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Danikat.8537

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Everything posted by Danikat.8537

  1. I like the idea of doing it in both cities. Lunar New Year is currently one of the most minimal festivals so more content would be nice and it would make sense for some stuff to happen in Cantha. In GW1 they would often split festivals between cities, with a lot of stuff duplicated and then a few unique quests or activities in each one. They could do something similar here with Shing Jea duplicates of all the current vendors and activities and then some bonus stuff.
  2. Sadly no it's not possible. Several people have requested it (or other beaten up/damaged looking armour) but for whatever reason Anet haven't made it available outside of that instance.
  3. > @"hugo.4705" said: > 1-Add a physical guild tab board in guild hall, with player name written on it and where they are. Would help, you log in, in gh, you have a clear view which one is doing something that may interest you without need of asking in chat. (with sometimes no answers). I agree with most of your list, but isn't this exactly what the guild menu already does? In the bottom right section of the first tab I can see the guild roster, showing who is logged in currently, which character they're on and where in the world they are. Right now I can see 2 people in my guild are in Tangled Depths (possibly doing the meta), 3 are in Fractals and one has just gone from Fractals to a Strike Mission while I've been writing this so I guess they're doing dailies. I don't see the point in going to the guild hall to get the same information, it sounds like it would just be more hassle, especially if I want to check more than one guild.
  4. > @"Linken.6345" said: > > @"Pacificterror.7805" said: > > Sort of regret buying the Recharging Teleport to Friend thingy. It'd be more useful if I actually had people to teleport to, so in THAT scenario it isn't a waste, but I shouldn't have made the purchase based on a possible future scenario. > > You dont need friends just join any lfg on a map you want to go to and use it. > @"Nazarick.9653" said: > > @"Pacificterror.7805" said: > > Sort of regret buying the Recharging Teleport to Friend thingy. It'd be more useful if I actually had people to teleport to, so in THAT scenario it isn't a waste, but I shouldn't have made the purchase based on a possible future scenario. > > It's great for joining meta squads at the last minute and porting straight there without going through extra loading screens. Somehow I never thought about it this way. I've been thinking of it entirely as an item for getting characters into maps they can't access yet (like getting to LW maps without doing the story) and hardly ever use it. I normally go to the map before looking for a group to join, but I'll have to try to remember this is an option. (I don't have the permanent one, because I hardly ever use it, but I've got a slowly growing stack of tempoary ones I never get to use.)
  5. > @"TheThief.8475" said: > > @"Danikat.8537" said: > > Do you remember the part where you had to unlock each weapon skill individually by using that weapon? Not just each slot but each skill? So on a profession without many weapons/skills to choose from it could be quick, but unlocking everything on an elementalist took ages because you had to do each weapon 4 times over (once for each element). It wasn't directly tied to levels, but it's not like you started the game with all weapon skills unlocked. > > > > I think this system is simpler because you don't have to go out of your way to make sure you unlock skills. As soon as you level up enough to unlock a slot you have access to that skill on all weapons, and you get XP from everything so you'll unlock them all just by playing. But you still have to find or buy that weapon before you can use it's skills, and new players will still need to experiment with each weapon to find out which one they like best, so overall I think it's one of the more trivial changes and I'd be hesitant to say one way is better than the other. > > No I don't remember this part, may be one of my pause periods, anyway if you compare what we have now with something worse, it may feel good, but just compare what we have now, to the initial release, this is what I'am comparing in this post, imo was much better. > Whats your opinion? That was the initial release. That's how unlocking weapon skills worked from day 1 until the September 2014 feature pack (which is when the new player experience update came out). As I said I don't think it was worse necessarily, there's pros and cons to both systems, but I don't think it was fundamentally better or worth reverting back to, it just trades off one set of limitations for another. At least this way all professions have the same limitations on getting their full set of weapon skills.
  6. Do you remember the part where you had to unlock each weapon skill individually by using that weapon? Not just each slot but each skill? So on a profession without many weapons/skills to choose from it could be quick, but unlocking everything on an elementalist took ages because you had to do each weapon 4 times over (once for each element). It wasn't directly tied to levels, but it's not like you started the game with all weapon skills unlocked. I think this system is simpler because you don't have to go out of your way to make sure you unlock skills. As soon as you level up enough to unlock a slot you have access to that skill on all weapons, and you get XP from everything so you'll unlock them all just by playing. But you still have to find or buy that weapon before you can use it's skills, and new players will still need to experiment with each weapon to find out which one they like best, so overall I think it's one of the more trivial changes and I'd be hesitant to say one way is better than the other.
  7. > @"Veprovina.4876" said: > Anyway... I heard Griffon is very fun to fly but Skyscale is an actual flying mount, i know i can't go up on the spot with a Griffon. > I'm going to get both eventually, but i need to decide which one to get first, can't work on both for obvious reasons. > > Which one would you recommend first and why? Which one is easier to get? It depends on what you mean by 'actual flying mount'. Neither of them can fly like I've heard WoW mounts can where it's pretty much free movement in 3 directions. The skyscale can rise straight up a short distance, gain more height by wall jumping once that mastery is trained and can hover in one spot indefinitely but when it's moving it's like when you're gliding - it will gradually lose height and will eventually have to land and take off again. The griffon moves faster, but it can't gain much height (no more than a jump) on take-off so it needs to start from a height to be really useful and it can't stop in the air - it's always moving forwards. You can slow down in the air, and it's possible to speed up and even gain some height by diving and swooping, but that needs a lot of open space. Also like the skyscale it will gradually lose height as it flies so it can't stay up forever. In the right conditions it's possible to go a long way (like all the way across Desert Highlands from Fortune's Vale to Prophet's Fall) but most flights will be a matter of going between perches. The description I like is the griffon is a fighter jet and the skyscale is a helicopter - neither is fundamentally better than the other, it's a question of which fits your needs best. The griffon is probably easier and quicker to get, but it depends on which is most worthwhile for you. If I was choosing just 1 I'd pick the skyscale because it's more useful for me given I'm not usually in a hurry and spend a lot of time exploring, where being able to take off from a ledge and hover to look at the area from the air is useful (also I love dragons, so I'd never pass up the chance to have one of my own). But I've got both and the griffon is the one which usually stays on my mount button for quick access, because if I don't have time to think about it and reach the dedicated keybindings I probably am in a hurry and the griffon is the most versatile fast mount. > @"Veprovina.4876" said: > I know Griffon costs 250 gold, but i can't find the cost of Skyscale anywhere. I know there's materials involved but, what's the approximate price, anyone know? If you don't mind spoilers for the process you can find info on what's required to unlock each mount on their respective Wiki pages: https://wiki.guildwars2.com/wiki/Griffon_(mount)#Unlocking https://wiki.guildwars2.com/wiki/Skyscale/Walkthrough You're probably aware of this but both require a series of collections which involve doing various events as well as buying items, neither is a straight purchase. Part of getting the griffon is buying 10 items at 25g each, for a total cost of 250g. The gold cost of the skyscale is more complicated because a lot of it depends on how you choose to do things. For example you need 12 pieces of skyscale food and you can craft them at a cost of 1g 68s each, buy them from the TP for 2g 51s with a buy order or buy them instantly for 2g 81s (and like all TP or crafting prices those will change over time). Later on there's a collection which requires you to complete 21 jumping puzzles or world bosses, _or_ you can use a special item to skip any/all the things on the list. Those cost 4g 56s to craft or 4g 61s or 6g to buy from the TP. So it's impossible to put a definite price on the skyscale collection. An individual player can work out for themselves how much it will cost based on how they plan to complete each step, what materials they already have etc. but it will be different for each person. But I'd say if you're willing to pay the 250g for the griffon then the gold cost of the skyscale is irrelevant because you'd almost have to go out of your way to spend more than that getting it. The bigger cost for the skyscale is that it requires 250 of each Season 4 map currency (Kralkatite Ore, Difluorite Crystals, Inscribed Shards, Lumps of Mistonium, Branded Masses and Mistborn Motes). There's several different ways to get each of those, but unless you've already got them it's going to take a while.
  8. > @"Alien On Vacation.3581" said: > So you cant play with f2P players? WTH is THAT I take it you didn't read the OP's update, or any of the replies? The problem is that the OP is on an NA server and their friend is on an EU server. Players in different regions can't play together no matter what kind of account they have. Everyone in the same region shares the maps and can play together. Free players can't access expansion or living world maps of course, but on core maps they'll share with paid accounts.
  9. The only way to lose build and equipment templates after they've been used is to delete the character they're used on. They're permanent, re-usable upgrades for the character, not a one-time use for a specific build. (Like additional bag slots.) Of course they could still be wasted if you used them on a character you don't have that many builds for, so there's nothing for you to put into the templates. But they're not gone, just sitting there empty. (It is also possible to buy them from the gem store then delete the item you get from the mail without using it, but I don't know why you'd do that.)
  10. > @"Nezuralli.2794" said: > This got some attention last night, although I was hoping to spark some talk about possible balance changes not "who says and does what". > The 10x less damage stat is from a comment from Anet that less experienced players do 10 times less damage than experienced ones. Which explains a lot when you do regular training runs like I do. In an ideal world I would stick every one of those training players on Valkyrie Reaper because it's easy to play with high health and does high damage by auto attacking in shroud. Of course that's not meta and it shouldn't be, but I'd like to see other options like it for the other classes you know? That's what I would hope the conversion traits are used for. Sorry if that message got lost in the rambling. I posted this on reddit and got loads of mis-understanding so I clearly need to learn to write better. I think it helps to put your post in order of priority rather than laying out all the background info first. If there's a specific point you want to make put it right at the top. You don't have to write it that way of course, you could start by laying out your thoughts as they come to you, but then go back and add an 'introduction' to summarise the key points. Also if it's a long post you could use headings to break it up a bit and call attention to the important parts. It also helps to re-read it once you're done and see if there's anything you can cut out because it's not entirely relevant. Consider that most people are essentially here for entertainment - they're reading and talking about the game because they can't play right now and presumably don't have anything better to do. So there's very low commitment to reading any given post or topic beyond a desire to find something interesting and to share their own thoughts. As a result some will only read the title, some will read the title and first sentence or two, maybe the first paragraph if it's short. Even if they do read more those first few lines set up their expectations and their attitude towards the rest of the post. In this case your first paragraph is all about how useless you think most stat sets are, which sets the expectation that the entire topic is about that. Then, at a glance, the rest of the post appears to be all about examples of specific profession/trait/stat combinations and running the maths to demonstrate the point. It's difficult to see what your suggestion actually is. (It also helps to avoid statements that imply everyone reading will agree with you like "We know this happens" or "everyone/no one does X". It's the internet, people will disagree purely for the sake of disagreement, either to be difficult or to spark discussion by playing devil's advocate, _especially_ if you set it up by telling them that they agree with you. Even factual statements will get subjective disagreements. You could probably say "We all know there are 9 professions in GW2" and get someone arguing that 2-3 at least are so useless that they don't count so really there's only 6-7.) ---- On a separate note I don't think restricting inexperienced players to a build so painfully simple that they don't really have to do anything is a good way to teach them, it just removes the need to learn. At best they can finish some content using that very simple build but will need to do their own research to figure out how to move on to anything else. At worst they conclude that combat in GW2 is too easy and simple to be interesting and stop playing. It reminds me of when someone, years ago, told me you should always choose the basic fighter class first in any RPG and not play anything else until you've finished the game with that because otherwise it will be too complicated and you'll get overwhelmed. Fortunately they told me this when I was starting Baldur's Gate, where you have to play your whole party anyway. I soon noticed I was largely ignoring my fighter because I couldn't do anything except pick a target and wait for it to die or until it was time to use a healing potion. Instead I was spending all my time on the characters with more interesting abilities because they were actually fun to play. So I rerolled as a druid and then a cleric and had a lot more fun. If I'd stuck with that advice and hadn't had other characters to use I'd probably have given up on the game for being boring before I ever got close to finishing.
  11. > @"Witch of Doom.5739" said: > Crafting a Legendary weapon or several can be a long-term project if you enjoy collections and crating. The first one I made, I hated, and now I realize it was because I bought the precursor and I've since learned that the precursor collection requirements are the most fun for me. > > Do you have a Mesmer? If you enjoy helping others you could port at jumping puzzles, especially dailies. And since you asked about PoF, I think you might like it since you sound big on PvE (as am I) -- lots of new maps to explore, and having mounts adds a ton to all other aspects of the game. Good luck! The first post in this topic is almost 3 years old. I assume the OP has found something they find fun by now.
  12. > @"maddoctor.2738" said: > > @"Fuchslein.8639" said: > > Sure you don't have to play meta, but some still don't want to lag behind and when I then read on reddit that without Viper you lag 50-80% behind no matter how well you would play, that's just not justifiable in my eyes ... > > I'd like to see that reddit post claiming that without Viper you lag 50-80% behind. Also, the post might be true, if the comparison is with let's say Nomads (haven't done the math but it's quite possible), but otherwise it looks like misinformation, or misunderstanding. The most important part of damage in this game is Power. ANY set that doesn't include Power will be really far behind in damage compared to the others, regardless of what stats it offers (even on most condition builds). Which is something a lot of theorycrafters and builders fail to understand. For example, Power has a higher impact on your damage than Precision and Ferocity COMBINED. > > Second important part of damage is being alive, if you are dead you don't do damage. It wouldn't surprise me if it's just bad maths. Like the person who heard that there's about a 5% difference between exotic and ascended and somehow concluded that means there's 5% difference per piece and it's cumulative, so in total with 6 pieces of armour, 4 weapons, a backpiece and 5 trinkets that makes an 80% increase in your stats if you use full ascended.
  13. I blame Reddit messing with investors. ;) Seriously though, I think some people are pre-emptively stocking up on cheap items hoping that when the expansion is announced or when it's released prices will jump up. As far as I know there's not been any leaks so it's likely based purely on guess work, but I suppose if you're looking at the cheapest materials there's very little risk there. About 2 months ago thanks to a series of stupid ideas I ended up with about 2,000 Congealed Putrescence listed on the Trading Post, which I thought was going to take forever to sell because there were over 10,000 listed at 2c each and due to a bug new ones kept appearing at 1c each even though it's below the minimum price. Then one day it was all gone. Someone (or several people) had bought several thousand Congealed Putrescence over the course of an hour or two. It hasn't shifted the price and barely put a dent in the overall supply, but it was still a massive sale for that item. I've noticed similar shifts in other cheap items too.
  14. > @"Crono.4197" said: > I'd like that too, but unfortunately it wouldn't work. That's because most probably only flamers would join so instead of a good communication it would be just a spam chat like on streams, only that everyone would complain that Guild Wars 2 is bad and how they think they have better ideas than ArenaNet. > If people would be more civilized and would have happy/nice talks, then yeah, I'd totally be up for something like that. One way around that is to have someone off-screen monitoring the chat and noting down questions to ask to the presenters on behalf of the audience. I've never watched Guild Chat so I don't know if Anet do that already, but we do it a lot of the time in my work during presentations and things, not just to keep it civil but also so there's no long pauses while the presenters try to read through the chat and so important questions don't get lost in spam or side arguments. They'll also paraphrase the questions if necessary, to cut out inappropriate language and unnecessary waffle. (You might think pensioners volunteering for a charity would keep things civil anyway, but you'd be surprised.) A bit like doing an Ask-Me-Anything session on Reddit or whatever. Of course you get all the ranting and spam in between questions but you don't have to answer it. As long as the person reading has some idea of what to expect it's ok.
  15. > @"mercury ranique.2170" said: > the main issue is why Arenanet should do this? It is allready possible to buy access to another vip lounge. Because people like me will consider buying one and then put it off indefinitely just in case an even better pass comes along later on. This reduces the 'risk' because if you buy one then realise you'd prefer a different one you can swap it instead of being stuck with it. It means Anet get 1000 gems now instead of the possibility of maybe getting 1000 gems one day in the future when they happen to release that player's perfect pass...but maybe not even then because what if an even more perfect one comes along later? I did eventually buy the Armistice Bastion pass, on the basis that if they'd released six I didn't really want and one I couldn't access (Champion's Rest) and then one I did want it's unlikely another one I want will come along anytime soon. (I do also have the Lily of the Elon pass but I didn't choose to buy that specifically, it just meant my criteria for getting another one was even more strict because it had to be better than the Lily.) But that's also why I said it could be a one-time swap. So you can't use this system to gain access to all the lounges for the price of 1 pass, but it still removes the risk of being stuck with the one you already had when an even better one comes along. > @"mercury ranique.2170" said: > What I would like to see is a vip lounge select license instead of changing permament and 2 week access vip lounges. > This vip lounge select license let you access all vip lounges as much as you want, but all services are not available for you (so you can walk around, see the services available and enjoy the scenery, but when you talk to e.g. the merchant, the merchant window does not pop up. When you are in a vip area and you click the vip lounge select license, you can choose to leave and check another, or to pick that lounge. The vip lounge select license is consumed then and you recieve the scroll or ticket or key belonging to this. > > This means people can try the lounges before hand and do not have to wait for their favourite one to be available. obviously it would be good if there is a 2 week option and a permanent option. I like this idea too. That's another reason it took me so long to get one, chances to try them out without buying the 2 week passes are hard to come by and the only one you can really see from outside is the Royal Terrace so it's difficult to know which one you'd like best. I'd also like them to add some sort of universal portal scroll book, because another thing that puts me off getting more of these passes or things like the Living World map portals is I then need space to store all of them and a way to find the one I want. I end up just waypointing to most places to avoid having to carry another item just in case I need it.
  16. Assuming this is about the lounge passes I think it could work and I can see why some players would want it (especially those who bought one early when there weren't many options) but there would have to be some additional cost or restrictions to stop players from just buying one and then swapping it around whenever they wanted a different one. For a start I'd restrict it to only the ones sold in the gem store. I don't think it should be possible to exchange the Lily of the Elon pass for another because that's effectively cheaper than the rest as a result of being part of a bundle. I also don't think it should be possible to exchange another pass for the Champion's Rest one because that's a PvP reward. For the others I think it would have to be either a one-time swap or you'd have to exchange the pass and another item for the new one, so it's not something you could just do whenever you felt like it. Maybe a gold/gem cost, or maybe something like you exchange a pass and a [Legendary Spike](https://wiki.guildwars2.com/wiki/Legendary_Spike) for the Amistice Bastion pass, a pass and a [Golden Fractal Relic](https://wiki.guildwars2.com/wiki/Golden_Fractal_Relic) for the Mistlock Sanctuary pass, a pass and some [Airship Parts](https://wiki.guildwars2.com/wiki/Airship_Part) for the Noble's Folly pass, and so on (nothing you can only get once, but something which requires playing related content). Maybe the ones which don't have additional features could be cheaper/easier than the ones which do.
  17. I think it's pointless to ask for a fraction of the minority of players who visit the forum to agree to boycott only the proportion of flashy effects which are sold in the gem store. That's not going to have any impact, especially since a lot of those who vote yes are going to be the ones who don't buy those things anyway. The issue goes beyond gem store skins and isn't even entirely about how players choose to dress their characters. We've also got various bosses and skills which produce blinding effects and areas where the lighting effects make it more noticeable. It needs a comprehensive solution, not just a promise that they won't charge us real money for those effects. Ideally some combination of back-end work so the game can handle these effects better and a management decision to tone them down in future, and maybe some work to adjust some of the ones we've already got. A player wearing an infusion and some glowy wings is irrelevant next to a boss who turns about 1/4 of the screen white every few seconds through the battle.
  18. > @"Seera.5916" said: > > @"yoni.7015" said: > > Why don’t play a single player game? This is an MMO. > > Maybe because they saw an ad or a promo somewhere and were interested in the story and wanted to play the game. Not everyone likes to watch someone play the game. > > Maybe they don't have much time they can guarantee they can be around for enough time to do group content so wants to make sure that most of the game can be done alone so that if he has to leave in the middle of something then he is only inconveniencing himself and not others as well. That's my situation. I like playing with other people when I can, and seeing (and talking to) other people even when we're not playing together, but my free time is very erratic. I can't commit to being online at the same time every day (or even every week) to go through everything with a regular group and when I am online I don't always know how long I'll have so I'm reluctant to do too much with PUGs because I might have to leave before we've finished, which would annoy everyone else. So most of the time I play solo, although if I see a group doing something on the map I'll often join in, and then when I need a group for something I wait until I know I'll have enough time to complete it. Even then it might get cancelled a few times. I was going to do Dragon's Stand last weekend but other stuff came up and I was barely online at all.
  19. I'm not making anything specifically because of the armoury. I've got 3 legendary weapons already (The Dreamer, Bifrost and Claw of the Khan-Ur) and I was going to start making either Exordium or Nevermore earlier this month but decided to finish some sort-term goals first and that turned out to be a longer list than I expected. I also still can't decide which one I want to do first. But I'll start on one of them soon. I've also made some progress towards both WvW and raid legendary armour. I got the medium ascended triumphant hero's chest piece just because I like the skin and a bunch of skirmish tickets saved up, and I've got various bits for the raid armour collections just from doing raids but I'm not really working on either. If anything the armoury is making me think I probably shouldn't make Nevermore because sharing the Bifrost will be easier (and maybe I'll stop panicking that I've somehow lost it), but I really like the skin so I'll probably make it anyway.
  20. > @"Sobx.1758" said: > > @"Nezuralli.2794" said: > > I'm not a new player, I spend more time in that build editor than I do playing the game. But that's terrible advice for a new player. They don't know what they don't know and so can't look for it just by browsing the wiki. The game should do the bare minimum to teach players and ease them into it. > > Cool. And were you a new player? Because I was and I don't remember being overwhelmed by all the stat options available -I looked into it, picked what I wanted and played. If your *hypothetical new player* is so confused about what to build and they're not interested in using their own brain then there's plenty of sites, resources and people that can (and do) help. What's that with people feeling the need to speak for every new player's experience? > > ...also what do you mean they don't know what they don't know? They know what they're confused by. They know what options are problematic for them to pick from. That's enough to search for answers or "look for it just by browsing the wiki". I agree. Even if they don't know that they've missed or misunderstood something they can still find out from the Wiki and other sites. That's what happened to me. Early on, thanks to the way the old trait system tied stats to trait lines I thought power was only useful for melee weapons and precision did the same thing but for ranged weapons. I found out how it really works largely by coincidence while looking up available stat combinations. Also, far from being overwhelmed I was actually disappointed by the limited range of options when I first started looking at what stats I wanted. I knew level 80 gear had 3 stats and I assumed I could choose any 3 I wanted and it was just a matter of finding out the name and how to get it, my plans were completely messed up when I found out only certain combinations were available and I was restricted to choosing between them. (And this was back in early 2013, when there were a lot fewer options.)
  21. I don't know the numbers of course but it wouldn't surprise me if a lot of players actually do use those sets "no one" uses. I know there's a very vocal crowd who insists everyone must or does use their designated meta-builds, but given the number of people in-game who don't know about this forum or the Wiki or some of the more popular fan sites it wouldn't surprise me if the majority of players have no idea what the meta crowd say they're supposed to use. Add in ones who do know what the meta-builds are and choose to do something different anyway and I think you'd have a hard time finding a stat combination which genuinely no one uses or likes. I'm in that second group, I know some of the recommended sets but in most cases I've decided they're not right for me. I'm not in a hurry to get combat over with as fast as possible, I'd rather have a longer fight with more mechanics in play because I enjoy the combat in this game, and I like having some defensive stats so I don't have to perfectly time every dodge and counter or end up dead. I've got characters using rabid, a mix of rabid and vipers, soldiers, marauder, celestial and some I can't remember. But I think the only one I've got using beserker's is my warrior and I might change that. > @"Nezuralli.2794" said: > Such as, 10% of Toughness is converted to Power from the Warrior Defense line. This is actually a really interesting idea when you think about it, the higher I stack my Toughness the more Power I get. These conversions are very thematic to the class and encourage building up a currently "useless" stat (toughness is extra worthless due to raid boss agro problems but ignore that for a second). Now imagine this was an insane 100% conversion and you got yourself some Soldier's or Knight's gear. Go ahead and run the numbers yourself but I'll just tell you: it still would be less damage than Berserker. Which is actually perfect! We don't want to remove glass canon builds as an option. However now you have an actual choice to make : Trade off ~some~ damage for the ability to use Toughness gear, which was otherwise completely worthless (and still will be to most other classes without a similar trait). We already have the option of trading off some damage for extra defence, on all professions. That's exactly what using those "useless" sets does. It's only non-viable if you're working on the assumption that the absolute number 1 priority overriding everything else must be to kill things as quickly as possible and anything which detracts from that is automatically not worth considering. Adding absurd boosts so you're actually still getting the same damage (or so close the difference is irrelevant) isn't opening up the option for a trade-off, it's removing the trade - it means you get both benefits and no downsides, which is simply power-creep.
  22. Here's a list of the ones I remember, but even for ones I own I'm doing this from memory because I can't log in right now so I may miss some or get them wrong. I've also excluded ones you can see in the preview window, like the fact that exo-suit mounts have glowing panels around them and the darkmist mounts have smoke coming off them. * The bioluminescent skyscale has a kind of sparkle in the air around it (matching the glow on the body). I assume the other bioluminescent mounts have something similar, but I'm not sure as I don't own them. * Branded mounts have sparks that come off their body slightly but the only time I've noticed it trailing behind is when I dive-boosted the griffon, and then it might be part of the dive effect. * Cozy wintersday mounts have snow falling around them. * Electric mounts have sparks around their body, which will trail behind slightly as they move. * Ice mounts have steam or mist coming off their body which trails behind as they move and the shiverpeaks mounts have a smaller version of the same thing. It can be dyed to be more or less noticeable. * Mad Realm mounts have smoke around them, which will trail behind them. * Mirror masked jackal has butterflies coming off it. * The primal mounts all have smoke around them, especially around their feet, which will trail behind slightly as they're running. * The resplendent avian raptor kind of sparkles. I don't have this one so I don't remember exactly, but there's definitely a particle effect. * The super outlaw raptor glows slightly and leaves a pixel trail as it moves. * The sacred pegasus griffon has smoke around it's feet which trails behind slightly and leaves a faint rainbow trail as it runs/flies, like the Bifrost does.
  23. I don't use shortcuts for build and equipment tabs, but generally speaking my approach is to put skills and other things I need while I'm in-combat (like weapon swap and dodge) wherever it's most comfortable (for me that's the number pad) and then everything else goes wherever I think I'm most likely to remember it. It often means moving my hand off the combat keys, but that's ok as long as it's easy to remember what I'm trying to push and easy to get it back in position if I get attacked. For example I have the first 5 mounts on the 8, 9, 0, - and = keys and the rollerbeetle, warclaw and skyscale on p, [ and ] because those are just below. The rest of the number row is actually menu buttons, in the same order they appear at the top of the screen. Q, W, E, A, S, and D are still movement keys (although my main ones are the arrow keys, to use with the number pad) and the row below is jump, about face, dodge (2nd binding), stow weapon and walk on \, z, x, c and v. The only reason for that placement is that I'm able to tell you where all those functions are when I'm not even logged in because I don't need to check, which means I can also remember where they are while I'm playing without needing to check or spend too long thinking about it. I don't tend to use modifiers unless I want to make sure I'm highly unlikely to trigger that action accidentally. For example call target is on Shift+tab because I don't want to do that unless I mean to or I'll confuse a bunch of people in my group.
  24. I haven't seen it in-game yet, so I'm not sure. It's not something I'm expecting to use often, if I use it at all, because I doubt I'd want any of my characters to look like stone, but I'm sure some people will find ways to make it work,
  25. > @"Bvhjdbvkjf.1987" said: > @"mercury ranique.2170" These all sound like super helpful questions... they also sound like a great way to lead a lurker on the forums to hack my account. What's next, you want to know exactly how many alphanumeric characters long my password is? I get that you're trying to be reassuring, but it's probably best you don't do so in this manner going forward, if you ask me. I'm pretty sure he didn't intend you to answer the question on the forum, just to ask them (and answer them) to yourself in private as a way of thinking about how secure you really are.
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