Saiyan.1704 Posted April 13, 2020 Share Posted April 13, 2020 First death respawning 5 seconds Second death, 8 seconds Third death, 10s Deaths needs to feel more important! :3 Link to comment Share on other sites More sharing options...
RedAvenged.5217 Posted April 13, 2020 Share Posted April 13, 2020 Ok for the first 3 deaths you spawn way faster and once you get into the range that most consider completely throwing do you have a real timer Link to comment Share on other sites More sharing options...
Revolution.5409 Posted April 13, 2020 Share Posted April 13, 2020 This would compromise fights on the far point. Link to comment Share on other sites More sharing options...
choovanski.5462 Posted April 13, 2020 Share Posted April 13, 2020 salt level would be thru the roof I could handle the change if it came with 5 man queue, but would no longer be interested in solo ranked. the clown fiesta is bad enough with solo queue, and all the far point heroes- but imagine that w increasing respawns on deaths. big snowballs, tons of salt. no one wants to play w feeders toxic Link to comment Share on other sites More sharing options...
phokus.8934 Posted April 13, 2020 Share Posted April 13, 2020 Deaths are important due to the +5 to points. Link to comment Share on other sites More sharing options...
Avatar.3568 Posted April 13, 2020 Share Posted April 13, 2020 i would suggest a teamspawn, 1 counter from 10 starts when the first person died, every dude that dies in this time gets the spawn counter too, than can up to 5 mates spawn simulatainasly, but that would making regrouping way easier Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted April 13, 2020 Share Posted April 13, 2020 This would make the already broken revive traits and downstates some classes have even more broken land impactful within matches, surprised the new team haven't already added this lol Link to comment Share on other sites More sharing options...
Aktium.9506 Posted April 13, 2020 Share Posted April 13, 2020 Terrible idea. If anything I want a suicide button that I can press to commit sudoku if enemies leave me to bleed offpoint. Link to comment Share on other sites More sharing options...
Eugchriss.2046 Posted April 13, 2020 Share Posted April 13, 2020 > @"Aktium.9506" said: > Terrible idea. > > If anything I want a suicide button that I can press to commit sudoku if enemies leave me to bleed offpoint. Then what s the trade off for using that button? Link to comment Share on other sites More sharing options...
Ghostof Luzifer.6159 Posted April 13, 2020 Share Posted April 13, 2020 > @"Saiyan.1704" said: > First death respawning 5 seconds > Second death, 8 seconds > Third death, 10s > > Deaths needs to feel more important! :3 I was wondering how it is possible to give instant feedback to people who just run into fights and die over and over again.. Accumulated death times maybe only starts if you have a negative death/kill ratio? One would have to make sure it doesnt lead to some classes getting trained down etc. but overall worth a thought Link to comment Share on other sites More sharing options...
Aktium.9506 Posted April 13, 2020 Share Posted April 13, 2020 > @"Eugchriss.2046" said: > > @"Aktium.9506" said: > > Terrible idea. > > > > If anything I want a suicide button that I can press to commit sudoku if enemies leave me to bleed offpoint. > Then what s the trade off for using that button? > Maybe a teammate could have snuck in and stealth ressed you when you self-stomped. Bleeding players offpoint has always been lame. Link to comment Share on other sites More sharing options...
Khalisto.5780 Posted April 13, 2020 Share Posted April 13, 2020 no thank you not our problem you can't capitalize on deaths properly Link to comment Share on other sites More sharing options...
Eugchriss.2046 Posted April 13, 2020 Share Posted April 13, 2020 > @"Aktium.9506" said: > > @"Eugchriss.2046" said: > > > @"Aktium.9506" said: > > > Terrible idea. > > > > > > If anything I want a suicide button that I can press to commit sudoku if enemies leave me to bleed offpoint. > > Then what s the trade off for using that button? > > > > Maybe a teammate could have snuck in and stealth ressed you when you self-stomped. Bleeding players offpoint has always been lame. Well, that's not a trade off. If you don t use it and a mate res you, you re winning. If no one rez you then you die faster and can come back faster -> you loose less. So no matter what you choose it benefits you. A kind of trade off would be you respawn with half your health bar for the next 45sec. Or you will have perma slow for the next 45-60 secs. Link to comment Share on other sites More sharing options...
Saiyan.1704 Posted April 13, 2020 Author Share Posted April 13, 2020 > @"Eugchriss.2046" said: > > @"Aktium.9506" said: > > > @"Eugchriss.2046" said: > > > > @"Aktium.9506" said: > > > > Terrible idea. > > > > > > > > If anything I want a suicide button that I can press to commit sudoku if enemies leave me to bleed offpoint. > > > Then what s the trade off for using that button? > > > > > > > Maybe a teammate could have snuck in and stealth ressed you when you self-stomped. Bleeding players offpoint has always been lame. > Well, that's not a trade off. If you don t use it and a mate res you, you re winning. If no one rez you then you die faster and can come back faster -> you loose less. So no matter what you choose it benefits you. > A kind of trade off would be you respawn with half your health bar for the next 45sec. Or you will have perma slow for the next 45-60 secs. > A slow buff would be annoying to be honest. Self-suicide button would just be abused and there's no real tradeoff there. What if we had a death counter to monitor for our team on the scoreboard? As of now there's no way to see how many times a person has died, nor is there a stat to see how long a person's been alive on the field. Link to comment Share on other sites More sharing options...
James.1065 Posted April 13, 2020 Share Posted April 13, 2020 > @"Eugchriss.2046" said: > > @"Aktium.9506" said: > > Terrible idea. > > > > If anything I want a suicide button that I can press to commit sudoku if enemies leave me to bleed offpoint. > Then what s the trade off for using that button? > Where is the sportsmanship in bleeding out enemies? This just allows players to add extra toxicity and salt to the game Link to comment Share on other sites More sharing options...
James.1065 Posted April 13, 2020 Share Posted April 13, 2020 > @"Saiyan.1704" said: > > @"Eugchriss.2046" said: > > > @"Aktium.9506" said: > > > > @"Eugchriss.2046" said: > > > > > @"Aktium.9506" said: > > > > > Terrible idea. > > > > > > > > > > If anything I want a suicide button that I can press to commit sudoku if enemies leave me to bleed offpoint. > > > > Then what s the trade off for using that button? > > > > > > > > > > Maybe a teammate could have snuck in and stealth ressed you when you self-stomped. Bleeding players offpoint has always been lame. > > Well, that's not a trade off. If you don t use it and a mate res you, you re winning. If no one rez you then you die faster and can come back faster -> you loose less. So no matter what you choose it benefits you. > > A kind of trade off would be you respawn with half your health bar for the next 45sec. Or you will have perma slow for the next 45-60 secs. > > > > A slow buff would be annoying to be honest. > Self-suicide button would just be abused and there's no real tradeoff there. > > What if we had a death counter to monitor for our team on the scoreboard? As of now there's no way to see how many times a person has died, nor is there a stat to see how long a person's been alive on the field. I like this idea alot! It could even be added as a top stat (recognising the least number of deaths) Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted April 13, 2020 Share Posted April 13, 2020 > @"Saiyan.1704" said: > First death respawning 5 seconds > Second death, 8 seconds > Third death, 10s > > Deaths needs to feel more important! :3 In conquest dying is really important already. It may not feel like that in silver/low gold matches, but in actually competeive ranked matches, making one small mistake can lead to your death followed by a snowball effect on the whole map, resulting in a +100 on the scoreboard for the enemy in the following 1-2 minutes. People tend to give up capture points rather easily if they avoid risking death that way. Also if you want to improve the impact of dying on the outcome, don't reduce the respawn timer to 5 seconds. That totally goes against your stated goal. Link to comment Share on other sites More sharing options...
Saiyan.1704 Posted April 14, 2020 Author Share Posted April 14, 2020 > @"Bazsi.2734" said: > > @"Saiyan.1704" said: > > First death respawning 5 seconds > > Second death, 8 seconds > > Third death, 10s > > > > Deaths needs to feel more important! :3 > > > Also if you want to improve the impact of dying on the outcome, don't reduce the respawn timer to 5 seconds. That totally goes against your stated goal. So what would you suggest? Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted April 14, 2020 Share Posted April 14, 2020 > @"Saiyan.1704" said: > > @"Bazsi.2734" said: > > > @"Saiyan.1704" said: > > > First death respawning 5 seconds > > > Second death, 8 seconds > > > Third death, 10s > > > > > > Deaths needs to feel more important! :3 > > > > > > Also if you want to improve the impact of dying on the outcome, don't reduce the respawn timer to 5 seconds. That totally goes against your stated goal. > > So what would you suggest? To leave everything as it is. With good enough players 1 death can already decide the outcome of the whole game. Link to comment Share on other sites More sharing options...
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