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[Poll] Weapon for the next Necromancer Elite Specialization


Sodeni.6041

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I don't understand why the top pick is a sword, how boring can you be, we have enough melee or close combat weapons.

 

I picked longbow because I feel like we need a good long range weapon, considering how shit the staff is we sure need something that is maybe a bit more fast paced and have a mix of single to multiple target applications.

 

 

 

 

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I'm in for sword. Normaly i would vote for shield but ANet rendered the shield useless in pve for the most professions wich use it. LB would be great for trolling builds. You think Bearbow is a memebuild? Wait till the LB Minionmancer is comming to you!

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> @"Sodeni.6041" said:

> > @HardRider.2980 said:

> > Pistol can be either power or condi (not both plz) so PP plz:D

>

> A real power based necromancer spec would actually be good (unlike reaper).

 

Actually.. atm Im getting some crazy DPS on Reaper in WvW.. Just saying.

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Hammer. Next elite should be an offensive support spec that uses minions that pulse buffs to each other (and allies) when they take damage. Like upside-down ranger spirits. Shroud should be minion-focused (sort of inspired by the bit with the Awakened recruits in Vabbi), letting you paint targets for your minions (old and new) and enhance attacks against those targets, draw aggro to your minions, and sharing health between minions and the shroud's LF, both ways.

 

Hammer itself would provide some hard CC, boon fields, and blasts, and could be thematically sort of a baton for directing minions.

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Definetly hammer as desmina (soulless horror) already shows us.

 

And play give us a high dmg brawler spec with evades.

If that doesn't match the hammer (well hammer is already a ranged weapon on rev) could give double sword or mace.

 

But please. Make it fast hitting and not slow as f......

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Shield (blocks!) and melee focused F-skills (no shroud). Elite spec traits should grant tons of ferocity (also for team) -> direct damage knights armor bruiser spec incoming.

 

Alternatively: a two-handed melee condi hammer (two-handed because base necro lacks condi OH-weapon) and block oriented F-skills (no shroud) -> trailblazer/viper melee condi spec

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I would like to see a ghost-themed p/p necromancer elite spec that can ONLY use p/p but has 2 or 3 different shrouds for different functions that serve as their "weapons swap"... and mantras for utility all with ammo and many of which are movement based. And then adept traits that change what your pistol abilities do drastically (so when building you can choose power / condi / support based on your first trait choice).

 

(So a quick moving, life stealing, "death slinger" profession).

 

I think it'd be extra fun if one of the new shrouds put your body into downed state and then you are a true "spirit" form with powerful attacks that is invulnerable to opponents' attacks (but your bleeding out downed state self is not)... you can't get too far away from your body or you die.

 

I've thought away too much about this... :D

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> @"Sublimatio.6981" said:

> Hammer is next. Necromancer Munne, GW1. NEXT.

 

Agreed.

 

I want a Hammer that creates a Mark on the third hit of its autoattack. This mark would steal life from enemies hit.

The elite specialization could be something like "Wraith" or "Vampire Lord", and meant to work well with Blood Magic.

The utility skills could be chants, skills that work like party-wide signets, with a passive effect on allies while equipped, and another effect when used (or maybe work like facets and have an inactive estate, a passive state that consumes life force, then an active effect that produces life force).

These skills would be inspired on the "[Order](https://wiki.guildwars.com/wiki/Orders_build "Order")" skills in GW1.

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Honestly, anything innovative would be nice. I would rather not have translations of other profession's weapon skills.

 

Land-spear or land-trident,

MH focus,

MH war horn,

OH scepter,

MH torch,

 

Even if Necro gets a "new" weapon like shield or hammer, I prefer it be innovative like a MH shield or MH (one-handed) hammer.

 

 

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> @"MithranArkanere.8957" said:

> > @"Sublimatio.6981" said:

> > Hammer is next. Necromancer Munne, GW1. NEXT.

>

> Agreed.

>

> I want a Hammer that creates a Mark on the third hit of its autoattack. This mark would steal life from enemies hit.

> The elite specialization could be something like "Wraith" or "Vampire Lord", and meant to work well with Blood Magic.

> The utility skills could be chants, skills that work like party-wide signets, with a passive effect on allies while equipped, and another effect when used (or maybe work like facets and have an inactive estate, a passive state that consumes life force, then an active effect that produces life force).

> These skills would be inspired on the "[Order](https://wiki.guildwars.com/wiki/Orders_build "Order")" skills in GW1.

 

let's just name the skill type "Orders" and if it really fits with blood magic theme then all the way for "Order of the Vampire" elite and we can all get our jush

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My vote is 1Hsword/dual hand

 

We play with death then we should clean those dead too.

Then new elite should be "Exorcist" use 1Hsword throwing to sting and struck those victim feel real pain untill we do our job done...

Yup 1Hsword as throwing/shooting/range type weapon

 

if need exsample well...

 

[http://hellsing.wikia.com/wiki/Alexander_Anderson](http://http://hellsing.wikia.com/wiki/Alexander_Anderson "http://hellsing.wikia.com/wiki/Alexander_Anderson")

 

 

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Although Hammer is my favorite weapon in the game (followed by axe), I'm going to have to say Mace is the winner. It usually has focus on CC and conditions and could accentuate Necro's already condition heavy play style. CC would be a welcome addition to the de-buff champ.

 

Here's why NOT for each weapon:

* Axe- More direct damage would be nice, but we already have GS for that kind of stuff. Sustained power DPS doesn't fit Necro that well.

* Pistol- Rapid attacks feel more rogue-like. They've already established the necro to be a lumbering powerhouse. BUT if they want to create a mobile play style, pistols would be interesting

* Sword- No. The fact the necromancers are the only class that doesn't use a sword makes them unique. We already have GS so let that be the compromise.

* Shield- We're already one of the tankiest classes in the game. While it could be interesting to make our biggest strength even stronger, I don't see a lot of design space to make this addition more exciting than Reaper

* Hammer- Pure CC bruising would be interesting and I would welcome it with open arms. But we already have Reaper's GS. I also don't see a reason to sacrifice conditions for the sake of CC when Mace would do both.

* Bows and Rifle- we already have staves, scepters, and axes. Huntsman weapons are only Elite for other classes that didn't have decent ranged options. Putting them here would be redundant.

 

I hope I made a well constructed case for Mace. Thanks for reading this.

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It might be nice if the next elite was a group buffing elite, something that would manage all conditions and convert them or provide boons. Something thematically like Well of Power, Plague Signet, and Blood is Power combined. It could be like a buffing-mage.

 

Other ideas for the next elite are...

...full tank with aggro management

...control effect specialist

...combo finisher specialist

...combo field changer; e.g., turn everyone's poison field into a fire field.

...weakness specialist; e.g., opponents experience bad luck and misfortune a lot while allies may be inordinately forunate.

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> @"Nosirah.1735" said:

> Although Hammer is my favorite weapon in the game (followed by axe), I'm going to have to say Mace is the winner. It usually has focus on CC and conditions and could accentuate Necro's already condition heavy play style. CC would be a welcome addition to the de-buff champ.

>

> Here's why NOT for each weapon:

> * Axe- More direct damage would be nice, but we already have GS for that kind of stuff. Sustained power DPS doesn't fit Necro that well.

> * Pistol- Rapid attacks feel more rogue-like. They've already established the necro to be a lumbering powerhouse. BUT if they want to create a mobile play style, pistols would be interesting

> * Sword- No. The fact the necromancers are the only class that doesn't use a sword makes them unique. We already have GS so let that be the compromise.

> * Shield- We're already one of the tankiest classes in the game. While it could be interesting to make our biggest strength even stronger, I don't see a lot of design space to make this addition more exciting than Reaper

> * Hammer- Pure CC bruising would be interesting and I would welcome it with open arms. But we already have Reaper's GS. I also don't see a reason to sacrifice conditions for the sake of CC when Mace would do both.

> * Bows and Rifle- we already have staves, scepters, and axes. Huntsman weapons are only Elite for other classes that didn't have decent ranged options. Putting them here would be redundant.

>

> I hope I made a well constructed case for Mace. Thanks for reading this.

 

Who said hammer can't be Condi?

Look at rev hammer. It's a freaking ranged weapon.

 

We'll. I take soulless horror as a huge hint for us getting hammer next ;) if there will be another xpac

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