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LucianDK.8615

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Posts posted by LucianDK.8615

  1. > @"Aeolus.3615" said:

    > > @"LucianTheAngelic.7054" said:

    > > > @"Aeolus.3615" said:

    > > > > @"LucianTheAngelic.7054" said:

    > > > > Vizier Khilbron, Master Togo or Razah with Scepter + Focus is the dream

    > > >

    > > > For that combo to exist one needs to be core XD

    > >

    > > I don’t mean a combo of the above I just mean having one of them as an Espec legend with Scepter + Focus

    >

    > That would be 2 weapons in one legend... that’s the same as ask for dual GS hahahaha..

     

    And spellbreakers already have made precendent. They get two daggers.

  2. > @"JusticeRetroHunter.7684" said:

    > I mean I don’t get it...why would you want a spec that’s supposed to make you tanky not draw Aggro from toughness?

    >

    > Death magic is not a DPS spec...why would you run it in raids if the meta is pure zerk dps?

     

    I think it stems from that theres a trait making deaths carapace grant up to 300 power at full stacks.

  3. Quite interesting changes to Death Magic. But gaining toughness would send mobs beelining for you in groups, yes? Though Deadly Strenght would make a full stack of 30 give you 300 power which sounds pretty good. And Corrupters fervor is looking yummy, getting pulsing protection at high stacks, and a Reaper should rapidly stack up conditions to keep it active.

  4. > @"kharmin.7683" said:

    > > @"otto.5684" said:

    >

    > > For GW2, the player base is already on edge. The overall view of the game future and the devs is largely negative. Anet currently needs every bit of goodwill it can get.

    > Really? I would think that your sample size would be very small when compared to the entire player base. Seems like you're posting opinion as fact.

    >

    >

     

    I wholly agree there, people are all too quick to take the vocal minority as the sole representatives of the userbase.

  5. > @"Methuselah.4376" said:

    > > @"LucianDK.8615" said:

    > > > @"Methuselah.4376" said:

    > > > > @"XECOR.2814" said:

    > > >

    > > > > Since power builds rely a lot on DS autoattacks i thought maybe it wont be op to get some more qol on those.

    > > > The problem is that Death Shroud auto relies on the AR of your main hand weapon while out of shroud, unlike Reaper which uses exotic hammer value. This would mean that you would want staff for the highest possible damage on AA, but no sane power build (imo) would run staff when dagger/warhorn and axe/focus offer so much more damage.

    > > >

    > > > But yes, DS auto feels clunky due to the wind up of the attack. They should half the casting time or fire more projectiles.

    > >

    > > I asume you are talking about pvp/wvw?

    >

    > Me? No, talking in general.

     

    I thought necro core just doesnt have the damage compared to reaper in pve.

  6. > @"Methuselah.4376" said:

    > > @"XECOR.2814" said:

    >

    > > Since power builds rely a lot on DS autoattacks i thought maybe it wont be op to get some more qol on those.

    > The problem is that Death Shroud auto relies on the AR of your main hand weapon while out of shroud, unlike Reaper which uses exotic hammer value. This would mean that you would want staff for the highest possible damage on AA, but no sane power build (imo) would run staff when dagger/warhorn and axe/focus offer so much more damage.

    >

    > But yes, DS auto feels clunky due to the wind up of the attack. They should half the casting time or fire more projectiles.

     

    I asume you are talking about pvp/wvw?

  7. > @"rng.1024" said:

    > > @"starlinvf.1358" said:

    > > > @"rng.1024" said:

    > > > I actually really like this idea, and would have it replace the pre-existing sigils that come from crafting them.

    > >

    > > But that becomes a problem given fixed slots deny a second sigil (which is problem for some builds), or making it additive just sets the precedent for more power creep situations.

    > >

    > > I also have this problem when people use the term "meaningful" and then go on to describe "objectively better then everything else". "meaningful" has to be baked into the decision making process..... otherwise the whole exercise is pointless, since theres only one right answer.

    >

    > I was more thinking of it leaving both sigil slots open, as they are currently the "thematic flavour" you get for different legendaries.

    >

    > As for the effect, I don't see much harm if it's an "upon entering combat" or 60 sec icd effect given it will be disabled in sPvP anyways. For instance a 10% chance to apply 1 second cripple on critical hits won't make or break any builds, only means you will cripple a bit more with that weapon regardless what you run. It's supposed to give the weapon flavour - not you, so gameplay wise it doesn't have to be meaningful.

     

    its powercreep and ascended would have to be made to match. Ascended and legendary is similar in ability for a reason.

  8. Ive come to notice something most pelicular with the home instance garden plots. Which could explain why some people QQ and claim that harvesting range has been nerfed, when others says it hasnt.

    Thing is that its the four special seeds for utility and metabolic primers that have a much shorter range to reach them than other seeds, and you need to move back and forth in order to get them all. Whereas theres a much longer range on harvesting other seeds such as garlic or cassava, with no extra movement unlike the special seeds.

     

    For garlic you can stand at one side of a plot and get all four. But for like Shing jea orchid, no matter were you stand you cant reach all four from one position, you need to move.

  9. > @"Inculpatus cedo.9234" said:

    > > @"Rykin Generation.6981" said:

    > > Same here. The node is also ridiculous overpriced compared to all other home instance nodes (60g as opposed to the expected 10g). All we get is 1 chili and no volatile magic. I hope its a bug. (Just for reference, harvesting "wild" chili nodes gives you a guarantee 2 chili for what I can remember.)

    >

    > Every Home Instance Node I've purchased has been 50 Gold + magic. Where do you find nodes for 10 Gold?

     

    yes, theyve always been 50g. I think you mixed up something, Rykin.

  10. they disabled it because it could let others harvest ascended herbs and not needing to replant them, when its intended you do so. Ascended herb prices went south when others could freely loot your home and you never needed to replant as long you didnt loot your own. But yourself could loot another home with no repercusions. And glyph of reaping bypassed the first fix they made, so they had to disable it.

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