starhunter.6015 Posted August 30, 2020 Share Posted August 30, 2020 Love under water combat, come classes are superior in water over others by large margins looking at you Ranger an Engi. The amount of skills each class has available under water differ to much. Personally I think each class should have some of their skills get a UW variant. Much like necro recently got UW Flesh golem. Link to comment Share on other sites More sharing options...
Pifil.5193 Posted August 30, 2020 Share Posted August 30, 2020 > @"Super Hayes.6890" said: > Interesting, there are a few nay sayers here but the bulk of this thread likes UW content. I'm curious what the actual ratio is in our gaming community of like versus dislike for UW. My guess is that it is favored by more players than not. ArenaNet have access to a lot of feedback from both inside and outside of the game so my guess is that it is disliked and avoided by more players than not. If it was liked by more players then we'd see a lot more underwater content being added. Instead of more content we've seen the complete removal of underwater in PvP and most of the deep water in WvW. We've seen two expansions and five LS seasons where they included hardly any areas with deep water. We've seen no new underwater weapon skins in years. Link to comment Share on other sites More sharing options...
Harak.8397 Posted August 30, 2020 Share Posted August 30, 2020 I like underwater combat but not on every profession, which is the point of some people calling for a "rework" of underwater combat. It's not to change the dynamics of the environment so much as to give every professions the means to be enjoyable underwater. Link to comment Share on other sites More sharing options...
Jimbru.6014 Posted August 31, 2020 Share Posted August 31, 2020 I don't mind underwater combat in this game. But I find it difficult sometimes because at least for me, it's often hard to judge my position relative to the mobs. I think I'm in melee range when I'm not, or they're above or below me in some way that's not where I can hit them, and so forth. Some of that is probably just me, but some of it is definitely the limited graphics of this game not giving me the necessary visual keys. Link to comment Share on other sites More sharing options...
JUN YANG.4328 Posted August 31, 2020 Share Posted August 31, 2020 my first precursor is Venom. thats how much i love UW combat. but i sold it. and give up to craft kraitkin. that how useless UW is. honestly i think they should develop more UW world. Link to comment Share on other sites More sharing options...
casualkenny.9817 Posted August 31, 2020 Share Posted August 31, 2020 Increase in Uw content has to coincide with fixed Uw skills/traits. The best would be to make most skills/traits work underwater, and include some other weapons for Uw (4 sets plus - power range power melee, condi range condi melee, support whatever) Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted August 31, 2020 Share Posted August 31, 2020 > @"Pifil.5193" said: > > @"Super Hayes.6890" said: > > Interesting, there are a few nay sayers here but the bulk of this thread likes UW content. I'm curious what the actual ratio is in our gaming community of like versus dislike for UW. My guess is that it is favored by more players than not. > > ArenaNet have access to a lot of feedback from both inside and outside of the game so my guess is that it is disliked and avoided by more players than not. > > If it was liked by more players then we'd see a lot more underwater content being added. I'd say that it's rather more like the dungeons case. They know how much stuff they would need to fix to continue with releasing that content. They aren't willing to put so much effort into it. So, they'd rather keep ignoring UW as much as possible, and hope the players will move on and stop asking about it. Link to comment Share on other sites More sharing options...
Atomos.7593 Posted September 1, 2020 Share Posted September 1, 2020 Underwater exploration is great. I don't mind underwater combat but imo it's not as fun as combat on land in the game. It's not too bad on warrior, but some professions do seem to have a worse experience than others. Link to comment Share on other sites More sharing options...
BlackLotus.8349 Posted September 1, 2020 Share Posted September 1, 2020 I vastly enjoy underwater combat in this game over any other I've played. Link to comment Share on other sites More sharing options...
Zephyr.5382 Posted September 1, 2020 Share Posted September 1, 2020 Wow...I guess I'm in the minority here. I find engi with grenade kit the most--if not _only_--fun combat option underwater. It's the only time you get auto-targeting grenades (yes, out of necessity, but still...). Link to comment Share on other sites More sharing options...
Sticky.2653 Posted September 1, 2020 Share Posted September 1, 2020 I like the underwater combat in GW2. Yes, it is different than fighting on land and it should be. Granted, underwater combat could use some love to get all classes viable with a decent underwater skillset. The three characters I have played underwater are Necro, Elementalist and Thief. Necro, with trident, c'mon you can have your own shark. Gotta use those AoEs carefully or you could be ganked by everything in the area. Elementalist, Ice, Ice Baby. Use Ice (water element) with the trident and win. Thief, my favorite, if you are only using the 2 attack you are missing out. Use 4 at range to pull target to you then 5 for devastating damage and then 2 if the target still lives. Thief, using spear, has a fairly well rounded attack set that can take on one or many mobs. The addition of the underwater skill for the skimmer is great. The animations for entering exiting the water are perfect. The speed of the mount underwater is not bad at all. That speed can get you in and out of trouble quick enough. Using it to just ride around and harvest is fun. I would like to see underwater content and combat expanded upon. Link to comment Share on other sites More sharing options...
GummyBearSummoner.7941 Posted September 2, 2020 Share Posted September 2, 2020 I love underwater combat. I hope we get more of it soon & an overhaul as it’s needed atm. I think the way it currently is is the reason why some players are put off by it. I know underwater content was guild wars selling point & it’s a shame to see it neglected atm. But I’m hopeful they will add more soon Link to comment Share on other sites More sharing options...
Linken.6345 Posted September 2, 2020 Share Posted September 2, 2020 > @"GummyBearSummoner.7941" said: > I love underwater combat. I hope we get more of it soon & an overhaul as it’s needed atm. I think the way it currently is is the reason why some players are put off by it. I know underwater content was guild wars selling point & it’s a shame to see it neglected atm. But I’m hopeful they will add more soon I cant remember underwater combat being one of the selling points care to link to the advertisment that stated this? Link to comment Share on other sites More sharing options...
GummyBearSummoner.7941 Posted September 2, 2020 Share Posted September 2, 2020 > @"Linken.6345" said: > > @"GummyBearSummoner.7941" said: > > I love underwater combat. I hope we get more of it soon & an overhaul as it’s needed atm. I think the way it currently is is the reason why some players are put off by it. I know underwater content was guild wars selling point & it’s a shame to see it neglected atm. But I’m hopeful they will add more soon > > I cant remember underwater combat being one of the selling points care to link to the advertisment that stated this? when the game first was being brought to light they had mentioned underwater combat & how we would be able to explore caves & what not. It wasn’t the only selling point but that was a major feature. Especially coming from guild wars where there was no underwater Here’s one article that shows & discusses it & gives them that free advertisement https://www.pcgamer.com/guild-wars-2-has-complex-unique-underwater-combat-and-weve-played-it/ Link to comment Share on other sites More sharing options...
kamikharzeeh.8016 Posted September 2, 2020 Share Posted September 2, 2020 @ OP question: yes :bleep_bloop: tbh i like it with rev speargun, bc that thing does absurd amounts of dmg superquick lol. i dislike the movement overall inside the water, is superclunky imho. Link to comment Share on other sites More sharing options...
BnooMaGoo.5690 Posted September 2, 2020 Share Posted September 2, 2020 Depends on which class I am playing but I have always loved underwater combat Link to comment Share on other sites More sharing options...
BlackBullWings.2734 Posted September 2, 2020 Share Posted September 2, 2020 I don't mind it too much, but it's issue is that it didn't evolve as the game evolved. so we're left with very outdated skills, in an alternate combat mode that feels somewhat clunky. If they were to remaster the skills a bit it could be golden. Link to comment Share on other sites More sharing options...
Linken.6345 Posted September 3, 2020 Share Posted September 3, 2020 > @"BlackBullWings.2734" said: > I don't mind it too much, but it's issue is that it didn't evolve as the game evolved. so we're left with very outdated skills, in an alternate combat mode that feels somewhat clunky. If they were to remaster the skills a bit it could be golden. Abit did you misstake that for total overhaul? Link to comment Share on other sites More sharing options...
naiasonod.9265 Posted September 3, 2020 Share Posted September 3, 2020 I'm fine with it, but I'm never thrilled by my builds sometimes being screwed up because these utilities I love don't work underwater at all for some reason and my underwater weapons feel like hot garbage to use on half the classes I play extensively. Underwater melee is bad and should feel bad in all circumstances, even if the class and weapon powers are fine. Link to comment Share on other sites More sharing options...
Lynx.9058 Posted September 3, 2020 Share Posted September 3, 2020 My issues with underwater combat as an engineer: -Harpoon gun sucks. It does crap damage, the abilities are mostly useless other than the net (which is only moderately useless). -I dont have another option for a weapon. All I get is harpoon gun. -I cant use many of my 'good' kits/abilities. I cant use flamethrower, which is what my whole ground build is based around. I cant use thumper turret, which is often my go-to for dealing with tougher enemies on land (it can sort of tank for me, and keeps them disabled for a bit) All I get, really, are elixir gun (absolutely terrible), grenade kit, and bomb kit. Bomb kit feels weird and ineffective no matter where I'm using it. The odd delay and the fact that I'm dropping bombs on my toes just doesnt do it for me. Grenade kit is inconsistent: sometimes it does really good damage, other times it doesnt. None of these work well for a power build. I dont have a tanking turret either, with thumper turret not being usable underwater, and my flame turret isnt either which means no smoke screen. I also cant use any of my racial abilities as a charr, and only two of my ultimate/elite abilities work (supply/turret drop and the stupid potion that turns you into random stuff). I think that, if they're going to make underwater combat something you cant bypass entirely, they need to go through and make all abilities/kits work properly underwater by swapping them to an aquatic variant. For example, why not change my flamethrower kit and flamethrower turret to a steam gun and steam turret underwater that basically do the same thing with different animations? Why not replace thumper turret with a shockwave turret when underwater? Why not replace mortar kit with a torpedo kit underwater? Also, elite specializations should in some (or many) cases unlock an additional aquatic weapon as well. As an engineer, regardless of elite spec, I only get the harpoon gun underwater - even though holosmith and scrapper are both melee-centric specs. Why not add a spear option when using these specs so we have a melee weapon underwater? Link to comment Share on other sites More sharing options...
Goettel.4389 Posted September 3, 2020 Share Posted September 3, 2020 I don't love it, but I want to. No MMO I know has done it right. Marry it to a new procedural exploration system plx Link to comment Share on other sites More sharing options...
Nazarick.9653 Posted September 3, 2020 Share Posted September 3, 2020 > @"Zephyr.5382" said: > Wow...I guess I'm in the minority here. I find engi with grenade kit the most--if not _only_--fun combat option underwater. It's the only time you get auto-targeting grenades (yes, out of necessity, but still...). Me too...I love grenades that don't require mouse targeting. Still don't get why the flamethrower and flame turret won't work underwater though, when the fire bomb does and harpoon 4 has a fire dot. Link to comment Share on other sites More sharing options...
Redfeather.6401 Posted September 4, 2020 Share Posted September 4, 2020 I liked it when gw2 first came out. Something though feels very spammy and mindless about it now. So far the thief one feels skill based. I get a block and counter move. Link to comment Share on other sites More sharing options...
BlackBullWings.2734 Posted September 4, 2020 Share Posted September 4, 2020 > @"Linken.6345" said: > > @"BlackBullWings.2734" said: > > I don't mind it too much, but it's issue is that it didn't evolve as the game evolved. so we're left with very outdated skills, in an alternate combat mode that feels somewhat clunky. If they were to remaster the skills a bit it could be golden. > > Abit did you misstake that for total overhaul? what? i dont know what you're asking Link to comment Share on other sites More sharing options...
Linken.6345 Posted September 4, 2020 Share Posted September 4, 2020 > @"BlackBullWings.2734" said: > > @"Linken.6345" said: > > > @"BlackBullWings.2734" said: > > > I don't mind it too much, but it's issue is that it didn't evolve as the game evolved. so we're left with very outdated skills, in an alternate combat mode that feels somewhat clunky. If they were to remaster the skills a bit it could be golden. > > > > Abit did you misstake that for total overhaul? > > what? i dont know what you're asking You said it need abit to be golden and I suggested you might have confused it with total overhaul of the whole thing. Link to comment Share on other sites More sharing options...
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