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Would you like to be able to use BOTH of your elite specializations at the same time?


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Besides that killing class mechanics, I wouldn't want it because it makes choosing utility spells that much harder. Not enough slots to really get anything from it

 

I'd much rather have a fourth spec slot, though that would powercreep everything to hell and back even more

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The specializations themselves no , the weapon yes , but only after the expansion has been played and the next expansion has been out. For example the staff for daredevil should be just another weapon choice since PoF came out. Then the next expansion comes out the rifle comes available. Add slight changes to existing trait lines like while holding a spear staff or rifle get this advantage some traits are like that already just update them as each weapon is released for basic use

 

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It's not a case of whether we'd like it, it's a case of whether it's functionally possible, and in this case it is not. You have to keep in mind that elite specializations can fundamentally change class skill mechanics, and so having two specializations at once would cause a clash of these unique designs. Take Guardian for example, their virtues (F1 - F3 skills) change functionality depending on the elite specialization used. For Dragon Hunter, it changes them into physical manifestations (i.e. throwing a flaming spear, leaping with wings, etc), while with Firebrand it involves summoning tomes with their own skill sets. As another example, the Reaper elite spec for Necromancers replaces their shroud with a new Death Shroud form, while Scourge removes the shroud form altogether and replaces it with a Shade mechanic. How would you resolve these cases, if a player equips both elite specializations at once?

 

That being said, what I could see happening is the weapons for each elite spec becoming available for the entire class, regardless of which elite spec is equipped (they could make it so that once an elite spec is upgraded, the weapon for it becomes available for the class as a whole). I still doubt whether they'd ever implement this kind of change, but it's certainly much more doable than equipping multiple elite specs at once.

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> @"Rauderi.8706" said:

> The elites are simply incompatible with each other. So, no. Not even worth asking.

 

Pretty much this.

As an example, how would you deal with DH virtues and FB tomes? Both are completely different and both sit on the f1-3 keys. If we were to speculate putting both on, then do we give f4-6 keys some skills? do we mix them up?

Most elite specs stem from the core profession in completely different directions, forcing them together would be either something which is OP or massively under-powered.

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I'm with the folks that say "weapons yes, trait line no". I don't even know how his would work, skill-wise on a class like Necro with the different shrouds, but it would be interesting if a weaver had like a combined attunement overload or something.

 

It would be nice if the weapon proficiencies weren't tied to the trait-line, it would be interesting to see how spec-related skills from different elite specs combine with the weapon-tied skills.

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Excelsior.

 

No, this game already is designed to be very lenient to many things (joining several guilds at once...hrmpf...).

 

Just like the first YES-voter said, I would see Deadeyes with a staff. And rifle Daredevils. That'd be very off and stupid. Just settle for one.

 

Imagine next time you play an archer-brawler, or a thief-white mage, or a rocket-launcher wielding medic, or you are Micheal DeSanta and the Chief of Police in one person. Would be cool, too, so you never get arrested in GTAV from now on. But would that make sense? Nope. I already think it's ridiculous in FF14 when people were "super duper mean Blackmages that manipulate the aether to use devastating magic to kill" - and then switch to Whitemage and are treehugging, nature-loving healers. Ewww?

 

EDIT: Yes, you said "at the same time", but it's still the same.

 

 

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I just now sort of have the new icons for opponents figured out in wvw, I'd hate to have to memorize 9 new dual icons to figure out what I'm fighting. I'm getting older and my memory is starting to suck and I'm not sure I can hande much more,.

 

Plus there's the whole meta thing, someone has to test and write those builds so others can just go on a website and copy them, now I'm sure theory crafters love this type of challenge, but once again, they're getting older too and Im sure their hearts really can't handle much more stress or anger that comes from them and non metas dying to the builds they write.

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> @"MarshallLaw.9260" said:

> > @"Rauderi.8706" said:

> > The elites are simply incompatible with each other. So, no. Not even worth asking.

>

> Pretty much this.

> As an example, how would you deal with DH virtues and FB tomes? Both are completely different and both sit on the f1-3 keys. If we were to speculate putting both on, then do we give f4-6 keys some skills? do we mix them up?

> Most elite specs stem from the core profession in completely different directions, forcing them together would be either something which is OP or massively under-powered.

 

Not to forget, the new weapons often have calls to the elite's mechanic, making them worth a lot less (or uesless) to a build outside that elite. Deadeye rifle, Holosmith sword, etc.

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Would you like to design your own Legendary?

Would you like to use all your weapons at the same time?

Would you like to sit on other player characters?

Would you like to have Kralkatorrik as a mount that combines all mounts, gliding and siege weapons?

Would you like to have a weapon that shoots free gold at everyone?

 

Yes, I would love to, but I'm also aware of real world issues that would make all these a nightmare for devs and players.

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No, not really. Remember, that elite specs are more than just new weapon and traits. They also introduce mechanical redesigns that often aren't compatible with each other (DH virtues/FB Tomes, Rev/Scourge shroud, etc). Elite traitliness often don't complement each other as well.

 

On the other hand i'd really like the elite spec weapon to be unlockable by learning the spec, and usable even if you don't have the spec slotted.

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Yes, I'd like acces to both elite specialisations BUT ONLY THE traits, skills and weapons. The mechanics shoudl remain seperate. This also means some trailts are irrelevant.

 

IMHO the last traitline you select (so bottom one) should give the mechanic the character uses. (selection for one of the 3 specs you could use druid/soulbeast and beastmastery and depending on what line is in the third and bottom row would se;lect the specialisation (soulbeast would create a soulbeast, druid a druid and one of the 5 base lines would give a base ranger. All 3 could wield daggers and staves.)

 

This could get a druid traitline on a soulbeast, using a staff but using a supportive pet for example (but no acces to Celestial Avatar)... possibilities would be enourmous.

 

Due to destruction of balance it should be a PvE Mastery line to unlock this IMHO.

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