was on the wrong side of 30k. But mobs in the expansions is often sturdy enough to live long enough to make epidemic useful, compared to the papercutouts of core tyria that falls over when you just look at them. But I think you do use less time on Shade casting with sand savant, allowing you to cast other spells. On the other hand, less sadistic searing.
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Ive seen my share of people confused about if the store sells the mounts, when its just premium skins.
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have you checked the springer appearances? theres a goat like skin for it.
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sounds like you are asking for especs to be made baseline.
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> @"Drarnor Kunoram.5180" said:
> In PvE, Scourge isn't really viable for most content. You now have to make the choice of your F skills being at your shades or at yourself. For anything that requires any movement at all, you can no longer place shades.
>
> This basically relegates it to just open world and a couple of encounters in instances. Everything else, either your target moves, or you have to, or both, meaning you give up offensive and/or defensive abilities whenever you place a shade.
I am strongly wondering why people isnt making use of Sand Savant in pve. Much larger areas of effect, and easier able to keep up with movement, and much easier to contain larger groups of mobs. And you have the full expertise/boon/damage reduction. But you give up higher torment damage.
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> @"chicos.7165" said:
> And ehm.... Why I can't use my mount on wvw and someone else can ? :(
Because there is a wvw specific mount called the Warclaw, that have to be earned through a wvw collection, as well a warclaw track to finish.
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> @"Westenev.5289" said:
> Give it three dodges and the allied zone speed buff in PvE, and it'd probably become a second jackal. Not sure why we'd need a second jackal, but I also can't see how it could hurt either.
The jackal would still be superior because of the sand portals. The warclaw have no role or purpose in pve.
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Its useful enough, even if you never make the feasts. Mainly for the extra garden plots to plant more primer seeds. Able to plant x3 of each of the four seeds now.
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The warclaw has no role in pve. There is no hole for it, its a pure wvw mount that many just collected for its own sake.
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By this point the staff should just be completely redesigned. A minionmaster themed weapon would be far more interesting.
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Think deeply about what you are saying, if you add a new weapon for core. If its too good, everyone will be using it, neglecting any others. an underwater weapon was a safe pick, given how little that takes place underwater. Its just like mounts, at one point you just cant add more or they make older mounts irrelevant.
Also, new core items needs to have a role. If they do not, then what is the point of adding them?
espec weapons works because you are making a choice about it.
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A classic case of beware what you wish for, you might just get it.
Volatile magic is probably one of the best ways to get leather in massive bulk. When I dumped about 70k VM, I got obscene amounts of leather of all types. Though t5 was the highest amount.
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The world is simply not designed for free flying. Its just how blizzard had to redesign the entire vanilla wow world to account for flying.
And regarding forcefields, remember watery zones at map edges, if you progress too far you get bumped back.
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I dont know what the OP is thinking, but new core weapons is absolutely no new content for long. Just yawn and move on. Look at when the Revenant got the trident as a new core weapon. Did it add hundreds of hours? absolutely not. Its especs and only especs that does.
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I remember seeing an awful lot of posts in the forum begging for epidemic to get nerfed, due to its pve power. But yeah, I know non healer scourge barriers is utterly pathetic now. How is the healer side holding up?
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i think the scourge lifeforce system is a step in a better direction, not shackling us to a second healthbar that makes us too durable. Also feels better because a scourge doesnt lose lifeforce from being hit.
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I am wondering to what the intent is with it. It seems to have much less damage than Desert Shroud, and any healers would surely take Desert Empowerment for reliable barrier application.
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Its mount ability 1 you want to bind to a better key to use dash, ive set it to button 2 and 3. And button 1 will always be the firebreath/dive button. Much better access than to have it on V.
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Imho, anet wanted to push scourge as the condition class and pushed reaper pure power
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> @"Thornwolf.9721" said:
> Id like E-spec over this. This could be a good feature in ADDITION to everything we get in an expansion, but not as a core feature... guild halls would be much better.
Yup, proper real content should always have the first dibs for dev resources.
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Seems people havent learned to use the skyscale properly. It makes the vertical content of HoT a breeze to navigate. With double or quadruple dash, you can shoot up to locations or ledges you couldnt get over in time with the griffon. Seriously -learn to use the dash!-
Tip: When wanting to fly down with a skyscale, dont. Its much slower than merely walking the skyscale over an edge and plummeting.
For me, the griffon and springer have been collecting dust now. The skyscale is by far much more flexible in movement ability. And your space bar tapping finger will love you for no longer having to manually flap to keep up the griffon. I just cant play the flappyburd griffon anymore, so bad at flying ahead and missing a desirable target to land at by inches.
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The Skyscale was far easier to aquire compared to the Griffon, imho.
Harbinger Shroud?
in Necromancer
Posted
> @"Stand The Wall.6987" said:
> it seems like a spikey skill no?
Compare with base desert shroud.