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Cool Stone & other junk


Vavume.8065

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Junk items like that exist to give players a better sense of a reward. Giving players a random 2c here and there isn't noticeable and players actually complain when they aren't notified of drops (not just in GW2 but in MMOs/games in general) since they feel like they're getting nothing out of the work they put in.

 

Junk items can be annoying—especially when their vendor value is so low—but there's a psychological reason for them being there in addition to taking up bag slots that force people to find a merchant.

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> @"Zephire.8049" said:

> Junk items like that exist to give players a better sense of a reward. Giving players a random 2c here and there isn't noticeable and players actually complain when they aren't notified of drops (not just in GW2 but in MMOs/games in general) since they feel like they're getting nothing out of the work they put in.

>

> Junk items can be annoying—especially when their vendor value is so low—but there's a psychological reason for them being there in addition to taking up bag slots that force people to find a merchant.

 

That's exactly the explaination I've heard before for why other games have junk items, and it certainly seems likely that GW2 is the same. I've also heard that slowly filling your inventory helps to force players to take a break from farming to find a merchant so they can empty it, and that can prompt them to take a break from the game as a whole, reducing the risk of unhealthy gaming practices.

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> @"Danikat.8537" said:

> > @"Zephire.8049" said:

> > Junk items like that exist to give players a better sense of a reward. Giving players a random 2c here and there isn't noticeable and players actually complain when they aren't notified of drops (not just in GW2 but in MMOs/games in general) since they feel like they're getting nothing out of the work they put in.

> >

> > Junk items can be annoying—especially when their vendor value is so low—but there's a psychological reason for them being there in addition to taking up bag slots that force people to find a merchant.

>

> That's exactly the explaination I've heard before for why other games have junk items, and it certainly seems likely that GW2 is the same. I've also heard that slowly filling your inventory helps to force players to take a break from farming to find a merchant so they can empty it, and that can prompt them to take a break from the game as a whole, reducing the risk of unhealthy gaming practices.

 

Or you gamble 100 times in either lions arch or amnoon and get

https://wiki.guildwars2.com/wiki/Tarrktun_Personal_Delivery_Portal

https://wiki.guildwars2.com/wiki/Collector%27s_Edition_Sandstorm

 

But any of those in a shared slot and you can sell anywere.

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