mortrialus.3062 Posted June 21, 2020 Share Posted June 21, 2020 > @"Leonidrex.5649" said: > > @"Arheundel.6451" said: > > What a bunch..... > > > > January : "Nerf A and buff B" > > February :" Nerf B and buff A" > > March: ""Nerf A and buff B" > > .............. > > > > I don't envy those people paid to read through this pile of Horse Manure > > thats how balance works, in league champs can get buffed/nerfed every 2 weeks untill they land in a good spot. > thats what you do, you cant perfectly balance with first try and sometimes you just have to juggle buff/nerfs untill you reach the sweet spot. > but here we have to wait kitten year for anything to happen. No balance can only exist if Elementalist is the best class in everything it does because it's inherently the most balanced. Link to comment Share on other sites More sharing options...
Virdo.1540 Posted June 21, 2020 Share Posted June 21, 2020 > @"Jekkt.6045" said: > revenant: can you finally buff ventari? the healing is low and the range around the tablet is too small. > > bump Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted June 21, 2020 Share Posted June 21, 2020 > @"Shiyo.3578" said: > Druid should absolutely never be buffed. Druid should be reworked so that it's support capacity to heal others is exceptional but the druid itself is squishy and very susceptible to being focused. Kind of like a classic scourge except with damage. But right now with everything GW2 has this original sin with the class and skill design where it's basically impossible to make a class that heals others like a traditional support that doesn't also create a nearly unkillable bunker that doesn't even bother playing support and just squats on the side node. See also; Core Ele, Scrapper, Ventari Rev, Chronomancer. Support Firebrand prior to Symbolbrand might be the first spec that actually lived up to being almost exclusively support and reasonably focusable. Link to comment Share on other sites More sharing options...
dronte.3416 Posted June 21, 2020 Share Posted June 21, 2020 > @"Black Storm.6974" said: > > @"dronte.3416" said: > > Reaper is also high on my list. > > > > And if I can pick a skill instead of a class, I would go with Lich Form. It's just broken. > > Reaper is quite bad right now, you can realise it as soon as you fight against any competent team instead of “PvP beginners”. > > Surviving with it is very difficult, it has low damage and/or low survivability compared to the things already mentioned here. > When focused in team fight, if you don’t have competent support and a good team with you, you can be taken from 100% HP and 100% LF to death in about 4 seconds, while under the effect of CCs. > > Its damage is not reliable. It is good while in Reaper Shroud, but if the enemy avoid it (and it is very simple with the powerful defences or mobility that other professions have access to) you find yourself with low damage weapons and bad defence for at least 10 seconds (usually more than enough to take down a Reaper). > > Reaper is also a lot inferior to several things mentioned in this thread if fighting 1vs1. I mean yeah thats why EU plat t1-t2 are flooded with reapers. Also most MOTA teams were running a reaper just blowing up teamfights. Surviving is not difficult with it, if you are good at kiting. The blood version is rather tanky as well. Obviously there are a lot tankier builds out there , but its a tradeoff. It's really not that easy to avoid it's damage. in 1v1 maybe, but that's not something that you would do. Also calling axe low damage lol. And lichform can single handedly make or break fights. > @"Black Storm.6974" said: > I wonder how someone could not notice “something so obvious” (what I mentioned in my post). Probably many people in Silver and Bronze division tend to see most things as OP when played by “decent players”, it is also natural, everyone needs time to learn and there is a lot to learn to become good in PvP. > PvP is full of things that can easily beat a Reaper, most professions can. Maybe several professions can beat it in 1v1, yes, but who cares? Reaper is not a duelist lol. Can't really judge on that. It's one of the best teamfighters out there in competent hands. I don't know about lower tiers and how good it is there, but it's extremely powerful at the top especially when you get good support. Link to comment Share on other sites More sharing options...
Rarnark.5623 Posted June 21, 2020 Share Posted June 21, 2020 Condition rev sustain is way too high when built properly, and grenades damage is way too high on engineer. The game would be massively improved by adjusting these two things. Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted June 21, 2020 Share Posted June 21, 2020 Revert all nerfs since pof until every class is on rev and holo level, simple! Link to comment Share on other sites More sharing options...
Poledra Val.1490 Posted June 21, 2020 Share Posted June 21, 2020 The clear contenders for the nerfbat are Revenat as a whole the entire profession is exceedingly strong atm with lots of elements of it being broken. Not far behind that is Holo nades but that is a really simple fix honestly if Anet get there act together, they can fix these issues. War defintely needs a buff its extremelly weak at this moment in time. Link to comment Share on other sites More sharing options...
hotte in space.2158 Posted June 21, 2020 Share Posted June 21, 2020 > @"Poledra Val.1490" said: >if Anet get there act together, they can fix these issues They could fix it in one day if they wanted to >War defintely needs a buff its extremelly weak at this moment in time. Warrior has the damage and it has its CCs. The tools to kill opponents are there ! The real problem of warrior atm is, that it cant stand condi damage over time. If warrior gets a little help in this point it will be back again. Link to comment Share on other sites More sharing options...
lysico.1297 Posted June 21, 2020 Share Posted June 21, 2020 Dead eyes need love. Link to comment Share on other sites More sharing options...
Shiyo.3578 Posted June 21, 2020 Share Posted June 21, 2020 > @"lysico.1297" said: > Dead eyes need love. Another spec that should never be good in conquest. Link to comment Share on other sites More sharing options...
CutesySylveon.8290 Posted June 22, 2020 Share Posted June 22, 2020 > @"Shiyo.3578" said: > > @"lysico.1297" said: > > Dead eyes need love. > > Another spec that should never be good in conquest. Pretty much every response you have is just saying things you don't like shouldn't be good. 'Buff my class and nerf everyone else!' Link to comment Share on other sites More sharing options...
Shiyo.3578 Posted June 22, 2020 Share Posted June 22, 2020 No, some builds are fundamentally impossible to balance and should be bad. Link to comment Share on other sites More sharing options...
Lilyanna.9361 Posted June 22, 2020 Share Posted June 22, 2020 > @"Shiyo.3578" said: > No, some builds are fundamentally impossible to balance and should be bad. You didn't even give a good reason as to why Druid shouldn't be fixed. That class has been garbage tier ever since it's healing coefficients end up getting a bat. Druid is WAYYY easier to balance than Deadeye because with the damage nerf in pets they are actually controllable now. If anything they should tick back up the healing, watch it, and if it is too strong tweak as such. You can't sit there and say that Druid can't be balanced when it is not even the same iteration as its predecessor Link to comment Share on other sites More sharing options...
Poledra Val.1490 Posted June 22, 2020 Share Posted June 22, 2020 > @"Lilyanna.9361" said: > > @"Shiyo.3578" said: > > No, some builds are fundamentally impossible to balance and should be bad. > > You didn't even give a good reason as to why Druid shouldn't be fixed. That class has been garbage tier ever since it's healing coefficients end up getting a bat. Druid is WAYYY easier to balance than Deadeye because with the damage nerf in pets they are actually controllable now. If anything they should tick back up the healing, watch it, and if it is too strong tweak as such. > > You can't sit there and say that Druid can't be balanced when it is not even the same iteration as its predecessor The problem with Druid is that it has the same problem with Ele in pvp. If they are buffed even slightly they are incredibly broken and if nerfed they almost next to useless its difficult but as it is there are more important things to balance at the moment. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted June 22, 2020 Share Posted June 22, 2020 > @"Lilyanna.9361" said: > You didn't even give a good reason as to why Druid shouldn't be fixed. That class has been garbage tier ever since it's healing coefficients end up getting a bat. Druid is WAYYY easier to balance than Deadeye because with the damage nerf in pets they are actually controllable now. If anything they should tick back up the healing, watch it, and if it is too strong tweak as such. > > You can't sit there and say that Druid can't be balanced when it is not even the same iteration as its predecessor The issue with druid is the avatar. It's just to focused on healing. The purpose of the e-spec was most likely to provide support to it's teammate, however ANet didn't take into account that this support can be used selfishly on self, giving a lot of sustain to the profession when dueling. To create something "balanced" ANet could either choose to make the spec harmless or rework the avatar, replacing most of the healing by middling damage and force the heal on the glyph while in avatar. Needless to say that ANet choose the easy way around and broke the spec, like they broke scourge, chrono, mirage... etc. Link to comment Share on other sites More sharing options...
Aktium.9506 Posted June 22, 2020 Share Posted June 22, 2020 > @"Poledra Val.1490" said: > The problem with Druid is that it has the same problem with Ele in pvp. If they are buffed even slightly they are incredibly broken and if nerfed they almost next to useless its difficult but as it is there are more important things to balance at the moment. As long as they never ever buff Ancient Seeds we're fine. Link to comment Share on other sites More sharing options...
Vancho.8750 Posted June 22, 2020 Share Posted June 22, 2020 > @"Dadnir.5038" said: > > @"Lilyanna.9361" said: > > You didn't even give a good reason as to why Druid shouldn't be fixed. That class has been garbage tier ever since it's healing coefficients end up getting a bat. Druid is WAYYY easier to balance than Deadeye because with the damage nerf in pets they are actually controllable now. If anything they should tick back up the healing, watch it, and if it is too strong tweak as such. > > > > You can't sit there and say that Druid can't be balanced when it is not even the same iteration as its predecessor > > The issue with druid is the avatar. It's just to focused on healing. The purpose of the e-spec was most likely to provide support to it's teammate, however ANet didn't take into account that this support can be used selfishly on self, giving a lot of sustain to the profession when dueling. > > To create something "balanced" ANet could either choose to make the spec harmless or rework the avatar, replacing most of the healing by middling damage and force the heal on the glyph while in avatar. Needless to say that ANet choose the easy way around and broke the spec, like they broke scourge, chrono, mirage... etc. A stacking buff when healing teamates would probably help, and i mean teammates not pets and spirits. So it scales with people healed instead of afk side node. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted June 22, 2020 Share Posted June 22, 2020 > @"Vancho.8750" said: > > @"Dadnir.5038" said: > > The issue with druid is the avatar. It's just to focused on healing. The purpose of the e-spec was most likely to provide support to it's teammate, however ANet didn't take into account that this support can be used selfishly on self, giving a lot of sustain to the profession when dueling. > > > > To create something "balanced" ANet could either choose to make the spec harmless or rework the avatar, replacing most of the healing by middling damage and force the heal on the glyph while in avatar. Needless to say that ANet choose the easy way around and broke the spec, like they broke scourge, chrono, mirage... etc. > A stacking buff when healing teamates would probably help, and i mean teammates not pets and spirits. So it scales with people healed instead of afk side node. > Such buff would probably stack on the druid itself which would bring us to step 1 where he got to much sustain. Nope, I don't think it's the proper way to handle the druid. Link to comment Share on other sites More sharing options...
Jekkt.6045 Posted June 22, 2020 Share Posted June 22, 2020 > @"Dadnir.5038" said: > > @"Vancho.8750" said: > > > @"Dadnir.5038" said: > > > The issue with druid is the avatar. It's just to focused on healing. The purpose of the e-spec was most likely to provide support to it's teammate, however ANet didn't take into account that this support can be used selfishly on self, giving a lot of sustain to the profession when dueling. > > > > > > To create something "balanced" ANet could either choose to make the spec harmless or rework the avatar, replacing most of the healing by middling damage and force the heal on the glyph while in avatar. Needless to say that ANet choose the easy way around and broke the spec, like they broke scourge, chrono, mirage... etc. > > A stacking buff when healing teamates would probably help, and i mean teammates not pets and spirits. So it scales with people healed instead of afk side node. > > > > Such buff would probably stack on the druid itself which would bring us to step 1 where he got to much sustain. Nope, I don't think it's the proper way to handle the druid. it's actually really simple. druid heals heal allies for double the amount of what they heal the druid for. Link to comment Share on other sites More sharing options...
Axl.8924 Posted June 22, 2020 Share Posted June 22, 2020 > @"mortrialus.3062" said: > > @"Leonidrex.5649" said: > > > @"Arheundel.6451" said: > > > What a bunch..... > > > > > > January : "Nerf A and buff B" > > > February :" Nerf B and buff A" > > > March: ""Nerf A and buff B" > > > .............. > > > > > > I don't envy those people paid to read through this pile of Horse Manure > > > > thats how balance works, in league champs can get buffed/nerfed every 2 weeks untill they land in a good spot. > > thats what you do, you cant perfectly balance with first try and sometimes you just have to juggle buff/nerfs untill you reach the sweet spot. > > but here we have to wait kitten year for anything to happen. > > No balance can only exist if Elementalist is the best class in everything it does because it's inherently the most balanced. Then buff mesmers buff warriors? Doesn't one of those 2 counter else? so if mes becomes very viable again it can be used to kill and war can i dunno what they counter. Link to comment Share on other sites More sharing options...
Axl.8924 Posted June 22, 2020 Share Posted June 22, 2020 > @"dronte.3416" said: > > @"Black Storm.6974" said: > > > @"dronte.3416" said: > > > Reaper is also high on my list. > > > > > > And if I can pick a skill instead of a class, I would go with Lich Form. It's just broken. > > > > Reaper is quite bad right now, you can realise it as soon as you fight against any competent team instead of “PvP beginners”. > > > > Surviving with it is very difficult, it has low damage and/or low survivability compared to the things already mentioned here. > > When focused in team fight, if you don’t have competent support and a good team with you, you can be taken from 100% HP and 100% LF to death in about 4 seconds, while under the effect of CCs. > > > > Its damage is not reliable. It is good while in Reaper Shroud, but if the enemy avoid it (and it is very simple with the powerful defences or mobility that other professions have access to) you find yourself with low damage weapons and bad defence for at least 10 seconds (usually more than enough to take down a Reaper). > > > > Reaper is also a lot inferior to several things mentioned in this thread if fighting 1vs1. > I mean yeah thats why EU plat t1-t2 are flooded with reapers. Also most MOTA teams were running a reaper just blowing up teamfights. > > Surviving is not difficult with it, if you are good at kiting. The blood version is rather tanky as well. Obviously there are a lot tankier builds out there , but its a tradeoff. > > It's really not that easy to avoid it's damage. in 1v1 maybe, but that's not something that you would do. Also calling axe low damage lol. And lichform can single handedly make or break fights. > > > @"Black Storm.6974" said: > > I wonder how someone could not notice “something so obvious” (what I mentioned in my post). Probably many people in Silver and Bronze division tend to see most things as OP when played by “decent players”, it is also natural, everyone needs time to learn and there is a lot to learn to become good in PvP. > > PvP is full of things that can easily beat a Reaper, most professions can. > Maybe several professions can beat it in 1v1, yes, but who cares? Reaper is not a duelist lol. Can't really judge on that. It's one of the best teamfighters out there in competent hands. I don't know about lower tiers and how good it is there, but it's extremely powerful at the top especially when you get good support. Nec are kiteable and literally require runes of speed if they did no dmg because shroud is nerfed they would not be used at all in pvp because they would be farmed all day, that's why they are vulnerable to CC. Stun daze or criplpe the reaper, outrun him and dodge his attack. Link to comment Share on other sites More sharing options...
lare.5129 Posted June 22, 2020 Share Posted June 22, 2020 real list of OPness? as always: 1)hands 2)hands 3)hands for second player on duoq Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted June 22, 2020 Share Posted June 22, 2020 > @"Jekkt.6045" said: > > @"Dadnir.5038" said: > > > @"Vancho.8750" said: > > > > @"Dadnir.5038" said: > > > > The issue with druid is the avatar. It's just to focused on healing. The purpose of the e-spec was most likely to provide support to it's teammate, however ANet didn't take into account that this support can be used selfishly on self, giving a lot of sustain to the profession when dueling. > > > > > > > > To create something "balanced" ANet could either choose to make the spec harmless or rework the avatar, replacing most of the healing by middling damage and force the heal on the glyph while in avatar. Needless to say that ANet choose the easy way around and broke the spec, like they broke scourge, chrono, mirage... etc. > > > A stacking buff when healing teamates would probably help, and i mean teammates not pets and spirits. So it scales with people healed instead of afk side node. > > > > > > > Such buff would probably stack on the druid itself which would bring us to step 1 where he got to much sustain. Nope, I don't think it's the proper way to handle the druid. > > it's actually really simple. druid heals heal allies for double the amount of what they heal the druid for. what stops people from running 2 or 3 druids and bunkering down nodes while entangling people for 1hour at a time? you cant make a support only heal and expect it to ever be balanced Link to comment Share on other sites More sharing options...
Shiyo.3578 Posted June 22, 2020 Share Posted June 22, 2020 It's as simple as this: No one wants to fight druids in PvP. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted June 22, 2020 Share Posted June 22, 2020 > @"Shiyo.3578" said: > It's as simple as this: > > No one wants to fight druids in PvP. That's cuz anet cant design non cheese specs for the life of them, entangle not ancient seeds should have never existed as they are. Remove the hp. Link to comment Share on other sites More sharing options...
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