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LucianDK.8615

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Posts posted by LucianDK.8615

  1. > @"Danko.1946" said:

    > Necro I awesome, I love the theme and the feel, it was good when I only played core game and great as Reaper... Scourge is good, but I prefer the Reaper shroud soooo much more... One thing I agree with many is that those minions suck ... I don't know What the devs were thinking when they designed those minions, specially that flying black speck, is that supposed to be what? .... So many people has said the same, Necro minions suck real bad in this game... Come on Anet make some changes, you can even sell skin packs and make money out and fix your terrible design...

     

    Minions is fine for solo pve. Thats where they shine and lets you solo many champions. But they are worthless in any group content. I think Anet didnt want a repeat of gw1 where a single minionmaster could make any of the group instances completely faceroll.

  2. > @"Dadnir.5038" said:

    > > @"LucianDK.8615" said:

    > > > @"Nimon.7840" said:

    > > > > @"LucianDK.8615" said:

    > > > > What is the oppinion on the passive for pve? With or without signets of suffering.

    > > >

    > > > Passive buff is insane for support scourge in pve in my opinion.

    > >

    > > Does it even compare to Close to Death for dps?

    >

    > Why would it have to compare to _close to death_? Untraited it grant you 12% life fore every 9 seconds, it's already good enough to keep _soul barb_ perma active even if you can't hit any target for 10s.

     

    Ah, I thought it would need it to fit.

  3. Signet of Undeath: Reduced recharge to 75 seconds in all game modes. Reduced cast time from 3 seconds to 1.5 seconds. Reduced number of allies revived from 3 to 1. Added additional health cost of 50% of base health to this skill. Increased passive lifeforce gain by 100%.

     

    https://en-forum.guildwars2.com/discussion/91782/upcoming-changes-to-fall-damage-and-revival/p1

    Signet of Undeath currently gives 2% lifeforce per 3 seconds.

    This change increases it by 100% up to 4% per 3 seconds.

    When traited with Signets of Suffering you get 6% per 3 seconds which is a 100% increase from the previous 3% per 3 seconds.

     

    As nice a lifeforce gain increase it is. Signets of Suffering is unfortunately competing with Close to Death for pve. Which seems to make it a non starter to even think about?

  4. > @"IndigoSundown.5419" said:

    > > @"Knighthonor.4061" said:

    > > > @"Ashantara.8731" said:

    > > > > @"LucianDK.8615" said:

    > > > > This patch is a boon to anyone not using third party addons.

    > > >

    > > > **Wrong.** I've never used any third party software, but I am doing much worse now with my legendary gear than before. Equipment templates are the worst, such a lousy implementation.

    > > >

    > > > Go check out the other threads for further explanation, if you are interested.

    > >

    > > So how many clicks did you have to do before the templates were added since you didnt use third party software as you claim?

    >

    > Prior to yesterday, when I entered WvW, I had to do zero clicks. Yesterday, I had to do three (hero panel, select build tab, select build). While that is relatively mild as far as annoyances go, it's still a downgrade for me. My PvE build switching almost never involves more than changing weapons (in which case, my experience may involve another click now) or a skill (likewise). For my play style, I have not seen any increased QoL beyond a few bag slots on characters who carried condi or power armor/weapons. I don't have enough trinkets to let a full set languish in a seldom-used build slot on one character. If I wanted to switch from condi to power before, I had to take the appropriate trinkets off a character I was not using right now. I still have to do that.

    >

    > I will grant that for players who exclusively (or at least mostly) play either PvE or WvW, who did not have multiple legendary gear pieces and who still carried multiple gear sets, this patch may have been an upgrade. However, it was not a boon to "anyone not using third party addons" as was claimed.

    >

    > As to the thread topic, I am disinclined to pay games that make my game experience worse to sell me something to mitigate the annoyance. What I find ironic is that my annoyance with yesterday's patch would not be mitigated by buying more "templates." Thus, I have not voted.

     

    I stand by my point, its so easy to switch builds now. Where it previously was a tedious affair. Especially if having to change underwater builds as well. So no, the new templates is a godsend compared to what we had before.

  5. > @"Nimon.7840" said:

    > Advice: don't play minion mancer.

    >

    > Lazy and boring af playstyle.

    >

    > Unless you have no hands. Then this is definitely the right build

     

    Minionmaster is fine for open world, which is where it shines.

  6. > @"Hoover.6394" said:

    > > @"LucianDK.8615" said:

    > > you have to cast them one by one. you are not meant to hit them all at once, no skills functions like that.

    >

    > I’m not saying u press all 4 keys the same time, but if u pressed 6, then 7 right after, the 6 is canceled, other utility skills are not like that

    >

     

    Not sure what you are doing wrong, both goes through for me.

    pressed 6 to cast bloodfiend, hit 7 summon bone fiend before the channel for 6 finished. Both completed.

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