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LucianDK.8615

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Posts posted by LucianDK.8615

  1. > @"Jethro.9376" said:

    > > @"LucianDK.8615" said:

    > > If you think Flesh Golem bad, then you have no idea about what you are talking about. Its the best of the core set, and very useful.

    >

    > Just because other core options are trash doesn't make it top tier. But i do agree that golem is an ok option for small scale fights or PvE.

     

    So perhaps you should not decry every elite, when they could shine in other gamemodes beside wvw/pvp. Different purposes and usefulness.

  2. Theres completely no need for true flying. You could then bypass practically all content. With the limitations on the current mounts, you dont get to avoid everything and thusly making it more dependent on player skill to get the most out of them.

     

    And furthermore, free flying would invalidate most mounts, which Anet doesnt want to. Whats the point of the skimmer if you could fly freely above water? So no, it will never happen.

  3. Flesh golem is usually the main elite used in pve due to having CC on demand, as well acting as a mob distraction. Plus far lower cooldown than chilled to the bone. As its really only the CC effect you really need the flesh golem for.

     

    And minionmaster is a very good solo pve build. Sure its not meant for raids or fractals.

    And ive heard of some people trying to combine summon madness with the death nova trait now that it works again. Though I think its hampered by the awful cd on lich form.

  4. > @"Nimon.7840" said:

    > > @"LucianDK.8615" said:

    > > Ive tried to play Scourge, but I dont feel it plays very well. Reaper is so much easier to play, far less buttons to worry about.

    >

    > You have exact same amount of buttons xD just not that many at the same time :p

     

    But not at the same time, just plays havoc with the muscle memmory to have to jump between number and multiple Fbuttons to manage a scourge. So I am staying with Reaper.

  5. It will be a death knell for guild wars 2 if the feverdream of guild wars 3 gets announced. Completely no more gemsales, and will drive a lot of longtime gempurchasers quite angry. Why should they saw over the branch they are sitting on? What guild wars 2 need is an expansion with an engine update.

  6. > @"ZDragon.3046" said:

    > To be honest with you im surprised they fixed the Deathnova its 100% better than it use to be as before strike damage was never applied. That said its in the death magic line and its still not that good. But it seems to scale alright ish for what is both power and condi but dont expect anything too crazy its weak and it scales up but is still weak compared to other options you could take.

     

    Yeah, you get far more bang for the buck from Corrupters fervor.

  7. > @"Mikhael.2391" said:

    > The icd kills the trait being good.

     

    What icd are you talking about?

     

    The time between jagged horror summons has been reduced from 15 seconds to 3 seconds for this trait. A maximum of 5 jagged horrors can be summoned at a time. Summoning a new jagged horror after reaching this maximum will kill the oldest jagged horror.

  8. A poison-reaper would require viper for full effectiveness, yes? Here you'd not want to take Flesh of the Master to ensure they will die faster, id hazard. But id think that you quickly become hamstrung by skill cds. And lesser poison cloud got renamed to poison nova. But the jagged horror summoning from Death Nova should keep you with generated jagged horrors.

  9. > @"Asum.4960" said:

    > > @"LucianDK.8615" said:

    > > > @"Asum.4960" said:

    > > > > @"LucianDK.8615" said:

    > > > > > @"Asum.4960" said:

    > > > > > > @"LucianDK.8615" said:

    > > > > > > > @"Asum.4960" said:

    > > > > > > > After some short testing, I would say Death Magic is pretty unplayable due to a combination of the stacks only lasting 10 seconds, and the duration not refreshing with new stacks coming in.

    > > > > > > >

    > > > > > > > Does't seem worth to run in any game mode, or element of that game mode, over pretty much every other specialisation still.

    > > > > > >

    > > > > > > Did you take Corrupters Fervor? It pretty much makes the new Deaths Carapace.

    > > > > >

    > > > > > Absolutely. You can burst up 30 stacks no problem, but there is no way you can maintain the required Stacks for Protection to get a reasonable amount of defense compareable to what other classes get in combination with actives and passives, and it imo doesn't make up for important utility you lose due to giving up another line.

    > > > > >

    > > > > > Maybe if you get massive cleave at all times like a WvW scenario on Scourge, but that's about it.

    > > > >

    > > > > A bit sad its pretty much only useful for a soloing reaper. It goes right in the toilet as soon you join a group.

    > > >

    > > > Idk if I would want to give up either Spite or SR for some toughness even in that case.

    > >

    > > Minionmaster reaper is pretty strong for soloing, better at killing champions without it. Its a popular openworld build on metabattles.

    >

    > I personally don't like minions for open world because of the resummoning and the fact that they tend to get you stuck in combat more than anything, especially since I don't struggle in that content without it, but as a MM meme it's certainly still viable in Open World of course, while undeniably indeed useful for soloing champs as you say.

    >

    > In my opinion that's just a way to small niche for an entire Traitline to be called useful or fine.

     

    As long theres no champions the classic soul reaping, spite and reaper works just fine, yes. Completely no issue there either. Build templates will make it so much easier to swap to a champion build when needed and using a more flexible one not burdened by resummoning for general use.

  10. > @"Asum.4960" said:

    > > @"LucianDK.8615" said:

    > > > @"Asum.4960" said:

    > > > > @"LucianDK.8615" said:

    > > > > > @"Asum.4960" said:

    > > > > > After some short testing, I would say Death Magic is pretty unplayable due to a combination of the stacks only lasting 10 seconds, and the duration not refreshing with new stacks coming in.

    > > > > >

    > > > > > Does't seem worth to run in any game mode, or element of that game mode, over pretty much every other specialisation still.

    > > > >

    > > > > Did you take Corrupters Fervor? It pretty much makes the new Deaths Carapace.

    > > >

    > > > Absolutely. You can burst up 30 stacks no problem, but there is no way you can maintain the required Stacks for Protection to get a reasonable amount of defense compareable to what other classes get in combination with actives and passives, and it imo doesn't make up for important utility you lose due to giving up another line.

    > > >

    > > > Maybe if you get massive cleave at all times like a WvW scenario on Scourge, but that's about it.

    > >

    > > A bit sad its pretty much only useful for a soloing reaper. It goes right in the toilet as soon you join a group.

    >

    > Idk if I would want to give up either Spite or SR for some toughness even in that case.

     

    Minionmaster reaper is pretty strong for soloing, better at killing champions without it. Its a popular openworld build on metabattles.

  11. > @"Asum.4960" said:

    > > @"LucianDK.8615" said:

    > > > @"Asum.4960" said:

    > > > After some short testing, I would say Death Magic is pretty unplayable due to a combination of the stacks only lasting 10 seconds, and the duration not refreshing with new stacks coming in.

    > > >

    > > > Does't seem worth to run in any game mode, or element of that game mode, over pretty much every other specialisation still.

    > >

    > > Did you take Corrupters Fervor? It pretty much makes the new Deaths Carapace.

    >

    > Absolutely. You can burst up 30 stacks no problem, but there is no way you can maintain the required Stacks for Protection to get a reasonable amount of defense compareable to what other classes get in combination with actives and passives, and it imo doesn't make up for important utility you lose due to giving up another line.

    >

    > Maybe if you get massive cleave at all times like a WvW scenario on Scourge, but that's about it.

     

    A bit sad its pretty much only useful for a soloing reaper. It goes right in the toilet as soon you join a group.

  12. > @"Asum.4960" said:

    > After some short testing, I would say Death Magic is pretty unplayable due to a combination of the stacks only lasting 10 seconds, and the duration not refreshing with new stacks coming in.

    >

    > Does't seem worth to run in any game mode, or element of that game mode, over pretty much every other specialisation still.

     

    Did you take Corrupters Fervor? It pretty much makes the new Deaths Carapace.

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