Westenev.5289 Posted August 29, 2020 Share Posted August 29, 2020 I think enjoyment will depend on your main class. Some classes are absolutely broken underwater (Mesmer, Ranger), while some just feel totally underwhelming or don't synergise with your land builds. Link to comment Share on other sites More sharing options...
coso.9173 Posted August 29, 2020 Share Posted August 29, 2020 as a thief i enjoy it a lot. it's not hard and it's fun. Link to comment Share on other sites More sharing options...
Solanum.6983 Posted August 29, 2020 Share Posted August 29, 2020 I love underwater content. The only issues I have with it is the combat, Which i think we all expect to get a rework with the new expansion. The problems with combat is your utility skills get limited and the weapon skills for some classes aren't that great, combine that with targets being slightly harder to hit with melee attacks and it can get frustrating. Everything else tho I think is fine and I'm super excited to see what the map designers will come up with for future content. Link to comment Share on other sites More sharing options...
Tyncale.1629 Posted August 29, 2020 Share Posted August 29, 2020 I like it with my Scourge and minions, not so much with my Ranger. I am a trap ranger, and placing those traps is a lot harder. Not even sure how they work in a 3D environment. Link to comment Share on other sites More sharing options...
otto.5684 Posted August 29, 2020 Share Posted August 29, 2020 It is passable. But not something that I would seek. Link to comment Share on other sites More sharing options...
Super Hayes.6890 Posted August 29, 2020 Share Posted August 29, 2020 I think it's great. It would be even better if so many skills weren't unusable underwater which seems to be the biggest gripe most posters have. If they keep expanding it I bet a lot of people will start enjoying it more. Link to comment Share on other sites More sharing options...
Pifil.5193 Posted August 29, 2020 Share Posted August 29, 2020 > @"otto.5684" said: > It is passable. But not something that I would seek. Exactly how I feel too. Link to comment Share on other sites More sharing options...
FrostSpectre.4198 Posted August 29, 2020 Share Posted August 29, 2020 Only professions with good underwater combat to me are: Ranger and Necromancer. Link to comment Share on other sites More sharing options...
Dante.1508 Posted August 30, 2020 Share Posted August 30, 2020 Apparently 13 of you exist at this time of writing.. I am not one sadly. Link to comment Share on other sites More sharing options...
mindcircus.1506 Posted August 30, 2020 Share Posted August 30, 2020 > @"Seb De Tyra.3421" said: > I absolutely love the underwater combat in this game ( let's ignore the blood shark ?) It brings a whole different depth to each map and a sense of wonder of what lies below. > > I see people remarking negatively that there will be a lot of UW combat in the next Exp but I'm looking forward to it. I would temper your excitement. Arenanet has not said at any point that the new maps would contain any water content. It's all been "speculation" most of which has been done by people purposefully inflating other people's expectations hoping to force Anet's hand. Reality: Since Core only three new dynamic events have taken place underwater. In all the maps in s3,s3,s4,icebrood, POF and HoT. A new mount skill was not a signal of more to come. It was a cheap way of addressing a community ask without offering an actual underwater mount. The green waves in the EoD teaser do not move. Link to comment Share on other sites More sharing options...
AgentMoore.9453 Posted August 30, 2020 Share Posted August 30, 2020 You haven't lived until you've successfully angered 10 Tuna. I love the feel of underwater combat with a speargun since it has good tagging for multiple mobs and a number of evasive options both through the weapon and general dodging. With the addition of swim speed infusions, now I can do this with an even nicer mobility which makes exploring and gathering that much more worth my time. Also, and maybe this is odd, but I find the new Skimmer talent is not as effective/intuitive for exploring as simply swimming around. Maybe that's just because it's new? As for people who can't stand water combat and travel, I get that. One major difference between the two environments is conveyance. On land you generally know what direction you're headed in and what is attacking you at any given time and where it is (unless it's a Jacaranda, but that's a separate issue). Underwater, you have to check in more dimensions for threats and landmarks. I personally take this chaos as a fun challenge, but I see how it might trip someone up. Link to comment Share on other sites More sharing options...
anninke.7469 Posted August 30, 2020 Share Posted August 30, 2020 I think I like UW combat much more than I thought before reading this thread. It's kinda messy and chaotic and I suck... but I suck on dry ground too and the chaos can be fun. And even with all it's flaws it's far better than the (usually) nothing I find when I try other games. Link to comment Share on other sites More sharing options...
Sir Alric.5078 Posted August 30, 2020 Share Posted August 30, 2020 I also like underwater exploration and combat, and i've always felt sad that there is basically no uw content in the game outside core maps. I think no one wants a 100% underwater expansion, but please, Anet, at least give us SOME new uw content in Cantha! Oh, and also please fix uw utility skills and bring back skins for uw weapons while you are at it. Link to comment Share on other sites More sharing options...
Cuks.8241 Posted August 30, 2020 Share Posted August 30, 2020 I like underwater water combat and exploration and I actually like the 3d movement. I think the foundations are really cool, the best I played in mmorpgs. On the other hand, I also agree with most of the complaints regarding balance, utility skills, traits, limited weapons etc. The problem is that if they really wanted to polish UW combat it would require a lot of effort for content that many don't enjoy. Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted August 30, 2020 Share Posted August 30, 2020 > @"Seb De Tyra.3421" said: > > @"Khisanth.2948" said: > > It's fine if you ignore all the problems or are ignorant of them ... > > I never said it was perfect. It never is going to be if it's a side project that gets attention once in a blue moon but it's still possible to appreciate something flawed. That's the point. I don't hate underwater combat. I'm just unhappy with how all the great potential it had got wasted. As it is, it is okay at the very basic casual level, but it breaks if you try to do anything more serious with it. Until that part gets fixed somehow, underwater is always going to be at most a terrain you get through to get to the real content, with no ability to become anything more. > @"Cuks.8241" said: >The problem is that if they really wanted to polish UW combat it would require a lot of effort for content that many don't enjoy. On the other hand it's exactly because this system is still in unfinished state that many do not enjoy it as well as they could if it was working right. Link to comment Share on other sites More sharing options...
Yggranya.5201 Posted August 30, 2020 Share Posted August 30, 2020 > @"Taril.8619" said: > - Limited availability of skills (Many utilities cannot be used underwater for... Reasons) This is probably the biggest gripe people have. I wonder why some abilities work and some don't, even though they do basically the same thing? Like necromancer wells work underwater but mesmer(chronomancer) wells don't. How anet chooses them, and why is a mystery. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted August 30, 2020 Share Posted August 30, 2020 > @"Seb De Tyra.3421" said: > I absolutely love the underwater combat in this game Me, too! It could use a bit of improvement, but overall I really enjoy it and am looking forward to underwater content. :) Link to comment Share on other sites More sharing options...
SeikeNz.3526 Posted August 30, 2020 Share Posted August 30, 2020 i like underwater combat but they need to make specs only for underwater and utility skills for underwater, some skills just don't work, the underwater combat turn into a tank and kill or just die, you can't really evade hits Link to comment Share on other sites More sharing options...
Senqu.8054 Posted August 30, 2020 Share Posted August 30, 2020 lol this Community is killing the game in a speed, I totally lost the words. Let’s encourage ANet to put even more resources in UW combat balance when the whole combat on land is not balanced not to mention the balance of all uw skills right now. Since the feb 25th patch the game balance is pure garbage but uw combat is very important suuuure Link to comment Share on other sites More sharing options...
Goettel.4389 Posted August 30, 2020 Share Posted August 30, 2020 I don't love but I'd like to. Link to comment Share on other sites More sharing options...
xoxin.8326 Posted August 30, 2020 Share Posted August 30, 2020 > @"AgentMoore.9453" said: > One major difference between the two environments is conveyance. On land you generally know what direction you're headed in and what is attacking you at any given time and where it is (unless it's a Jacaranda, but that's a separate issue). Underwater, you have to check in more dimensions for threats and landmarks. I personally take this chaos as a fun challenge, but I see how it might trip someone up. I'd say the issue is less orienting yourself/keeping aware and more the actual movement. All that time moving up and down the environment can really add up. Especially if you're moving slower (at least, relative to environment size), which is common in video games. On a related note, underwater environments tend to funnel players into areas more while having more open space. Link to comment Share on other sites More sharing options...
Fenom.9457 Posted August 30, 2020 Share Posted August 30, 2020 No, I love it too! I can understand some of the complaints people have and I think it would be amazing if anet fixed even half of that, but it’s already better than any other game I’ve seen or heard of. I really hope one day we can get to a point where water and land are on equal footing in terms of anet not attempting to avoid one of them. There’s also pretty limitless potential for landscapes underwater Link to comment Share on other sites More sharing options...
Super Hayes.6890 Posted August 30, 2020 Share Posted August 30, 2020 Interesting, there are a few nay sayers here but the bulk of this thread likes UW content. I'm curious what the actual ratio is in our gaming community of like versus dislike for UW. My guess is that it is favored by more players than not. Link to comment Share on other sites More sharing options...
Hesione.9412 Posted August 30, 2020 Share Posted August 30, 2020 > @"Linken.6345" said: > > @"Naxos.2503" said: > > I'm partial. My main, and my starting character, an Engineer has ABYSMAL underwater skills. And it coloured my opinion of it for years until I made chars of different classes and realize how much better they had it. > > > > > > Please fix the harpoon gun on engineer D: it's so slow, and one of it's attack literally miss 2/3 of it's payload at very close distance. The only way you get to hit anything properly with it, is to hit it at melee range, and it defeat the purpose of having a gun. The only alternative is the elixir gun, which is not really suited for combat if you're not using a Condi only (and even then, is subpar) > > > > On all the other classes, you have an ease of movement, fluidity of skill cycle, and changing weapon type diversify combat. > > I thought engineer used grenade or bomb kit under water and having a blast with it. I see what you did there ;) Link to comment Share on other sites More sharing options...
Hesione.9412 Posted August 30, 2020 Share Posted August 30, 2020 I keep hoping for an underwater wvw map. Link to comment Share on other sites More sharing options...
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