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Ayrilana.1396

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Everything posted by Ayrilana.1396

  1. > @"Camniel.7238" said: > > @"Ayrilana.1396" said: > > > @"Camniel.7238" said: > > > > @"Ayrilana.1396" said: > > > > You’re missing quite a bit as as whether a new race would work with the existing story wasn’t the only concern. You’re forgetting about voice lines for the new races as well as having to rework all existing armor skins to fit the new race. Not to mention increase lead times for future skins. > > > > > > > > All of this for something that adds little value except to RPers. A more simpler solution is just to add a few combat tonics for the race. > > > > > > I didn't actually forget those but saw those as more technical work aspects that would likely be successful (if not tedious work) for any race that was introduced. For me, not disrupting story was the biggest obstacle to introducing a new race as the rest can all be technically done without disrupting anything currently in the game. > > > > When considering adding new things, companies need to consider the costs. Those are more of an issue than how to jerryrig the personal story to work with a new race. > > That's more beyond the scope of the idea of this post. I'm running with the idea that many players have been asking for a new playable race so how can it actually work out without disrupting the game. I don't believe we get a new playable race in the end because of the work load involved BUT options for how it COULD happen are the point of this post. It’s not outside the scope. You cannot focus solely on one issue about adding a new race, while ignoring the others, and then claim you have a solution for adding a new race.
  2. > @"Camniel.7238" said: > > @"Ayrilana.1396" said: > > You’re missing quite a bit as as whether a new race would work with the existing story wasn’t the only concern. You’re forgetting about voice lines for the new races as well as having to rework all existing armor skins to fit the new race. Not to mention increase lead times for future skins. > > > > All of this for something that adds little value except to RPers. A more simpler solution is just to add a few combat tonics for the race. > > I didn't actually forget those but saw those as more technical work aspects that would likely be successful (if not tedious work) for any race that was introduced. For me, not disrupting story was the biggest obstacle to introducing a new race as the rest can all be technically done without disrupting anything currently in the game. When considering adding new things, companies need to consider the costs. Those are more of an issue than how to jerryrig the personal story to work with a new race.
  3. You’re missing quite a bit as as whether a new race would work with the existing story wasn’t the only concern. You’re forgetting about voice lines for the new races as well as having to rework all existing armor skins to fit the new race. Not to mention increase lead times for future skins. All of this for something that adds little value except to RPers. A more simpler solution is just to add a few combat tonics for the race.
  4. > @"Macnor.4832" said: > > The engine and combat system isn't compatible with that style of game either. > Are you stating that Anet has no plans to improve their game engine? If so Anet is a doomed enterprise unable to complete with future game releases by other companies. You’re not understanding what they’re saying.
  5. > @"Kodama.6453" said: > Too many people have the trait slotted in that gives them permanent resistance against the advice condition. There is literally a thread about flamethrower scrappers being OP and they keep claiming that this build is a problem, while it isn't by any statistical metric and if you try to explain to them how to beat them you just hear "people defending the 1111111 playstyle". Seems like the majority of complaints are about low effort builds which are gimmicky and/or only effective against inexperienced players.
  6. This one? https://forum-en.gw2archive.eu/forum/game/gw2/What-s-Missing-from-Material-Storage/page/1
  7. > @"Filip.7463" said: > Like, can u write > “Im renegade, how to deal with burn / dh?” > > Instead of > Nerf burn, nerd dh, nerf trapper rune, nerf voj, nerf spirit swords... > > I mean if people would have asked how to deal with something, there would be much less nerfs Just wait until the balance patch comes, things get nerfed, and everyone upset that things got nerfed, claim such and such class is dead, and that Anet doesn't play the game or listen to players. It gets even worse when they preview the balance patch notes as you get the complaints with the preview and then again when the changes eventually go live.
  8. > @"Bazsi.2734" said: > > @"Xentera.4560" said: > > > @"Bazsi.2734" said: > > > > @"Xentera.4560" said: > > > > There should be no reason why I get every top stat in my team, and yet my team loses the match 500:499 because the match up was kitten. And then I have to pay for what the matching system did by losing 18 rank points. Any one with half a brain can see this is a kitten system all together. > > > > Either fix your matching system, or stop rank point penalties for losing. It doesn't take a rocket scientist to see that. > > > > > > > > > > > > /endrant > > > > > > So you don't want to get punished because you're the best player in that matchup? What? > > > > Shocking concept isn't it? > > The shocking part is that you'd suggest something like this with a straight face. This feels like a rich person lobbying for tax exemption... > "My gardener payed 20K in taxes this year, why do I have to pay 10 times as much? We should both be paying 20K, aren't we equals as humans?" > > My point is if you're the best player in the swamp of baddies, you are meant to hard carry your matches. There are not enough opponents on your level, so you're put in matches several tiers below you. And to average things out, the best and the worst likely gets in the same team. This is what it's like to be a high rated player in a dying PvP scene. > > I'm not saying it's good that things turned out this way, but there is 0% chance for any of this to change so there is no point of making entitled demands at this company. They are working on EoD and they don't seem to have time to care about things like PvP. You have five players on the a team. There will always be someone who is the best whether they're all terrible or not. Besides what one thinks makes them the best may in fact be false as they could have not contributed as much towards winning the match as others.
  9. Well perhaps they could add an optional toggle for those that want the average closer to their own so they can sit in longer queue times to get the groups that they want while everyone else can continue getting more frequent groups.
  10. > @"AgentMoore.9453" said: > If they're not going to add different difficulty modes (with scaling rewards) to raids, then I'm 100% in support of adding LI and LD as rewards in other areas of the game. Maybe it'd take longer to get them, maybe you'd have to collect legendary shards or something to craft each LI/LD, but at least you could work at it while playing content that's more within your reach. > > Either expand the audience of the content that provides the reward, or expand the content that provides the reward; that's my view. There are raid encounters that newer players can do. Players can continue to do those in order slowly acquire LI. They could possibly use them as a stepping stone to do the other raid encounters. Raids themselves are not out of reach for players. The reason raids appear to be out of reach is due to players’ choices/preferences.
  11. If you want a fully functional mount then you have to have acquire it like everyone else did.
  12. If you raid, you can easily purchase them. I buy them all the time to get rid of ascended drops.
  13. > @"Astralporing.1957" said: > > @"Ayrilana.1396" said: > > > @"BadHealer.3608" said: > > > You can sell the legendary weapon in 5 seconds. So I do not understand your problem. > > > > They’re selling it to make a profit and not just to get rid of it. There’s a large difference from instant sell vs a sell listing. > Yes, but that's a core issue behind why this question is hard to answer. Because the answer is "it depends on specific legendary and on the price". > Which I brought up in an earlier post. I was disputing their suggestion as instant selling is pretty much a waste and could possibly lead to a loss.
  14. > @"Xentera.4560" said: > And losing a match does not make u lose rank points in any of the other big 5 MMO’s or in GW2’s predecessor, GW1. I fail to see how 2 MOBA’s deducting points from you for losing is even relevant to this discussion. Did those games have a ranking system for matchmaking? As I stated before, being an MMO or MOBA doesn’t matter when you’re comparing solely the ranking systems used for matchmaking. It’s no different than comparing the ranking system used for matchmaking for Stronghold vs Conquest vs Team Deathmatch in GW2 if they were all done separately.
  15. > @"Katary.7096" said: > > @"Ayrilana.1396" said: > > Oh I forgot about that. I thought they were referring to https://wiki.guildwars2.com/wiki/Ancient_Echo since the one you mentioned is used for heal renegade. > Do people actually run heal renegade? I have not seen one of those in over a year. Heal firebrands seem to be everywhere though. Some do in fractals and definitely more often that a revenant without an elite spec.
  16. > @"Xentera.4560" said: > > @"Ayrilana.1396" said: > > > @"Xentera.4560" said: > > > Please Compare apples to apples, GW2 is not a MOBA. > > > > > > As the game stands, top stats should mean something, they are even part of the dailies. Either rework them or remove them completely. > > > > Doesn’t matter when you’re comparing the ratings systems. > > > Actually it does matter a lot. Why do you think none of the big 5 MMO’s have anything like this? Kitten, even GW1 ( which had a way better rank system btw) doesn’t have anything like this. > So just remove the rating system altogether and anyone can be grouped with anyone? It doesn’t matter when you’re comparing how one game’s rating system works versus another’s. Those two games and this one have a ranking system which is used for matchmaking. Losing a game negatively impacts your ranking in all three.
  17. > @"Xentera.4560" said: > Please Compare apples to apples, GW2 is not a MOBA. > > As the game stands, top stats should mean something, they are even part of the dailies. Either rework them or remove them completely. Doesn’t matter when you’re comparing the ratings systems.
  18. > @"Cyninja.2954" said: > > @"Dawdler.8521" said: > > > @"Cyninja.2954" said: > > > FYI: the benchmark for semi useful performance of builds with all boons bottoms out at 25k absolute minimum, 30k dps average and 35k+ dps for good builds. Should you require ideas or inspirations for builds, do feel free to check at least metabattle and read through some of the descriptions of the high ranked builds there. > > Yeah that really depends on the purpose. > > > > A condi build which can do like 5k dps on a golem is absolute super OP cancer in WvW according to the forums. > > > > Which build would that be? Condi immobilize druid? > > If I assumed a berserker/assassin/sinister, 3 signet, rifle warrior was in any way a WvW build, I would have made the connection to WvW. Not seeing a WvW build here though. I think they were being sarcastic or that’s how I took it.
  19. > @"Xentera.4560" said: > > @"Ayrilana.1396" said: > > > @"Xentera.4560" said: > > > > @"Ayrilana.1396" said: > > > > > @"Xentera.4560" said: > > > > > > @"Ayrilana.1396" said: > > > > > > > @"Xentera.4560" said: > > > > > > > There should be no reason why I get every top stat in my team, and yet my team loses the match 500:499 because the match up was kitten. And then I have to pay for what the matching system did by losing 18 rank points. Any one with half a brain can see this is a kitten system all together. > > > > > > > Either fix your matching system, or stop rank point penalties for losing. It doesn't take a rocket scientist to see that. > > > > > > > > > > > > > > > > > > > > > /endrant > > > > > > > > > > > > Not every top stat is impactful towards a match. Your team losing by one point seems to be a fairly even match. > > > > > > > > > > > > > > > > > > > > I brought up that match as an example. You could lose by 1 point or 500 points, you could have no top stats or all top stats – and you still get punished just as bad. > > > > > > > > > > > > > > > > > > You lose a match which then causes you to lose rank points. I don’t see what the issue is. Everyone likely feels that they put a lot of effort into a match so should they all be less penalized for a loss too? Top stats are not a great indicator towards performance for a match. > > > > > > You are missing a small fact. You lose a match because your TEAM was not as good as the other team. You could be the best player in the game, and play your best game ever, and still lose because of your team. You have no say In who’s on your team, and yet you get punished for that. > > > A very kitten system. > > > > > > > > > > Well it’s a team mode so it’s fairly obvious your team loses because the other team was better. That’s how practically every other team vs team modes work in other games as well. Not sure what this has to do with anything. > > > > How do you know that you were the best player on the team and by what degree? > > > > That simply factually incorrect. Most team matches in other games just don’t give you any points for losing. As opposed to taking points away from you like in GW2. > > As for your second question: top stats should mean something, otherwise just remove them from the game. > Those that have a rating system do. Look at Valorant and League of Legends. You’d hope that too stats would mean something but unfortunately they don’t. Most of them would work if the game mode was pure team death match though.
  20. > @"Xentera.4560" said: > > @"Ayrilana.1396" said: > > > @"Xentera.4560" said: > > > > @"Ayrilana.1396" said: > > > > > @"Xentera.4560" said: > > > > > There should be no reason why I get every top stat in my team, and yet my team loses the match 500:499 because the match up was kitten. And then I have to pay for what the matching system did by losing 18 rank points. Any one with half a brain can see this is a kitten system all together. > > > > > Either fix your matching system, or stop rank point penalties for losing. It doesn't take a rocket scientist to see that. > > > > > > > > > > > > > > > /endrant > > > > > > > > Not every top stat is impactful towards a match. Your team losing by one point seems to be a fairly even match. > > > > > > > > > > > > I brought up that match as an example. You could lose by 1 point or 500 points, you could have no top stats or all top stats – and you still get punished just as bad. > > > > > > > > > > You lose a match which then causes you to lose rank points. I don’t see what the issue is. Everyone likely feels that they put a lot of effort into a match so should they all be less penalized for a loss too? Top stats are not a great indicator towards performance for a match. > > You are missing a small fact. You lose a match because your TEAM was not as good as the other team. You could be the best player in the game, and play your best game ever, and still lose because of your team. You have no say In who’s on your team, and yet you get punished for that. > A very kitten system. > > Well it’s a team mode so it’s fairly obvious your team loses because the other team was better. That’s how practically every other team vs team modes work in other games as well. Not sure what this has to do with anything. How do you know that you were the best player on the team and by what degree?
  21. > @"dontlook.1823" said: > > @"Ayrilana.1396" said: > > > @"dontlook.1823" said: > > > > > > > > > point and case. > > > > Difference being that they have their entire staff working towards the next expansion when that wasn’t the case for PoF. > > > > This isn’t me saying that there shouldn’t be more balance patches. I’m just pointing out that things are much different now from the period before PoF. > > if you went through the comments, what you said is talked about. Except your OP is questioning why there isn’t any so this post of yours linking the Reddit thread comes off of you using it to defend your OP.
  22. > @"dontlook.1823" said: > > > point and case. Difference being that they have their entire staff working towards the next expansion when that wasn’t the case for PoF. This isn’t me saying that there shouldn’t be more balance patches. I’m just pointing out that things are much different now from the period before PoF.
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