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Ayrilana.1396

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Everything posted by Ayrilana.1396

  1. > @"Xentera.4560" said: > > @"Ayrilana.1396" said: > > > @"Xentera.4560" said: > > > There should be no reason why I get every top stat in my team, and yet my team loses the match 500:499 because the match up was kitten. And then I have to pay for what the matching system did by losing 18 rank points. Any one with half a brain can see this is a kitten system all together. > > > Either fix your matching system, or stop rank point penalties for losing. It doesn't take a rocket scientist to see that. > > > > > > > > > /endrant > > > > Not every top stat is impactful towards a match. Your team losing by one point seems to be a fairly even match. > > > > I brought up that match as an example. You could lose by 1 point or 500 points, you could have no top stats or all top stats – and you still get punished just as bad. > > You lose a match which then causes you to lose rank points. I don’t see what the issue is. Everyone likely feels that they put a lot of effort into a match so should they all be less penalized for a loss too? Top stats are not a great indicator towards performance for a match.
  2. > @"Xentera.4560" said: > There should be no reason why I get every top stat in my team, and yet my team loses the match 500:499 because the match up was kitten. And then I have to pay for what the matching system did by losing 18 rank points. Any one with half a brain can see this is a kitten system all together. > Either fix your matching system, or stop rank point penalties for losing. It doesn't take a rocket scientist to see that. > > > /endrant Not every top stat is impactful towards a match. Your team losing by one point seems to be a fairly even match.
  3. > @"Messenger.7450" said: > > @"Ayrilana.1396" said: > > Defensive stats have been marginal at best and especially for encounter where you can avoid most of the damage anyway. You can still do over 10K DPS with defensive stats which is more than sufficient to complete the CM successfully. The issue is where you have players doing as much as a power DH that is just auto-attacking. That is one of the reasons that groups fail the timer because they do poor DPS. The other reason being failing mechanics which also impacts the first reason as well. > I'm taking that "You can still do over 10K DPS with defensive stats" with a big grain of salt. How much defensive stats are we talking about? Whatever sacrifices you make of offensive stats to get defensive stats (and vice-versa) is pretty palpable in-game. > In a raid comp, sure, you can do that because of all the shared bonuses others give out- but should LS DRM CMs be up to the level of raids? Is that something the game should demand of players? > Since you don't believe that then I'm assuming you don't use ArcDPS and are unaware of what DPS you're doing as well as others. Hitting 10K DPS is very easy and especially with the DRM morale buffs. Doing over 10K DPS is not raid level. Just an FYI, raid players, in a raid comp, will do over 20K and perhaps over 30K with some builds. > > You weren't paying attention to the fight and attacks then. I suggest watching a video. The attacks are predictable and avoidable. The cone attack may cause issues due to the attack pattern and its timer but circling around the boss generally would ensure you're moving outside of the attack before it lands. > I'll keep that in mind as much as I remember the Destroyer of the Great Bridge's charge and tornadoes and your saying they're as bad as a counter-example to Snowden Drifts DRM. > I'm saying they're bad as a counter example as they are more or less the same. The amount of time a player has to react to the fire tornadoes is roughly the same amount of time players have to react to the Snowden boss' attacks except for the cone one which can be avoided by circle strafing the boss if you don't want to dodge the attack. > > I keep reiterating this throughout my post because the boss isn't that bad when it doesn't have boons. If the boss doesn't have boons then you kill it faster and it does less damage. Every single group that I was in that attempted it did it with the boss having boons almost the entire time. I did see your post with you noticing a difference but the issue is still with your DPS. I gathered from your posts that you were playing a ranged berserker which is a problem. > In regard to the boons problem, I return your sentiment in the latter part of your response above: "Please don't conflate my issue with yours.", especially where I looked into boon stripping. > As for my ranged Berserker, I'll stick to him since the issue I have with the fight are the dangers of fighting up close and the damage Ryland and the rest of the fight puts out- which fighting at range really helps mitigate- and that darned Elite Frost Legion Shaman. > A lot of the issue with the boss' damage comes from the boons that it has and it having protection greatly impacts how much damage the players can deal to it. This is a very real issue and you yourself stated that you noticed a difference when the boss didn't have boons. You're trading off DPS for safety. Ranged damage is inferior to melee damage most of the time but most definitely for your build. Especially with a build that can't break 6K on golem nor break 10K on a golem with all boons. Those DPS numbers are based on what you provided in another thread. > > This was another part of the post with me reiterating that a lot of the difficulty is due to the boss having boons including protection. This was me telling you to try it without the boss having any boons and nothing about you saying that its boons could be ignored. > Why are you telling me? Look back on the previous parts of this discussion. You insisted on Ryland's 25 stacks of Might as being the trouble; I was the one who saw the Protection as the bigger problem. And I did the testing to find out that you can break his CC bar to avoid the Might, but he'll still give himself Protection anyway and keep it up. > I'm saying that all of the boons are an issue. The reason that the cone attack instant downs players is because the boss has boons. His auto attacks do a lot of damage because the boss has boons. The boss having protection is also an issue but that doesn't mean the other boons are not. > > It's an obvious statement which had to be made. Players have a tendency to blame everything but themselves for failures. > Doesn't mean that in this case they're wrong. Again, is Snowden Drifts DRM CM failures really the fault of players? Or is it too hard on its own, especially compared to the other DRMs? > Yes, the failures are the fault of players. The DRM is not that much more difficult as the majority of attacks can easily be avoided as players are given plenty of time to react. > > EDIT: Here's an example of very low DPS. I did a public instance of Metrica with two other players. During the first phase of the boss I noticed that it was taking forever so I stepped out of phase 2 and watched its HP. It took them over 5 min to complete the 2nd phase; their DPS was that low. There comes a point that if you're going to attempt a CM then you should be able to do decent DPS (over 10K) and capable of doing the mechanics most of the time. CM completion should not be another participation badge like how the first three and Doric are. > As if getting any of the CMs done **IS** a participation badge. Your bad Metric Province DRM experience doesn't make the actual successes there or in any other DRM invalid. If you can tell when people in a CM have too low DPS, then you know the bar has been set high enough to warrant an achievement. > And as per the reply before the above: if you can make the distinction between a group having enough or too little DPS to deserve succeeding in CM or not, then you should also be able to distinguish when a part of the game demands too much from them. > My example was me highlighting the type of damage that I have seen many players do. It's that same type of damage that I have seen people also do in CMs. Getting CMs done for the first three DRMs, as well as Doric, is a participation badge as the timers are way to generous. It's very difficult to fail those. > > There is as the new ones have attacks which can down players quickly. The Snowden one was a step above the other three as it requires more personal responsibility on the individual player's part. > It's not merely "a step above" so that it should be easily excused. Snowden Drift's fight is far more unforgiving. You can be downed in the other DRMs but it's not automatically a defeat. But Ryland's fight has Ryland, other hostiles, hostile damaging environmental effects all going around. There's that darned portal above the center throwing snowballs interrupting downed players trying to bandage themselves. > And there's definitely no personal responsibility for a frequently occurring attack, fast and hard to dodge enemy ability that damns your CM attempt by sending you outside. > It is a step above. The attacks are not frequently orccuring. The circle AoEs one followed by the expanding circle occurs every 30 seconds. You coming off as if the boss is spamming these attacks is why I kept referring you to watch a video and time the interval between them. > > There's no data on the breakdown on who have done it in pugs. The point of my statement was to dispute you saying that it **can't** be done in pugs. > Yeah, it has to be done by hiring a raid group to carry you. That's _SOOO_ great. > No it doesn't. It can and has been done in pugs. A raid group is not necessary. > > Wrong. Two out of the three times that I did it solo there was only ever one elite. The one time that I had two, there were no other mobs. I remember this because I specifically took the time to check and almost failed the timer because of it. > I've got my Top Responder for Fields of Ruin achieve, plus the experience from doing them for story on my other toons, plus the failed CM attempts. Never did I see two Elites fail to spawn, and it even became an emphasized point in my runs to skip them. And always did I find a Vet Destroyer who always likes to hide in those alley stairs. > Then perhaps its RNG or the second elite wandered off somewhere. All I know is that for two of three runs, there was only one elite in the main corridor that you clear the mobs and it wasn't in that ally to the NW. > > You're conflating good DPS and pure DPS builds. You can do good DPS (10K+) without a pure DPS build. > With a raid group? With specific comps? > I mentioned this above but you should check out ArcDPS and track your DPS and others. You should also take a look at the DPS that raid builds are able to do. There is a very large difference between the DPS that raid builds do and 10K DPS. > > There are several attacks that the boss does and they're all predictable and avoidable. The primary set of attacks that down most players that I was grouped with is entirely predictable and well telegraphed. > As if that's the only thing happening in the fight... > What else is there? You have the attack combo of three sets of the circle AoE's followed by an immediate expanding circle attack this occurs every 30 seconds. You have a standalone expanding circle attack and the cone attack. You then have the auto attacks. That's pretty much the majority of the damage that comes from the boss. > > Just like the point above about this that I had addressed, this was about you making it out as if it cannot be done and not about the percentage of players who have and haven't been successful. > Said by someone who also said "There's no data on the breakdown on who have done it in pugs." > People have stated they have completed it in pugs. If someone completed it pugs then that automatically makes your statement that it cannot be done invalid. > > The fact that they had attempted to fix it so the boss wouldn't get boons. The fact that they added a consumable during LS5 that provides CC and it'd be difficult to understand why they would intentionally make it so using it would remove the bar and still give the boss boons. Especially since using the consumable has no issues one other breakbars in the games so why would this one be singled out to be different? I thought that was fairly evident in my post. > How is your point "evident" when they haven't fixed it so the consumable you mentioned **doesn't suffer from the exact same glitch**? > **Why wasn't EMP vs Ryland's breakbar fixed at the same time as breaking Ryland's breakbar without it?** > And it doesn't matter that for you (or for me, or for anyone else, or for all of us) that EMP _should_ work. What matters is that in practice- in actually playing the game NOW- it _doesn't_. > I believe this will be the third time I have stated this. The EMP works on every other breakbar in the game without issue. It breaks the bar and the impact on the boss is as if you had broken it by any other means. Anet was aware of the boss still getting boons when its breakbar is broken and their fix only impacted breaking it without using EMP. Anet has given no indication that EMP, a consumable from the same season as the DRM, is not intended to be used on the boss. If you feel that Anet singled out this single boss to not be effected by the EMP, to have it break the bar but still give the boss boons, then by all means back up your case. > > The post I responded to was about the breakbar. Actually, it was your post specifically about the EMP. Nowhere in your post was about the rest of the fight. For me, the issue was the break bar. Please don't conflate my issue with yours. An issue that you didn't make until later in the thread. > The EMP bug (along with the original non-EMP breakbar bug) is just one of several problems with the Snowden Drifts DRM CM fight. All of them together indicate that this DRM is a bit half-baked and needs fixing. > Oh so now you're considering the EMP still giving the boss boons a bug when in the previous point you were insisting that it wasn't? Really? Other than perhaps the one elite porting players, there isn't any other issue with the CM/DRM. > > And I've responded to both of your responses. > Yeah, you keep insisting on a point that doesn't need to be made to me. > Based on what I have been responding to, the point had needed to be made.
  4. > @"mercury ranique.2170" said: > There is a difference between "will it work?", "Do I get help when it doesn't work" and "Will Arenanet garantee it will work" > > Will it work?: Most likely it will and I doubt you will have any issues anytime soon. Untill recently the game has been tested on all factors for the mac and it is highly doubtfull things changes abruptly unless Apple brings out updates that screw things up. > > Do I get help when it doesn't work?: Yes! you still can get help. It is not as if support all of a sudden forgets all the knowledge they have and they will still help you with issues. But it is limited now.... > > Will Arenant garantee it will work? No. This is the limitation. They will no longer garantee this and when bringing out new content they will no longer test it. > It won’t work period. See below. > Starting February 18 , we will be discontinuing support for the Mac OS version of Guild Wars 2. **This means the Mac client will no longer work after this date.** We will also be turning off Gem purchases in the Mac version of the game beginning on January 19, the date of our next build in the new year.
  5. > @"BadHealer.3608" said: > You can sell the legendary weapon in 5 seconds. So I do not understand your problem. They’re selling it to make a profit and not just to get rid of it. There’s a large difference from instant sell vs a sell listing.
  6. > @"Firebeard.1746" said: > > @"Obtena.7952" said: > > That's not a problem in this game because even though the game is designed from the ground up with active damage avoidance and mitigation in mind, the threshold for success is so low and the options for gearing is so wide that it's not that critical for players to actively avoid and mitigate damage anyways. > > Except it's not that low, I know that's personal experience, etc. If there's no timer then pretty much anything can go. If a group went entirely in nomads gear, and did poor DPS, they'd still eventually succeed. It would just take awhile. Is it the best way to do it? Definitely not but there's nothing really preventing that type of comp from doing it.
  7. The weapin you're trying to sell plays a role into it but it's difficult to really give you an estimate. When I used to sell them many many years ago, it would be anywhere between a day to a couple weeks. It all depended on there being players willing to buy them and not having someone, or many, come and list theirs cheaper than mine.
  8. > @"Aceofsppades.6873" said: > > @"Ayrilana.1396" said: > > > @"Katary.7096" said: > > > > @"Hannelore.8153" said: > > > > This is the key point I was trying to make earlier. Its not just that two classes in the game can give Alacrity, its that only two specialisations (subclasses) can give it, which means that the overall amount of classes that provide Alacrity is a whopping 7%. > > > I understand why people would forget about core Revenant's ability to buff alacrity, since no one seems to use it, but it does indeed exist. > > > > Their own alacrity but this doesn’t benefit the group. > > No it is group wide alacrity https://wiki.guildwars2.com/wiki/Serene_Rejuvenation > > It is trash though Oh I forgot about that. I thought they were referring to https://wiki.guildwars2.com/wiki/Ancient_Echo since the one you mentioned is used for heal renegade.
  9. It's usually best to go for those achievements/bounties on days where the daily achievement is for a bounty on that map. I believe that I still occasionally see bounty trains advertised so they do happen. As far as group content, I'm pretty sure Anet will continue to do group events and such since this is an MMO after all. What they could do better is make them rewarding enough to keep doing.
  10. > @"ChiYuri.6943" said: > I think that this is completely awful. I literally bought my Intel Macbook Pro last year. Before purchase, I checked to make sure that GW2 would still run on my Mac. For them to stop support and abandon an entire user base is ridiculous. I understand that they don't want to try and code for the new ARM processors, but what about the users who still have the Intel Macs? We're just hosed? I've been playing Guild Wars since around 2005 and was a tester for the 2nd one and have been playing ever since. Long term players left to rot... just because of the system we choose to use. I have to say that I'm completely furious at this decision. Blame Apple, not Anet. There are existing workarounds which will allow you to still use your Mac.
  11. > @"Katary.7096" said: > > @"Hannelore.8153" said: > > This is the key point I was trying to make earlier. Its not just that two classes in the game can give Alacrity, its that only two specialisations (subclasses) can give it, which means that the overall amount of classes that provide Alacrity is a whopping 7%. > I understand why people would forget about core Revenant's ability to buff alacrity, since no one seems to use it, but it does indeed exist. Their own alacrity but this doesn’t benefit the group.
  12. > @"Nordic Natedog.4360" said: > > @"Ayrilana.1396" said: > > > @"Nordic Natedog.4360" said: > > > > @"Ayrilana.1396" said: > > > > Probably a visual bug where it disappears from the UI while in the keep. > > > > > > I am pretty sure that death penalty is supposed to clear once you are ressed or waypoint after a full death. > > > > Nope. It’s never worked that way. > > > > https://wiki.guildwars2.com/wiki/Downed_penalty > > Yes, it has always worked that way. Those stacks are when you haven't fully died yet. Once dead, you are reset on everything. It has never worked like that. If you disagree then please link a source that backs that up. The penalty stacks going away has always been time-based.
  13. > @"Sentence.8432" said: > When i placing the Orbs, the book and the exotic insignia of Berserker, the Sunless weapon will fade away and i can't reforge it. > > Any suggestion? You get a different weapon but you can use the wardrobe to get the skin back. Also, what are your referring to as “orbs”? Also, inscriptions are for weapons and insignias are for armor.
  14. > We feel the time penalty to return and repair accomplishes our goal enough to not need a secondary cost that punishes newer and less experienced players the most. https://www.guildwars2.com/en/news/say-goodbye-to-armor-repair-costs-and-hello-to-free-trait-resets/
  15. > @"Nordic Natedog.4360" said: > > @"Ayrilana.1396" said: > > Probably a visual bug where it disappears from the UI while in the keep. > > I am pretty sure that death penalty is supposed to clear once you are ressed or waypoint after a full death. Nope. It’s never worked that way. https://wiki.guildwars2.com/wiki/Downed_penalty
  16. Probably a visual bug where it disappears from the UI while in the keep.
  17. > @"DKRathalos.9625" said: > > @"Ayrilana.1396" said: > > You don't have to do what is meta. Create your own group if you don't see any to your liking in the LFG. > Not the entire meta but at least HB and Alacren must be present to have convenient run, the other DPS doesn't matter what class as long as they know what they doing but the 2 roles is just... way to good to pass because those 2 bring a lot of utility to deal with some instability too. Define convenient. I see “convenient” easily meaning different things to different people.
  18. > @"Messenger.7450" said: > > > @"Ayrilana.1396" said: > > > @"Messenger.7450" said: > > > Of course there's a difference, in the same way that there's a difference between a guy who gets one-shot and the guy who goes down in two. The other guy has a bit more margin for error. > > > But in the context of Snowden Drifts DRM CM, the practical difference is not much- yet the difference in stats between pure DPS and slightly-less DPS-centric may be great enough to doom a player's or group's attempt at succeeding in the timed challenge. > > > > So someone in full defensive gear has a bit more margin of error. What's your point? At first your seem to downplay the difference and now you're seemingly trying to do the opposite. > > You don't need pure DPS builds to succeed at that CM. They certainly help but they're far from a requirement. > The point is that being in defensive gear will cut down your DPS so you won't make the timed challenge and yet may not be enough to protect you from all the damage in the Ryland fight. > On the same note, even if your investment in defensive stats is only a little, it may be enough of a DPS downgrade to make you lose the challenge. > Defensive stats have been marginal at best and especially for encounter where you can avoid most of the damage anyway. You can still do over 10K DPS with defensive stats which is more than sufficient to complete the CM successfully. The issue is where you have players doing as much as a power DH that is just auto-attacking. That is one of the reasons that groups fail the timer because they do poor DPS. The other reason being failing mechanics which also impacts the first reason as well. > > > The difference being that that the Destroyer of the Great Bridge's fire tornadoes are still far easier to evade and do far less damage than the damage in Ryland's fight. The question remains of why the others- while challenging enough- can be more readily accomplished, while Snowden's remains frustratingly difficult. > > > > Far less damage, yes. Easier to avoid, not really. As I stated before, the attacks are predictable and well telegraphed. > LOL. Agree to disagree, especially where they weren't really a problem in my experience. > You weren't paying attention to the fight and attacks then. I suggest watching a video. The attacks are predictable and avoidable. The cone attack may cause issues due to the attack pattern and its timer but circling around the boss generally would ensure you're moving outside of the attack before it lands. > > The issue with Snowden was the boons which made the boss do significantly more damage. Without boons, the boss isn't that bad. I've stated this several times so I suggest that you try it and see what I mean. The CMs have been gradually stepping up in difficulty which is a good thing. > When did I disagree with you on this? > In fact, I was the one who brought up bringing in Superior Sigil of Absorption and Superior Sigil of Nullification. > I was also the person who discovered that even if you break Ryland's breakbar without the EMP, he still keeps giving himself Protection, thus I recommend that whether players choose to break his CC bar or skip it, they should better bring boon removal anyway. > I keep reiterating this throughout my post because the boss isn't that bad when it doesn't have boons. If the boss doesn't have boons then you kill it faster and it does less damage. Every single group that I was in that attempted it did it with the boss having boons almost the entire time. I did see your post with you noticing a difference but the issue is still with your DPS. I gathered from your posts that you were playing a ranged berserker which is a problem. > > > Nevertheless, it's an additional highly disruptive mechanic that help push Snowden's difficulty and resulting frustration too far. > > > > A boss getting boons if people don't CC isn't new. It's a penalty for not breaking the breakbar. A boss having a breakbar that really has no meaning is a waste. The breakbar for the Field of Ruin one being a good example as I didn't see any penalty for ignoring it. > I don't know why this is your response to me, especially when the "additional highly disruptive mechanic" I was talking about is the ability of the Elite Shaman to kick you out of the fight, and not Ryland's boons. > The response was incorrect. With these many sub-quotes, I usually break them all out and then start from the top. I may have removed by quotes to save space which caused me to not have the full context. > > > This is relevant since we're comparing Snowden Drifts DRM with others, especially where you say Snowden's isn't so bad as to need change by citing how Gendarren's, Fields of Ruin's, and Thunderhead's supposedly are just as bad and frustrating to players. > > > If both Gendarren's and Snowden's have this mechanic but the latter throws in this additional effect where it makes the fight more difficult yet doesn't make sense, then all the more need for the Snowden DRM to be reviewed by ANet. > > Again, the main issue is that the Snowden boss has boons which makes his attacks significantly more damaging. Try the boss fight without it having boons. > As above, this a nonsensical retort since I never said you could ignore Ryland's boons. In fact, as stated, it's his Protection and his Elite shaman I despise. > This was another part of the post with me reiterating that a lot of the difficulty is due to the boss having boons including protection. This was me telling you to try it without the boss having any boons and nothing about you saying that its boons could be ignored. > > Doing actual DPS and not failing mechanics is important as well. > Self-evident statement is self-evident. > It's an obvious statement which had to be made. Players have a tendency to blame everything but themselves for failures. EDIT: Here's an example of very low DPS. I did a public instance of Metrica with two other players. During the first phase of the boss I noticed that it was taking forever so I stepped out of phase 2 and watched its HP. It took them over 5 min to complete the 2nd phase; their DPS was that low. There comes a point that if you're going to attempt a CM then you should be able to do decent DPS (over 10K) and capable of doing the mechanics most of the time. CM completion should not be another participation badge like how the first three and Doric are. > > > The "Not as many" from you I'll take as additional confirmation of Snowden's being an outlier. The "more than you were letting on" indicates to me that the other DRM CMs remain challenging enough to count as an achievement, and thus be fair. > > > > Let's say you have three fractals with each gradually stepping up in difficulty. The third one, being the more difficult, would not be an outlier. The DRMs have been stepping up in difficulty, and the Snowden one is far from being an outlier when considering the bug with the boons. > Disagree. There's not much- if any- step up in difficulty between the new and old ones, with the exception of Snowden Drift's. > There is as the new ones have attacks which can down players quickly. The Snowden one was a step above the other three as it requires more personal responsibility on the individual player's part. > > > And yet not too hard that a PUG can't get it done, and can be done consistently enough to give someone a Top Responder achievement. > > People have said they've done it in pugs. > Yeah, how many? Compared to the others? > There's no data on the breakdown on who have done it in pugs. The point of my statement was to dispute you saying that it **can't** be done in pugs. > > > Two Elite destroyers always spawn in that part of the DRM, but you can skip the both for timer purposes. Clearing all the others will still let you move on to the boss. > > Two don't spawn all the time. When I did it solo, I could skip one elite at most. When I tried to skip both, and all other mobs were defeated, I had to go back and kill one of them wasting time. > Wrong. They always spawn in CM (also in normal), in the exact same places: one to the east of the Hawke Heart, one to the south. > **And you can skip both.** The reason that you were missing one was because one of the Veterans spawns up the stairs in the northwest quadrant of the ring around the Hawk Heart, apart from the rest who usually spawn in the ring itself. He's easy to miss. > Wrong. Two out of the three times that I did it solo there was only ever one elite. The one time that I had two, there were no other mobs. I remember this because I specifically took the time to check and almost failed the timer because of it. > > > This is where we disagree. You blame other people for failed attempts at getting Snowden Drifts CM done. But is it really other people? Or is it that the Snowden Drifts DRM itself with all challenges turned on is too hard? > > > > It's a combination of the bugged boon thing and the players themselves doing poor DPS and failing the mechanics. > You say above that pure DPS builds isn't a requirement for Snowden Drifts, and yet blame people doing poor DPS? > For that matter, you also kept saying "don't die", which is apparent and a difficult thing to do given all the damage Ryland's fight throws out in so many ways. > You're conflating good DPS and pure DPS builds. You can do good DPS (10K+) without a pure DPS build. There are several attacks that the boss does and they're all predictable and avoidable. The primary set of attacks that down most players that I was grouped with is entirely predictable and well telegraphed. > > > We have 6 other DRMs to compare it with. Those others' CMs provide challenges for players to overcome- but they are overcome. > > > > And each of those DRMs have varying degrees of difficulty with Snowden being the more difficult. Snowden has been beaten by solo and grouped players. > Again, by how many? Compared to the others? Is that rate within reasonable bounds given most players of GW2? And whatever design philosophy ANet has for the difficulty of achievements in-game? It has to walk a fine line between "not easy" and "not super hard". Snowden Drifts veers enough into the latter. > Just like the point above about this that I had addressed, this was about you making it out as if it cannot be done and not about the percentage of players who have and haven't been successful. > > > At the same time, we know there are technical problems with Snowden Drifts. There was the bug that cause Ryland to automatically get all his boons and NOT get stunned when his breakbar is broken. That EMPing him still causes this to happen despite the patch makes raises the question if this was meant to discourage the use of EMP in the DRM, but such is not consistent with other DRMs that don't penalize EMP. > > > > The attempted fix implies this was not intended nor does it make sense for a consumable added in IBS to be discouraged. > How does it imply it was not intended? I've pointed out that breaking the CC bar without use of the EMP _does_ work as per the recent patch, stopping Ryland from getting that boatload of boons. > At the same time, using an EMP to do so still gives Ryland all the boons without stunning him. > If one is fixed but the other isn't, at best we have no indication either way (they missed fixing the other bug), at worst it's working as intended given how they're similar issues. > The fact that they had attempted to fix it so the boss wouldn't get boons. The fact that they added a consumable during LS5 that provides CC and it'd be difficult to understand why they would intentionally make it so using it would remove the bar and still give the boss boons. Especially since using the consumable has no issues one other breakbars in the games so why would this one be singled out to be different? I thought that was fairly evident in my post. > > > One of the adds in Ryland's fight can banish players to outside long enough for him to reset and get all his health back, and he's spawned twice during the fight. > > > > "During the fight" meaning inbetween the boss phases with the portals. Adds don't spawn when you're fighting the boss. It's potentially another bug. > It doesn't matter if it's inbetween the Ryland phases. The same challenge timer is still running. Getting kicked out and having to run back in to fight a fully reset Elite takes up more of a player's time, worse if said Shaman does it again. > I believe I read that as you saying the add teleported you causing Ryland's HP to reset. You can disregard this. > > > It is more difficult to avoid the scattered high damage attacks in Ryland's fight than with any other DRM's boss, and yet the consequences of failing to do so are worse. > > > > Not really. There's always a safe spot inside the boss or right next to it. > A very small and precise spot, unlike the safe zones in other fights. > It's not a small and precise spot. Watch a video and take a look. It's the same size that one of the circle AoEs would have taken plus the smaller safe spots between the circles. > > > You yourself said you're waiting another two weeks for a fix. > > > > The fix being with the breakbar and not the CM itself. > This isn't just about the breakbar but the entire Ryland fight itself. > The post I responded to was about the breakbar. Actually, it was your post specifically about the EMP. Nowhere in your post was about the rest of the fight. For me, the issue was the break bar. Please don't conflate my issue with yours. An issue that you didn't make until later in the thread. > > > Agree to disagree, my position is that the Snowden Drifts DRM needs to be re-examined and tweaked to match the other DRMs. The other DRM CMs provide an adequate enough challenge IMHO to be worth their achievements, but Snowden Drifts DRM goes too far in difficulty. > > > > It's a gradual step up from the others. It doesn't need to be tweaked simply because it's the more difficult out of all of them. As I said before, try doing the boss without it having boons. > I already answered this boon thing above. And I've responded to both of your responses.
  19. Difficult to point out specifics without knowing what the two builds were.
  20. > @"Firebeard.1746" said: > > @"Ayrilana.1396" said: > > > @"Firebeard.1746" said: > > > > @"Ayrilana.1396" said: > > > > You don't have to do what is meta. Create your own group if you don't see any to your liking in the LFG. > > > > > > > > DPS has been the go to for just about everywhere in PvE over the past 8+ years. > > > > > > > > Meta is usually always fairly narrow to a degree and has been for 8+ years. > > > > > > Usually the people in PuGs don't care, but i think it's toxic some people feel they have to lecture people on how to play, especially with fractals which has a massive overhead to climbing (ar collection + ascended gear). If i was more fragile i might quit the game mode altogether. Honestly i have run some parties with almost all supports in lower tiers because of how sparse the player base is. You have to use what's available. > > > > It depends on more than just simply telling someone how to play in order for something to be toxic. If the people in pugs usually don't care then why is this an issue for you? It seems your issue has more to do with how a handful of players treat you than the meta itself. > > Yeah, it's more the latter, but i feel like if things were balanced better they'd have less to troll about. Imo it's really condescending and discouraging in the context if everything it takes to climb fractals (and the span of time it took). The problem is that you can't balance the meta as a new meta would just end up being created. The only really issue is whether fractals can be completed with all classes a(and many builds) which can be done. There will always be those who try to tell people what to do and can be toxic at times about it. If tolerating those type of players is difficult then the best thing would be to simply leave the group and find another group whether it be joining another or creating one of your own. Changing the meta isn't going to do anything about those types of players.
  21. > @"Firebeard.1746" said: > > @"Ayrilana.1396" said: > > You don't have to do what is meta. Create your own group if you don't see any to your liking in the LFG. > > > > DPS has been the go to for just about everywhere in PvE over the past 8+ years. > > > > Meta is usually always fairly narrow to a degree and has been for 8+ years. > > Usually the people in PuGs don't care, but i think it's toxic some people feel they have to lecture people on how to play, especially with fractals which has a massive overhead to climbing (ar collection + ascended gear). If i was more fragile i might quit the game mode altogether. Honestly i have run some parties with almost all supports in lower tiers because of how sparse the player base is. You have to use what's available. It depends on more than just simply telling someone how to play in order for something to be toxic. If the people in pugs usually don't care then why is this an issue for you? It seems your issue has more to do with how a handful of players treat you than the meta itself.
  22. > @"weaponwh.9810" said: > after 1st time cm rewards, whats subsequent reward for cm on weekly basis? couldn't really find info on this. The weekly achievement assuming you complete five of them during the week. It's really not worth doing unless your group can consistently beat them and you do them during your weekly clears.
  23. You don't have to do what is meta. Create your own group if you don't see any to your liking in the LFG. DPS has been the go to for just about everywhere in PvE over the past 8+ years. Meta is usually always fairly narrow to a degree and has been for 8+ years.
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