Jump to content
  • Sign Up

For the next elite spec, pls devs, go ALL IN!


Vissarion.6509

Recommended Posts

So this is it, at this time devs are probably working on the next elite specs, tied in the next expansion.

 

I hope, since this might be the final expansion of GW2, that devs are gonna go all in, and make an epic elite spec, both previous specs were kinda lackluster, a bit disappointing and didn't bring much to the elementalist.

 

What i wish is to finally get a 2-handed weapon (hopefully a Greatsword), and an F5 skill that can transform elementalists to the ultimate element being, that will tie in all the elements.

 

I can go on and on but i prefer to keep it simple here. I have trust on the developers, let's hope they deliver!

 

 

Link to comment
Share on other sites

What about an element shroud f5 that replaces your weapon skills but enhances it to a more unique set, so like reaper shroud but for each individual attunement, however the element shroud skills can be different depending on the weapon you are wielding (which would be more unique than reaper shroud).

Link to comment
Share on other sites

We already had a spec with a melee weapon (weaver) and a spec with a mid range weapon (tempest). Now we need a **long range weapon**

We had a MH weapon and a OH weapon. Now we need a **2H weapon**

We already had a spec that makes you stay longer in attunements (tempest) and one that makes you swap faster (weaver). Now we need a **no attunement spec**

So what we need is an elite spec that removes the attunement skills but gives weapon swap and uses a longbow (2H long range).

 

See here: https://en-forum.guildwars2.com/discussion/comment/1262299

Link to comment
Share on other sites

> @"lLobo.7960" said:

> We already had a spec with a melee weapon (weaver) and a spec with a mid range weapon (tempest). Now we need a **long range weapon**

> We had a MH weapon and a OH weapon. Now we need a **2H weapon**

> We already had a spec that makes you stay longer in attunements (tempest) and one that makes you swap faster (weaver). Now we need a **no attunement spec**

> So what we need is an elite spec that removes the attunement skills but gives weapon swap and uses a longbow (2H long range).

>

> See here: https://en-forum.guildwars2.com/discussion/comment/1262299

 

No attunement at all seems a bit much and especially with how the trait lines work for ele (enhancing the effects of one of the four attunements), I think they can't really do this.

 

I would want them to make the elementalist pick two of their four attunements and then getting great benefits from the elite spec. Make the elementalist specialise in something.

Link to comment
Share on other sites

> @"Kodama.6453" said:

> > @"lLobo.7960" said:

> > We already had a spec with a melee weapon (weaver) and a spec with a mid range weapon (tempest). Now we need a **long range weapon**

> > We had a MH weapon and a OH weapon. Now we need a **2H weapon**

> > We already had a spec that makes you stay longer in attunements (tempest) and one that makes you swap faster (weaver). Now we need a **no attunement spec**

> > So what we need is an elite spec that removes the attunement skills but gives weapon swap and uses a longbow (2H long range).

> >

> > See here: https://en-forum.guildwars2.com/discussion/comment/1262299

>

> No attunement at all seems a bit much and especially with how the trait lines work for ele (enhancing the effects of one of the four attunements), I think they can't really do this.

>

> I would want them to make the elementalist pick two of their four attunements and then getting great benefits from the elite spec. Make the elementalist specialise in something.

 

I kinda like this idea. They slot 2 elements like Rev slots Legends, and then get a weapon swap. In return, the damage or healing or supports (depending on the elements) is much higher for having lost the flexibility they had prior, and still being glass cannon.

Link to comment
Share on other sites

Longbow as weapon. Fire skills focused on direct damage and burning - high damage, lower aoes than staff, faster skills. Water (ice) on vuln/chill application and stuns with moderate damage. Air focuses on mobility (some kind of camouflage/stealth and quickness/superspeed) and rapid damage dealing (lots of smaller hits). Earth focuses on movement conditions and disengage (something like sb5 on thief or sb3 on ranger or maybe a grappling hook/scourge portal-like mechanic).

 

F5 arcane form (like CA on druid) - charges on granting boons and critical strikes. All weapon skills in arcane form are based on main weapon and are all arcane. Glyphs from core class get additional skill in arcane form (unlike weaver which couldnt adapt to this). Traits that improve skills in arcane form also affect utility arcane traits and vice versa (arcane spec GM trait would need to get a 5th bonus for casting arcane skills in arcane form - probably inflict vulnerability). All attunement based traits that give stats are active in F5, in addition get more ferocity.

 

New aura - arcane - negates first application of condition and turns it into a boon - triggers once per attacker. I'd rather have the aura hard to get, but have good effect than spammable but pointless so the only acquisition of aura would be from maybe 1 utility skill, maybe elite, maybe a passive trait proc and perhaps an F5 skill 5 which has big cooldown. Alternative - easily accessible, but with an icd to avoid boon spam in wvw zergs.

 

Utility skills and traits - main focus on granting, stealing and removing boons and benefits when doing so (for example temporary stats on boon steal, similar to Kalla fervor). GM trait/elite skill that gives massive alacrity-like effect, but for F skills only (including dabbing in and out of F5 with minimal cooldown). Trait that changes core spec traits on attuning (sun spot, healing ripple etc) to grant some selfish buff instead of doing an aoe effect/damage to enemy - for example attuning to water covers you in ice for a few seconds and provides retaliation-like buff that does damage to all attackers, maybe more to melee ones; air - instead of zapping an enemy with lightning, grant a wind buff that breaks targetting, gives very brief stealth and makes your attacks unblockable (reason - those traits are usually melee, with this eSpec you want stuff that can be useful at range). Another elite idea : mid-range version of old spellbreaker elite, but instead of boon denial and projectile hate it just steals boons and grants arcane aura to allies in it (or just to self). Heal skill - removes X amount of boons and conditions, heals more based on consumed boons.

 

Drawback options - reduced precision (since a lot of new skills have 100% crit chance) - similar to scrapper/berserker. Inability to use conjured weapons after F5 - holo. Increased cooldowns on attuning.

 

Names that could fit this kind of design: Spellthief or Arcanist.

Link to comment
Share on other sites

> @"Kodama.6453" said:

> > @"lLobo.7960" said:

> > We already had a spec with a melee weapon (weaver) and a spec with a mid range weapon (tempest). Now we need a **long range weapon**

> > We had a MH weapon and a OH weapon. Now we need a **2H weapon**

> > We already had a spec that makes you stay longer in attunements (tempest) and one that makes you swap faster (weaver). Now we need a **no attunement spec**

> > So what we need is an elite spec that removes the attunement skills but gives weapon swap and uses a longbow (2H long range).

> >

> > See here: https://en-forum.guildwars2.com/discussion/comment/1262299

>

> No attunement at all seems a bit much and especially with how the trait lines work for ele (enhancing the effects of one of the four attunements), I think they can't really do this.

>

Removing the attunement skills is not the same as removing attunements... In practice attunements (for the purpose of traits and swaps) are still there, they just don't give new skills when you swap them.

 

 

Link to comment
Share on other sites

> @"Mini Crinny.6190" said:

> > @"lLobo.7960" said:

>

> > So what we need is an elite spec that removes the attunement skills but gives weapon swap and uses a longbow (2H long range).

>

> Kinda difficult to do when all traitlines on Ele revolve around Attunements

>

>

 

Removing attunment skills (from weapons) is not the same as removing attunements.

Have a look at the link in the post.

The idea is that each weapon has basic skills, changing attunements wouldnt give new skills (attunement skills) but only change some minor effects (kinda like how Gliph of Elemental Power or Arcane Power work giving bonus effects to your skills based on attunement). So ele with this elite spec would only have 5 skills per weapon set instead of 20, but would gain access to weapon swap.

Link to comment
Share on other sites

> @"lLobo.7960" said:

> > @"Mini Crinny.6190" said:

> > > @"lLobo.7960" said:

> >

> > > So what we need is an elite spec that removes the attunement skills but gives weapon swap and uses a longbow (2H long range).

> >

> > Kinda difficult to do when all traitlines on Ele revolve around Attunements

> >

> >

>

> Removing attunment skills (from weapons) is not the same as removing attunements.

> Have a look at the link in the post.

> The idea is that each weapon has basic skills, changing attunements wouldnt give new skills (attunement skills) but only change some minor effects (kinda like how Gliph of Elemental Power or Arcane Power work giving bonus effects to your skills based on attunement). So ele with this elite spec would only have 5 skills per weapon set instead of 20, but would gain access to weapon swap.

 

I still prefer to keep the attunement skills and let elementalist switch between 2 chosen elements.

Weaver already had a huge workload for Anet since they had to design so many new skills for the spec. Maybe we could let them do a new elementalist e-spec without forcing them to design the class anew from the start?

 

They have to design 8 other elite specs, too.

Link to comment
Share on other sites

> @"DemonSeed.3528" said:

> What about an element shroud f5 that replaces your weapon skills but enhances it to a more unique set, so like reaper shroud but for each individual attunement, however the element shroud skills can be different depending on the weapon you are wielding (which would be more unique than reaper shroud).

 

I made this [suggestion](https://en-forum.guildwars2.com/discussion/104519/suggestion-spellhunter-elite-specialization#latest)

 

Link to comment
Share on other sites

Guys.

May be there will be a new expansion, but don't dream of hard work about new spec, new design, new gameplay etc. They don't have the number of devs, nor the budget.

New affinity or core-core weapons skills without affinity ? Too much work, too much months of balance.

 

I just want a range/mid-range weapon (Rifle,but bow is okai) with new skills (gadgets <3 ) and give us a F5 that do a storm; a block or something (Like SpB or scrapper ) based upon the element.

Link to comment
Share on other sites

> @"Zhaid Zhem.6508" said:

> Guys.

> May be there will be a new expansion, but don't dream of hard work about new spec, new design, new gameplay etc. They don't have the number of devs, nor the budget.

> New affinity or core-core weapons skills without affinity ? Too much work, too much months of balance.

>

> I just want a range/mid-range weapon (Rifle,but bow is okai) with new skills (gadgets <3 ) and give us a F5 that do a storm; a block or something (Like SpB or scrapper ) based upon the element.

 

Highly unlikely that elementalist will get gadgets. It doesn't fit for them thematically. And gadgets are also not mechanically defined enough to warrant a gameplay reason for elementalist to have them, like scrapper has wells.

Link to comment
Share on other sites

This would need fleshing out but like... I want a gun mage. Weapon is rifle, it has the same skills in all attunements. Atunements become elemental ammo, give your attacks bonuses like applying conditions, either for as long as it's active or for a number of attacks after swapping.

Link to comment
Share on other sites

> @"Shinzan.2908" said:

> This would need fleshing out but like... I want a gun mage. Weapon is rifle, it has the same skills in all attunements. Atunements become elemental ammo, give your attacks bonuses like applying conditions, either for as long as it's active or for a number of attacks after swapping.

 

Plus, there are _so many_ elemental-themed rifles that don't really work well for warrior, engineer, or even deadeye.

 

I probably would be inclined to keep it having different skills for each attunement, thought, but let it keep a focus on long-range single-target damage in all attunements.

Link to comment
Share on other sites

I don't think ele needs access to any extra weapons. How about the new specilization so you only get access to 2 attunements, depending on which trait lines you have active. (the 3rd trait line being the elite spec) In addition taking arcane trait would unlock arcane attunement with brand new spells. Then your 2 attunements would still be split over F1-F4 so you'd get 2 elemental attunements but with 10 spells each. Then I'd make the new trait line about buffing long range damage, and adding pip costs (like theif) so you have to kind of manage "energy" and not just spam rotations.

Link to comment
Share on other sites

What ele needs isn't a new elite spec that is balanced around lacking traitlines, because there is arcane, conjured weapons and more that needs mending first. If they wish to give the new elite OOMPH to be competitive to other classes (as Weaver), they will be compensating for the weak choices in the other traitlines, making the elite too imbalanced in comparison to the rest.

 

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...