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5 word PVP complaints


Crab Fear.1624

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> @"ReaverKane.7598" said:

> How can you even reduce the radius of shades? It's already quite small, unless the trait for the single large one (which then means they only have one, so a trade off already).

 

> @"ReaverKane.7598" said:

> 300 range radius with no telegraphs is already quite small

 

you are like a little baby

watch this

 

#*core, zerk amulet staff Elementalist in plat*

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> @"ReaverKane.7598" said:

> How can you even reduce the radius of shades? It's already quite small, unless the trait for the single large one (which then means they only have one, so a trade off already).

 

How big do they need to be? They strike around the shade as well for some reason. Is it just absurd to imagine a world where it's possible to not get hit by shade skills? The real change to make is to make shade attacks no longer strike around the necro as well as the shade. Inject some meaningful decision making into the cancermancers kit for once.

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> @"Flauvious.6195" said:

> > @"ReaverKane.7598" said:

> > How can you even reduce the radius of shades? It's already quite small, unless the trait for the single large one (which then means they only have one, so a trade off already).

>

> They strike around the shade as well for some reason.

 

For the same reason illusionary persona became baseline and revenant is frustrating to play. Changes need to be made but this isn't one of them.

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> @"ReaverKane.7598" said:

> People complaining without presenting solutions.

 

Actually there are plenty of threads with suggestions how to fix issues that people complain the most atm (e.g. from necro and mes mains themselves) but Anet chose to ignore them for nearly half-year now by the looks of it (i assume because of sales).

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> @"ReaverKane.7598" said:

> > @"Wichidi.9281" said:

> > > @"ReaverKane.7598" said:

> > > How can you even reduce the radius of shades? It's already quite small, unless the trait for the single large one (which then means they only have one, so a trade off already).

> >

> > the problem is the shades cover the entire point lol and the game mode is capture the point^ so if the whole point is unaccessable....

> >

> > also if the dmg and condition output is tuned down theres probably no need to change anything on radius.

>

> They only cover the point if they trait like i mentioned. You trade the ability to have 3 separate shades at once for a single larger, and stronger one.

> And yes it covers the whole point. The best way to counter that would be make them targetable, add a breakbar to them, and destroy them when broken.

 

Reminder necro acts as a shade himself like HELLOOOOOOOOOOOOOOOOOOOOO

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> @"ReaverKane.7598" said:

> > @"Wichidi.9281" said:

> > > @"ReaverKane.7598" said:

> > > How can you even reduce the radius of shades? It's already quite small, unless the trait for the single large one (which then means they only have one, so a trade off already).

> >

> > the problem is the shades cover the entire point lol and the game mode is capture the point^ so if the whole point is unaccessable....

> >

> > also if the dmg and condition output is tuned down theres probably no need to change anything on radius.

>

> They only cover the point if they trait like i mentioned. You trade the ability to have 3 separate shades at once for a single larger, and stronger one.

> And yes it covers the whole point. The best way to counter that would be make them targetable, add a breakbar to them, and destroy them when broken.

 

Reminder necro acts as a shade himself like HELLOOOOOOOOOOOOOOOOOOOOO

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> @"Razor.6392" said:

> > @"ReaverKane.7598" said:

> > > @"Wichidi.9281" said:

> > > > @"ReaverKane.7598" said:

> > > > How can you even reduce the radius of shades? It's already quite small, unless the trait for the single large one (which then means they only have one, so a trade off already).

> > >

> > > the problem is the shades cover the entire point lol and the game mode is capture the point^ so if the whole point is unaccessable....

> > >

> > > also if the dmg and condition output is tuned down theres probably no need to change anything on radius.

> >

> > They only cover the point if they trait like i mentioned. You trade the ability to have 3 separate shades at once for a single larger, and stronger one.

> > And yes it covers the whole point. The best way to counter that would be make them targetable, add a breakbar to them, and destroy them when broken.

>

> Reminder necro acts as a shade himself like HELLOOOOOOOOOOOOOOOOOOOOO

 

i bet half of the scourge players would abandon if it anet removed this

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> @"Razor.6392" said:

> > @"ReaverKane.7598" said:

> > > @"Wichidi.9281" said:

> > > > @"ReaverKane.7598" said:

> > > > How can you even reduce the radius of shades? It's already quite small, unless the trait for the single large one (which then means they only have one, so a trade off already).

> > >

> > > the problem is the shades cover the entire point lol and the game mode is capture the point^ so if the whole point is unaccessable....

> > >

> > > also if the dmg and condition output is tuned down theres probably no need to change anything on radius.

> >

> > They only cover the point if they trait like i mentioned. You trade the ability to have 3 separate shades at once for a single larger, and stronger one.

> > And yes it covers the whole point. The best way to counter that would be make them targetable, add a breakbar to them, and destroy them when broken.

>

> Reminder necro acts as a shade himself like HELLOOOOOOOOOOOOOOOOOOOOO

 

You can kill a scourge, you can't kill a shade. Also shade+ necro coverage will not stack their damage, so kill the necro, or cc him out of the point and cap on the area not covered by the shade.

Play the game instead of mashing keys and hoping for the best.

 

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> @"Cynz.9437" said:

> > @"ReaverKane.7598" said:

> > People complaining without presenting solutions.

>

> Actually there are plenty of threads with suggestions how to fix issues that people complain the most atm (e.g. from necro and mes mains themselves) but Anet chose to ignore them for nearly half-year now by the looks of it (i assume because of sales).

 

Well, this wasn't one of them?

I'm aware there are a lot of threads with proper suggestions.

Arena Net hasn't taken up on them **yet** because they balance slower than the speed of rising sea levels.

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> @"Swagg.9236" said:

> > @"ReaverKane.7598" said:

> > How can you even reduce the radius of shades? It's already quite small, unless the trait for the single large one (which then means they only have one, so a trade off already).

>

> > @"ReaverKane.7598" said:

> > 300 range radius with no telegraphs is already quite small

>

> you are like a little baby

> watch this

>

> #*core, zerk amulet staff Elementalist in plat*

 

I still wondering how the hell someone got to plat with that

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